LOST: 'Designers compromises in Open Source' LOST: 'Designers Vs developers ' LOST: 'Design for All versus Design for One and Adaptive User Interfaces' LOST: 'Designing with and for developers' LOST: 'DIY mobile usability testing' LOST: 'Firefox OS: Why we exist' LOST: 'GPII' LOST: 'Open source design in the UK Government?' LOST: 'Open source in non software design' LOST: 'Overcoming your designer ego' LOST: 'Tips & Tricks for logo creation' OK: (10M) 'Blender as virtual studio lighting playground' OK: (213M) 'Open Game Demo Hour' OK: (44M) 'Designing accessible applications' OK: (61M) 'Connecting design students & open source projects' OK: (66M) 'Free Knowledge Game Jam: Bringing Two Worlds Together ' OK: (66M) 'Open tools for game design' OK: (69M) 'Arduboy feat. the Web: pocket-sized gamedev for everyone' OK: (81M) 'From gamers to tango dancers' OK: (82M) 'The Bitbox Console' OK: (84M) 'Blender as a generic tool' OK: (85M) 'How can I contribute?' OK: (87M) 'Drawing your gameplay: paper & color based interaction.' OK: (87M) 'Ludobox' OK: (88M) 'Haxe : A language by gamedevs for gamedevs' OK: (89M) 'RedMetrics - Data-driven Game Design with Open Analytics' OK: (90M) 'Learning biology with a game' OK: (91M) '3D everywhere with Babylon.js' OK: (93M) 'Citizen science 2.0 ' OK: (93M) 'Developers looking for designers? Show off your project!' OK: (98M) 'The OctaForge 3D Game Engine'