#include "iwarp.h" iwarp_vals_t iwarp_vals = { 30, 0.3, MOVE, false, }; V deform_area_vectors[MAX_DEFORM_AREA_RADIUS * 2 + 1][MAX_DEFORM_AREA_RADIUS * 2 + 1]; iwarpfloat filter[MAX_DEFORM_AREA_RADIUS];