exports('GetFranklinObject', function() return Franklin end) Franklin = { interiorId = 206849, Style = { empty = "", unpacking = "franklin_unpacking", settled = {"franklin_unpacking", "franklin_settled"}, cardboxes = "showhome_only", Set = function(style, refresh) Franklin.Style.Clear(false) if style ~= "" then SetIplPropState(Franklin.interiorId, style, true, refresh) else if (refresh) then RefreshInterior(Franklin.interiorId) end end end, Clear = function(refresh) SetIplPropState(Franklin.interiorId, {Franklin.Style.settled, Franklin.Style.unpacking, Franklin.Style.cardboxes}, false, refresh) end }, GlassDoor = { opened = "unlocked", closed = "locked", Set = function(door, refresh) Franklin.GlassDoor.Clear(false) SetIplPropState(Franklin.interiorId, door, true, refresh) end, Clear = function(refresh) SetIplPropState(Franklin.interiorId, {Franklin.GlassDoor.opened, Franklin.GlassDoor.closed}, false, refresh) end }, Details = { flyer = "progress_flyer", -- Mountain flyer on the kitchen counter tux = "progress_tux", -- Tuxedo suit in the wardrobe tshirt = "progress_tshirt", -- "I <3 LS" tshirt on the bed bong = "bong_and_wine", -- Bong on the table Enable = function (details, state, refresh) SetIplPropState(Franklin.interiorId, details, state, refresh) end }, LoadDefault = function() Franklin.Style.Set(Franklin.Style.empty) Franklin.GlassDoor.Set(Franklin.GlassDoor.opened) Franklin.Details.Enable(Franklin.Details.flyer, false) Franklin.Details.Enable(Franklin.Details.tux, false) Franklin.Details.Enable(Franklin.Details.tshirt, false) Franklin.Details.Enable(Franklin.Details.bong, false) RefreshInterior(Franklin.interiorId) end }