exports('GetLesterFactoryObject', function() return LesterFactory end) LesterFactory = { interiorId = 92674, Details = { bluePrint = "V_53_Agency_Blueprint", -- Blueprint on the office desk bag = "V_35_KitBag", -- Bag under the office desk fireMan = "V_35_Fireman", -- Firemans helmets in the office armour = "V_35_Body_Armour", -- Body armor in storage gasMask = "Jewel_Gasmasks", -- Gas mask and suit in storage janitorStuff = "v_53_agency _overalls", -- Janitor stuff in the storage (yes, there is a whitespace) Enable = function (details, state, refresh) SetIplPropState(LesterFactory.interiorId, details, state, refresh) end }, LoadDefault = function() LesterFactory.Details.Enable(LesterFactory.Details.bluePrint, false) LesterFactory.Details.Enable(LesterFactory.Details.bag, false) LesterFactory.Details.Enable(LesterFactory.Details.fireMan, false) LesterFactory.Details.Enable(LesterFactory.Details.armour, false) LesterFactory.Details.Enable(LesterFactory.Details.gasMask, false) LesterFactory.Details.Enable(LesterFactory.Details.janitorStuff, false) RefreshInterior(LesterFactory.interiorId) end }