-- Garage 3: Lom Bank exports('GetImportCEOGarage3Object', function() return ImportCEOGarage3 end) ImportCEOGarage3 = { Part = { Garage1 = {interiorId = 255489, ipl = "imp_sm_13_cargarage_a"}, -- -1581.1120, -567.2450, 85.5000 Garage2 = {interiorId = 255745, ipl = "imp_sm_13_cargarage_b"}, -- -1568.7390, -562.0455, 85.5000 Garage3 = {interiorId = 256001, ipl = "imp_sm_13_cargarage_c"}, -- -1563.5570, -574.4314, 85.5000 ModShop = {interiorId = 256257, ipl = "imp_sm_13_modgarage"}, -- -1578.0230, -576.4251, 104.2000 Load = function(part) EnableIpl(part.ipl, true) end, Remove = function(part) EnableIpl(part.ipl, false) end, Clear = function() EnableIpl({ImportCEOGarage3.Part.Garage1.ipl, ImportCEOGarage3.Part.Garage2.ipl, ImportCEOGarage3.Part.Garage3.ipl}, false) end, }, Style = { concrete = "garage_decor_01", plain = "garage_decor_02", marble = "garage_decor_03", wooden = "garage_decor_04", Set = function(part, style, refresh) ImportCEOGarage3.Style.Clear(part) SetIplPropState(part.interiorId, style, true, refresh) end, Clear = function(part) SetIplPropState(part.interiorId, {ImportCEOGarage3.Style.concrete, ImportCEOGarage3.Style.plain, ImportCEOGarage3.Style.marble, ImportCEOGarage3.Style.wooden}, false, true) end }, Numbering = { none = "", Level1 = { style1 = "numbering_style01_n1", style2 = "numbering_style02_n1", style3 = "numbering_style03_n1", style4 = "numbering_style04_n1", style5 = "numbering_style05_n1", style6 = "numbering_style06_n1", style7 = "numbering_style07_n1", style8 = "numbering_style08_n1", style9 = "numbering_style09_n1", }, Level2 = { style1 = "numbering_style01_n2", style2 = "numbering_style02_n2", style3 = "numbering_style03_n2", style4 = "numbering_style04_n2", style5 = "numbering_style05_n2", style6 = "numbering_style06_n2", style7 = "numbering_style07_n2", style8 = "numbering_style08_n2", style9 = "numbering_style09_n2", }, Level3 = { style1 = "numbering_style01_n3", style2 = "numbering_style02_n3", style3 = "numbering_style03_n3", style4 = "numbering_style04_n3", style5 = "numbering_style05_n3", style6 = "numbering_style06_n3", style7 = "numbering_style07_n3", style8 = "numbering_style08_n3", style9 = "numbering_style09_n3", }, Set = function(part, num, refresh) ImportCEOGarage3.Numbering.Clear(part) if (num ~= nil) then SetIplPropState(part.interiorId, num, true, refresh) else if (refresh) then RefreshInterior(part.interiorId) end end end, Clear = function(part) SetIplPropState(part.interiorId, {ImportCEOGarage3.Numbering.Level1, ImportCEOGarage3.Numbering.Level2, ImportCEOGarage3.Numbering.Level3}, false, true) end }, Lighting = { none = "", style1 = "lighting_option01", style2 = "lighting_option02", style3 = "lighting_option03", style4 = "lighting_option04", style5 = "lighting_option05", style6 = "lighting_option06", style7 = "lighting_option07", style8 = "lighting_option08", style9 = "lighting_option09", Set = function(part, light, refresh) ImportCEOGarage3.Lighting.Clear(part) if (light ~= nil) then SetIplPropState(part.interiorId, light, true, refresh) else if (refresh) then RefreshInterior(part.interiorId) end end end, Clear = function(part) SetIplPropState(part.interiorId, { ImportCEOGarage3.Lighting.style1, ImportCEOGarage3.Lighting.style2, ImportCEOGarage3.Lighting.style3, ImportCEOGarage3.Lighting.style4, ImportCEOGarage3.Lighting.style5, ImportCEOGarage3.Lighting.style6, ImportCEOGarage3.Lighting.style7, ImportCEOGarage3.Lighting.style8, ImportCEOGarage3.Lighting.style9 }, false, true) end }, ModShop = { Floor = { default = "", city = "floor_vinyl_01", seabed = "floor_vinyl_02", aliens = "floor_vinyl_03", clouds = "floor_vinyl_04", money = "floor_vinyl_05", zebra = "floor_vinyl_06", blackWhite = "floor_vinyl_07", barcode = "floor_vinyl_08", paintbrushBW = "floor_vinyl_09", grid = "floor_vinyl_10", splashes = "floor_vinyl_11", squares = "floor_vinyl_12", mosaic = "floor_vinyl_13", paintbrushColor = "floor_vinyl_14", curvesColor = "floor_vinyl_15", marbleBrown = "floor_vinyl_16", marbleBlue = "floor_vinyl_17", marbleBW = "floor_vinyl_18", maze = "floor_vinyl_19", Set = function(floor, refresh) ImportCEOGarage3.ModShop.Floor.Clear() if (floor ~= nil) then SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, floor, true, refresh) else if (refresh) then RefreshInterior(ImportCEOGarage3.Part.ModShop.interiorId) end end end, Clear = function() SetIplPropState(ImportCEOGarage3.Part.ModShop.interiorId, { ImportCEOGarage3.ModShop.Floor.city, ImportCEOGarage3.ModShop.Floor.seabed, ImportCEOGarage3.ModShop.Floor.aliens, ImportCEOGarage3.ModShop.Floor.clouds, ImportCEOGarage3.ModShop.Floor.money, ImportCEOGarage3.ModShop.Floor.zebra, ImportCEOGarage3.ModShop.Floor.blackWhite, ImportCEOGarage3.ModShop.Floor.barcode, ImportCEOGarage3.ModShop.Floor.paintbrushBW, ImportCEOGarage3.ModShop.Floor.grid, ImportCEOGarage3.ModShop.Floor.splashes, ImportCEOGarage3.ModShop.Floor.squares, ImportCEOGarage3.ModShop.Floor.mosaic, ImportCEOGarage3.ModShop.Floor.paintbrushColor, ImportCEOGarage3.ModShop.Floor.curvesColor, ImportCEOGarage3.ModShop.Floor.marbleBrown, ImportCEOGarage3.ModShop.Floor.marbleBlue, ImportCEOGarage3.ModShop.Floor.marbleBW, ImportCEOGarage3.ModShop.Floor.maze }, false, true) end } }, LoadDefault = function() ImportCEOGarage3.Part.Load(ImportCEOGarage3.Part.Garage1) ImportCEOGarage3.Style.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Style.concrete, false) ImportCEOGarage3.Numbering.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Numbering.Level1.style1, false) ImportCEOGarage3.Lighting.Set(ImportCEOGarage3.Part.Garage1, ImportCEOGarage3.Lighting.style1, true) -- No mod shop since it overlapses CEO office ImportCEOGarage3.Part.Remove(ImportCEOGarage3.Part.ModShop) end }