-- Weed farm: 1051.491, -3196.536, -39.14842 exports('GetBikerWeedFarmObject', function() return BikerWeedFarm end) BikerWeedFarm = { interiorId = 247297, Ipl = { Interior = { ipl = "bkr_biker_interior_placement_interior_3_biker_dlc_int_ware02_milo", Load = function() EnableIpl(BikerWeedFarm.Ipl.Interior.ipl, true) end, Remove = function() EnableIpl(BikerWeedFarm.Ipl.Interior.ipl, false) end }, }, Style = { basic = "weed_standard_equip", upgrade = "weed_upgrade_equip", Set = function(style, refresh) BikerWeedFarm.Style.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, style, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Style.basic, BikerWeedFarm.Style.upgrade}, false, refresh) end }, Security = { basic = "weed_low_security", upgrade = "weed_security_upgrade", Set = function(security, refresh) BikerWeedFarm.Security.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, security, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Security.basic, BikerWeedFarm.Security.upgrade}, false, refresh) end }, Plant1 = { Stage = { small = "weed_growtha_stage1", medium = "weed_growtha_stage2", full = "weed_growtha_stage3", Set = function(stage, refresh) BikerWeedFarm.Plant1.Stage.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant1.Stage.small, BikerWeedFarm.Plant1.Stage.medium, BikerWeedFarm.Plant1.Stage.full}, false, refresh) end }, Light = { basic = "light_growtha_stage23_standard", upgrade = "light_growtha_stage23_upgrade", Set = function(light, refresh) BikerWeedFarm.Plant1.Light.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant1.Light.basic, BikerWeedFarm.Plant1.Light.upgrade}, false, refresh) end }, Hose = { Enable = function (state, refresh) SetIplPropState(BikerWeedFarm.interiorId, "weed_hosea", state, refresh) end }, Set = function(stage, upgrade, refresh) BikerWeedFarm.Plant1.Stage.Set(stage, false) BikerWeedFarm.Plant1.Light.Set(upgrade, false) BikerWeedFarm.Plant1.Hose.Enable(true, true) end, Clear = function(refresh) BikerWeedFarm.Plant1.Stage.Clear() BikerWeedFarm.Plant1.Light.Clear() BikerWeedFarm.Plant1.Hose.Enable(false, true) end }, Plant2 = { Stage = { small = "weed_growthb_stage1", medium = "weed_growthb_stage2", full = "weed_growthb_stage3", Set = function(stage, refresh) BikerWeedFarm.Plant2.Stage.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant2.Stage.small, BikerWeedFarm.Plant2.Stage.medium, BikerWeedFarm.Plant2.Stage.full}, false, refresh) end }, Light = { basic = "light_growthb_stage23_standard", upgrade = "light_growthb_stage23_upgrade", Set = function(light, refresh) BikerWeedFarm.Plant2.Light.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant2.Light.basic, BikerWeedFarm.Plant2.Light.upgrade}, false, refresh) end }, Hose = { Enable = function (state, refresh) SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseb", state, refresh) end }, Set = function(stage, upgrade, refresh) BikerWeedFarm.Plant2.Stage.Set(stage, false) BikerWeedFarm.Plant2.Light.Set(upgrade, false) BikerWeedFarm.Plant2.Hose.Enable(true, true) end, Clear = function(refresh) BikerWeedFarm.Plant2.Stage.Clear() BikerWeedFarm.Plant2.Light.Clear() BikerWeedFarm.Plant2.Hose.Enable(false, true) end }, Plant3 = { Stage = { small = "weed_growthc_stage1", medium = "weed_growthc_stage2", full = "weed_growthc_stage3", Set = function(stage, refresh) BikerWeedFarm.Plant3.Stage.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant3.Stage.small, BikerWeedFarm.Plant3.Stage.medium, BikerWeedFarm.Plant3.Stage.full}, false, refresh) end }, Light = { basic = "light_growthc_stage23_standard", upgrade = "light_growthc_stage23_upgrade", Set = function(light, refresh) BikerWeedFarm.Plant3.Light.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant3.Light.basic, BikerWeedFarm.Plant3.Light.upgrade}, false, refresh) end }, Hose = { Enable = function (state, refresh) SetIplPropState(BikerWeedFarm.interiorId, "weed_hosec", state, refresh) end }, Set = function(stage, upgrade, refresh) BikerWeedFarm.Plant3.Stage.Set(stage, false) BikerWeedFarm.Plant3.Light.Set(upgrade, false) BikerWeedFarm.Plant3.Hose.Enable(true, true) end, Clear = function(refresh) BikerWeedFarm.Plant3.Stage.Clear() BikerWeedFarm.Plant3.Light.Clear() BikerWeedFarm.Plant3.Hose.Enable(false, true) end }, Plant4 = { Stage = { small = "weed_growthd_stage1", medium = "weed_growthd_stage2", full = "weed_growthd_stage3", Set = function(stage, refresh) BikerWeedFarm.Plant4.Stage.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant4.Stage.small, BikerWeedFarm.Plant4.Stage.medium, BikerWeedFarm.Plant4.Stage.full}, false, refresh) end }, Light = { basic = "light_growthd_stage23_standard", upgrade = "light_growthd_stage23_upgrade", Set = function(light, refresh) BikerWeedFarm.Plant4.Light.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant4.Light.basic, BikerWeedFarm.Plant4.Light.upgrade}, false, refresh) end }, Hose = { Enable = function (state, refresh) SetIplPropState(BikerWeedFarm.interiorId, "weed_hosed", state, refresh) end }, Set = function(stage, upgrade, refresh) BikerWeedFarm.Plant4.Stage.Set(stage, false) BikerWeedFarm.Plant4.Light.Set(upgrade, false) BikerWeedFarm.Plant4.Hose.Enable(true, true) end, Clear = function(refresh) BikerWeedFarm.Plant4.Stage.Clear() BikerWeedFarm.Plant4.Light.Clear() BikerWeedFarm.Plant4.Hose.Enable(false, true) end }, Plant5 = { Stage = { small = "weed_growthe_stage1", medium = "weed_growthe_stage2", full = "weed_growthe_stage3", Set = function(stage, refresh) BikerWeedFarm.Plant5.Stage.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant5.Stage.small, BikerWeedFarm.Plant5.Stage.medium, BikerWeedFarm.Plant5.Stage.full}, false, refresh) end }, Light = { basic = "light_growthe_stage23_standard", upgrade = "light_growthe_stage23_upgrade", Set = function(light, refresh) BikerWeedFarm.Plant5.Light.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant5.Light.basic, BikerWeedFarm.Plant5.Light.upgrade}, false, refresh) end }, Hose = { Enable = function (state, refresh) SetIplPropState(BikerWeedFarm.interiorId, "weed_hosee", state, refresh) end }, Set = function(stage, upgrade, refresh) BikerWeedFarm.Plant5.Stage.Set(stage, false) BikerWeedFarm.Plant5.Light.Set(upgrade, false) BikerWeedFarm.Plant5.Hose.Enable(true, true) end, Clear = function(refresh) BikerWeedFarm.Plant5.Stage.Clear() BikerWeedFarm.Plant5.Light.Clear() BikerWeedFarm.Plant5.Hose.Enable(false, true) end }, Plant6 = { Stage = { small = "weed_growthf_stage1", medium = "weed_growthf_stage2", full = "weed_growthf_stage3", Set = function(stage, refresh) BikerWeedFarm.Plant6.Stage.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant6.Stage.small, BikerWeedFarm.Plant6.Stage.medium, BikerWeedFarm.Plant6.Stage.full}, false, refresh) end }, Light = { basic = "light_growthf_stage23_standard", upgrade = "light_growthf_stage23_upgrade", Set = function(light, refresh) BikerWeedFarm.Plant6.Light.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant6.Light.basic, BikerWeedFarm.Plant6.Light.upgrade}, false, refresh) end }, Hose = { Enable = function (state, refresh) SetIplPropState(BikerWeedFarm.interiorId, "weed_hosef", state, refresh) end }, Set = function(stage, upgrade, refresh) BikerWeedFarm.Plant6.Stage.Set(stage, false) BikerWeedFarm.Plant6.Light.Set(upgrade, false) BikerWeedFarm.Plant6.Hose.Enable(true, true) end, Clear = function(refresh) BikerWeedFarm.Plant6.Stage.Clear() BikerWeedFarm.Plant6.Light.Clear() BikerWeedFarm.Plant6.Hose.Enable(false, true) end }, Plant7 = { Stage = { small = "weed_growthg_stage1", medium = "weed_growthg_stage2", full = "weed_growthg_stage3", Set = function(stage, refresh) BikerWeedFarm.Plant7.Stage.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant7.Stage.small, BikerWeedFarm.Plant7.Stage.medium, BikerWeedFarm.Plant7.Stage.full}, false, refresh) end }, Light = { basic = "light_growthg_stage23_standard", upgrade = "light_growthg_stage23_upgrade", Set = function(light, refresh) BikerWeedFarm.Plant7.Light.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant7.Light.basic, BikerWeedFarm.Plant7.Light.upgrade}, false, refresh) end }, Hose = { Enable = function (state, refresh) SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseg", state, refresh) end }, Set = function(stage, upgrade, refresh) BikerWeedFarm.Plant7.Stage.Set(stage, false) BikerWeedFarm.Plant7.Light.Set(upgrade, false) BikerWeedFarm.Plant7.Hose.Enable(true, true) end, Clear = function(refresh) BikerWeedFarm.Plant7.Stage.Clear() BikerWeedFarm.Plant7.Light.Clear() BikerWeedFarm.Plant7.Hose.Enable(false, true) end }, Plant8 = { Stage = { small = "weed_growthh_stage1", medium = "weed_growthh_stage2", full = "weed_growthh_stage3", Set = function(stage, refresh) BikerWeedFarm.Plant8.Stage.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant8.Stage.small, BikerWeedFarm.Plant8.Stage.medium, BikerWeedFarm.Plant8.Stage.full}, false, refresh) end }, Light = { basic = "light_growthh_stage23_standard", upgrade = "light_growthh_stage23_upgrade", Set = function(light, refresh) BikerWeedFarm.Plant8.Light.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant8.Light.basic, BikerWeedFarm.Plant8.Light.upgrade}, false, refresh) end }, Hose = { Enable = function (state, refresh) SetIplPropState(BikerWeedFarm.interiorId, "weed_hoseh", state, refresh) end }, Set = function(stage, upgrade, refresh) BikerWeedFarm.Plant8.Stage.Set(stage, false) BikerWeedFarm.Plant8.Light.Set(upgrade, false) BikerWeedFarm.Plant8.Hose.Enable(true, true) end, Clear = function(refresh) BikerWeedFarm.Plant8.Stage.Clear() BikerWeedFarm.Plant8.Light.Clear() BikerWeedFarm.Plant8.Hose.Enable(false, true) end }, Plant9 = { Stage = { small = "weed_growthi_stage1", medium = "weed_growthi_stage2", full = "weed_growthi_stage3", Set = function(stage, refresh) BikerWeedFarm.Plant9.Stage.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, stage, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant9.Stage.small, BikerWeedFarm.Plant9.Stage.medium, BikerWeedFarm.Plant9.Stage.full}, false, refresh) end }, Light = { basic = "light_growthi_stage23_standard", upgrade = "light_growthi_stage23_upgrade", Set = function(light, refresh) BikerWeedFarm.Plant9.Light.Clear(false) SetIplPropState(BikerWeedFarm.interiorId, light, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerWeedFarm.interiorId, {BikerWeedFarm.Plant9.Light.basic, BikerWeedFarm.Plant9.Light.upgrade}, false, refresh) end }, Hose = { Enable = function (state, refresh) SetIplPropState(BikerWeedFarm.interiorId, "weed_hosei", state, refresh) end }, Set = function(stage, upgrade, refresh) BikerWeedFarm.Plant9.Stage.Set(stage, false) BikerWeedFarm.Plant9.Light.Set(upgrade, false) BikerWeedFarm.Plant9.Hose.Enable(true, true) end, Clear = function(refresh) BikerWeedFarm.Plant9.Stage.Clear() BikerWeedFarm.Plant9.Light.Clear() BikerWeedFarm.Plant9.Hose.Enable(false, true) end }, Details = { production = "weed_production", -- Weed on the tables fans = "weed_set_up", -- Fans + mold buckets drying = "weed_drying", -- Drying weed hooked to the ceiling chairs = "weed_chairs", -- Chairs at the tables Enable = function (details, state, refresh) SetIplPropState(BikerWeedFarm.interiorId, details, state, refresh) end }, LoadDefault = function() BikerWeedFarm.Ipl.Interior.Load() BikerWeedFarm.Style.Set(BikerWeedFarm.Style.upgrade) BikerWeedFarm.Security.Set(BikerWeedFarm.Security.basic) BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.drying, false) BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.chairs, false) BikerWeedFarm.Details.Enable(BikerWeedFarm.Details.production, false) BikerWeedFarm.Details.Enable({BikerWeedFarm.Details.production, BikerWeedFarm.Details.chairs, BikerWeedFarm.Details.drying}, true) BikerWeedFarm.Plant1.Set(BikerWeedFarm.Plant1.Stage.medium, BikerWeedFarm.Plant1.Light.basic) BikerWeedFarm.Plant2.Set(BikerWeedFarm.Plant2.Stage.full, BikerWeedFarm.Plant2.Light.basic) BikerWeedFarm.Plant3.Set(BikerWeedFarm.Plant3.Stage.medium, BikerWeedFarm.Plant3.Light.basic) BikerWeedFarm.Plant4.Set(BikerWeedFarm.Plant4.Stage.full, BikerWeedFarm.Plant4.Light.basic) BikerWeedFarm.Plant5.Set(BikerWeedFarm.Plant5.Stage.medium, BikerWeedFarm.Plant5.Light.basic) BikerWeedFarm.Plant6.Set(BikerWeedFarm.Plant6.Stage.full, BikerWeedFarm.Plant6.Light.basic) BikerWeedFarm.Plant7.Set(BikerWeedFarm.Plant7.Stage.medium, BikerWeedFarm.Plant7.Light.basic) BikerWeedFarm.Plant8.Set(BikerWeedFarm.Plant8.Stage.full, BikerWeedFarm.Plant8.Light.basic) BikerWeedFarm.Plant9.Set(BikerWeedFarm.Plant9.Stage.full, BikerWeedFarm.Plant9.Light.basic) RefreshInterior(BikerWeedFarm.interiorId) end }