-- Clubhouse1: 1107.04, -3157.399, -37.51859 exports('GetBikerClubhouse1Object', function() return BikerClubhouse1 end) BikerClubhouse1 = { interiorId = 246273, Ipl = { Interior = { ipl = "bkr_biker_interior_placement_interior_0_biker_dlc_int_01_milo", Load = function() EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, true) end, Remove = function() EnableIpl(BikerClubhouse1.Ipl.Interior.ipl, false) end }, }, Walls = { brick = "walls_01", plain = "walls_02", Color = { sable = 0, yellowGray = 1, red = 2, brown = 3, yellow = 4, lightYellow = 5, lightYellowGray = 6, lightGray = 7, orange = 8, gray = 9 }, Set = function(walls, color, refresh) if color == nil then color = 0 end BikerClubhouse1.Walls.Clear(false) SetIplPropState(BikerClubhouse1.interiorId, walls, true, refresh) SetInteriorPropColor(BikerClubhouse1.interiorId, walls, color) end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Walls.brick, BikerClubhouse1.Walls.plain}, false, refresh) end }, Furnitures = { A = "furnishings_01", B = "furnishings_02", Set = function(furn, color, refresh) if color == nil then color = 0 end BikerClubhouse1.Furnitures.Clear(false) SetIplPropState(BikerClubhouse1.interiorId, furn, true, refresh) SetInteriorPropColor(BikerClubhouse1.interiorId, furn, color) end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Furnitures.A, BikerClubhouse1.Furnitures.B}, false, refresh) end }, Decoration = { A = "decorative_01", B = "decorative_02", Set = function(deco, refresh) BikerClubhouse1.Decoration.Clear(false) SetIplPropState(BikerClubhouse1.interiorId, deco, true, refresh) end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Decoration.A, BikerClubhouse1.Decoration.B}, false, refresh) end }, Mural = { none = "", rideFree = "mural_01", mods = "mural_02", brave = "mural_03", fist = "mural_04", forest = "mural_05", mods2 = "mural_06", rideForever = "mural_07", heart = "mural_08", route68 = "mural_09", Set = function(mural, refresh) BikerClubhouse1.Mural.Clear(false) if mural ~= "" then SetIplPropState(BikerClubhouse1.interiorId, mural, true, refresh) else if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end end end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Mural.rideFree, BikerClubhouse1.Mural.mods, BikerClubhouse1.Mural.brave, BikerClubhouse1.Mural.fist, BikerClubhouse1.Mural.forest, BikerClubhouse1.Mural.mods2, BikerClubhouse1.Mural.rideForever, BikerClubhouse1.Mural.heart, BikerClubhouse1.Mural.route68}, false, refresh) end }, GunLocker = { none = "", on = "gun_locker", off = "no_gun_locker", Set = function(locker, refresh) BikerClubhouse1.GunLocker.Clear(false) if locker ~= "" then SetIplPropState(BikerClubhouse1.interiorId, locker, true, refresh) else if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end end end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.GunLocker.on, BikerClubhouse1.GunLocker.off}, false, refresh) end }, ModBooth = { none = "", on = "mod_booth", off = "no_mod_booth", Set = function(mod, refresh) BikerClubhouse1.ModBooth.Clear(false) if mod ~= "" then SetIplPropState(BikerClubhouse1.interiorId, mod, true, refresh) else if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end end end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.ModBooth.on, BikerClubhouse1.ModBooth.off}, false, refresh) end }, Meth = { none = "", stage1 = "meth_stash1", stage2 = {"meth_stash1", "meth_stash2"}, stage3 = {"meth_stash1", "meth_stash2", "meth_stash3"}, Set = function(stage, refresh) BikerClubhouse1.Meth.Clear(false) if stage ~= "" then SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) else if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end end end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Meth.stage1, BikerClubhouse1.Meth.stage2, BikerClubhouse1.Meth.stage3}, false, refresh) end }, Cash = { none = "", stage1 = "cash_stash1", stage2 = {"cash_stash1", "cash_stash2"}, stage3 = {"cash_stash1", "cash_stash2", "cash_stash3"}, Set = function(stage, refresh) BikerClubhouse1.Cash.Clear(false) if stage ~= "" then SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) else if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end end end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Cash.stage1, BikerClubhouse1.Cash.stage2, BikerClubhouse1.Cash.stage3}, false, refresh) end }, Weed = { none = "", stage1 = "weed_stash1", stage2 = {"weed_stash1", "weed_stash2"}, stage3 = {"weed_stash1", "weed_stash2", "weed_stash3"}, Set = function(stage, refresh) BikerClubhouse1.Weed.Clear(false) if stage ~= "" then SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) else if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end end end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Weed.stage1, BikerClubhouse1.Weed.stage2, BikerClubhouse1.Weed.stage3}, false, refresh) end }, Coke = { none = "", stage1 = "coke_stash1", stage2 = {"coke_stash1", "coke_stash2"}, stage3 = {"coke_stash1", "coke_stash2", "coke_stash3"}, Set = function(stage, refresh) BikerClubhouse1.Coke.Clear(false) if stage ~= "" then SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) else if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end end end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Coke.stage1, BikerClubhouse1.Coke.stage2, BikerClubhouse1.Coke.stage3}, false, refresh) end }, Counterfeit = { none = "", stage1 = "counterfeit_stash1", stage2 = {"counterfeit_stash1", "counterfeit_stash2"}, stage3 = {"counterfeit_stash1", "counterfeit_stash2", "counterfeit_stash3"}, Set = function(stage, refresh) BikerClubhouse1.Counterfeit.Clear(false) if stage ~= "" then SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) else if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end end end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Counterfeit.stage1, BikerClubhouse1.Counterfeit.stage2, BikerClubhouse1.Counterfeit.stage3}, false, refresh) end }, Documents = { none = "", stage1 = "id_stash1", stage2 = {"id_stash1", "id_stash2"}, stage3 = {"id_stash1", "id_stash2", "id_stash3"}, Set = function(stage, refresh) BikerClubhouse1.Documents.Clear(false) if stage ~= "" then SetIplPropState(BikerClubhouse1.interiorId, stage, true, refresh) else if (refresh) then RefreshInterior(BikerClubhouse1.interiorId) end end end, Clear = function(refresh) SetIplPropState(BikerClubhouse1.interiorId, {BikerClubhouse1.Documents.stage1, BikerClubhouse1.Documents.stage2, BikerClubhouse1.Documents.stage3}, false, refresh) end }, LoadDefault = function() BikerClubhouse1.Ipl.Interior.Load() BikerClubhouse1.Walls.Set(BikerClubhouse1.Walls.plain, BikerClubhouse1.Walls.Color.brown) BikerClubhouse1.Furnitures.Set(BikerClubhouse1.Furnitures.A, 3) BikerClubhouse1.Decoration.Set(BikerClubhouse1.Decoration.A) BikerClubhouse1.Mural.Set(BikerClubhouse1.Mural.rideFree) BikerClubhouse1.ModBooth.Set(BikerClubhouse1.ModBooth.none) BikerClubhouse1.GunLocker.Set(BikerClubhouse1.GunLocker.none) BikerClubhouse1.Meth.Set(BikerClubhouse1.Meth.none) BikerClubhouse1.Cash.Set(BikerClubhouse1.Cash.none) BikerClubhouse1.Coke.Set(BikerClubhouse1.Coke.none) BikerClubhouse1.Weed.Set(BikerClubhouse1.Weed.none) BikerClubhouse1.Counterfeit.Set(BikerClubhouse1.Counterfeit.none) BikerClubhouse1.Documents.Set(BikerClubhouse1.Documents.none) RefreshInterior(BikerClubhouse1.interiorId) end }