local function VehicleShooting(vehdata) local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local heading = getCardinalDirectionFromHeading() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "vehicleshots", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-60", firstStreet = locationInfo, model = vehdata.name, plate = vehdata.plate, priority = 2, firstColor = vehdata.colour, heading = heading, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Shots Fired from Vehicle", job = {"ambulance","police"} }) end exports('VehicleShooting', VehicleShooting) local function Shooting() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "shooting", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-11", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Shots Fired", job = {"police"} }) end exports('Shooting', Shooting) local function SpeedingVehicle(vehdata) local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local heading = getCardinalDirectionFromHeading() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "speeding", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-11", firstStreet = locationInfo, model = vehdata.name, plate = vehdata.plate, priority = 2, firstColor = vehdata.colour, heading = heading, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Speeding Vehicle", job = {"police"} }) end exports('SpeedingVehicle', SpeedingVehicle) local function Fight() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "fight", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-10", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Fight In Progress", job = {"police"} }) end exports('Fight', Fight) local function InjuriedPerson() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "civdown", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-69", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Civilian Down", -- message job = {"ambulance"} -- jobs that will get the alerts }) end exports('InjuriedPerson', InjuriedPerson) local function StoreRobbery(camId) local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "storerobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, camId = camId, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Store Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('StoreRobbery', StoreRobbery) local function yazarkasa(camId) local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "yazarkasa", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-20", firstStreet = locationInfo, gender = gender, camId = camId, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Cash Register Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('yazarkasa', yazarkasa) local function sivildown(camId) local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "sivildown", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-13A", firstStreet = locationInfo, gender = gender, camId = camId, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Civilian Down", -- message job = {"ambulance"} -- jobs that will get the alerts }) end exports('sivildown', sivildown) local function casino(camId) local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "casino", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-80", firstStreet = locationInfo, gender = gender, camId = camId, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Casino Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('casino', casino) local function FleecaBankRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "bankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Fleeca Bank Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('FleecaBankRobbery', FleecaBankRobbery) local function PaletoBankRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "paletobankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Paleto Bank Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('PaletoBankRobbery', PaletoBankRobbery) local function PacificBankRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "pacificbankrobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Pacific Bank Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('PacificBankRobbery', PacificBankRobbery) local function PrisonBreak() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "prisonbreak", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Prison Break In Progress", -- message job = {"police"} -- jobs that will get the alerts }) end exports('PrisonBreak', PrisonBreak) local function VangelicoRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() PlaySound(-1, "Lose_1st", "GTAO_FM_Events_Soundset", 0, 0, 1) TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "vangelicorobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Vangelico Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('VangelicoRobbery', VangelicoRobbery) local function HouseRobbery() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "houserobbery", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-90", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "House Robbery", -- message job = {"police"} -- jobs that will get the alerts }) end exports('HouseRobbery', HouseRobbery) local function DrugSale() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) local gender = GetPedGender() TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "suspicioushandoff", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "10-60", firstStreet = locationInfo, gender = gender, model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Suspicious Handoff", -- message job = {"police"} -- jobs that will get the alerts }) end exports('DrugSale', DrugSale) RegisterNetEvent("qb-dispatch:client:officerdown", function() local plyData = QBCore.Functions.GetPlayerData() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "officerdown", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "Code 90", firstStreet = locationInfo, name = plyData.charinfo.firstname:sub(1,1):upper()..plyData.charinfo.firstname:sub(2).. " ".. plyData.charinfo.lastname:sub(1,1):upper()..plyData.charinfo.lastname:sub(2), model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "Officer Down", -- message job = {"police", "ambulance"} -- jobs that will get the alerts }) end) RegisterNetEvent("qb-dispatch:client:emsdown", function() local plyData = QBCore.Functions.GetPlayerData() local currentPos = GetEntityCoords(PlayerPedId()) local locationInfo = getStreetandZone(currentPos) TriggerServerEvent("dispatch:server:notify",{ dispatchcodename = "emsdown", -- has to match the codes in sv_dispatchcodes.lua so that it generates the right blip dispatchCode = "Code 80", firstStreet = locationInfo, name = plyData.charinfo.firstname:sub(1,1):upper()..plyData.charinfo.firstname:sub(2).. " ".. plyData.charinfo.lastname:sub(1,1):upper()..plyData.charinfo.lastname:sub(2), model = nil, plate = nil, priority = 2, -- priority firstColor = nil, automaticGunfire = false, origin = { x = currentPos.x, y = currentPos.y, z = currentPos.z }, dispatchMessage = "EMS Down", -- message job = {"police", "ambulance"} -- jobs that will get the alerts }) end)