/** * This class takes care of managing resources for us. In our code, we * can't use R, since the name of the package containing R will * change. (This same code is used in both org.renpy.android and * org.renpy.pygame.) So this is the next best thing. */ package org.renpy.android; import android.app.Activity; import android.content.res.Resources; import android.view.View; import android.util.Log; public class ResourceManager { private Activity act; private Resources res; public ResourceManager(Activity activity) { act = activity; res = act.getResources(); } public int getIdentifier(String name, String kind) { Log.v("SDL", "getting identifier"); Log.v("SDL", "kind is " + kind + " and name " + name); Log.v("SDL", "result is " + res.getIdentifier(name, kind, act.getPackageName())); return res.getIdentifier(name, kind, act.getPackageName()); } public String getString(String name) { try { Log.v("SDL", "asked to get string " + name); return res.getString(getIdentifier(name, "string")); } catch (Exception e) { Log.v("SDL", "got exception looking for string!"); return null; } } public View inflateView(String name) { int id = getIdentifier(name, "layout"); return act.getLayoutInflater().inflate(id, null); } public View getViewById(View v, String name) { int id = getIdentifier(name, "id"); return v.findViewById(id); } }