/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-11-23 // Updated : 2011-11-23 // Licence : This source is under MIT licence // File : test/gtx/vector_query.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include int test_areCollinear() { int Error(0); { bool TestA = glm::areCollinear(glm::vec2(-1), glm::vec2(1), 0.00001f); Error += TestA ? 0 : 1; } { bool TestA = glm::areCollinear(glm::vec3(-1), glm::vec3(1), 0.00001f); Error += TestA ? 0 : 1; } { bool TestA = glm::areCollinear(glm::vec4(-1), glm::vec4(1), 0.00001f); Error += TestA ? 0 : 1; } return Error; } int test_areOrthogonal() { int Error(0); bool TestA = glm::areOrthogonal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f); Error += TestA ? 0 : 1; return Error; } int test_isNormalized() { int Error(0); bool TestA = glm::isNormalized(glm::vec4(1, 0, 0, 0), 0.00001f); Error += TestA ? 0 : 1; return Error; } int test_isNull() { int Error(0); bool TestA = glm::isNull(glm::vec4(0), 0.00001f); Error += TestA ? 0 : 1; return Error; } int test_areOrthonormal() { int Error(0); bool TestA = glm::areOrthonormal(glm::vec2(1, 0), glm::vec2(0, 1), 0.00001f); Error += TestA ? 0 : 1; return Error; } int main() { int Error(0); Error += test_areCollinear(); Error += test_areOrthogonal(); Error += test_isNormalized(); Error += test_isNull(); Error += test_areOrthonormal(); return Error; }