/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-04-21 // Updated : 2011-04-26 // Licence : This source is under MIT licence // File : test/gtc/noise.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include #include #include #include #include int test_simplex() { std::size_t const Size = 256; { std::vector ImageData(Size * Size * 3); for(std::size_t y = 0; y < Size; ++y) for(std::size_t x = 0; x < Size; ++x) { ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f); ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; } gli::texture2D Texture(1); Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); gli::saveDDS9(Texture, "texture_simplex2d_256.dds"); } { std::vector ImageData(Size * Size * 3); for(std::size_t y = 0; y < Size; ++y) for(std::size_t x = 0; x < Size; ++x) { ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f); ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; } gli::texture2D Texture(1); Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); gli::saveDDS9(Texture, "texture_simplex3d_256.dds"); } { std::vector ImageData(Size * Size * 3); for(std::size_t y = 0; y < Size; ++y) for(std::size_t x = 0; x < Size; ++x) { ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::simplex(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f); ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; } gli::texture2D Texture(1); Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); gli::saveDDS9(Texture, "texture_simplex4d_256.dds"); } return 0; } int test_perlin() { std::size_t const Size = 256; { std::vector ImageData(Size * Size * 3); for(std::size_t y = 0; y < Size; ++y) for(std::size_t x = 0; x < Size; ++x) { ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f)) * 128.f + 127.f); ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; } gli::texture2D Texture(1); Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); gli::saveDDS9(Texture, "texture_perlin2d_256.dds"); } { std::vector ImageData(Size * Size * 3); for(std::size_t y = 0; y < Size; ++y) for(std::size_t x = 0; x < Size; ++x) { ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f)) * 128.f + 127.f); ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; } gli::texture2D Texture(1); Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); gli::saveDDS9(Texture, "texture_perlin3d_256.dds"); } { std::vector ImageData(Size * Size * 3); for(std::size_t y = 0; y < Size; ++y) for(std::size_t x = 0; x < Size; ++x) { ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f)) * 128.f + 127.f); ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; } gli::texture2D Texture(1); Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); gli::saveDDS9(Texture, "texture_perlin4d_256.dds"); } return 0; } int test_perlin_pedioric() { std::size_t const Size = 256; { std::vector ImageData(Size * Size * 3); for(std::size_t y = 0; y < Size; ++y) for(std::size_t x = 0; x < Size; ++x) { ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec2(x / 64.f, y / 64.f), glm::vec2(2.0f)) * 128.f + 127.f); ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; } gli::texture2D Texture(1); Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); gli::saveDDS9(Texture, "texture_perlin_pedioric_2d_256.dds"); } { std::vector ImageData(Size * Size * 3); for(std::size_t y = 0; y < Size; ++y) for(std::size_t x = 0; x < Size; ++x) { ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec3(x / 64.f, y / 64.f, 0.5f), glm::vec3(2.0f)) * 128.f + 127.f); ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; } gli::texture2D Texture(1); Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); gli::saveDDS9(Texture, "texture_perlin_pedioric_3d_256.dds"); } { std::vector ImageData(Size * Size * 3); for(std::size_t y = 0; y < Size; ++y) for(std::size_t x = 0; x < Size; ++x) { ImageData[(x + y * Size) * 3 + 0] = glm::byte(glm::perlin(glm::vec4(x / 64.f, y / 64.f, 0.5f, 0.5f), glm::vec4(2.0f)) * 128.f + 127.f); ImageData[(x + y * Size) * 3 + 1] = ImageData[(x + y * Size) * 3 + 0]; ImageData[(x + y * Size) * 3 + 2] = ImageData[(x + y * Size) * 3 + 0]; } gli::texture2D Texture(1); Texture[0] = gli::image2D(glm::uvec2(Size), gli::RGB8U); memcpy(Texture[0].data(), &ImageData[0], ImageData.size()); gli::saveDDS9(Texture, "texture_perlin_pedioric_4d_256.dds"); } return 0; } int main() { int Error = 0; Error += test_simplex(); Error += test_perlin(); Error += test_perlin_pedioric(); return Error; }