/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2008-08-31 // Updated : 2011-09-19 // Licence : This source is under MIT License // File : test/core/type_vec3.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #define GLM_SWIZZLE #include #include #include #include int test_vec3_ctor() { int Error = 0; { glm::vec3 A(1); glm::vec3 B(1, 1, 1); Error += A == B ? 0 : 1; } { std::vector Tests; Tests.push_back(glm::vec3(glm::vec2(1, 2), 3)); Tests.push_back(glm::vec3(1, glm::vec2(2, 3))); Tests.push_back(glm::vec3(1, 2, 3)); Tests.push_back(glm::vec3(glm::vec4(1, 2, 3, 4))); for(std::size_t i = 0; i < Tests.size(); ++i) Error += Tests[i] == glm::vec3(1, 2, 3) ? 0 : 1; } return Error; } int test_vec3_operators() { int Error = 0; { glm::vec3 A(1.0f); glm::vec3 B(1.0f); bool R = A != B; bool S = A == B; Error += (S && !R) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B(4.0f, 5.0f, 6.0f); glm::vec3 C = A + B; Error += C == glm::vec3(5, 7, 9) ? 0 : 1; glm::vec3 D = B - A; Error += D == glm::vec3(3, 3, 3) ? 0 : 1; glm::vec3 E = A * B; Error += E == glm::vec3(4, 10, 18) ? 0 : 1; glm::vec3 F = B / A; Error += F == glm::vec3(4, 2.5, 2) ? 0 : 1; glm::vec3 G = A + 1.0f; Error += G == glm::vec3(2, 3, 4) ? 0 : 1; glm::vec3 H = B - 1.0f; Error += H == glm::vec3(3, 4, 5) ? 0 : 1; glm::vec3 I = A * 2.0f; Error += I == glm::vec3(2, 4, 6) ? 0 : 1; glm::vec3 J = B / 2.0f; Error += J == glm::vec3(2, 2.5, 3) ? 0 : 1; glm::vec3 K = 1.0f + A; Error += K == glm::vec3(2, 3, 4) ? 0 : 1; glm::vec3 L = 1.0f - B; Error += L == glm::vec3(-3, -4, -5) ? 0 : 1; glm::vec3 M = 2.0f * A; Error += M == glm::vec3(2, 4, 6) ? 0 : 1; glm::vec3 N = 2.0f / B; Error += N == glm::vec3(0.5, 2.0 / 5.0, 2.0 / 6.0) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B(4.0f, 5.0f, 6.0f); A += B; Error += A == glm::vec3(5, 7, 9) ? 0 : 1; A += 1.0f; Error += A == glm::vec3(6, 8, 10) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B(4.0f, 5.0f, 6.0f); B -= A; Error += B == glm::vec3(3, 3, 3) ? 0 : 1; B -= 1.0f; Error += B == glm::vec3(2, 2, 2) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B(4.0f, 5.0f, 6.0f); A *= B; Error += A == glm::vec3(4, 10, 18) ? 0 : 1; A *= 2.0f; Error += A == glm::vec3(8, 20, 36) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B(4.0f, 5.0f, 6.0f); B /= A; Error += B == glm::vec3(4, 2.5, 2) ? 0 : 1; B /= 2.0f; Error += B == glm::vec3(2, 1.25, 1) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B = -A; Error += B == glm::vec3(-1.0f, -2.0f, -3.0f) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B = --A; Error += B == glm::vec3(0.0f, 1.0f, 2.0f) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B = A--; Error += B == glm::vec3(0.0f, 1.0f, 2.0f) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B = ++A; Error += B == glm::vec3(2.0f, 3.0f, 4.0f) ? 0 : 1; } { glm::vec3 A(1.0f, 2.0f, 3.0f); glm::vec3 B = A++; Error += B == glm::vec3(2.0f, 3.0f, 4.0f) ? 0 : 1; } return Error; } int test_vec3_size() { int Error = 0; Error += sizeof(glm::vec3) == sizeof(glm::mediump_vec3) ? 0 : 1; Error += 12 == sizeof(glm::mediump_vec3) ? 0 : 1; Error += sizeof(glm::dvec3) == sizeof(glm::highp_vec3) ? 0 : 1; Error += 24 == sizeof(glm::highp_vec3) ? 0 : 1; Error += glm::vec3().length() == 3 ? 0 : 1; Error += glm::dvec3().length() == 3 ? 0 : 1; return Error; } int test_vec3_swizzle3_2() { int Error = 0; glm::vec3 v(1, 2, 3); glm::vec2 u; // Can not assign a vec3 swizzle to a vec2 //u = v.xyz; //Illegal //u = v.rgb; //Illegal //u = v.stp; //Illegal #if(GLM_SUPPORT_SWIZZLE_OPERATOR()) u = v.xx; Error += (u.x == 1.0f && u.y == 1.0f) ? 0 : 1; u = v.xy; Error += (u.x == 1.0f && u.y == 2.0f) ? 0 : 1; u = v.xz; Error += (u.x == 1.0f && u.y == 3.0f) ? 0 : 1; u = v.yx; Error += (u.x == 2.0f && u.y == 1.0f) ? 0 : 1; u = v.yy; Error += (u.x == 2.0f && u.y == 2.0f) ? 0 : 1; u = v.yz; Error += (u.x == 2.0f && u.y == 3.0f) ? 0 : 1; u = v.zx; Error += (u.x == 3.0f && u.y == 1.0f) ? 0 : 1; u = v.zy; Error += (u.x == 3.0f && u.y == 2.0f) ? 0 : 1; u = v.zz; Error += (u.x == 3.0f && u.y == 3.0f) ? 0 : 1; u = v.rr; Error += (u.r == 1.0f && u.g == 1.0f) ? 0 : 1; u = v.rg; Error += (u.r == 1.0f && u.g == 2.0f) ? 0 : 1; u = v.rb; Error += (u.r == 1.0f && u.g == 3.0f) ? 0 : 1; u = v.gr; Error += (u.r == 2.0f && u.g == 1.0f) ? 0 : 1; u = v.gg; Error += (u.r == 2.0f && u.g == 2.0f) ? 0 : 1; u = v.gb; Error += (u.r == 2.0f && u.g == 3.0f) ? 0 : 1; u = v.br; Error += (u.r == 3.0f && u.g == 1.0f) ? 0 : 1; u = v.bg; Error += (u.r == 3.0f && u.g == 2.0f) ? 0 : 1; u = v.bb; Error += (u.r == 3.0f && u.g == 3.0f) ? 0 : 1; u = v.ss; Error += (u.s == 1.0f && u.t == 1.0f) ? 0 : 1; u = v.st; Error += (u.s == 1.0f && u.t == 2.0f) ? 0 : 1; u = v.sp; Error += (u.s == 1.0f && u.t == 3.0f) ? 0 : 1; u = v.ts; Error += (u.s == 2.0f && u.t == 1.0f) ? 0 : 1; u = v.tt; Error += (u.s == 2.0f && u.t == 2.0f) ? 0 : 1; u = v.tp; Error += (u.s == 2.0f && u.t == 3.0f) ? 0 : 1; u = v.ps; Error += (u.s == 3.0f && u.t == 1.0f) ? 0 : 1; u = v.pt; Error += (u.s == 3.0f && u.t == 2.0f) ? 0 : 1; u = v.pp; Error += (u.s == 3.0f && u.t == 3.0f) ? 0 : 1; // Mixed member aliases are not valid //u = v.rx; //Illegal //u = v.sy; //Illegal u = glm::vec2(1, 2); v = glm::vec3(1, 2, 3); //v.xx = u; //Illegal v.xy = u; Error += (v.x == 1.0f && v.y == 2.0f && v.z == 3.0f) ? 0 : 1; v.xz = u; Error += (v.x == 1.0f && v.y == 2.0f && v.z == 2.0f) ? 0 : 1; v.yx = u; Error += (v.x == 2.0f && v.y == 1.0f && v.z == 2.0f) ? 0 : 1; //v.yy = u; //Illegal v.yz = u; Error += (v.x == 2.0f && v.y == 1.0f && v.z == 2.0f) ? 0 : 1; v.zx = u; Error += (v.x == 2.0f && v.y == 1.0f && v.z == 1.0f) ? 0 : 1; v.zy = u; Error += (v.x == 2.0f && v.y == 2.0f && v.z == 1.0f) ? 0 : 1; //v.zz = u; //Illegal #endif//(GLM_SUPPORT_SWIZZLE_OPERATOR()) return Error; } int test_vec3_swizzle3_3() { int Error = 0; glm::vec3 v(1, 2, 3); glm::vec3 u; u = v; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; #if(GLM_SUPPORT_SWIZZLE_OPERATOR()) u = v.xyz; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; u = v.zyx; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u.zyx = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u = v.rgb; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; u = v.bgr; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u.bgr = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u = v.stp; Error += (u.x == 1.0f && u.y == 2.0f && u.z == 3.0f) ? 0 : 1; u = v.pts; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; u.pts = v; Error += (u.x == 3.0f && u.y == 2.0f && u.z == 1.0f) ? 0 : 1; #endif//(GLM_SUPPORT_SWIZZLE_OPERATOR()) return Error; } int test_vec3_swizzle_half() { int Error = 0; glm::half a1(1); glm::half b1(2); glm::half c1(3); glm::hvec3 v(a1, b1, c1); glm::hvec3 u; u = v; Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1; #if(GLM_SUPPORT_SWIZZLE_OPERATOR()) u = v.xyz; Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1; u = v.zyx; Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1; u.zyx = v; Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1; u = v.rgb; Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1; u = v.bgr; Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1; u.bgr = v; Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1; u = v.stp; Error += (u.x == glm::half(1.0f) && u.y == glm::half(2.0f) && u.z == glm::half(3.0f)) ? 0 : 1; u = v.pts; Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1; u.pts = v; Error += (u.x == glm::half(3.0f) && u.y == glm::half(2.0f) && u.z == glm::half(1.0f)) ? 0 : 1; #endif//(GLM_SUPPORT_SWIZZLE_OPERATOR()) return Error; } int test_vec3_swizzle_operators() { int Error = 0; glm::vec3 q, u, v; u = glm::vec3(1, 2, 3); v = glm::vec3(10, 20, 30); #if(GLM_SUPPORT_SWIZZLE_OPERATOR()) // Swizzle, swizzle binary operators q = u.xyz + v.xyz; Error += (q == (u + v)) ? 0 : 1; q = (u.zyx + v.zyx).zyx; Error += (q == (u + v)) ? 0 : 1; q = (u.xyz - v.xyz); Error += (q == (u - v)) ? 0 : 1; q = (u.xyz * v.xyz); Error += (q == (u * v)) ? 0 : 1; q = (u.xxx * v.xxx); Error += (q == glm::vec3(u.x * v.x)) ? 0 : 1; q = (u.xyz / v.xyz); Error += (q == (u / v)) ? 0 : 1; // vec, swizzle binary operators q = u + v.xyz; Error += (q == (u + v)) ? 0 : 1; q = (u - v.xyz); Error += (q == (u - v)) ? 0 : 1; q = (u * v.xyz); Error += (q == (u * v)) ? 0 : 1; q = (u * v.xxx); Error += (q == v.x * u) ? 0 : 1; q = (u / v.xyz); Error += (q == (u / v)) ? 0 : 1; // swizzle,vec binary operators q = u.xyz + v; Error += (q == (u + v)) ? 0 : 1; q = (u.xyz - v); Error += (q == (u - v)) ? 0 : 1; q = (u.xyz * v); Error += (q == (u * v)) ? 0 : 1; q = (u.xxx * v); Error += (q == u.x * v) ? 0 : 1; q = (u.xyz / v); Error += (q == (u / v)) ? 0 : 1; #endif//(GLM_SUPPORT_SWIZZLE_OPERATOR()) // Compile errors //q = (u.yz * v.xyz); //q = (u * v.xy); return Error; } int test_vec3_swizzle_functions() { int Error = 0; // // NOTE: template functions cannot pick up the implicit conversion from // a swizzle to the unswizzled type, therefore the operator() must be // used. E.g.: // // glm::dot(u.xy, v.xy); <--- Compile error // glm::dot(u.xy(), v.xy()); <--- Compiles correctly // #if(GLM_SUPPORT_SWIZZLE_OPERATOR()) float r; // vec2 glm::vec2 a(1, 2); glm::vec2 b(10, 20); r = glm::dot(a, b); Error += (int(r) == 50) ? 0 : 1; r = glm::dot(glm::vec2(a.xy()), glm::vec2(b.xy())); Error += (int(r) == 50) ? 0 : 1; r = glm::dot(glm::vec2(a.xy()), glm::vec2(b.yy())); Error += (int(r) == 60) ? 0 : 1; // vec3 glm::vec3 q, u, v; u = glm::vec3(1, 2, 3); v = glm::vec3(10, 20, 30); r = glm::dot(u, v); Error += (int(r) == 140) ? 0 : 1; r = glm::dot(u.xyz(), v.zyz()); Error += (int(r) == 160) ? 0 : 1; r = glm::dot(u, v.zyx()); Error += (int(r) == 100) ? 0 : 1; r = glm::dot(u.xyz(), v); Error += (int(r) == 140) ? 0 : 1; r = glm::dot(u.xy(), v.xy()); Error += (int(r) == 50) ? 0 : 1; // vec4 glm::vec4 s, t; s = glm::vec4(1, 2, 3, 4); t = glm::vec4(10, 20, 30, 40); r = glm::dot(s, t); Error += (int(r) == 300) ? 0 : 1; r = glm::dot(s.xyzw(), t.xyzw()); Error += (int(r) == 300) ? 0 : 1; r = glm::dot(s.xyz(), t.xyz()); Error += (int(r) == 140) ? 0 : 1; #endif//(GLM_SUPPORT_SWIZZLE_OPERATOR()) return Error; } int test_vec3_swizzle_partial() { int Error = 0; #if(GLM_SUPPORT_SWIZZLE_OPERATOR()) glm::vec3 A(1, 2, 3); { glm::vec3 B(A.xy, 3.0f); Error += A == B ? 0 : 1; } { glm::vec3 B(1.0f, A.yz); Error += A == B ? 0 : 1; } { glm::vec3 B(A.xyz); Error += A == B ? 0 : 1; } #endif//(GLM_SUPPORT_SWIZZLE_OPERATOR()) return Error; } int main() { int Error = 0; Error += test_vec3_ctor(); Error += test_vec3_operators(); Error += test_vec3_size(); Error += test_vec3_swizzle3_2(); Error += test_vec3_swizzle3_3(); Error += test_vec3_swizzle_half(); Error += test_vec3_swizzle_partial(); Error += test_vec3_swizzle_operators(); Error += test_vec3_swizzle_functions(); printf("Errors: %d\n", Error); return Error; }