/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2008-08-31 // Updated : 2011-05-31 // Licence : This source is under MIT License // File : test/core/type_vec2.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #define GLM_SWIZZLE #include int test_vec2_operators() { int Error = 0; { glm::vec2 A(1.0f); glm::vec2 B(1.0f); Error += A != B ? 1 : 0; Error += A == B ? 0 : 1; } { glm::vec2 A(1.0f); glm::vec2 C = A + 1.0f; A += 1.0f; Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1; Error += A.x == C.x && A.y == C.y ? 0 : 1; } { glm::vec2 A(1.0f); glm::vec2 B(2.0f,-1.0f); glm::vec2 C = A + B; A += B; Error += A.x == 3.0f && A.y == 0.0f ? 0 : 1; Error += A.x == C.x && A.y == C.y ? 0 : 1; } { glm::vec2 A(1.0f); glm::vec2 C = A - 1.0f; A -= 1.0f; Error += A.x == 0.0f && A.y == 0.0f ? 0 : 1; Error += A.x == C.x && A.y == C.y ? 0 : 1; } { glm::vec2 A(1.0f); glm::vec2 B(2.0f,-1.0f); glm::vec2 C = A - B; A -= B; Error += A.x == -1.0f && A.y == 2.0f ? 0 : 1; Error += A.x == C.x && A.y == C.y ? 0 : 1; } { glm::vec2 A(1.0f); glm::vec2 C = A * 2.0f; A *= 2.0f; Error += A.x == 2.0f && A.y == 2.0f ? 0 : 1; Error += A.x == C.x && A.y == C.y ? 0 : 1; } { glm::vec2 A(2.0f); glm::vec2 B(2.0f); glm::vec2 C = A / B; A /= B; Error += A.x == 1.0f && A.y == 1.0f ? 0 : 1; Error += A.x == C.x && A.y == C.y ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B(4.0f, 5.0f); glm::vec2 C = A + B; Error += C == glm::vec2(5, 7) ? 0 : 1; glm::vec2 D = B - A; Error += D == glm::vec2(3, 3) ? 0 : 1; glm::vec2 E = A * B; Error += E == glm::vec2(4, 10) ? 0 : 1; glm::vec2 F = B / A; Error += F == glm::vec2(4, 2.5) ? 0 : 1; glm::vec2 G = A + 1.0f; Error += G == glm::vec2(2, 3) ? 0 : 1; glm::vec2 H = B - 1.0f; Error += H == glm::vec2(3, 4) ? 0 : 1; glm::vec2 I = A * 2.0f; Error += I == glm::vec2(2, 4) ? 0 : 1; glm::vec2 J = B / 2.0f; Error += J == glm::vec2(2, 2.5) ? 0 : 1; glm::vec2 K = 1.0f + A; Error += K == glm::vec2(2, 3) ? 0 : 1; glm::vec2 L = 1.0f - B; Error += L == glm::vec2(-3, -4) ? 0 : 1; glm::vec2 M = 2.0f * A; Error += M == glm::vec2(2, 4) ? 0 : 1; glm::vec2 N = 2.0f / B; Error += N == glm::vec2(0.5, 2.0 / 5.0) ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B(4.0f, 5.0f); A += B; Error += A == glm::vec2(5, 7) ? 0 : 1; A += 1.0f; Error += A == glm::vec2(6, 8) ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B(4.0f, 5.0f); B -= A; Error += B == glm::vec2(3, 3) ? 0 : 1; B -= 1.0f; Error += B == glm::vec2(2, 2) ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B(4.0f, 5.0f); A *= B; Error += A == glm::vec2(4, 10) ? 0 : 1; A *= 2.0f; Error += A == glm::vec2(8, 20) ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B(4.0f, 5.0f); B /= A; Error += B == glm::vec2(4, 2.5) ? 0 : 1; B /= 2.0f; Error += B == glm::vec2(2, 1.25) ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B = -A; Error += B == glm::vec2(-1.0f, -2.0f) ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B = --A; Error += B == glm::vec2(0.0f, 1.0f) ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B = A--; Error += B == glm::vec2(0.0f, 1.0f) ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B = ++A; Error += B == glm::vec2(2.0f, 3.0f) ? 0 : 1; } { glm::vec2 A(1.0f, 2.0f); glm::vec2 B = A++; Error += B == glm::vec2(2.0f, 3.0f) ? 0 : 1; } return Error; } int test_vec2_ctor() { int Error = 0; { glm::vec2 A = glm::vec2(2.0f); glm::vec2 B = glm::vec2(2.0f, 3.0f); glm::vec2 C = glm::vec2(2.0f, 3.0); //glm::vec2 D = glm::dvec2(2.0); // Build error TODO: What does the specification says? glm::vec2 E(glm::dvec2(2.0)); glm::vec2 F(glm::ivec2(2)); } return Error; } int test_vec2_size() { int Error = 0; Error += sizeof(glm::vec2) == sizeof(glm::mediump_vec2) ? 0 : 1; Error += 8 == sizeof(glm::mediump_vec2) ? 0 : 1; Error += sizeof(glm::dvec2) == sizeof(glm::highp_vec2) ? 0 : 1; Error += 16 == sizeof(glm::highp_vec2) ? 0 : 1; Error += glm::vec2().length() == 2 ? 0 : 1; Error += glm::dvec2().length() == 2 ? 0 : 1; return Error; } int main() { int Error = 0; Error += test_vec2_size(); Error += test_vec2_ctor(); Error += test_vec2_operators(); return Error; }