/////////////////////////////////////////////////////////////////////////////////////////////////// // OpenGL Mathematics Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /////////////////////////////////////////////////////////////////////////////////////////////////// // Created : 2011-01-15 // Updated : 2012-05-02 // Licence : This source is under MIT licence // File : test/core/func_matrix.cpp /////////////////////////////////////////////////////////////////////////////////////////////////// #include int test_matrixCompMult() { int Error(0); { glm::mat2 m(0, 1, 2, 3); glm::mat2 n = glm::matrixCompMult(m, m); Error += n == glm::mat2(0, 1, 4, 9) ? 0 : 1; } { glm::mat2x3 m(0, 1, 2, 3, 4, 5); glm::mat2x3 n = glm::matrixCompMult(m, m); Error += n == glm::mat2x3(0, 1, 4, 9, 16, 25) ? 0 : 1; } { glm::mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7); glm::mat2x4 n = glm::matrixCompMult(m, m); Error += n == glm::mat2x4(0, 1, 4, 9, 16, 25, 36, 49) ? 0 : 1; } { glm::mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8); glm::mat3 n = glm::matrixCompMult(m, m); Error += n == glm::mat3(0, 1, 4, 9, 16, 25, 36, 49, 64) ? 0 : 1; } { glm::mat3x2 m(0, 1, 2, 3, 4, 5); glm::mat3x2 n = glm::matrixCompMult(m, m); Error += n == glm::mat3x2(0, 1, 4, 9, 16, 25) ? 0 : 1; } { glm::mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); glm::mat3x4 n = glm::matrixCompMult(m, m); Error += n == glm::mat3x4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121) ? 0 : 1; } { glm::mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); glm::mat4 n = glm::matrixCompMult(m, m); Error += n == glm::mat4(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121, 144, 169, 196, 225) ? 0 : 1; } { glm::mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); glm::mat4x2 n = glm::matrixCompMult(m, m); Error += n == glm::mat4x2(0, 1, 4, 9, 16, 25, 36, 49) ? 0 : 1; } { glm::mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); glm::mat4x3 n = glm::matrixCompMult(m, m); Error += n == glm::mat4x3(0, 1, 4, 9, 16, 25, 36, 49, 64, 81, 100, 121) ? 0 : 1; } return Error; } int test_outerProduct() { return 0; } int test_transpose() { int Error(0); { glm::mat2 m(0, 1, 2, 3); glm::mat2 t = glm::transpose(m); Error += t == glm::mat2(0, 2, 1, 3) ? 0 : 1; } { glm::mat2x3 m(0, 1, 2, 3, 4, 5); glm::mat3x2 t = glm::transpose(m); Error += t == glm::mat3x2(0, 3, 1, 4, 2, 5) ? 0 : 1; } { glm::mat2x4 m(0, 1, 2, 3, 4, 5, 6, 7); glm::mat4x2 t = glm::transpose(m); Error += t == glm::mat4x2(0, 4, 1, 5, 2, 6, 3, 7) ? 0 : 1; } { glm::mat3 m(0, 1, 2, 3, 4, 5, 6, 7, 8); glm::mat3 t = glm::transpose(m); Error += t == glm::mat3(0, 3, 6, 1, 4, 7, 2, 5, 8) ? 0 : 1; } { glm::mat3x2 m(0, 1, 2, 3, 4, 5); glm::mat2x3 t = glm::transpose(m); Error += t == glm::mat2x3(0, 2, 4, 1, 3, 5) ? 0 : 1; } { glm::mat3x4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); glm::mat4x3 t = glm::transpose(m); Error += t == glm::mat4x3(0, 4, 8, 1, 5, 9, 2, 6, 10, 3, 7, 11) ? 0 : 1; } { glm::mat4 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15); glm::mat4 t = glm::transpose(m); Error += t == glm::mat4(0, 4, 8, 12, 1, 5, 9, 13, 2, 6, 10, 14, 3, 7, 11, 15) ? 0 : 1; } { glm::mat4x2 m(0, 1, 2, 3, 4, 5, 6, 7); glm::mat2x4 t = glm::transpose(m); Error += t == glm::mat2x4(0, 2, 4, 6, 1, 3, 5, 7) ? 0 : 1; } { glm::mat4x3 m(0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11); glm::mat3x4 t = glm::transpose(m); Error += t == glm::mat3x4(0, 3, 6, 9, 1, 4, 7, 10, 2, 5, 8, 11) ? 0 : 1; } return Error; } int test_determinant() { return 0; } int test_inverse() { int Failed(0); glm::mat4x4 A4x4( glm::vec4(1, 0, 1, 0), glm::vec4(0, 1, 0, 0), glm::vec4(0, 0, 1, 0), glm::vec4(0, 0, 0, 1)); glm::mat4x4 B4x4 = glm::inverse(A4x4); glm::mat4x4 I4x4 = A4x4 * B4x4; Failed += I4x4 == glm::mat4x4(1) ? 0 : 1; glm::mat3x3 A3x3( glm::vec3(1, 0, 1), glm::vec3(0, 1, 0), glm::vec3(0, 0, 1)); glm::mat3x3 B3x3 = glm::inverse(A3x3); glm::mat3x3 I3x3 = A3x3 * B3x3; Failed += I3x3 == glm::mat3x3(1) ? 0 : 1; glm::mat2x2 A2x2( glm::vec2(1, 1), glm::vec2(0, 1)); glm::mat2x2 B2x2 = glm::inverse(A2x2); glm::mat2x2 I2x2 = A2x2 * B2x2; Failed += I2x2 == glm::mat2x2(1) ? 0 : 1; return Failed; } int main() { int Failed = 0; Failed += test_matrixCompMult(); Failed += test_outerProduct(); Failed += test_transpose(); Failed += test_determinant(); Failed += test_inverse(); return Failed; }