/////////////////////////////////////////////////////////////////////////////////// /// OpenGL Mathematics (glm.g-truc.net) /// /// Copyright (c) 2005 - 2013 G-Truc Creation (www.g-truc.net) /// Permission is hereby granted, free of charge, to any person obtaining a copy /// of this software and associated documentation files (the "Software"), to deal /// in the Software without restriction, including without limitation the rights /// to use, copy, modify, merge, publish, distribute, sublicense, and/or sell /// copies of the Software, and to permit persons to whom the Software is /// furnished to do so, subject to the following conditions: /// /// The above copyright notice and this permission notice shall be included in /// all copies or substantial portions of the Software. /// /// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR /// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, /// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE /// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER /// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, /// OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN /// THE SOFTWARE. /// /// @ref gtx_polar_coordinates /// @file glm/gtx/polar_coordinates.hpp /// @date 2007-03-06 / 2011-06-07 /// @author Christophe Riccio /// /// @see core (dependence) /// /// @defgroup gtx_polar_coordinates GLM_GTX_polar_coordinates /// @ingroup gtx /// /// @brief Conversion from Euclidean space to polar space and revert. /// /// need to be included to use these functionalities. /////////////////////////////////////////////////////////////////////////////////// #ifndef GLM_GTX_polar_coordinates #define GLM_GTX_polar_coordinates GLM_VERSION // Dependency: #include "../glm.hpp" #if(defined(GLM_MESSAGES) && !defined(glm_ext)) # pragma message("GLM: GLM_GTX_polar_coordinates extension included") #endif namespace glm { /// @addtogroup gtx_polar_coordinates /// @{ /// Convert Euclidean to Polar coordinates, x is the xz distance, y, the latitude and z the longitude. /// /// @see gtx_polar_coordinates template detail::tvec3 polar( detail::tvec3 const & euclidean); /// Convert Polar to Euclidean coordinates. /// /// @see gtx_polar_coordinates template detail::tvec3 euclidean( detail::tvec2 const & polar); /// @} }//namespace glm #include "polar_coordinates.inl" #endif//GLM_GTX_polar_coordinates