GL_ARB_viewport_array http://www.opengl.org/registry/specs/gl/ARB/viewport_array.txt GL_ARB_viewport_array GL_DEPTH_RANGE 0x0B70 GL_VIEWPORT 0x0BA2 GL_SCISSOR_BOX 0x0C10 GL_SCISSOR_TEST 0x0C11 GL_MAX_VIEWPORTS 0x825B GL_VIEWPORT_SUBPIXEL_BITS 0x825C GL_VIEWPORT_BOUNDS_RANGE 0x825D GL_LAYER_PROVOKING_VERTEX 0x825E GL_VIEWPORT_INDEX_PROVOKING_VERTEX 0x825F GL_UNDEFINED_VERTEX 0x8260 GL_FIRST_VERTEX_CONVENTION 0x8E4D GL_LAST_VERTEX_CONVENTION 0x8E4E GL_PROVOKING_VERTEX 0x8E4F void glDepthRangeArrayv (GLuint first, GLsizei count, const GLclampd * v) void glDepthRangeIndexed (GLuint index, GLclampd n, GLclampd f) void glGetDoublei_v (GLenum target, GLuint index, GLdouble* data) void glGetFloati_v (GLenum target, GLuint index, GLfloat* data) void glScissorArrayv (GLuint first, GLsizei count, const GLint * v) void glScissorIndexed (GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) void glScissorIndexedv (GLuint index, const GLint * v) void glViewportArrayv (GLuint first, GLsizei count, const GLfloat * v) void glViewportIndexedf (GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) void glViewportIndexedfv (GLuint index, const GLfloat * v)