// This file is distributed under a BSD license. See LICENSE.txt for details. #ifndef __MATERIALDIRECT_HPP__ #define __MATERIALDIRECT_HPP__ #include "_types.hpp" #include "_start.hpp" /****************************************************************************/ /*** ***/ /*** Direct Material System (Raw Shaders+States) ***/ /*** ***/ /****************************************************************************/ class sMaterialDirect : public sMaterial { sMaterialInstance Instance; sInt Setup; public: sMaterialDirect(const sU32 *vShader,const sU32 *pShader,const sU32 *states, const sU32 *codegenData); ~sMaterialDirect(); void SetInstance(const sMaterialInstance &inst); void Set(const sMaterialEnv &env); }; #endif