クライアントからサーバへ |
1サイクルにつき1回のみ
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(catch Direction) |
Yes |
Direction |
::= | minmoment maxmoment 度
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(change_view Width Quality) |
No
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Width |
::= | narrow normal wide |
Quality |
::= | high low
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(dash Power) |
Yes
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Power |
::= | minpower maxpower |
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注: 後向きのダッシュ(負のパワー)は2倍のスタミナを消費する.
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(kick Power Direction) |
Yes
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Power |
::= | minpower maxpower |
Direction |
::= | minmoment maxmoment 度
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(move X Y) |
Yes
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X |
::= | -52.5 52.5 |
Y |
::= | -34 34
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(say Message) |
No
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(sense_body) |
No
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サーバからの応答 |
|
(sense_body |
Time |
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(view_mode {high low} {narrow normal wide} ) |
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(stamina Stamina Effort) |
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(speed AmountOfSpeed DirectionOfSpeed) |
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(head_angle HeadAngle) |
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(kick KickCount) |
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(dash DashCount) |
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(turn TurnCount) |
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(say SayCount) |
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(turn_neck TurnNeckCount) |
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(catch CatchCount) |
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(move MoveCount) |
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(change_view ChangeViewCount))
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(score) |
No |
サーバからの応答 |
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(score |
Time OurScore TheirScore)
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(turn Moment) |
Yes
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Moment |
::= | minmoment maxmoment 度
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(turn_neck Angle) |
Yes
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Angle |
::= | minneckmoment maxneckmoment 度 |
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turn_neck は体の方向に相対である. |
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turn, dash, kickなどと同じサイクルで実行可能である. |
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