typedef struct { char pmode ; // the play mode team_t team[2] ; // team names and scores ball_t ball; // ball information player_t pos[MAX_PLAYER * 2]; // the 22 players short time ; // current simulation time } showinfo_t2 ;各要素の値は,
typedef struct { short mode; short type; long x; long y; long deltax; long deltay; long body_angle; long head_angle; long view_width; short view_quality; long stamina; long effort; long recovery; short kick_count; short dash_count; short turn_count; short say_count; short tneck_count; short catch_count; short move_count; short chg_view_count; } player_t; typedef struct { long x; long y; long deltax; long deltay; } ball_t; typedef struct { char name[16]; short score; } team_t ;