typedef struct { short id; long player_speed_max; long stamina_inc_max; long player_decay; long inertia_moment; long dash_power_rate; long player_size; long kickable_margin; long kick_rand; long extra_stamina; long effort_max; long effort_min; long sparelong1; long sparelong2; long sparelong3; long sparelong4; long sparelong5; long sparelong6; long sparelong7; long sparelong8; long sparelong9; long sparelong10; } player_type_t;