Chapter 2 introduces the concepts of the simulated league and will help the newcomer to get to terms with the different parts.
Chapter 3 helps the beginners to start compiling and running the software.
Chapter 4 describes the soccerserver.
Chapter 5 describes the soccermonitor.
Chapter 6 describes the soccerclient and how to create one.
Chapter 7 describes the coachclient.
Chapter 8 suggests some further reading.