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Lamp::BinarySceneSaver Class Reference

バイナリシーンセーバ More...

#include <BinarySceneSaver.h>

List of all members.

Public Member Functions

 BinarySceneSaver ()
 コンストラクタ

virtual ~BinarySceneSaver ()
 デストラクタ

virtual void save (const String &filePath, Scene *scene)
 セーブ

virtual void save (BinaryWriter *binaryWriter, Scene *scene, const String &basePath="")
 セーブ


Protected Member Functions

virtual void writeHeader ()
 ヘッダの書き出し

virtual int writeObjectList ()
 オブジェクトリストの書き出し

virtual void writeLink (int linkCount)
 リンクの書き出し

virtual void writeFog (Fog *fog)
 フォグの書き出し

virtual void writeSceneNodeList ()
 シーンノードリストの書き出し

virtual void writeSceneNode (SceneNode *sceneNode)
 シーンノードの書き出し

virtual void writeLODSceneNode (LODSceneNode *sceneNode)
 レベルオブディティールシーンノードの書き出し

virtual void writeLightList ()
 ライトリストの書き出し

virtual void writeLight (Light *light)
 ライトの書き出し

virtual void writeAmbientLight (AmbientLight *light)
 アンビエントライトの書き出し

virtual void writeDirectionalLight (DirectionalLight *light)
 ディレクショナルライトの書き出し

virtual void writePointLight (PointLight *light)
 ポイントライトの書き出し

virtual void writeModelList ()
 モデルリストの書き出し

virtual void writeStandardModel (StandardModel *model)
 標準モデルの書き出し

virtual void writeCharacterModel (CharacterModel *model)
 キャラクタモデルの書き出し

virtual void writeBone (Bone *bone)
 ボーンの書き出し

virtual void writeBoneLink (CharacterModel *model, Bone *bone)
 ボーンリンクの書き出し

virtual void writeMeshList ()
 メッシュリストの書き出し

virtual void writeRigidMesh (RigidMesh *mesh)
 剛体メッシュの書き出し

virtual void writeCharacterMesh (CharacterMesh *mesh)
 キャラクタメッシュの書き出し

virtual void writeMeshDataList ()
 メッシュデータリストの書き出し

virtual void writeMeshData (MeshData *meshData)
 メッシュデータの書き出し

virtual void writeMaterialList ()
 マテリアルリストの書き出し

virtual void writeMaterial (const Material *material)
 マテリアルの書き出し

virtual void writeBasicMaterial (const BasicMaterial *material)
 基本マテリアルの書き出し

virtual void writeTextureList ()
 テクスチャリストの書き出し

virtual void writeSurfaceTexture (const SurfaceTexture *texture)
 サーフェーステクスチャの書き出し

virtual void writePicture (const Picture *picture)
 ピクチャの書き出し

virtual void writeSceneNodeLink (SceneNode *sceneNode)
 シーンノードリンクの書き出し

virtual void writeModelLink (const Model *model)
 モデルリンクの書き出し

virtual void writeMeshLink (const Mesh *mesh)
 メッシュリンクの書き出し

virtual void writeMaterialLinkList ()
 マテリアルリンクリストの書き出し

virtual void writeBasicMaterialLink (const BasicMaterial *material)
 基本マテリアルリンクの書き出し

virtual void writeTextureLink (const Texture *texture)
 テクスチャリンクの書き出し

virtual void writeString (const String &string)
 文字列の書き出し

virtual void writeVector3 (const Vector3 &vector)
 三次元ベクトルの書き出し

virtual void writeMatrix34 (const Matrix34 &matrix)
 3×4行列の書き出し

virtual void writeColor4c (const Color4c &color)
 四要素整数カラー値の書き出し

virtual void writeColor3f (const Color3f &color)
 三要素実数カラー値の書き出し

virtual void writeColor4f (const Color4f &color)
 四要素実数カラー値の書き出し

virtual void writeTexCoord2 (const TexCoord2 &uv)
 二次元テクスチャ座標値の書き出し

virtual void writeAxisAlignedBox (const AxisAlignedBox &box)
 軸沿いボックスの書き出し

virtual void writeSphere (const Sphere &sphere)
 球の書き出し

virtual void align ()
 アライメントを取る

virtual void writeID (const String &id)
 IDの書き出し.

virtual int startBlock (const String &blockName)
 ブロックの開始

virtual void endBlock (int blockStartAddress)
 ブロックの終了


Protected Attributes

BinaryWriterwriter_
 ライタ

String basePath_
 ベースパス

Scenescene_
 シーン

SceneNodeManagersceneNodeManager_
 シーンノードマネージャ

LightManagerlightManager_
 ライトマネージャ

ModelManagermodelManager_
 モデルマネージャ

MeshManagermeshManager_
 メッシュマネージャ

MeshDataManagermeshDataManager_
 メッシュデータマネージャ

MaterialManagermaterialManager_
 マテリアルマネージャ

TextureManagertextureManager_
 テクスチャマネージャ

PictureManagerpictureManager_
 ピクチャマネージャ


Detailed Description

バイナリシーンセーバ

Definition at line 66 of file BinarySceneSaver.h.


Member Function Documentation

void Lamp::BinarySceneSaver::endBlock int  blockStartAddress  )  [protected, virtual]
 

ブロックの終了

Parameters:
blockStartAddress ブロック開始位置

Definition at line 901 of file BinarySceneSaver.cpp.

References align(), Lamp::Writer::getPosition(), Lamp::Writer::setPosition(), Lamp::BinaryWriter::writeInt(), and writer_.

Referenced by writeAmbientLight(), writeBasicMaterial(), writeBasicMaterialLink(), writeCharacterMesh(), writeCharacterModel(), writeDirectionalLight(), writeFog(), writeLightList(), writeLink(), writeLODSceneNode(), writeMaterialLinkList(), writeMaterialList(), writeMeshDataList(), writeMeshList(), writeModelList(), writeObjectList(), writePointLight(), writeRigidMesh(), writeSceneNode(), writeSceneNodeList(), writeStandardModel(), writeSurfaceTexture(), and writeTextureList().

void Lamp::BinarySceneSaver::save BinaryWriter binaryWriter,
Scene scene,
const String basePath = ""
[virtual]
 

セーブ

Parameters:
binaryWriter バイナリライタ
scene セーブするシーン
basePath ベースパス

Definition at line 62 of file BinarySceneSaver.cpp.

References basePath_, lightManager_, materialManager_, meshDataManager_, meshManager_, modelManager_, pictureManager_, scene_, sceneNodeManager_, textureManager_, writeHeader(), writeLink(), writeObjectList(), and writer_.

void Lamp::BinarySceneSaver::save const String filePath,
Scene scene
[virtual]
 

セーブ

Parameters:
filePath ファイルパス
scene セーブするシーン

Definition at line 54 of file BinarySceneSaver.cpp.

References Lamp::FilePath::getFolderPath().

int Lamp::BinarySceneSaver::startBlock const String blockName  )  [protected, virtual]
 

ブロックの開始

Parameters:
blockName ブロック名
Returns:
プロック開始位置

Definition at line 891 of file BinarySceneSaver.cpp.

References align(), Lamp::Writer::getPosition(), u_int, writeID(), Lamp::BinaryWriter::writeInt(), and writer_.

Referenced by writeAmbientLight(), writeBasicMaterial(), writeBasicMaterialLink(), writeCharacterMesh(), writeCharacterModel(), writeDirectionalLight(), writeFog(), writeLightList(), writeLink(), writeLODSceneNode(), writeMaterialLinkList(), writeMaterialList(), writeMeshDataList(), writeMeshList(), writeModelList(), writeObjectList(), writePointLight(), writeRigidMesh(), writeSceneNode(), writeSceneNodeList(), writeStandardModel(), writeSurfaceTexture(), and writeTextureList().

void Lamp::BinarySceneSaver::writeAmbientLight AmbientLight light  )  [protected, virtual]
 

アンビエントライトの書き出し

Parameters:
light 書き出すライト

Definition at line 310 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::AmbientLight::getColor(), Lamp::SceneObject::getName(), startBlock(), writeColor3f(), writeLight(), and writeString().

Referenced by writeLightList().

void Lamp::BinarySceneSaver::writeAxisAlignedBox const AxisAlignedBox box  )  [protected, virtual]
 

軸沿いボックスの書き出し

Parameters:
box 軸沿いボックス

Definition at line 864 of file BinarySceneSaver.cpp.

References Lamp::Writer::writeBytes(), and writer_.

Referenced by writeMeshData().

void Lamp::BinarySceneSaver::writeBasicMaterial const BasicMaterial material  )  [protected, virtual]
 

基本マテリアルの書き出し

Parameters:
material 書き出すマテリアル

Definition at line 602 of file BinarySceneSaver.cpp.

References align(), endBlock(), Lamp::BasicMaterial::getAmbientColor(), Lamp::BasicMaterial::getBaseUVIndex(), Lamp::BasicMaterial::getDiffuseColor(), Lamp::BasicMaterial::getEmissiveColor(), Lamp::BasicMaterial::getGlossUVIndex(), Lamp::BasicMaterial::getLightUVIndex(), Lamp::BasicMaterial::getSpecularColor(), Lamp::BasicMaterial::getSpecularPower(), Lamp::BasicMaterial::getStainUVIndex(), startBlock(), writeColor3f(), Lamp::BinaryWriter::writeFloat(), Lamp::BinaryWriter::writeInt(), writeMaterial(), and writer_.

Referenced by writeMaterialList().

void Lamp::BinarySceneSaver::writeBasicMaterialLink const BasicMaterial material  )  [protected, virtual]
 

基本マテリアルリンクの書き出し

Parameters:
material 書き出すマテリアル

Definition at line 779 of file BinarySceneSaver.cpp.

References align(), endBlock(), Lamp::BasicMaterial::getBaseTexture(), Lamp::BasicMaterial::getGlossTexture(), Lamp::BasicMaterial::getLightTexture(), Lamp::SceneObject::getName(), Lamp::BasicMaterial::getStainTexture(), NULL, startBlock(), Lamp::BinaryWriter::writeBool(), writer_, and writeString().

Referenced by writeMaterialLinkList().

void Lamp::BinarySceneSaver::writeBone Bone bone  )  [protected, virtual]
 

ボーンの書き出し

Parameters:
bone 書き出すボーン

Definition at line 410 of file BinarySceneSaver.cpp.

References Lamp::Bone::getInversePoseMatrix(), Lamp::Bone::getName(), Lamp::Bone::getRotationXYZ(), Lamp::Bone::getScale(), Lamp::Bone::getTranslation(), writeMatrix34(), writeString(), and writeVector3().

Referenced by writeCharacterModel().

void Lamp::BinarySceneSaver::writeBoneLink CharacterModel model,
Bone bone
[protected, virtual]
 

ボーンリンクの書き出し

Parameters:
model 書き出すモデル
bone 書き出すボーン

Definition at line 424 of file BinarySceneSaver.cpp.

References Lamp::Bone::getBone(), Lamp::Bone::getBoneCount(), Lamp::CharacterModel::getBoneIndex(), Lamp::BinaryWriter::writeInt(), and writer_.

Referenced by writeCharacterModel().

void Lamp::BinarySceneSaver::writeCharacterMesh CharacterMesh mesh  )  [protected, virtual]
 

キャラクタメッシュの書き出し

Parameters:
mesh 書き出すメッシュ

Definition at line 463 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::SceneObject::getName(), Lamp::Mesh::isEnabled(), startBlock(), Lamp::BinaryWriter::writeBool(), writer_, and writeString().

Referenced by writeMeshList().

void Lamp::BinarySceneSaver::writeCharacterModel CharacterModel model  )  [protected, virtual]
 

キャラクタモデルの書き出し

Parameters:
model 書き出すモデル

Definition at line 390 of file BinarySceneSaver.cpp.

References align(), endBlock(), Lamp::CharacterModel::getBone(), Lamp::CharacterModel::getBoneCount(), Lamp::SceneObject::getName(), Lamp::SceneLeaf::isEnabled(), startBlock(), writeBone(), writeBoneLink(), Lamp::BinaryWriter::writeBool(), Lamp::BinaryWriter::writeInt(), writer_, and writeString().

Referenced by writeModelList().

void Lamp::BinarySceneSaver::writeColor3f const Color3f color  )  [protected, virtual]
 

三要素実数カラー値の書き出し

Parameters:
color 三要素実数カラー値

Definition at line 849 of file BinarySceneSaver.cpp.

References Lamp::Color3f::array, Lamp::Writer::writeBytes(), and writer_.

Referenced by writeAmbientLight(), writeBasicMaterial(), writeDirectionalLight(), and writePointLight().

void Lamp::BinarySceneSaver::writeColor4c const Color4c color  )  [protected, virtual]
 

四要素整数カラー値の書き出し

Parameters:
color 四要素整数カラー値

Definition at line 844 of file BinarySceneSaver.cpp.

References Lamp::Color4c::array, Lamp::Writer::writeBytes(), and writer_.

Referenced by writeFog().

void Lamp::BinarySceneSaver::writeColor4f const Color4f color  )  [protected, virtual]
 

四要素実数カラー値の書き出し

Parameters:
color 四要素実数カラー値

Definition at line 854 of file BinarySceneSaver.cpp.

References Lamp::Color4f::array, Lamp::Writer::writeBytes(), and writer_.

void Lamp::BinarySceneSaver::writeDirectionalLight DirectionalLight light  )  [protected, virtual]
 

ディレクショナルライトの書き出し

Parameters:
light 書き出すライト

Definition at line 322 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::DirectionalLight::getDiffuseColor(), Lamp::DirectionalLight::getDirection(), Lamp::SceneObject::getName(), Lamp::DirectionalLight::getSpecularColor(), startBlock(), writeColor3f(), writeLight(), writeString(), and writeVector3().

Referenced by writeLightList().

void Lamp::BinarySceneSaver::writeFog Fog fog  )  [protected, virtual]
 

フォグの書き出し

Parameters:
fog フォグ

Definition at line 206 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::Fog::getColor(), Lamp::Fog::getDensity(), Lamp::Fog::getFar(), Lamp::Fog::getMode(), Lamp::Fog::getNear(), Lamp::Fog::isEnabled(), startBlock(), Lamp::BinaryWriter::writeBool(), writeColor4c(), Lamp::BinaryWriter::writeFloat(), Lamp::BinaryWriter::writeInt(), and writer_.

Referenced by writeObjectList().

void Lamp::BinarySceneSaver::writeID const String id  )  [protected, virtual]
 

IDの書き出し.

Parameters:
id 書き出すID

Definition at line 881 of file BinarySceneSaver.cpp.

References Assert, Lamp::String::charAt(), Lamp::String::getSize(), u_char, Lamp::Writer::writeBytes(), and writer_.

Referenced by startBlock(), and writeHeader().

void Lamp::BinarySceneSaver::writeLight Light light  )  [protected, virtual]
 

ライトの書き出し

Parameters:
light 書き出すライト

Definition at line 302 of file BinarySceneSaver.cpp.

References Lamp::Light::getLightMask(), Lamp::SceneLeaf::isEnabled(), Lamp::BinaryWriter::writeBool(), writer_, and Lamp::BinaryWriter::writeUInt().

Referenced by writeAmbientLight(), writeDirectionalLight(), and writePointLight().

void Lamp::BinarySceneSaver::writeLink int  linkCount  )  [protected, virtual]
 

リンクの書き出し

Parameters:
linkCount リンク数

Definition at line 155 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::SceneObjectManagerTemplate< Texture >::get(), Lamp::SceneObjectManagerTemplate< Mesh >::get(), Lamp::SceneObjectManagerTemplate< Model >::get(), Lamp::SceneObjectManagerTemplate< SceneNode >::get(), Lamp::SceneObjectManagerTemplate< Texture >::getCount(), Lamp::SceneObjectManagerTemplate< Mesh >::getCount(), Lamp::SceneObjectManagerTemplate< Model >::getCount(), Lamp::SceneObjectManagerTemplate< SceneNode >::getCount(), meshManager_, modelManager_, sceneNodeManager_, startBlock(), textureManager_, writeMaterialLinkList(), writeMeshLink(), writeModelLink(), writeSceneNodeLink(), and writeTextureLink().

Referenced by save().

void Lamp::BinarySceneSaver::writeLODSceneNode LODSceneNode sceneNode  )  [protected, virtual]
 

レベルオブディティールシーンノードの書き出し

Parameters:
sceneNode 書き出すレベルオブディティールシーンノード

Definition at line 258 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::LODSceneNode::getLODThreshold(), Lamp::LODSceneNode::getLODThresholdCount(), Lamp::SceneObject::getName(), Lamp::SceneNode::getRotationXYZ(), Lamp::SceneNode::getScale(), Lamp::SceneNode::getTranslation(), Lamp::SceneNode::isEnabled(), startBlock(), Lamp::BinaryWriter::writeBool(), Lamp::BinaryWriter::writeFloat(), Lamp::BinaryWriter::writeInt(), writer_, writeString(), and writeVector3().

Referenced by writeSceneNodeList().

void Lamp::BinarySceneSaver::writeMaterial const Material material  )  [protected, virtual]
 

マテリアルの書き出し

Parameters:
material 書き出すマテリアル

Definition at line 576 of file BinarySceneSaver.cpp.

References align(), Lamp::Material::getAlpha(), Lamp::Material::getBlendDestination(), Lamp::Material::getBlendMode(), Lamp::Material::getBlendSource(), Lamp::Material::getFogOption(), Lamp::Material::getLightMask(), Lamp::SceneObject::getName(), Lamp::Material::getPriority(), Lamp::Material::useZTest(), Lamp::Material::useZWrite(), Lamp::BinaryWriter::writeBool(), Lamp::BinaryWriter::writeFloat(), Lamp::BinaryWriter::writeInt(), writer_, writeString(), and Lamp::BinaryWriter::writeUInt().

Referenced by writeBasicMaterial().

void Lamp::BinarySceneSaver::writeMatrix34 const Matrix34 matrix  )  [protected, virtual]
 

3×4行列の書き出し

Returns:
3×4行列

Definition at line 839 of file BinarySceneSaver.cpp.

References Lamp::Matrix34::array, Lamp::Writer::writeBytes(), and writer_.

Referenced by writeBone().

void Lamp::BinarySceneSaver::writeMeshData MeshData meshData  )  [protected, virtual]
 

メッシュデータの書き出し

Parameters:
meshData 書き出すメッシュデータ

Definition at line 485 of file BinarySceneSaver.cpp.

References align(), Lamp::MeshData::getBoneIndexArray(), Lamp::MeshData::getBonesPerVertex(), Lamp::MeshData::getBoundingBox(), Lamp::MeshData::getBoundingSphere(), Lamp::MeshData::getColorArray(), Lamp::SceneObject::getName(), Lamp::MeshData::getNormalArray(), Lamp::MeshData::getPositionArray(), Lamp::MeshData::getPrimitiveType(), Lamp::MeshData::getTexCoordArray(), Lamp::MeshData::getTexCoordArraySize(), Lamp::MeshData::getTexCoordSetCount(), Lamp::MeshData::getTexCoordType(), Lamp::MeshData::getVertexCount(), Lamp::MeshData::getVertexIndexArray(), Lamp::MeshData::getVertexIndexCount(), Lamp::MeshData::getWeightArray(), Lamp::MeshData::getWeightsPerVertex(), Lamp::MeshData::hasColor(), Lamp::MeshData::hasNormal(), u_char, u_short, writeAxisAlignedBox(), Lamp::BinaryWriter::writeBool(), Lamp::Writer::writeBytes(), Lamp::BinaryWriter::writeInt(), writer_, writeSphere(), and writeString().

Referenced by writeMeshDataList().

void Lamp::BinarySceneSaver::writeMeshLink const Mesh mesh  )  [protected, virtual]
 

メッシュリンクの書き出し

Parameters:
mesh 書き出すメッシュ

Definition at line 744 of file BinarySceneSaver.cpp.

References align(), Lamp::Mesh::getMaterial(), Lamp::Mesh::getMeshData(), Lamp::SceneObject::getName(), NULL, Lamp::BinaryWriter::writeBool(), writer_, and writeString().

Referenced by writeLink().

void Lamp::BinarySceneSaver::writeModelLink const Model model  )  [protected, virtual]
 

モデルリンクの書き出し

Parameters:
model 書き出すモデル

Definition at line 730 of file BinarySceneSaver.cpp.

References Lamp::Model::getMesh(), Lamp::Model::getMeshCount(), Lamp::SceneObject::getName(), Lamp::BinaryWriter::writeInt(), writer_, and writeString().

Referenced by writeLink().

int Lamp::BinarySceneSaver::writeObjectList  )  [protected, virtual]
 

オブジェクトリストの書き出し

Returns:
リンク数

Definition at line 98 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::SceneObjectManagerTemplate< Picture >::get(), Lamp::SceneObjectManagerTemplate< Picture >::getCount(), Lamp::SceneObjectManagerTemplate< Texture >::getCount(), Lamp::SceneObjectManagerTemplate< Material >::getCount(), Lamp::SceneObjectManagerTemplate< MeshData >::getCount(), Lamp::SceneObjectManagerTemplate< Mesh >::getCount(), Lamp::SceneObjectManagerTemplate< Model >::getCount(), Lamp::SceneObjectManagerTemplate< Light >::getCount(), Lamp::SceneObjectManagerTemplate< SceneNode >::getCount(), Lamp::Scene::getFog(), lightManager_, materialManager_, meshDataManager_, meshManager_, modelManager_, pictureManager_, scene_, sceneNodeManager_, startBlock(), textureManager_, writeFog(), writeLightList(), writeMaterialList(), writeMeshDataList(), writeMeshList(), writeModelList(), writePicture(), writeSceneNodeList(), and writeTextureList().

Referenced by save().

void Lamp::BinarySceneSaver::writePicture const Picture picture  )  [protected, virtual]
 

ピクチャの書き出し

Parameters:
picture 書き出すピクチャ

Definition at line 666 of file BinarySceneSaver.cpp.

References basePath_, Lamp::Picture::castPictureRGB8(), Lamp::Picture::castPictureRGBA8(), ErrorOut, Lamp::String::getBytes(), Lamp::FilePath::getFolderPath(), Lamp::PictureRGBA8::getImage(), Lamp::PictureRGB8::getImage(), Lamp::SceneObject::getName(), Lamp::Picture::getPath(), Lamp::Picture::getSize(), Lamp::Picture::isPictureRGB8(), Lamp::Picture::isPictureRGBA8(), Lamp::TargaSaver::save(), and writeString().

Referenced by writeObjectList().

void Lamp::BinarySceneSaver::writePointLight PointLight light  )  [protected, virtual]
 

ポイントライトの書き出し

Parameters:
light 書き出すライト

Definition at line 338 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::PointLight::getAttenuation0(), Lamp::PointLight::getAttenuation1(), Lamp::PointLight::getAttenuation2(), Lamp::PointLight::getDiffuseColor(), Lamp::SceneObject::getName(), Lamp::PointLight::getPosition(), Lamp::PointLight::getRange(), Lamp::PointLight::getSpecularColor(), startBlock(), writeColor3f(), Lamp::BinaryWriter::writeFloat(), writeLight(), writer_, writeString(), and writeVector3().

Referenced by writeLightList().

void Lamp::BinarySceneSaver::writeRigidMesh RigidMesh mesh  )  [protected, virtual]
 

剛体メッシュの書き出し

Parameters:
mesh 書き出すメッシュ

Definition at line 453 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::SceneObject::getName(), Lamp::Mesh::isEnabled(), startBlock(), Lamp::BinaryWriter::writeBool(), writer_, and writeString().

Referenced by writeMeshList().

void Lamp::BinarySceneSaver::writeSceneNode SceneNode sceneNode  )  [protected, virtual]
 

シーンノードの書き出し

Parameters:
sceneNode 書き出すシーンノード

Definition at line 242 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::SceneObject::getName(), Lamp::SceneNode::getRotationXYZ(), Lamp::SceneNode::getScale(), Lamp::SceneNode::getTranslation(), Lamp::SceneNode::isEnabled(), startBlock(), Lamp::BinaryWriter::writeBool(), writer_, writeString(), and writeVector3().

Referenced by writeSceneNodeList().

void Lamp::BinarySceneSaver::writeSceneNodeLink SceneNode sceneNode  )  [protected, virtual]
 

シーンノードリンクの書き出し

Parameters:
sceneNode 書き出すシーンノード

Definition at line 700 of file BinarySceneSaver.cpp.

References Assert, Lamp::SceneObject::getName(), Lamp::SceneNode::getSceneLeaf(), Lamp::SceneNode::getSceneLeafCount(), Lamp::SceneNode::getSceneNode(), Lamp::SceneNode::getSceneNodeCount(), Lamp::SceneObject::isLight(), Lamp::SceneObject::isModel(), Lamp::BinaryWriter::writeInt(), writer_, and writeString().

Referenced by writeLink().

void Lamp::BinarySceneSaver::writeSphere const Sphere sphere  )  [protected, virtual]
 

球の書き出し

Parameters:
sphere 

Definition at line 869 of file BinarySceneSaver.cpp.

References Lamp::Writer::writeBytes(), and writer_.

Referenced by writeMeshData().

void Lamp::BinarySceneSaver::writeStandardModel StandardModel model  )  [protected, virtual]
 

標準モデルの書き出し

Parameters:
model 書き出すモデル

Definition at line 380 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::SceneObject::getName(), Lamp::SceneLeaf::isEnabled(), startBlock(), Lamp::BinaryWriter::writeBool(), writer_, and writeString().

Referenced by writeModelList().

void Lamp::BinarySceneSaver::writeString const String string  )  [protected, virtual]
 

文字列の書き出し

Parameters:
string 文字列

Definition at line 826 of file BinarySceneSaver.cpp.

References align(), Lamp::String::getBytes(), Lamp::String::getSize(), Lamp::Writer::writeBytes(), Lamp::BinaryWriter::writeInt(), and writer_.

Referenced by writeAmbientLight(), writeBasicMaterialLink(), writeBone(), writeCharacterMesh(), writeCharacterModel(), writeDirectionalLight(), writeLODSceneNode(), writeMaterial(), writeMeshData(), writeMeshLink(), writeModelLink(), writePicture(), writePointLight(), writeRigidMesh(), writeSceneNode(), writeSceneNodeLink(), writeStandardModel(), writeSurfaceTexture(), and writeTextureLink().

void Lamp::BinarySceneSaver::writeSurfaceTexture const SurfaceTexture texture  )  [protected, virtual]
 

サーフェーステクスチャの書き出し

Parameters:
texture 書き出すテクスチャ

Definition at line 648 of file BinarySceneSaver.cpp.

References endBlock(), Lamp::SurfaceTexture::getAddressModeU(), Lamp::SurfaceTexture::getAddressModeV(), Lamp::SceneObject::getName(), Lamp::SurfaceTexture::getOffsetUV(), Lamp::SurfaceTexture::getRepeatUV(), startBlock(), Lamp::BinaryWriter::writeInt(), writer_, writeString(), and writeTexCoord2().

Referenced by writeTextureList().

void Lamp::BinarySceneSaver::writeTexCoord2 const TexCoord2 uv  )  [protected, virtual]
 

二次元テクスチャ座標値の書き出し

Parameters:
uv 二次元テクスチャ座標値

Definition at line 859 of file BinarySceneSaver.cpp.

References Lamp::TexCoord2::array, Lamp::Writer::writeBytes(), and writer_.

Referenced by writeSurfaceTexture().

void Lamp::BinarySceneSaver::writeTextureLink const Texture texture  )  [protected, virtual]
 

テクスチャリンクの書き出し

Parameters:
texture 書き出すテクスチャ

Definition at line 810 of file BinarySceneSaver.cpp.

References Lamp::SceneObject::getName(), Lamp::Texture::getPicture(), Lamp::Texture::getPictureCount(), Lamp::BinaryWriter::writeInt(), writer_, and writeString().

Referenced by writeLink().

void Lamp::BinarySceneSaver::writeVector3 const Vector3 vector  )  [protected, virtual]
 

三次元ベクトルの書き出し

Parameters:
vector 三次元ベクトル

Definition at line 834 of file BinarySceneSaver.cpp.

References Lamp::Vector3::array, Lamp::Writer::writeBytes(), and writer_.

Referenced by writeBone(), writeDirectionalLight(), writeLODSceneNode(), writePointLight(), and writeSceneNode().


The documentation for this class was generated from the following files:
Generated on Wed Mar 16 10:29:44 2005 for Lamp by doxygen 1.3.2