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Lamp::Capsule Member List

This is the complete list of members for Lamp::Capsule, including all inherited members.
Capsule()Lamp::Capsule [inline]
Capsule(const Vector3 &origin, const Vector3 &direction, float radius)Lamp::Capsule [inline]
Capsule(float originX, float originY, float originZ, float directionX, float directionY, float directionZ, float radius)Lamp::Capsule [inline]
Capsule(const float *const source)Lamp::Capsule [inline, explicit]
epsilonEquals(const Capsule &target, float epsilon) constLamp::Capsule [inline]
getDirection() constLamp::Capsule [inline]
getDistance(const Vector3 &point) constLamp::Capsule [inline]
getDistance(const AxisAlignedBox &axisAlignedBox) constLamp::Capsule [inline]
getDistance(const Capsule &capsule) constLamp::Capsule [inline]
getDistance(const Cone &cone) constLamp::Capsule [inline]
getDistance(const Line &line) constLamp::Capsule [inline]
getDistance(const OrientedBox &orientedBox) constLamp::Capsule [inline]
getDistance(const Plane &plane) constLamp::Capsule
getDistance(const Ray &ray) constLamp::Capsule [inline]
getDistance(const Segment &segment) constLamp::Capsule [inline]
getDistance(const Sphere &sphere) constLamp::Capsule [inline]
getDistance(const Triangle &triangle) constLamp::Capsule [inline]
getOrigin() constLamp::Capsule [inline]
getRadius() constLamp::Capsule [inline]
getSourcePosition() constLamp::Capsule [inline]
getSquaredDistance(const Vector3 &point) constLamp::Capsule
getSquaredDistance(const AxisAlignedBox &axisAlignedBox) constLamp::Capsule
getSquaredDistance(const Capsule &capsule) constLamp::Capsule
getSquaredDistance(const Cone &cone) constLamp::Capsule
getSquaredDistance(const Line &line) constLamp::Capsule
getSquaredDistance(const OrientedBox &orientedBox) constLamp::Capsule
getSquaredDistance(const Plane &plane) constLamp::Capsule [inline]
getSquaredDistance(const Ray &ray) constLamp::Capsule
getSquaredDistance(const Segment &segment) constLamp::Capsule
getSquaredDistance(const Sphere &sphere) constLamp::Capsule
getSquaredDistance(const Triangle &triangle) constLamp::Capsule
getTargetPosition() constLamp::Capsule [inline]
intersect(const Vector3 &point) constLamp::Capsule
intersect(const AxisAlignedBox &axisAlignedBox) constLamp::Capsule
intersect(const Capsule &capsule) constLamp::Capsule
intersect(const Cone &cone) constLamp::Capsule
intersect(const Line &line) constLamp::Capsule
intersect(const OrientedBox &orientedBox) constLamp::Capsule
intersect(const Plane &plane) constLamp::Capsule
intersect(const Ray &ray) constLamp::Capsule
intersect(const Segment &segment) constLamp::Capsule
intersect(const Sphere &sphere) constLamp::Capsule
intersect(const Triangle &triangle) constLamp::Capsule
isZero() constLamp::Capsule [inline]
notEpsilonEquals(const Capsule &target, float epsilon) constLamp::Capsule [inline]
operator!=(const Capsule &target) constLamp::Capsule [inline]
operator==(const Capsule &target) constLamp::Capsule [inline]
scaledTransform(const Matrix33 &matrix) constLamp::Capsule [inline]
scaledTransform(const Matrix34 &matrix) constLamp::Capsule [inline]
scaledTransform(const Matrix44 &matrix) constLamp::Capsule [inline]
set(const Vector3 &origin, const Vector3 &direction, float radius)Lamp::Capsule [inline]
set(float originX, float originY, float originZ, float directionX, float directionY, float directionZ, float radius)Lamp::Capsule [inline]
set(const float *const source)Lamp::Capsule [inline]
setDirection(const Vector3 &direction)Lamp::Capsule [inline]
setOrigin(const Vector3 &origin)Lamp::Capsule [inline]
setPositions(const Vector3 &source, const Vector3 &target)Lamp::Capsule [inline]
setRadius(float radius)Lamp::Capsule [inline]
toString() constLamp::Capsule [inline]
transform(const Matrix33 &matrix) constLamp::Capsule [inline]
transform(const Matrix34 &matrix) constLamp::Capsule [inline]
transform(const Matrix44 &matrix) constLamp::Capsule [inline]
zeroLamp::Capsule [static]

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