castCamera() const | Lamp::SceneObject | [inline, virtual] |
castLight() const | Lamp::SceneObject | [inline, virtual] |
castMaterial() const | Lamp::SceneObject | [inline, virtual] |
castMesh() const | Lamp::SceneObject | [inline, virtual] |
castMeshData() const | Lamp::SceneObject | [inline, virtual] |
castModel() const | Lamp::SceneObject | [inline, virtual] |
castPicture() const | Lamp::SceneObject | [inline, virtual] |
castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
castTexture() const | Lamp::SceneObject | [inline, virtual] |
CopyMask enum name | Lamp::SceneObject | |
copyMaterial enum value | Lamp::SceneObject | |
copyMeshData enum value | Lamp::SceneObject | |
copyPicture enum value | Lamp::SceneObject | |
copyTexture enum value | Lamp::SceneObject | |
getName() const | Lamp::SceneObject | [inline, virtual] |
getReferenceCount() const=0 | Lamp::SceneObject | [pure virtual] |
getScene() const | Lamp::SceneObject | [inline, virtual] |
isCamera() const | Lamp::SceneObject | [inline, virtual] |
isLight() const | Lamp::SceneObject | [inline, virtual] |
isMaterial() const | Lamp::SceneObject | [inline, virtual] |
isMesh() const | Lamp::SceneObject | [inline, virtual] |
isMeshData() const | Lamp::SceneObject | [inline, virtual] |
isModel() const | Lamp::SceneObject | [inline, virtual] |
isPicture() const | Lamp::SceneObject | [inline, virtual] |
isSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
isSceneNode() const | Lamp::SceneObject | [inline, virtual] |
isTexture() const | Lamp::SceneObject | [inline, virtual] |
name_ | Lamp::SceneObject | [protected] |
scene_ | Lamp::SceneObject | [protected] |
SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |