align() | Lamp::BinarySceneSaver | [protected, virtual] |
basePath_ | Lamp::BinarySceneSaver | [protected] |
BinarySceneSaver() | Lamp::BinarySceneSaver | |
endBlock(int blockStartAddress) | Lamp::BinarySceneSaver | [protected, virtual] |
lightManager_ | Lamp::BinarySceneSaver | [protected] |
materialManager_ | Lamp::BinarySceneSaver | [protected] |
meshDataManager_ | Lamp::BinarySceneSaver | [protected] |
meshManager_ | Lamp::BinarySceneSaver | [protected] |
modelManager_ | Lamp::BinarySceneSaver | [protected] |
pictureManager_ | Lamp::BinarySceneSaver | [protected] |
save(const String &filePath, Scene *scene) | Lamp::BinarySceneSaver | [virtual] |
save(BinaryWriter *binaryWriter, Scene *scene, const String &basePath="") | Lamp::BinarySceneSaver | [virtual] |
scene_ | Lamp::BinarySceneSaver | [protected] |
sceneNodeManager_ | Lamp::BinarySceneSaver | [protected] |
startBlock(const String &blockName) | Lamp::BinarySceneSaver | [protected, virtual] |
textureManager_ | Lamp::BinarySceneSaver | [protected] |
writeAmbientLight(AmbientLight *light) | Lamp::BinarySceneSaver | [protected, virtual] |
writeAxisAlignedBox(const AxisAlignedBox &box) | Lamp::BinarySceneSaver | [protected, virtual] |
writeBasicMaterial(const BasicMaterial *material) | Lamp::BinarySceneSaver | [protected, virtual] |
writeBasicMaterialLink(const BasicMaterial *material) | Lamp::BinarySceneSaver | [protected, virtual] |
writeBone(Bone *bone) | Lamp::BinarySceneSaver | [protected, virtual] |
writeBoneLink(CharacterModel *model, Bone *bone) | Lamp::BinarySceneSaver | [protected, virtual] |
writeCharacterMesh(CharacterMesh *mesh) | Lamp::BinarySceneSaver | [protected, virtual] |
writeCharacterModel(CharacterModel *model) | Lamp::BinarySceneSaver | [protected, virtual] |
writeColor3f(const Color3f &color) | Lamp::BinarySceneSaver | [protected, virtual] |
writeColor4c(const Color4c &color) | Lamp::BinarySceneSaver | [protected, virtual] |
writeColor4f(const Color4f &color) | Lamp::BinarySceneSaver | [protected, virtual] |
writeDirectionalLight(DirectionalLight *light) | Lamp::BinarySceneSaver | [protected, virtual] |
writeFog(Fog *fog) | Lamp::BinarySceneSaver | [protected, virtual] |
writeHeader() | Lamp::BinarySceneSaver | [protected, virtual] |
writeID(const String &id) | Lamp::BinarySceneSaver | [protected, virtual] |
writeLight(Light *light) | Lamp::BinarySceneSaver | [protected, virtual] |
writeLightList() | Lamp::BinarySceneSaver | [protected, virtual] |
writeLink(int linkCount) | Lamp::BinarySceneSaver | [protected, virtual] |
writeLODSceneNode(LODSceneNode *sceneNode) | Lamp::BinarySceneSaver | [protected, virtual] |
writeMaterial(const Material *material) | Lamp::BinarySceneSaver | [protected, virtual] |
writeMaterialLinkList() | Lamp::BinarySceneSaver | [protected, virtual] |
writeMaterialList() | Lamp::BinarySceneSaver | [protected, virtual] |
writeMatrix34(const Matrix34 &matrix) | Lamp::BinarySceneSaver | [protected, virtual] |
writeMeshData(MeshData *meshData) | Lamp::BinarySceneSaver | [protected, virtual] |
writeMeshDataList() | Lamp::BinarySceneSaver | [protected, virtual] |
writeMeshLink(const Mesh *mesh) | Lamp::BinarySceneSaver | [protected, virtual] |
writeMeshList() | Lamp::BinarySceneSaver | [protected, virtual] |
writeModelLink(const Model *model) | Lamp::BinarySceneSaver | [protected, virtual] |
writeModelList() | Lamp::BinarySceneSaver | [protected, virtual] |
writeObjectList() | Lamp::BinarySceneSaver | [protected, virtual] |
writePicture(const Picture *picture) | Lamp::BinarySceneSaver | [protected, virtual] |
writePointLight(PointLight *light) | Lamp::BinarySceneSaver | [protected, virtual] |
writer_ | Lamp::BinarySceneSaver | [protected] |
writeRigidMesh(RigidMesh *mesh) | Lamp::BinarySceneSaver | [protected, virtual] |
writeSceneNode(SceneNode *sceneNode) | Lamp::BinarySceneSaver | [protected, virtual] |
writeSceneNodeLink(SceneNode *sceneNode) | Lamp::BinarySceneSaver | [protected, virtual] |
writeSceneNodeList() | Lamp::BinarySceneSaver | [protected, virtual] |
writeSphere(const Sphere &sphere) | Lamp::BinarySceneSaver | [protected, virtual] |
writeStandardModel(StandardModel *model) | Lamp::BinarySceneSaver | [protected, virtual] |
writeString(const String &string) | Lamp::BinarySceneSaver | [protected, virtual] |
writeSurfaceTexture(const SurfaceTexture *texture) | Lamp::BinarySceneSaver | [protected, virtual] |
writeTexCoord2(const TexCoord2 &uv) | Lamp::BinarySceneSaver | [protected, virtual] |
writeTextureLink(const Texture *texture) | Lamp::BinarySceneSaver | [protected, virtual] |
writeTextureList() | Lamp::BinarySceneSaver | [protected, virtual] |
writeVector3(const Vector3 &vector) | Lamp::BinarySceneSaver | [protected, virtual] |
~BinarySceneSaver() | Lamp::BinarySceneSaver | [virtual] |