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SoundDefinition.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * サウンド定義ヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef SOUND_DEFINITION_H_
00026 #define SOUND_DEFINITION_H_
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 /**
00032  * サウンド定義
00033  */
00034 class SoundDefinition{
00035 public:
00036     /// デフォルトフォーカス
00037     static const int defaultFocus;
00038 
00039     /// ストリームバッファの秒数
00040     static const float streamBufferLength;
00041 
00042     /// 距離係数
00043     static const float distanceFactor;
00044 
00045     //--------------------------------------------------------------------------
00046     /// プライマリバッファのビット数(8 or 16)
00047     static const u_int primaryBufferBit = 16;// 8 16
00048 
00049     /// プライマリバッファのサンプリングレート
00050     static const u_int primaryBufferRate = 44100;// 22050 44100
00051 
00052     /// プライマリバッファはステレオか
00053     static const bool primaryBufferStereo = true;
00054 
00055     /// セカンダリバッファのビット数(8 or 16)
00056     static const u_int secondaryBufferBit = 16;// 8 16
00057 
00058     /// セカンダリバッファのサンプリングレート
00059     static const u_int secondaryBufferRate = 44100;// 22050 44100
00060 
00061 private:
00062     // コンストラクタの隠蔽
00063     SoundDefinition();
00064 
00065 };
00066 
00067 //------------------------------------------------------------------------------
00068 } // End of namespace Lamp
00069 #endif // End of SOUND_DEFINITION_H_
00070 //------------------------------------------------------------------------------

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