00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * サーフェーステクスチャ実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/Texture/SurfaceTexture.h" 00027 #include "Graphics/Scene/Scene.h" 00028 #include "Graphics/Texture/TextureManager.h" 00029 #include "Graphics/Picture/Picture.h" 00030 00031 namespace Lamp{ 00032 00033 //------------------------------------------------------------------------------ 00034 // コンストラクタ 00035 SurfaceTexture::SurfaceTexture(const String& name, Scene* scene) : 00036 Texture(name, scene), picture_(NULL), addressModeU_(addressModeClamp), 00037 addressModeV_(addressModeClamp), repeatUV_(1.f, 1.f), offsetUV_(0.f, 0.f){ 00038 } 00039 //------------------------------------------------------------------------------ 00040 // デストラクタ 00041 SurfaceTexture::~SurfaceTexture(){ 00042 } 00043 //------------------------------------------------------------------------------ 00044 /// サーフェーステクスチャのコピー 00045 SurfaceTexture* SurfaceTexture::copySurfaceTexture(u_int copyMask) const{ 00046 TextureManager* manager = scene_->getTextureManager(); 00047 SurfaceTexture* copyTexture = 00048 manager->createSurfaceTexture(manager->rename(name_)); 00049 // テクスチャ値のコピー 00050 copyTextureValue(copyTexture, copyMask); 00051 // メンバのコピー 00052 copyTexture->setAddressModeU(addressModeU_); 00053 copyTexture->setAddressModeV(addressModeV_); 00054 copyTexture->setRepeatUV(repeatUV_); 00055 copyTexture->setOffsetUV(offsetUV_); 00056 return copyTexture; 00057 } 00058 //------------------------------------------------------------------------------ 00059 // D3Dテクスチャの取得 00060 Direct3DTexture* SurfaceTexture::getD3DTexture(){ 00061 Picture* picture = getPicture(0); 00062 Assert(picture != NULL); 00063 if(picture == NULL){ return NULL; } 00064 return picture->getD3DTexture(); 00065 } 00066 //------------------------------------------------------------------------------ 00067 } // End of namespace Lamp 00068 //------------------------------------------------------------------------------