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CoreUtilityAll.h

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * ユーティリティオールヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef CORE_UTILITY_ALL_H_
00026 #define CORE_UTILITY_ALL_H_
00027 
00028 // 基本ヘッダ
00029 #include <LampBasic.h>
00030 
00031 // タイマ
00032 #include <Core/Utility/Timer.h>
00033 
00034 // ランダム
00035 #include <Core/Utility/Random.h>
00036 
00037 // ストリングトークナイザ
00038 #include <Core/Utility/StringTokenizer.h>
00039 
00040 // コンフィグレーションファイル
00041 #include <Core/Utility/ConfigurationFile.h>
00042 
00043 // FPSコントローラ
00044 #include <Core/Utility/FPSController.h>
00045 
00046 // FPS計測
00047 #include <Core/Utility/FPSMeasurement.h>
00048 
00049 //------------------------------------------------------------------------------
00050 #endif // End of CORE_UTILITY_ALL_H_
00051 //------------------------------------------------------------------------------

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