squaredDistance(const Ray &ray, const Vector3 &point) | Lamp::RayDistance | [static] |
squaredDistance(const Ray &ray0, const Ray &ray1) | Lamp::RayDistance | [static] |
squaredDistance(const Ray &ray, const Segment &segment) | Lamp::RayDistance | [static] |
squaredDistance(const Ray &ray, const Sphere &sphere) | Lamp::RayDistance | [static] |
squaredDistance(const Ray &ray, const Triangle &triangle) | Lamp::RayDistance | [static] |