00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * 軸沿いボックス距離実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Geometry/Distance/AxisAlignedBoxDistance.h" 00027 00028 namespace Lamp{ 00029 00030 //------------------------------------------------------------------------------ 00031 // 点 00032 //------------------------------------------------------------------------------ 00033 // 点距離の二乗 00034 float AxisAlignedBoxDistance::squaredDistance( 00035 const AxisAlignedBox& aab, const Vector3& point){ 00036 Assert(false); 00037 return 0.f; 00038 } 00039 //------------------------------------------------------------------------------ 00040 // 軸沿いボックス 00041 //------------------------------------------------------------------------------ 00042 // 軸沿いボックス距離の二乗 00043 float AxisAlignedBoxDistance::squaredDistance( 00044 const AxisAlignedBox& aab0, const AxisAlignedBox& aab1){ 00045 Assert(false); 00046 return 0.f; 00047 } 00048 //------------------------------------------------------------------------------ 00049 // カプセル 00050 //------------------------------------------------------------------------------ 00051 // カプセル距離の二乗 00052 float AxisAlignedBoxDistance::squaredDistance( 00053 const AxisAlignedBox& aab, const Capsule& capsule){ 00054 Assert(false); 00055 return 0.f; 00056 } 00057 //------------------------------------------------------------------------------ 00058 // コーン 00059 //------------------------------------------------------------------------------ 00060 // コーン距離の二乗 00061 float AxisAlignedBoxDistance::squaredDistance( 00062 const AxisAlignedBox& aab, const Cone& cone){ 00063 Assert(false); 00064 return 0.f; 00065 } 00066 //------------------------------------------------------------------------------ 00067 // ライン 00068 //------------------------------------------------------------------------------ 00069 // ライン距離の二乗 00070 float AxisAlignedBoxDistance::squaredDistance( 00071 const AxisAlignedBox& aab, const Line& line){ 00072 Assert(false); 00073 return 0.f; 00074 } 00075 //------------------------------------------------------------------------------ 00076 // 指向性ボックス 00077 //------------------------------------------------------------------------------ 00078 // 指向性ボックス距離の二乗 00079 float AxisAlignedBoxDistance::squaredDistance( 00080 const AxisAlignedBox& aab, const OrientedBox& ob){ 00081 Assert(false); 00082 return 0.f; 00083 } 00084 //------------------------------------------------------------------------------ 00085 // 平面 00086 //------------------------------------------------------------------------------ 00087 // 平面距離 00088 float AxisAlignedBoxDistance::distance( 00089 const AxisAlignedBox& aab, const Plane& plane){ 00090 Assert(false); 00091 return 0.f; 00092 } 00093 //------------------------------------------------------------------------------ 00094 // レイ 00095 //------------------------------------------------------------------------------ 00096 // レイ距離の二乗 00097 float AxisAlignedBoxDistance::squaredDistance( 00098 const AxisAlignedBox& aab, const Ray& ray){ 00099 Assert(false); 00100 return 0.f; 00101 } 00102 //------------------------------------------------------------------------------ 00103 // セグメント 00104 //------------------------------------------------------------------------------ 00105 // セグメント距離の二乗 00106 float AxisAlignedBoxDistance::squaredDistance( 00107 const AxisAlignedBox& aab, const Segment& segment){ 00108 Assert(false); 00109 return 0.f; 00110 } 00111 //------------------------------------------------------------------------------ 00112 // 球 00113 //------------------------------------------------------------------------------ 00114 // 球距離の二乗 00115 float AxisAlignedBoxDistance::squaredDistance( 00116 const AxisAlignedBox& aab, const Sphere& sphere){ 00117 Assert(false); 00118 return 0.f; 00119 } 00120 //------------------------------------------------------------------------------ 00121 // 三角 00122 //------------------------------------------------------------------------------ 00123 // 三角距離の二乗 00124 float AxisAlignedBoxDistance::squaredDistance( 00125 const AxisAlignedBox& aab, const Triangle& triangle){ 00126 Assert(false); 00127 return 0.f; 00128 } 00129 //------------------------------------------------------------------------------ 00130 } // End of namespace Lamp 00131 //------------------------------------------------------------------------------