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Light.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * ライト実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Graphics/Light/Light.h"
00027 #include "Graphics/Light/LightManager.h"
00028 #include "Graphics/Mesh/Mesh.h"
00029 
00030 namespace Lamp{
00031 
00032 //------------------------------------------------------------------------------
00033 // コンストラクタ
00034 Light::Light(const String& name, Scene* scene) : SceneLeaf(name, scene),
00035     lightMask_(1){
00036 }
00037 //------------------------------------------------------------------------------
00038 // デストラクタ
00039 Light::~Light(){
00040 }
00041 //------------------------------------------------------------------------------
00042 // ライトの値コピー
00043 void Light::copyLightValue(Light* destination) const{
00044     // シーンリーフの値コピー
00045     copySceneLeafValue(destination);
00046     // ライトマスク
00047     destination->setLightMask(lightMask_);
00048 }
00049 //------------------------------------------------------------------------------
00050 // 破棄
00051 int Light::destroy(Light* light){
00052     Assert(light != NULL);
00053     // 引数の破棄
00054     LightManager* manager = light->getScene()->getLightManager();
00055     if(manager->destroy(light) == 0){ return 1; }
00056     return 0;
00057 }
00058 //------------------------------------------------------------------------------
00059 } // End of namespace Lamp
00060 //------------------------------------------------------------------------------

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