Algorithm enum name | Lamp::SoundManager | |
algorithmFullHRTF enum value | Lamp::SoundManager | |
algorithmLightHRTF enum value | Lamp::SoundManager | |
algorithmNormal enum value | Lamp::SoundManager | |
createStaticSound(u_int size, int sample, int channel, int bit, Sound::Focus focus=(Sound::Focus) SoundDefinition::defaultFocus) | Lamp::SoundManager | [virtual] |
createStaticSound(const String &fileName, Sound::Focus focus=(Sound::Focus) SoundDefinition::defaultFocus) | Lamp::SoundManager | [virtual] |
createStaticSound3D(u_int size, int sample, int channel, int bit, Sound::Focus focus=(Sound::Focus) SoundDefinition::defaultFocus) | Lamp::SoundManager | [virtual] |
createStaticSound3D(const String &fileName, Sound::Focus focus=(Sound::Focus) SoundDefinition::defaultFocus) | Lamp::SoundManager | [virtual] |
createStreamSound(u_int size, int sample, int channel, int bit, Sound::Focus focus=(Sound::Focus) SoundDefinition::defaultFocus) | Lamp::SoundManager | [virtual] |
createStreamSound(const String &fileName, Sound::Focus focus=(Sound::Focus) SoundDefinition::defaultFocus) | Lamp::SoundManager | [virtual] |
createStreamSound3D(u_int size, int sample, int channel, int bit, Sound::Focus focus=(Sound::Focus) SoundDefinition::defaultFocus) | Lamp::SoundManager | [virtual] |
createStreamSound3D(const String &fileName, Sound::Focus focus=(Sound::Focus) SoundDefinition::defaultFocus) | Lamp::SoundManager | [virtual] |
destroy(Sound *sound) | Lamp::SoundManager | [virtual] |
destroyAll() | Lamp::SoundManager | [virtual] |
get3DAlgorithm() const | Lamp::SoundManager | [inline, virtual] |
getCount() const | Lamp::SoundManager | [inline, virtual] |
getSound(int index) | Lamp::SoundManager | [inline, virtual] |
LampSound (defined in Lamp::SoundManager) | Lamp::SoundManager | [friend] |
set3DAlgorithm(Algorithm algorithm) | Lamp::SoundManager | [inline, virtual] |
SoundBuffer (defined in Lamp::SoundManager) | Lamp::SoundManager | [friend] |
StaticSound (defined in Lamp::SoundManager) | Lamp::SoundManager | [friend] |
StaticSound3D (defined in Lamp::SoundManager) | Lamp::SoundManager | [friend] |