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Lamp::SceneLeaf Member List

This is the complete list of members for Lamp::SceneLeaf, including all inherited members.
castCamera() constLamp::SceneObject [inline, virtual]
castLight() constLamp::SceneObject [inline, virtual]
castMaterial() constLamp::SceneObject [inline, virtual]
castMesh() constLamp::SceneObject [inline, virtual]
castMeshData() constLamp::SceneObject [inline, virtual]
castModel() constLamp::SceneObject [inline, virtual]
castPicture() constLamp::SceneObject [inline, virtual]
castSceneLeaf() constLamp::SceneObject [inline, virtual]
castSceneNode() constLamp::SceneObject [inline, virtual]
castTexture() constLamp::SceneObject [inline, virtual]
copy(u_int copyMask=0) const=0Lamp::SceneLeaf [pure virtual]
CopyMask enum nameLamp::SceneObject
copyMaterial enum valueLamp::SceneObject
copyMeshData enum valueLamp::SceneObject
copyPicture enum valueLamp::SceneObject
copySceneLeafValue(SceneLeaf *destination) constLamp::SceneLeaf [protected, virtual]
copyTexture enum valueLamp::SceneObject
getName() constLamp::SceneObject [inline, virtual]
getParent() constLamp::SceneLeaf [inline, virtual]
getReferenceCount() constLamp::SceneLeaf [inline, virtual]
getScene() constLamp::SceneObject [inline, virtual]
isCamera() constLamp::SceneObject [inline, virtual]
isEnabled() constLamp::SceneLeaf [inline, virtual]
isGlobalEnabled() constLamp::SceneLeaf [inline, virtual]
isLight() constLamp::SceneObject [inline, virtual]
isMaterial() constLamp::SceneObject [inline, virtual]
isMesh() constLamp::SceneObject [inline, virtual]
isMeshData() constLamp::SceneObject [inline, virtual]
isModel() constLamp::SceneObject [inline, virtual]
isPicture() constLamp::SceneObject [inline, virtual]
isSceneLeaf() constLamp::SceneLeaf [inline, virtual]
isSceneNode() constLamp::SceneObject [inline, virtual]
isTexture() constLamp::SceneObject [inline, virtual]
LODSceneNode (defined in Lamp::SceneLeaf)Lamp::SceneLeaf [friend]
name_Lamp::SceneObject [protected]
recursiveDestroy(SceneLeaf *leaf)Lamp::SceneLeaf [static]
removeParent(SceneNode *parent)Lamp::SceneLeaf [inline, protected, virtual]
scene_Lamp::SceneObject [protected]
SceneLeaf(const String &name, Scene *scene)Lamp::SceneLeaf [protected]
SceneNode (defined in Lamp::SceneLeaf)Lamp::SceneLeaf [friend]
SceneObject(const String &name, Scene *scene)Lamp::SceneObject [inline, protected]
setEnabled(bool enabled)Lamp::SceneLeaf [inline, virtual]
setParent(SceneNode *parent)Lamp::SceneLeaf [inline, protected, virtual]
traverse(const Matrix34 &parentMatrix, bool parentEnabled, bool parentScaled, bool parentChanged)Lamp::SceneLeaf [protected, virtual]
~SceneLeaf()Lamp::SceneLeaf [protected, virtual]
~SceneObject()Lamp::SceneObject [inline, protected, virtual]

Generated on Wed Mar 16 10:29:50 2005 for Lamp by doxygen 1.3.2