Main Page | Namespace List | Class Hierarchy | Alphabetical List | Compound List | File List | Namespace Members | Compound Members | File Members

SegmentDistance.h

Go to the documentation of this file.
00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * セグメント距離ヘッダ
00022  * @author Junpee
00023  */
00024 
00025 #ifndef SEGMENT_DISTANCE_H_
00026 #define SEGMENT_DISTANCE_H_
00027 
00028 namespace Lamp{
00029 
00030 class Segment;
00031 class Sphere;
00032 class Triangle;
00033 
00034 //------------------------------------------------------------------------------
00035 /**
00036  * セグメント距離
00037  */
00038 class SegmentDistance{
00039 public:
00040     //--------------------------------------------------------------------------
00041     // 点
00042     //--------------------------------------------------------------------------
00043     /**
00044      * 点距離の二乗
00045      * @param segment セグメント
00046      * @param point 点
00047      * @return 距離の二乗
00048      */
00049     static float squaredDistance(const Segment& segment, const Vector3& point);
00050 
00051     //--------------------------------------------------------------------------
00052     // セグメント
00053     //--------------------------------------------------------------------------
00054     /**
00055      * 距離の二乗
00056      * @param segment0 セグメント
00057      * @param segment1 セグメント
00058      * @return 距離の二乗
00059      */
00060     static float squaredDistance(
00061         const Segment& segment0, const Segment& segment1);
00062 
00063     //--------------------------------------------------------------------------
00064     // 球
00065     //--------------------------------------------------------------------------
00066     /**
00067      * 球距離の二乗
00068      * @param segment セグメント
00069      * @param sphere 球
00070      * @return 距離の二乗
00071      */
00072     static float squaredDistance(const Segment& segment, const Sphere& sphere);
00073 
00074     //--------------------------------------------------------------------------
00075     // 三角
00076     //--------------------------------------------------------------------------
00077     /**
00078      * 三角距離の二乗
00079      * @param segment セグメント
00080      * @param triangle 三角
00081      * @return 距離の二乗
00082      */
00083     static float squaredDistance(
00084         const Segment& segment, const Triangle& triangle);
00085 
00086 private:
00087     //--------------------------------------------------------------------------
00088     // コンストラクタの隠蔽
00089     SegmentDistance();
00090 
00091 };
00092 
00093 //------------------------------------------------------------------------------
00094 } // End of namespace Lamp
00095 #endif // End of SEGMENT_DISTANCE_H_
00096 //------------------------------------------------------------------------------

Generated on Wed Mar 16 10:29:35 2005 for Lamp by doxygen 1.3.2