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CapsuleDistance.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * カプセル距離実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Geometry/Distance/CapsuleDistance.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // 点
00032 //------------------------------------------------------------------------------
00033 // 点距離の二乗
00034 float CapsuleDistance::squaredDistance(
00035     const Capsule& capsule, const Vector3& point){
00036     Assert(false);
00037     return 0.f;
00038 }
00039 //------------------------------------------------------------------------------
00040 // カプセル
00041 //------------------------------------------------------------------------------
00042 // カプセル距離の二乗
00043 float CapsuleDistance::squaredDistance(
00044     const Capsule& capsule0, const Capsule& capsule1){
00045     Assert(false);
00046     return 0.f;
00047 }
00048 //------------------------------------------------------------------------------
00049 // コーン
00050 //------------------------------------------------------------------------------
00051 // コーン距離の二乗
00052 float CapsuleDistance::squaredDistance(
00053     const Capsule& capsule, const Cone& cone){
00054     Assert(false);
00055     return 0.f;
00056 }
00057 //------------------------------------------------------------------------------
00058 // ライン
00059 //------------------------------------------------------------------------------
00060 // ライン距離の二乗
00061 float CapsuleDistance::squaredDistance(
00062     const Capsule& capsule, const Line& line){
00063     Assert(false);
00064     return 0.f;
00065 }
00066 //------------------------------------------------------------------------------
00067 // 指向性ボックス
00068 //------------------------------------------------------------------------------
00069 // 指向性ボックス距離の二乗
00070 float CapsuleDistance::squaredDistance(
00071     const Capsule& capsule, const OrientedBox& ob){
00072     Assert(false);
00073     return 0.f;
00074 }
00075 //------------------------------------------------------------------------------
00076 // 平面
00077 //------------------------------------------------------------------------------
00078 // 平面距離
00079 float CapsuleDistance::distance(
00080     const Capsule& capsule, const Plane& plane){
00081     Assert(false);
00082     return 0.f;
00083 }
00084 //------------------------------------------------------------------------------
00085 // レイ
00086 //------------------------------------------------------------------------------
00087 // レイ距離の二乗
00088 float CapsuleDistance::squaredDistance(
00089     const Capsule& capsule, const Ray& ray){
00090     Assert(false);
00091     return 0.f;
00092 }
00093 //------------------------------------------------------------------------------
00094 // セグメント
00095 //------------------------------------------------------------------------------
00096 // セグメント距離の二乗
00097 float CapsuleDistance::squaredDistance(
00098     const Capsule& capsule, const Segment& segment){
00099     Assert(false);
00100     return 0.f;
00101 }
00102 //------------------------------------------------------------------------------
00103 // 球
00104 //------------------------------------------------------------------------------
00105 // 球距離の二乗
00106 float CapsuleDistance::squaredDistance(
00107     const Capsule& capsule, const Sphere& sphere){
00108     Assert(false);
00109     return 0.f;
00110 }
00111 //------------------------------------------------------------------------------
00112 // 三角
00113 //------------------------------------------------------------------------------
00114 // 三角距離の二乗
00115 float CapsuleDistance::squaredDistance(
00116     const Capsule& capsule, const Triangle& triangle){
00117     Assert(false);
00118     return 0.f;
00119 }
00120 //------------------------------------------------------------------------------
00121 } // End of namespace Lamp
00122 //------------------------------------------------------------------------------

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