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Keyboard.cpp

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00001 //------------------------------------------------------------------------------
00002 // Lamp : Open source game middleware
00003 // Copyright (C) 2004  Junpei Ohtani ( Email : junpee@users.sourceforge.jp )
00004 //
00005 // This library is free software; you can redistribute it and/or
00006 // modify it under the terms of the GNU Lesser General Public
00007 // License as published by the Free Software Foundation; either
00008 // version 2.1 of the License, or (at your option) any later version.
00009 //
00010 // This library is distributed in the hope that it will be useful,
00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
00013 // Lesser General Public License for more details.
00014 //
00015 // You should have received a copy of the GNU Lesser General Public
00016 // License along with this library; if not, write to the Free Software
00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA  02111-1307  USA
00018 //------------------------------------------------------------------------------
00019 
00020 /** @file
00021  * キーボード実装
00022  * @author Junpee
00023  */
00024 
00025 #include "LampBasic.h"
00026 #include "Input/Keyboard/Keyboard.h"
00027 
00028 namespace Lamp{
00029 
00030 //------------------------------------------------------------------------------
00031 // コンストラクタ
00032 Keyboard::Keyboard(KeyboardDevice* device) : device_(device){
00033 }
00034 //------------------------------------------------------------------------------
00035 // デストラクタ
00036 Keyboard::~Keyboard(){
00037 }
00038 //------------------------------------------------------------------------------
00039 // 次のステート設定
00040 void Keyboard::setNextState(const KeyboardState& state){
00041     preState_ = state_;
00042     state_ = state;
00043 }
00044 //------------------------------------------------------------------------------
00045 // 文字列への変換
00046 String Keyboard::toString() const{
00047     String result, temp;
00048     result = getName();
00049     result += " (";
00050     if(isAttached()){ result += " Attached"; }
00051     if(isPolled()){ result += " NeedPolling"; }
00052     result += " )\n";
00053     // キー
00054     temp.format("Keys %d\n", getKeyCount());
00055     result += temp;
00056 
00057     result += " Press  ";
00058     for(int i = 0; i < maxKeyCount; i++){
00059         Key key = (Key)i;
00060         if(pressed(key)){ result += keyToString(key) + " "; }
00061     }
00062     result += "\n";
00063 
00064     result += " Down  ";
00065     for(int i = 0; i < maxKeyCount; i++){
00066         Key key = (Key)i;
00067         if(down(key)){ result += keyToString(key) + " "; }
00068     }
00069     result += "\n";
00070 
00071     result += " Up    ";
00072     for(int i = 0; i < maxKeyCount; i++){
00073         Key key = (Key)i;
00074         if(up(key)){ result += keyToString(key) + " "; }
00075     }
00076     result += "\n";
00077     return result;
00078 }
00079 //------------------------------------------------------------------------------
00080 } // End of namespace Lamp
00081 //------------------------------------------------------------------------------

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