00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * シーンフィルタ実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Graphics/SceneFilter/SceneFilter.h" 00027 #include "Core/Utility/StringTokenizer.h" 00028 #include "Core/InputOutput/TextReader.h" 00029 #include "Graphics/SceneFilter/SceneLogicCheckFilter/SceneLogicCheckFilter.h" 00030 #include "Graphics/SceneFilter/ChangePicturePathFilter/\ 00031 ChangePicturePathFilter.h" 00032 #include "Graphics/SceneFilter/CalculateBoundingBoxFilter/\ 00033 CalculateBoundingBoxFilter.h" 00034 #include "Graphics/SceneFilter/CalculateBoundingSphereFilter/\ 00035 CalculateBoundingSphereFilter.h" 00036 #include "Graphics/SceneFilter/BuildIndexedTriangleFilter/\ 00037 BuildIndexedTriangleFilter.h" 00038 00039 namespace Lamp{ 00040 00041 //------------------------------------------------------------------------------ 00042 // コンストラクタ 00043 SceneFilter::SceneFilter(Scene* scene) : scene_(scene){ 00044 } 00045 //------------------------------------------------------------------------------ 00046 // デストラクタ 00047 SceneFilter::~SceneFilter(){ 00048 } 00049 //------------------------------------------------------------------------------ 00050 // フィルタ 00051 bool SceneFilter::filter(const String& command){ 00052 Assert(scene_ != NULL); 00053 StringTokenizer tokenizer_(command); 00054 // 空行読み飛ばし 00055 if(!tokenizer_.hasMoreTokens()){ return true; } 00056 String token = tokenizer_.getNextToken(); 00057 // 行頭スラッシュコメントの読み飛ばし 00058 if(token.startsWith("//")){ return true; } 00059 // シーン論理チェック 00060 if(token == "SceneLogicCheck"){ 00061 SceneLogicCheckFilter filter(scene_); 00062 return filter.filter(command); 00063 // ピクチャパス変更 00064 }else if(token == "ChangePicturePath"){ 00065 ChangePicturePathFilter filter(scene_); 00066 return filter.filter(command); 00067 // バウンディングボックス算出 00068 }else if(token == "CalculateBoundingBox"){ 00069 CalculateBoundingBoxFilter filter(scene_); 00070 return filter.filter(command); 00071 // バウンディングスフィア算出 00072 }else if(token == "CalculateBoundingSphere"){ 00073 CalculateBoundingSphereFilter filter(scene_); 00074 return filter.filter(command); 00075 // インデックストライアングル構築 00076 }else if(token == "BuildIndexedTriangle"){ 00077 BuildIndexedTriangleFilter filter(scene_); 00078 return filter.filter(command); 00079 }else{ 00080 ErrorOut("SceneFilter::filter() Unknown scene filter %s", 00081 command.getBytes()); 00082 return false; 00083 } 00084 return false; 00085 } 00086 //------------------------------------------------------------------------------ 00087 // フィルタ 00088 bool SceneFilter::filter(TextReader* reader){ 00089 while(true){ 00090 if(reader->isEnd()){ return true; } 00091 if(!filter(reader->readLine())){ return false; } 00092 } 00093 return true; 00094 } 00095 //------------------------------------------------------------------------------ 00096 } // End of namespace Lamp 00097 //------------------------------------------------------------------------------