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00025 #ifndef MESH_H_
00026 #define MESH_H_
00027
00028 #include <Graphics/Scene/SceneObject.h>
00029 #include <Graphics/System/GraphicsDeviceObjectHolder.h>
00030 #include <Core/Container/ArrayList.h>
00031
00032 namespace Lamp{
00033
00034 class Model;
00035 class MeshData;
00036 class Material;
00037 class RigidMesh;
00038 class CharacterMesh;
00039
00040
00041
00042
00043
00044 class Mesh : public SceneObject , public GraphicsDeviceObjectHolder{
00045 friend class SceneObjectManagerTemplate<Mesh>;
00046 friend class Renderer;
00047 friend class MeshManager;
00048 friend class Model;
00049 friend class Shader;
00050 friend class FixedShader;
00051 public:
00052
00053
00054
00055
00056 virtual int getReferenceCount() const{
00057 if(parent_ != NULL){ return 1; }
00058 return 0;
00059 }
00060
00061
00062
00063
00064
00065
00066
00067 virtual Mesh* copy(u_int copyMask = 0) const = 0;
00068
00069
00070
00071
00072
00073
00074 static int recursiveDestroy(Mesh* mesh);
00075
00076
00077
00078
00079
00080
00081 virtual Model* getParent() const{ return parent_; }
00082
00083
00084
00085
00086
00087
00088 virtual bool isGlobalScaled() const{ return globalScaled_; }
00089
00090
00091
00092
00093
00094 virtual bool requireNormalize() const{ return false; }
00095
00096
00097
00098
00099
00100
00101
00102
00103 virtual void setBoundingSphere(const Sphere& boundingSphere);
00104
00105
00106
00107
00108
00109 virtual const Sphere& getBoundingSphere() const;
00110
00111
00112
00113
00114
00115 virtual const Sphere& getWorldBoundingSphere() const{
00116 return worldBoundingSphere_;
00117 }
00118
00119
00120
00121
00122
00123
00124
00125
00126 virtual void setBoundingBox(const AxisAlignedBox& boundingBox);
00127
00128
00129
00130
00131
00132 virtual const AxisAlignedBox& getBoundingBox() const;
00133
00134
00135
00136
00137
00138 virtual const AxisAlignedBox& getWorldBoundingBox() const{
00139 return worldBoundingBox_;
00140 }
00141
00142
00143
00144
00145
00146
00147
00148
00149 virtual const Vector3& getCenter() const;
00150
00151
00152
00153
00154
00155 virtual const Vector3& getWorldCenter() const{
00156 return worldBoundingSphere_.getCenter();
00157 }
00158
00159
00160
00161
00162
00163
00164 virtual void setEnabled(bool enabled){ enabled_ = enabled; }
00165
00166
00167
00168
00169
00170 virtual bool isEnabled() const{ return enabled_; }
00171
00172
00173
00174
00175
00176 virtual bool isGlobalEnabled() const{ return globalEnabled_; }
00177
00178
00179
00180
00181
00182
00183
00184
00185 virtual void setMeshData(MeshData* meshData);
00186
00187
00188
00189
00190
00191 virtual MeshData* getMeshData() const{ return meshData_; }
00192
00193
00194
00195
00196 virtual void removeMeshData(){ setMeshData(NULL); }
00197
00198
00199
00200
00201
00202
00203
00204
00205 virtual void setMaterial(Material* material);
00206
00207
00208
00209
00210
00211 virtual Material* getMaterial() const{ return material_; }
00212
00213
00214
00215
00216 virtual void removeMaterial(){ setMaterial(NULL); }
00217
00218
00219
00220
00221
00222 enum PrimitiveType{
00223
00224 triangleList = 0,
00225
00226 indexedTriangleList,
00227
00228 ptMax,
00229 };
00230
00231
00232
00233
00234
00235
00236 static bool primitiveTypeHasIndex(PrimitiveType primitiveType);
00237
00238
00239
00240
00241
00242
00243 static String primitiveTypeToString(PrimitiveType primitiveType);
00244
00245
00246
00247
00248
00249
00250 static PrimitiveType primitiveTypeFromString(
00251 const String& primitiveTypeString);
00252
00253
00254
00255
00256
00257
00258
00259
00260 virtual void setPrimitiveType(Mesh::PrimitiveType primitiveType);
00261
00262
00263
00264
00265
00266 virtual Mesh::PrimitiveType getPrimitiveType() const;
00267
00268
00269
00270
00271
00272 virtual int getPrimitiveCount() const;
00273
00274
00275
00276
00277
00278
00279 virtual Triangle getTriangle(int index) const;
00280
00281
00282
00283
00284
00285
00286 virtual bool hasVertexIndices() const;
00287
00288
00289
00290
00291
00292 virtual void setVertexIndexCount(int vertexIndexCount);
00293
00294
00295
00296
00297
00298 virtual int getVertexIndexCount() const;
00299
00300
00301
00302
00303
00304
00305 virtual void setVertexIndex(int index, int vertexIndex);
00306
00307
00308
00309
00310
00311
00312 virtual int getVertexIndex(int index) const;
00313
00314
00315
00316
00317
00318 virtual const u_short* getVertexIndexArray();
00319
00320
00321
00322
00323
00324
00325 virtual void setVertexCount(int vertexCount);
00326
00327
00328
00329
00330
00331 virtual int getVertexCount() const;
00332
00333
00334
00335
00336
00337
00338
00339 virtual void setPosition(int index, const Vector3& position);
00340
00341
00342
00343
00344
00345
00346 virtual const Vector3& getPosition(int index) const;
00347
00348
00349
00350
00351
00352 virtual const Vector3* getPositionArray() const;
00353
00354
00355
00356
00357
00358
00359 virtual void enableNormal(bool normalFlag);
00360
00361
00362
00363
00364
00365 virtual bool hasNormal() const;
00366
00367
00368
00369
00370
00371
00372 virtual void setNormal(int index, const Vector3& normal);
00373
00374
00375
00376
00377
00378
00379 virtual const Vector3& getNormal(int index) const;
00380
00381
00382
00383
00384
00385 virtual const Vector3* getNormalArray() const;
00386
00387
00388
00389
00390
00391
00392 virtual void enableColor(bool colorFlag);
00393
00394
00395
00396
00397
00398 virtual bool hasColor() const;
00399
00400
00401
00402
00403
00404
00405 virtual void setColor(int index, const Color4c& color);
00406
00407
00408
00409
00410
00411
00412 virtual const Color4c& getColor(int index) const;
00413
00414
00415
00416
00417
00418 virtual const Color4c* getColorArray() const;
00419
00420
00421
00422
00423
00424
00425 virtual void setTexCoordSetCount(int texCoordSetCount);
00426
00427
00428
00429
00430
00431 virtual int getTexCoordSetCount() const;
00432
00433
00434
00435
00436
00437
00438
00439 virtual void setTexCoordType(int texCoordSet, TexCoord::Type texCoordType);
00440
00441
00442
00443
00444
00445
00446 virtual TexCoord::Type getTexCoordType(int texCoordSet) const;
00447
00448
00449
00450
00451
00452 virtual const TexCoord::Type* getTexCoordTypeArray() const;
00453
00454
00455
00456
00457
00458
00459
00460
00461
00462 virtual void setTexCoord(
00463 int index, int texCoordSet, const float* texCoord, int numTexCoord);
00464
00465
00466
00467
00468
00469 virtual const float* const* getTexCoordArray() const;
00470
00471
00472
00473
00474
00475
00476 virtual const float* getTexCoordArray(int texCoordSet) const;
00477
00478
00479
00480
00481
00482
00483 virtual int getTexCoordArraySize(int texCoordSet) const;
00484
00485
00486
00487
00488
00489
00490
00491
00492 virtual void setTexCoord1(
00493 int index, int texCoordSet, const TexCoord1& texCoord);
00494
00495
00496
00497
00498
00499
00500
00501 virtual const TexCoord1& getTexCoord1(int index, int texCoordSet) const;
00502
00503
00504
00505
00506
00507
00508 virtual const TexCoord1* getTexCoord1Array(int texCoordSet) const;
00509
00510
00511
00512
00513
00514
00515
00516
00517 virtual void setTexCoord2(
00518 int index, int texCoordSet, const TexCoord2& texCoord);
00519
00520
00521
00522
00523
00524
00525
00526 virtual const TexCoord2& getTexCoord2(int index, int texCoordSet) const;
00527
00528
00529
00530
00531
00532
00533 virtual const TexCoord2* getTexCoord2Array(int texCoordSet) const;
00534
00535
00536
00537
00538
00539
00540
00541
00542 virtual void setTexCoord3(
00543 int index, int texCoordSet, const TexCoord3& texCoord);
00544
00545
00546
00547
00548
00549
00550
00551 virtual const TexCoord3& getTexCoord3(int index, int texCoordSet) const;
00552
00553
00554
00555
00556
00557
00558 virtual const TexCoord3* getTexCoord3Array(int texCoordSet) const;
00559
00560
00561
00562
00563
00564
00565
00566
00567 virtual void setTexCoord4(
00568 int index, int texCoordSet, const TexCoord4& texCoord);
00569
00570
00571
00572
00573
00574
00575
00576 virtual const TexCoord4& getTexCoord4(int index, int texCoordSet) const;
00577
00578
00579
00580
00581
00582
00583 virtual const TexCoord4* getTexCoord4Array(int texCoordSet) const;
00584
00585
00586
00587
00588
00589
00590 virtual void setBonesPerVertex(int bonesPerVertex);
00591
00592
00593
00594
00595
00596 virtual int getBonesPerVertex() const;
00597
00598
00599
00600
00601
00602 virtual bool hasBoneIndex() const;
00603
00604
00605
00606
00607
00608
00609
00610 virtual void setBoneIndex(
00611 int vertexIndex, int boneNumber, u_char boneIndex);
00612
00613
00614
00615
00616
00617
00618 virtual void setBoneIndex(int vertexIndex, u_char boneIndex);
00619
00620
00621
00622
00623
00624
00625
00626 virtual u_char getBoneIndex(int vertexIndex, int boneNumber) const;
00627
00628
00629
00630
00631
00632
00633 virtual u_char getBoneIndex(int vertexIndex) const;
00634
00635
00636
00637
00638
00639 virtual const u_char* getBoneIndexArray() const;
00640
00641
00642
00643
00644
00645
00646 virtual int getWeightsPerVertex() const;
00647
00648
00649
00650
00651
00652 virtual bool hasWeight() const;
00653
00654
00655
00656
00657
00658
00659
00660 virtual void setWeight(int vertexIndex, int boneNumber, float weight);
00661
00662
00663
00664
00665
00666
00667
00668 virtual float getWeight(int vertexIndex, int boneNumber) const;
00669
00670
00671
00672
00673
00674 virtual const float* getWeightArray() const;
00675
00676
00677
00678
00679
00680
00681 virtual bool initializeGraphicsDeviceObjects(){ return true; }
00682
00683
00684
00685
00686 virtual void deleteGraphicsDeviceObjects(){}
00687
00688
00689
00690
00691
00692 virtual bool restoreGraphicsDeviceObjects(){ return true; }
00693
00694
00695
00696
00697 virtual void invalidateGraphicsDeviceObjects(){}
00698
00699
00700
00701
00702
00703
00704
00705
00706 virtual bool isMesh() const{ return true; }
00707
00708
00709
00710
00711
00712
00713 virtual bool isRigidMesh() const{ return false; }
00714
00715
00716
00717
00718
00719 virtual RigidMesh* castRigidMesh() const{
00720 if(isRigidMesh()){ return (RigidMesh*)this; }
00721 return NULL;
00722 }
00723
00724
00725
00726
00727
00728
00729 virtual bool isCharacterMesh() const{ return false; }
00730
00731
00732
00733
00734
00735 virtual CharacterMesh* castCharacterMesh() const{
00736 if(isCharacterMesh()){ return (CharacterMesh*)this; }
00737 return NULL;
00738 }
00739
00740
00741 protected:
00742
00743
00744
00745
00746
00747 Mesh(const String& name, Scene* scene);
00748
00749
00750
00751
00752 virtual ~Mesh();
00753
00754
00755
00756
00757
00758
00759 virtual void copyMeshValue(Mesh* destination, u_int copyMask) const;
00760
00761
00762
00763
00764
00765
00766
00767
00768 virtual Direct3DIndexBuffer* getIndexBuffer();
00769
00770
00771
00772
00773
00774 virtual Direct3DVertexDeclaration* getVertexDeclaration();
00775
00776
00777
00778
00779
00780 virtual int getVertexSize();
00781
00782
00783
00784
00785
00786 virtual Direct3DVertexBuffer* getVertexBuffer();
00787
00788
00789
00790
00791
00792
00793
00794
00795 virtual bool characterDeform(){ return false; }
00796
00797
00798
00799
00800
00801
00802
00803
00804 virtual Direct3DVertexDeclaration* getDeformedVertexDeclaration(){
00805 Assert(false);
00806 return NULL;
00807 }
00808
00809
00810
00811
00812
00813 virtual int getDeformedVertexSize(){
00814 Assert(false);
00815 return 0;
00816 }
00817
00818
00819
00820
00821
00822 virtual Direct3DVertexBuffer* getDeformedVertexBuffer(){
00823 Assert(false);
00824 return NULL;
00825 }
00826
00827
00828
00829
00830
00831
00832 virtual void setRenderingTemporaryData(float renderingTemporaryData){
00833 renderingTemporaryData_ = renderingTemporaryData;
00834 }
00835
00836
00837
00838
00839 virtual float getRenderingTemporaryData() const{
00840 return renderingTemporaryData_;
00841 }
00842
00843
00844
00845
00846
00847
00848 virtual void setParent(Model* parent){
00849 Assert(parent != NULL);
00850 Assert(parent_ == NULL);
00851 parent_ = parent;
00852 globalEnabled_ = false;
00853 }
00854
00855
00856
00857
00858
00859 virtual void removeParent(Model* parent){
00860 Assert(parent_ != NULL);
00861 Assert(parent_ == parent);
00862 parent_ = NULL;
00863 globalEnabled_ = false;
00864 }
00865
00866 protected:
00867
00868
00869
00870
00871
00872
00873
00874
00875 virtual void traverse(const Matrix34& parentMatrix, bool parentEnabled,
00876 bool parentScaled, bool parentChanged);
00877
00878 private:
00879
00880
00881 Model* parent_;
00882
00883 MeshData* meshData_;
00884
00885 Material* material_;
00886
00887 Sphere worldBoundingSphere_;
00888
00889 AxisAlignedBox worldBoundingBox_;
00890
00891 float renderingTemporaryData_;
00892
00893 bool enabled_;
00894
00895 bool globalEnabled_;
00896
00897 bool globalScaled_;
00898
00899
00900 static const String primitiveTypeStringTable[];
00901
00902 };
00903
00904
00905 }
00906 #endif // End of MESH_H_
00907
00908