addPicture(Picture *picture)=0 | Lamp::Texture | [pure virtual] |
addPictureReference(Picture *picture) | Lamp::Texture | [protected, virtual] |
addReference(Material *parent) | Lamp::Texture | [inline, protected, virtual] |
AddressMode enum name | Lamp::Texture | |
addressModeClamp enum value (defined in Lamp::Texture) | Lamp::Texture | |
addressModeFromString(const String &addressModeString) | Lamp::Texture | [static] |
addressModeMax enum value (defined in Lamp::Texture) | Lamp::Texture | |
addressModeMirror enum value (defined in Lamp::Texture) | Lamp::Texture | |
addressModeToString(AddressMode addressMode) | Lamp::Texture | [static] |
addressModeWrap enum value (defined in Lamp::Texture) | Lamp::Texture | |
castCamera() const | Lamp::SceneObject | [inline, virtual] |
castLight() const | Lamp::SceneObject | [inline, virtual] |
castMaterial() const | Lamp::SceneObject | [inline, virtual] |
castMesh() const | Lamp::SceneObject | [inline, virtual] |
castMeshData() const | Lamp::SceneObject | [inline, virtual] |
castModel() const | Lamp::SceneObject | [inline, virtual] |
castPicture() const | Lamp::SceneObject | [inline, virtual] |
castSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
castSceneNode() const | Lamp::SceneObject | [inline, virtual] |
castSurfaceTexture() const | Lamp::Texture | [inline, virtual] |
castTexture() const | Lamp::SceneObject | [inline, virtual] |
copy(u_int copyMask=0) const=0 | Lamp::Texture | [pure virtual] |
CopyMask enum name | Lamp::SceneObject | |
copyMaterial enum value | Lamp::SceneObject | |
copyMeshData enum value | Lamp::SceneObject | |
copyPicture enum value | Lamp::SceneObject | |
copyTexture enum value | Lamp::SceneObject | |
copyTextureValue(Texture *destination, u_int copyMask) const | Lamp::Texture | [protected, virtual] |
getD3DTexture()=0 | Lamp::Texture | [protected, pure virtual] |
getName() const | Lamp::SceneObject | [inline, virtual] |
getParent(int index) const | Lamp::Texture | [inline, virtual] |
getParentCount() const | Lamp::Texture | [inline, virtual] |
getPicture(int index) const=0 | Lamp::Texture | [pure virtual] |
getPictureCount() const=0 | Lamp::Texture | [pure virtual] |
getReferenceCount() const | Lamp::Texture | [inline, virtual] |
getScene() const | Lamp::SceneObject | [inline, virtual] |
isCamera() const | Lamp::SceneObject | [inline, virtual] |
isLight() const | Lamp::SceneObject | [inline, virtual] |
isMaterial() const | Lamp::SceneObject | [inline, virtual] |
isMesh() const | Lamp::SceneObject | [inline, virtual] |
isMeshData() const | Lamp::SceneObject | [inline, virtual] |
isModel() const | Lamp::SceneObject | [inline, virtual] |
isPicture() const | Lamp::SceneObject | [inline, virtual] |
isSceneLeaf() const | Lamp::SceneObject | [inline, virtual] |
isSceneNode() const | Lamp::SceneObject | [inline, virtual] |
isSurfaceTexture() const | Lamp::Texture | [inline, virtual] |
isTexture() const | Lamp::Texture | [inline, virtual] |
Material (defined in Lamp::Texture) | Lamp::Texture | [friend] |
name_ | Lamp::SceneObject | [protected] |
recursiveDestroy(Texture *texture) | Lamp::Texture | [static] |
removePicture(Picture *picture)=0 | Lamp::Texture | [pure virtual] |
removePictureReference(Picture *picture) | Lamp::Texture | [protected, virtual] |
removeReference(Material *parent) | Lamp::Texture | [inline, protected, virtual] |
RenderingDevice (defined in Lamp::Texture) | Lamp::Texture | [friend] |
scene_ | Lamp::SceneObject | [protected] |
SceneObject(const String &name, Scene *scene) | Lamp::SceneObject | [inline, protected] |
SceneObjectManagerTemplate< Texture > (defined in Lamp::Texture) | Lamp::Texture | [friend] |
stateChanged() | Lamp::Texture | [virtual] |
Texture(const String &name, Scene *scene) | Lamp::Texture | [protected] |
TextureManager (defined in Lamp::Texture) | Lamp::Texture | [friend] |
~SceneObject() | Lamp::SceneObject | [inline, protected, virtual] |
~Texture() | Lamp::Texture | [protected, virtual] |