00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * スプライトレンダーステートヘッダ 00022 * @author Junpee 00023 */ 00024 00025 #ifndef SPRITE_RENDER_STATE_H_ 00026 #define SPRITE_RENDER_STATE_H_ 00027 00028 namespace Lamp{ 00029 00030 class SpriteGraphicsBuffer; 00031 class SpritePicture; 00032 00033 //------------------------------------------------------------------------------ 00034 /** 00035 * スプライトレンダーステート 00036 */ 00037 class SpriteRenderState{ 00038 friend class SpriteRenderer; 00039 public: 00040 //-------------------------------------------------------------------------- 00041 // 描画 00042 //-------------------------------------------------------------------------- 00043 /** 00044 * リクエスト 00045 * @param picture ピクチャ 00046 * @param minPosition 最小位置 00047 * @param maxPosition 最大位置 00048 * @param minUV 最小UV 00049 * @param maxUV 最大UV 00050 */ 00051 virtual void request(SpritePicture* picture, 00052 const Point2f& minPosition, const Point2f& maxPosition, 00053 const TexCoord2& minUV, const TexCoord2& maxUV); 00054 00055 /** 00056 * レンダリング 00057 */ 00058 virtual void render(); 00059 00060 /** 00061 * レンダーターゲットサイズの取得 00062 * @return レンダーターゲットサイズ 00063 */ 00064 virtual const DimensionF& getRenderTargetSize(){ 00065 return renderTargetSize_; 00066 } 00067 protected: 00068 //-------------------------------------------------------------------------- 00069 // 生成、破棄 00070 //-------------------------------------------------------------------------- 00071 /** 00072 * コンストラクタ 00073 */ 00074 SpriteRenderState(SpriteGraphicsBuffer* graphicsBuffer); 00075 00076 /** 00077 * デストラクタ 00078 */ 00079 virtual ~SpriteRenderState(); 00080 00081 private: 00082 //-------------------------------------------------------------------------- 00083 // コピーコンストラクタの隠蔽 00084 SpriteRenderState(const SpriteRenderState& copy); 00085 00086 // 代入コピーの隠蔽 00087 void operator =(const SpriteRenderState& copy); 00088 00089 // グラフィックスバッファ 00090 SpriteGraphicsBuffer* graphicsBuffer_; 00091 // ピクチャ 00092 SpritePicture* picture_; 00093 // レンダーターゲットサイズ 00094 DimensionF renderTargetSize_; 00095 00096 }; 00097 00098 //------------------------------------------------------------------------------ 00099 } // End of namespace Lamp 00100 #endif // End of SPRITE_RENDER_STATE_H_ 00101 //------------------------------------------------------------------------------ 00102