00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * ランダムリネーマ実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Core/Renamer/RandomRenamer.h" 00027 #include "Core/Utility/Timer.h" 00028 00029 namespace Lamp{ 00030 00031 //------------------------------------------------------------------------------ 00032 // コンストラクタ 00033 RandomRenamer::RandomRenamer(){ 00034 // タイマによりランダムの種初期化 00035 random_.setSeed(Timer::getTick().getValue()); 00036 } 00037 //------------------------------------------------------------------------------ 00038 // コンストラクタ 00039 RandomRenamer::RandomRenamer(u_int seed){ 00040 random_.setSeed(seed); 00041 } 00042 //------------------------------------------------------------------------------ 00043 // デストラクタ 00044 RandomRenamer::~RandomRenamer(){ 00045 } 00046 //------------------------------------------------------------------------------ 00047 // リネーム 00048 String RandomRenamer::rename(Database* database, const String& sourceName){ 00049 // '_'以降を削除 00050 String result = sourceName; 00051 int underBarIndex = result.getIndexOf('_'); 00052 Assert(underBarIndex != 0); 00053 if(underBarIndex > 0){ 00054 result = result.getSubstring(0, underBarIndex); 00055 } 00056 // 素の名前が存在するかどうか 00057 if(!database->existName(result)){ return result; } 00058 // ランダムによる名前付けを行う 00059 String resultName; 00060 while(true){ 00061 resultName.format("%s_%04x", 00062 result.getBytes(), (random_.get() & 0xffff)); 00063 if(!database->existName(resultName)){ break; } 00064 } 00065 return resultName; 00066 } 00067 //------------------------------------------------------------------------------ 00068 } // End of namespace Lamp 00069 //------------------------------------------------------------------------------