BasicShaderFixed() | Lamp::BasicShaderFixed | [protected] |
buildMaterialStart(Material *material) | Lamp::FixedShader | [protected, virtual] |
buildStateBlock(Direct3DStateBlock **startBlock, Direct3DStateBlock **endBlock, Material *material, Texture *baseTexture, int baseUVIndex, Texture *lightTexture, int lightUVIndex, Texture *stainTexture, int stainUVIndex, const Color3f &diffuseColor, const Color3f &specularColor, const Color3f &ambientColor, const Color3f &emissiveColor, float specularPower) | Lamp::BasicShaderFixed | [virtual] |
device_ | Lamp::Shader | [protected] |
draw(DrawRequest *request) | Lamp::BasicShaderFixed | [virtual] |
drawCall(DrawRequest *request) | Lamp::Shader | [protected, virtual] |
drawFixed(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
FixedShader() | Lamp::FixedShader | [protected] |
maxActiveLightCount_ | Lamp::Shader | [static] |
resetFixedDraw(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
resetFogOptionFixed(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
setFixedBaseTexture(int colorStage, Texture *baseTexture, int baseUVIndex) | Lamp::FixedShader | [protected, virtual] |
setFixedLightTexture(int colorStage, Texture *lightTexture, int lightUVIndex) | Lamp::FixedShader | [protected, virtual] |
setFixedStainTexture(int colorStage, Texture *stainTexture, int stainUVIndex) | Lamp::FixedShader | [protected, virtual] |
setFixedTexture(int textureStage, Texture *texture) | Lamp::FixedShader | [protected, virtual] |
setFogOptionFixed(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
setMatrixFixed(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
setupFixedDraw(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
setupFixedLight(DrawRequest *request) | Lamp::FixedShader | [protected, virtual] |
Shader() | Lamp::Shader | [protected] |
ShaderManager (defined in Lamp::BasicShaderFixed) | Lamp::BasicShaderFixed | [friend] |
~BasicShaderFixed() | Lamp::BasicShaderFixed | [protected, virtual] |
~FixedShader() | Lamp::FixedShader | [protected, virtual] |
~Shader() | Lamp::Shader | [protected, virtual] |