00001 //------------------------------------------------------------------------------ 00002 // Lamp : Open source game middleware 00003 // Copyright (C) 2004 Junpei Ohtani ( Email : junpee@users.sourceforge.jp ) 00004 // 00005 // This library is free software; you can redistribute it and/or 00006 // modify it under the terms of the GNU Lesser General Public 00007 // License as published by the Free Software Foundation; either 00008 // version 2.1 of the License, or (at your option) any later version. 00009 // 00010 // This library is distributed in the hope that it will be useful, 00011 // but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 // MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 00013 // Lesser General Public License for more details. 00014 // 00015 // You should have received a copy of the GNU Lesser General Public 00016 // License along with this library; if not, write to the Free Software 00017 // Foundation, Inc., 59 Temple Place, Suite 330, Boston, MA 02111-1307 USA 00018 //------------------------------------------------------------------------------ 00019 00020 /** @file 00021 * カメラアニメーションデータ実装 00022 * @author Junpee 00023 */ 00024 00025 #include "LampBasic.h" 00026 #include "Animation/Camera/CameraAnimationData.h" 00027 #include "Animation/System/AnimationManager.h" 00028 00029 namespace Lamp{ 00030 00031 //------------------------------------------------------------------------------ 00032 // カメラアニメーションデータのコピー 00033 CameraAnimationData* CameraAnimationData::copyCameraAnimationData( 00034 ) const{ 00035 CameraAnimationData* data = 00036 getManager()->createCameraData(getName()); 00037 int sequenceCount = getSequenceCount(); 00038 data->setSequenceCount(sequenceCount); 00039 for(int i = 0; i < sequenceCount; i++){ 00040 data->sequences_[i] = sequences_[i]; 00041 } 00042 return data; 00043 } 00044 //------------------------------------------------------------------------------ 00045 } // End of namespace Lamp 00046 //------------------------------------------------------------------------------