<script type="text/javascript" src="js/jgame.js"></script> <script type="text/javascript"> window.onload = function() { var game = new Game(320, 320); game.preload({chara: "chara.png"}); game.loaded.handle(function() { var chara = new Character(32, 32, game.r("chara")); game.currentScene.append(chara); chara.frame = [0, 1]; chara.tl().moveBy(288, 0, 1800) .scaleTo(-1, 1, 300) .moveBy(-288, 0, 1800) .scaleTo(1, 1, 300) .loop(); }); } </script>