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gl4gcj::GLConstants Interface Reference

Inheritance diagram for gl4gcj::GLConstants:

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Data Fields

int GL_BYTE = 0x1400
int GL_UNSIGNED_BYTE = 0x1401
int GL_SHORT = 0x1402
int GL_UNSIGNED_SHORT = 0x1403
int GL_INT = 0x1404
int GL_UNSIGNED_INT = 0x1405
int GL_FLOAT = 0x1406
int GL_DOUBLE = 0x140A
int GL_2_BYTES = 0x1407
int GL_3_BYTES = 0x1408
int GL_4_BYTES = 0x1409
int GL_POINTS = 0x0000
int GL_LINES = 0x0001
int GL_LINE_LOOP = 0x0002
int GL_LINE_STRIP = 0x0003
int GL_TRIANGLES = 0x0004
int GL_TRIANGLE_STRIP = 0x0005
int GL_TRIANGLE_FAN = 0x0006
int GL_QUADS = 0x0007
int GL_QUAD_STRIP = 0x0008
int GL_POLYGON = 0x0009
int GL_VERTEX_ARRAY = 0x8074
int GL_NORMAL_ARRAY = 0x8075
int GL_COLOR_ARRAY = 0x8076
int GL_INDEX_ARRAY = 0x8077
int GL_TEXTURE_COORD_ARRAY = 0x8078
int GL_EDGE_FLAG_ARRAY = 0x8079
int GL_VERTEX_ARRAY_SIZE = 0x807A
int GL_VERTEX_ARRAY_TYPE = 0x807B
int GL_VERTEX_ARRAY_STRIDE = 0x807C
int GL_NORMAL_ARRAY_TYPE = 0x807E
int GL_NORMAL_ARRAY_STRIDE = 0x807F
int GL_COLOR_ARRAY_SIZE = 0x8081
int GL_COLOR_ARRAY_TYPE = 0x8082
int GL_COLOR_ARRAY_STRIDE = 0x8083
int GL_INDEX_ARRAY_TYPE = 0x8085
int GL_INDEX_ARRAY_STRIDE = 0x8086
int GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
int GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
int GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
int GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
int GL_VERTEX_ARRAY_POINTER = 0x808E
int GL_NORMAL_ARRAY_POINTER = 0x808F
int GL_COLOR_ARRAY_POINTER = 0x8090
int GL_INDEX_ARRAY_POINTER = 0x8091
int GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
int GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
int GL_V2F = 0x2A20
int GL_V3F = 0x2A21
int GL_C4UB_V2F = 0x2A22
int GL_C4UB_V3F = 0x2A23
int GL_C3F_V3F = 0x2A24
int GL_N3F_V3F = 0x2A25
int GL_C4F_N3F_V3F = 0x2A26
int GL_T2F_V3F = 0x2A27
int GL_T4F_V4F = 0x2A28
int GL_T2F_C4UB_V3F = 0x2A29
int GL_T2F_C3F_V3F = 0x2A2A
int GL_T2F_N3F_V3F = 0x2A2B
int GL_T2F_C4F_N3F_V3F = 0x2A2C
int GL_T4F_C4F_N3F_V4F = 0x2A2D
int GL_MATRIX_MODE = 0x0BA0
int GL_MODELVIEW = 0x1700
int GL_PROJECTION = 0x1701
int GL_TEXTURE = 0x1702
int GL_POINT_SMOOTH = 0x0B10
int GL_POINT_SIZE = 0x0B11
int GL_POINT_SIZE_GRANULARITY = 0x0B13
int GL_POINT_SIZE_RANGE = 0x0B12
int GL_LINE_SMOOTH = 0x0B20
int GL_LINE_STIPPLE = 0x0B24
int GL_LINE_STIPPLE_PATTERN = 0x0B25
int GL_LINE_STIPPLE_REPEAT = 0x0B26
int GL_LINE_WIDTH = 0x0B21
int GL_LINE_WIDTH_GRANULARITY = 0x0B23
int GL_LINE_WIDTH_RANGE = 0x0B22
int GL_POINT = 0x1B00
int GL_LINE = 0x1B01
int GL_FILL = 0x1B02
int GL_CW = 0x0900
int GL_CCW = 0x0901
int GL_FRONT = 0x0404
int GL_BACK = 0x0405
int GL_POLYGON_MODE = 0x0B40
int GL_POLYGON_SMOOTH = 0x0B41
int GL_POLYGON_STIPPLE = 0x0B42
int GL_EDGE_FLAG = 0x0B43
int GL_CULL_FACE = 0x0B44
int GL_CULL_FACE_MODE = 0x0B45
int GL_FRONT_FACE = 0x0B46
int GL_POLYGON_OFFSET_FACTOR = 0x8038
int GL_POLYGON_OFFSET_UNITS = 0x2A00
int GL_POLYGON_OFFSET_POINT = 0x2A01
int GL_POLYGON_OFFSET_LINE = 0x2A02
int GL_POLYGON_OFFSET_FILL = 0x8037
int GL_COMPILE = 0x1300
int GL_COMPILE_AND_EXECUTE = 0x1301
int GL_LIST_BASE = 0x0B32
int GL_LIST_INDEX = 0x0B33
int GL_LIST_MODE = 0x0B30
int GL_NEVER = 0x0200
int GL_LESS = 0x0201
int GL_EQUAL = 0x0202
int GL_LEQUAL = 0x0203
int GL_GREATER = 0x0204
int GL_NOTEQUAL = 0x0205
int GL_GEQUAL = 0x0206
int GL_ALWAYS = 0x0207
int GL_DEPTH_TEST = 0x0B71
int GL_DEPTH_BITS = 0x0D56
int GL_DEPTH_CLEAR_VALUE = 0x0B73
int GL_DEPTH_FUNC = 0x0B74
int GL_DEPTH_RANGE = 0x0B70
int GL_DEPTH_WRITEMASK = 0x0B72
int GL_DEPTH_COMPONENT = 0x1902
int GL_LIGHTING = 0x0B50
int GL_LIGHT0 = 0x4000
int GL_LIGHT1 = 0x4001
int GL_LIGHT2 = 0x4002
int GL_LIGHT3 = 0x4003
int GL_LIGHT4 = 0x4004
int GL_LIGHT5 = 0x4005
int GL_LIGHT6 = 0x4006
int GL_LIGHT7 = 0x4007
int GL_SPOT_EXPONENT = 0x1205
int GL_SPOT_CUTOFF = 0x1206
int GL_CONSTANT_ATTENUATION = 0x1207
int GL_LINEAR_ATTENUATION = 0x1208
int GL_QUADRATIC_ATTENUATION = 0x1209
int GL_AMBIENT = 0x1200
int GL_DIFFUSE = 0x1201
int GL_SPECULAR = 0x1202
int GL_SHININESS = 0x1601
int GL_EMISSION = 0x1600
int GL_POSITION = 0x1203
int GL_SPOT_DIRECTION = 0x1204
int GL_AMBIENT_AND_DIFFUSE = 0x1602
int GL_COLOR_INDEXES = 0x1603
int GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
int GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
int GL_LIGHT_MODEL_AMBIENT = 0x0B53
int GL_FRONT_AND_BACK = 0x0408
int GL_SHADE_MODEL = 0x0B54
int GL_FLAT = 0x1D00
int GL_SMOOTH = 0x1D01
int GL_COLOR_MATERIAL = 0x0B57
int GL_COLOR_MATERIAL_FACE = 0x0B55
int GL_COLOR_MATERIAL_PARAMETER = 0x0B56
int GL_NORMALIZE = 0x0BA1
int GL_CLIP_PLANE0 = 0x3000
int GL_CLIP_PLANE1 = 0x3001
int GL_CLIP_PLANE2 = 0x3002
int GL_CLIP_PLANE3 = 0x3003
int GL_CLIP_PLANE4 = 0x3004
int GL_CLIP_PLANE5 = 0x3005
int GL_ACCUM_RED_BITS = 0x0D58
int GL_ACCUM_GREEN_BITS = 0x0D59
int GL_ACCUM_BLUE_BITS = 0x0D5A
int GL_ACCUM_ALPHA_BITS = 0x0D5B
int GL_ACCUM_CLEAR_VALUE = 0x0B80
int GL_ACCUM = 0x0100
int GL_ADD = 0x0104
int GL_LOAD = 0x0101
int GL_MULT = 0x0103
int GL_RETURN = 0x0102
int GL_ALPHA_TEST = 0x0BC0
int GL_ALPHA_TEST_REF = 0x0BC2
int GL_ALPHA_TEST_FUNC = 0x0BC1
int GL_BLEND = 0x0BE2
int GL_BLEND_SRC = 0x0BE1
int GL_BLEND_DST = 0x0BE0
int GL_ZERO = 0x0
int GL_ONE = 0x1
int GL_SRC_COLOR = 0x0300
int GL_ONE_MINUS_SRC_COLOR = 0x0301
int GL_SRC_ALPHA = 0x0302
int GL_ONE_MINUS_SRC_ALPHA = 0x0303
int GL_DST_ALPHA = 0x0304
int GL_ONE_MINUS_DST_ALPHA = 0x0305
int GL_DST_COLOR = 0x0306
int GL_ONE_MINUS_DST_COLOR = 0x0307
int GL_SRC_ALPHA_SATURATE = 0x0308
int GL_FEEDBACK = 0x1C01
int GL_RENDER = 0x1C00
int GL_SELECT = 0x1C02
int GL_2D = 0x0600
int GL_3D = 0x0601
int GL_3D_COLOR = 0x0602
int GL_3D_COLOR_TEXTURE = 0x0603
int GL_4D_COLOR_TEXTURE = 0x0604
int GL_POINT_TOKEN = 0x0701
int GL_LINE_TOKEN = 0x0702
int GL_LINE_RESET_TOKEN = 0x0707
int GL_POLYGON_TOKEN = 0x0703
int GL_BITMAP_TOKEN = 0x0704
int GL_DRAW_PIXEL_TOKEN = 0x0705
int GL_COPY_PIXEL_TOKEN = 0x0706
int GL_PASS_THROUGH_TOKEN = 0x0700
int GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
int GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
int GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
int GL_SELECTION_BUFFER_POINTER = 0x0DF3
int GL_SELECTION_BUFFER_SIZE = 0x0DF4
int GL_FOG = 0x0B60
int GL_FOG_MODE = 0x0B65
int GL_FOG_DENSITY = 0x0B62
int GL_FOG_COLOR = 0x0B66
int GL_FOG_INDEX = 0x0B61
int GL_FOG_START = 0x0B63
int GL_FOG_END = 0x0B64
int GL_LINEAR = 0x2601
int GL_EXP = 0x0800
int GL_EXP2 = 0x0801
int GL_LOGIC_OP = 0x0BF1
int GL_INDEX_LOGIC_OP = 0x0BF1
int GL_COLOR_LOGIC_OP = 0x0BF2
int GL_LOGIC_OP_MODE = 0x0BF0
int GL_CLEAR = 0x1500
int GL_SET = 0x150F
int GL_COPY = 0x1503
int GL_COPY_INVERTED = 0x150C
int GL_NOOP = 0x1505
int GL_INVERT = 0x150A
int GL_AND = 0x1501
int GL_NAND = 0x150E
int GL_OR = 0x1507
int GL_NOR = 0x1508
int GL_XOR = 0x1506
int GL_EQUIV = 0x1509
int GL_AND_REVERSE = 0x1502
int GL_AND_INVERTED = 0x1504
int GL_OR_REVERSE = 0x150B
int GL_OR_INVERTED = 0x150D
int GL_STENCIL_TEST = 0x0B90
int GL_STENCIL_WRITEMASK = 0x0B98
int GL_STENCIL_BITS = 0x0D57
int GL_STENCIL_FUNC = 0x0B92
int GL_STENCIL_VALUE_MASK = 0x0B93
int GL_STENCIL_REF = 0x0B97
int GL_STENCIL_FAIL = 0x0B94
int GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
int GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
int GL_STENCIL_CLEAR_VALUE = 0x0B91
int GL_STENCIL_INDEX = 0x1901
int GL_KEEP = 0x1E00
int GL_REPLACE = 0x1E01
int GL_INCR = 0x1E02
int GL_DECR = 0x1E03
int GL_NONE = 0x0
int GL_LEFT = 0x0406
int GL_RIGHT = 0x0407
int GL_FRONT_LEFT = 0x0400
int GL_FRONT_RIGHT = 0x0401
int GL_BACK_LEFT = 0x0402
int GL_BACK_RIGHT = 0x0403
int GL_AUX0 = 0x0409
int GL_AUX1 = 0x040A
int GL_AUX2 = 0x040B
int GL_AUX3 = 0x040C
int GL_COLOR_INDEX = 0x1900
int GL_RED = 0x1903
int GL_GREEN = 0x1904
int GL_BLUE = 0x1905
int GL_ALPHA = 0x1906
int GL_LUMINANCE = 0x1909
int GL_LUMINANCE_ALPHA = 0x190A
int GL_ALPHA_BITS = 0x0D55
int GL_RED_BITS = 0x0D52
int GL_GREEN_BITS = 0x0D53
int GL_BLUE_BITS = 0x0D54
int GL_INDEX_BITS = 0x0D51
int GL_SUBPIXEL_BITS = 0x0D50
int GL_AUX_BUFFERS = 0x0C00
int GL_READ_BUFFER = 0x0C02
int GL_DRAW_BUFFER = 0x0C01
int GL_DOUBLEBUFFER = 0x0C32
int GL_STEREO = 0x0C33
int GL_BITMAP = 0x1A00
int GL_COLOR = 0x1800
int GL_DEPTH = 0x1801
int GL_STENCIL = 0x1802
int GL_DITHER = 0x0BD0
int GL_RGB = 0x1907
int GL_RGBA = 0x1908
int GL_MAX_LIST_NESTING = 0x0B31
int GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
int GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
int GL_MAX_NAME_STACK_DEPTH = 0x0D37
int GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
int GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
int GL_MAX_EVAL_ORDER = 0x0D30
int GL_MAX_LIGHTS = 0x0D31
int GL_MAX_CLIP_PLANES = 0x0D32
int GL_MAX_TEXTURE_SIZE = 0x0D33
int GL_MAX_PIXEL_MAP_TABLE = 0x0D34
int GL_MAX_VIEWPORT_DIMS = 0x0D3A
int GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
int GL_ATTRIB_STACK_DEPTH = 0x0BB0
int GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
int GL_COLOR_CLEAR_VALUE = 0x0C22
int GL_COLOR_WRITEMASK = 0x0C23
int GL_CURRENT_INDEX = 0x0B01
int GL_CURRENT_COLOR = 0x0B00
int GL_CURRENT_NORMAL = 0x0B02
int GL_CURRENT_RASTER_COLOR = 0x0B04
int GL_CURRENT_RASTER_DISTANCE = 0x0B09
int GL_CURRENT_RASTER_INDEX = 0x0B05
int GL_CURRENT_RASTER_POSITION = 0x0B07
int GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
int GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
int GL_CURRENT_TEXTURE_COORDS = 0x0B03
int GL_INDEX_CLEAR_VALUE = 0x0C20
int GL_INDEX_MODE = 0x0C30
int GL_INDEX_WRITEMASK = 0x0C21
int GL_MODELVIEW_MATRIX = 0x0BA6
int GL_MODELVIEW_STACK_DEPTH = 0x0BA3
int GL_NAME_STACK_DEPTH = 0x0D70
int GL_PROJECTION_MATRIX = 0x0BA7
int GL_PROJECTION_STACK_DEPTH = 0x0BA4
int GL_RENDER_MODE = 0x0C40
int GL_RGBA_MODE = 0x0C31
int GL_TEXTURE_MATRIX = 0x0BA8
int GL_TEXTURE_STACK_DEPTH = 0x0BA5
int GL_VIEWPORT = 0x0BA2
int GL_AUTO_NORMAL = 0x0D80
int GL_MAP1_COLOR_4 = 0x0D90
int GL_MAP1_INDEX = 0x0D91
int GL_MAP1_NORMAL = 0x0D92
int GL_MAP1_TEXTURE_COORD_1 = 0x0D93
int GL_MAP1_TEXTURE_COORD_2 = 0x0D94
int GL_MAP1_TEXTURE_COORD_3 = 0x0D95
int GL_MAP1_TEXTURE_COORD_4 = 0x0D96
int GL_MAP1_VERTEX_3 = 0x0D97
int GL_MAP1_VERTEX_4 = 0x0D98
int GL_MAP2_COLOR_4 = 0x0DB0
int GL_MAP2_INDEX = 0x0DB1
int GL_MAP2_NORMAL = 0x0DB2
int GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
int GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
int GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
int GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
int GL_MAP2_VERTEX_3 = 0x0DB7
int GL_MAP2_VERTEX_4 = 0x0DB8
int GL_MAP1_GRID_DOMAIN = 0x0DD0
int GL_MAP1_GRID_SEGMENTS = 0x0DD1
int GL_MAP2_GRID_DOMAIN = 0x0DD2
int GL_MAP2_GRID_SEGMENTS = 0x0DD3
int GL_COEFF = 0x0A00
int GL_DOMAIN = 0x0A02
int GL_ORDER = 0x0A01
int GL_FOG_HINT = 0x0C54
int GL_LINE_SMOOTH_HINT = 0x0C52
int GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
int GL_POINT_SMOOTH_HINT = 0x0C51
int GL_POLYGON_SMOOTH_HINT = 0x0C53
int GL_DONT_CARE = 0x1100
int GL_FASTEST = 0x1101
int GL_NICEST = 0x1102
int GL_SCISSOR_TEST = 0x0C11
int GL_SCISSOR_BOX = 0x0C10
int GL_MAP_COLOR = 0x0D10
int GL_MAP_STENCIL = 0x0D11
int GL_INDEX_SHIFT = 0x0D12
int GL_INDEX_OFFSET = 0x0D13
int GL_RED_SCALE = 0x0D14
int GL_RED_BIAS = 0x0D15
int GL_GREEN_SCALE = 0x0D18
int GL_GREEN_BIAS = 0x0D19
int GL_BLUE_SCALE = 0x0D1A
int GL_BLUE_BIAS = 0x0D1B
int GL_ALPHA_SCALE = 0x0D1C
int GL_ALPHA_BIAS = 0x0D1D
int GL_DEPTH_SCALE = 0x0D1E
int GL_DEPTH_BIAS = 0x0D1F
int GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
int GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
int GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
int GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
int GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
int GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
int GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
int GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
int GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
int GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
int GL_PIXEL_MAP_S_TO_S = 0x0C71
int GL_PIXEL_MAP_I_TO_I = 0x0C70
int GL_PIXEL_MAP_I_TO_R = 0x0C72
int GL_PIXEL_MAP_I_TO_G = 0x0C73
int GL_PIXEL_MAP_I_TO_B = 0x0C74
int GL_PIXEL_MAP_I_TO_A = 0x0C75
int GL_PIXEL_MAP_R_TO_R = 0x0C76
int GL_PIXEL_MAP_G_TO_G = 0x0C77
int GL_PIXEL_MAP_B_TO_B = 0x0C78
int GL_PIXEL_MAP_A_TO_A = 0x0C79
int GL_PACK_ALIGNMENT = 0x0D05
int GL_PACK_LSB_FIRST = 0x0D01
int GL_PACK_ROW_LENGTH = 0x0D02
int GL_PACK_SKIP_PIXELS = 0x0D04
int GL_PACK_SKIP_ROWS = 0x0D03
int GL_PACK_SWAP_BYTES = 0x0D00
int GL_UNPACK_ALIGNMENT = 0x0CF5
int GL_UNPACK_LSB_FIRST = 0x0CF1
int GL_UNPACK_ROW_LENGTH = 0x0CF2
int GL_UNPACK_SKIP_PIXELS = 0x0CF4
int GL_UNPACK_SKIP_ROWS = 0x0CF3
int GL_UNPACK_SWAP_BYTES = 0x0CF0
int GL_ZOOM_X = 0x0D16
int GL_ZOOM_Y = 0x0D17
int GL_TEXTURE_ENV = 0x2300
int GL_TEXTURE_ENV_MODE = 0x2200
int GL_TEXTURE_1D = 0x0DE0
int GL_TEXTURE_2D = 0x0DE1
int GL_TEXTURE_WRAP_S = 0x2802
int GL_TEXTURE_WRAP_T = 0x2803
int GL_TEXTURE_MAG_FILTER = 0x2800
int GL_TEXTURE_MIN_FILTER = 0x2801
int GL_TEXTURE_ENV_COLOR = 0x2201
int GL_TEXTURE_GEN_S = 0x0C60
int GL_TEXTURE_GEN_T = 0x0C61
int GL_TEXTURE_GEN_MODE = 0x2500
int GL_TEXTURE_BORDER_COLOR = 0x1004
int GL_TEXTURE_WIDTH = 0x1000
int GL_TEXTURE_HEIGHT = 0x1001
int GL_TEXTURE_BORDER = 0x1005
int GL_TEXTURE_COMPONENTS = 0x1003
int GL_TEXTURE_RED_SIZE = 0x805C
int GL_TEXTURE_GREEN_SIZE = 0x805D
int GL_TEXTURE_BLUE_SIZE = 0x805E
int GL_TEXTURE_ALPHA_SIZE = 0x805F
int GL_TEXTURE_LUMINANCE_SIZE = 0x8060
int GL_TEXTURE_INTENSITY_SIZE = 0x8061
int GL_NEAREST_MIPMAP_NEAREST = 0x2700
int GL_NEAREST_MIPMAP_LINEAR = 0x2702
int GL_LINEAR_MIPMAP_NEAREST = 0x2701
int GL_LINEAR_MIPMAP_LINEAR = 0x2703
int GL_OBJECT_LINEAR = 0x2401
int GL_OBJECT_PLANE = 0x2501
int GL_EYE_LINEAR = 0x2400
int GL_EYE_PLANE = 0x2502
int GL_SPHERE_MAP = 0x2402
int GL_DECAL = 0x2101
int GL_MODULATE = 0x2100
int GL_NEAREST = 0x2600
int GL_REPEAT = 0x2901
int GL_CLAMP = 0x2900
int GL_S = 0x2000
int GL_T = 0x2001
int GL_R = 0x2002
int GL_Q = 0x2003
int GL_TEXTURE_GEN_R = 0x0C62
int GL_TEXTURE_GEN_Q = 0x0C63
int GL_VENDOR = 0x1F00
int GL_RENDERER = 0x1F01
int GL_VERSION = 0x1F02
int GL_EXTENSIONS = 0x1F03
int GL_NO_ERROR = 0x0
int GL_INVALID_VALUE = 0x0501
int GL_INVALID_ENUM = 0x0500
int GL_INVALID_OPERATION = 0x0502
int GL_STACK_OVERFLOW = 0x0503
int GL_STACK_UNDERFLOW = 0x0504
int GL_OUT_OF_MEMORY = 0x0505
int GL_CURRENT_BIT = 0x00000001
int GL_POINT_BIT = 0x00000002
int GL_LINE_BIT = 0x00000004
int GL_POLYGON_BIT = 0x00000008
int GL_POLYGON_STIPPLE_BIT = 0x00000010
int GL_PIXEL_MODE_BIT = 0x00000020
int GL_LIGHTING_BIT = 0x00000040
int GL_FOG_BIT = 0x00000080
int GL_DEPTH_BUFFER_BIT = 0x00000100
int GL_ACCUM_BUFFER_BIT = 0x00000200
int GL_STENCIL_BUFFER_BIT = 0x00000400
int GL_VIEWPORT_BIT = 0x00000800
int GL_TRANSFORM_BIT = 0x00001000
int GL_ENABLE_BIT = 0x00002000
int GL_COLOR_BUFFER_BIT = 0x00004000
int GL_HINT_BIT = 0x00008000
int GL_EVAL_BIT = 0x00010000
int GL_LIST_BIT = 0x00020000
int GL_TEXTURE_BIT = 0x00040000
int GL_SCISSOR_BIT = 0x00080000
int GL_ALL_ATTRIB_BITS = 0x000FFFFF
int GL_PROXY_TEXTURE_1D = 0x8063
int GL_PROXY_TEXTURE_2D = 0x8064
int GL_TEXTURE_PRIORITY = 0x8066
int GL_TEXTURE_RESIDENT = 0x8067
int GL_TEXTURE_BINDING_1D = 0x8068
int GL_TEXTURE_BINDING_2D = 0x8069
int GL_TEXTURE_INTERNAL_FORMAT = 0x1003
int GL_ALPHA4 = 0x803B
int GL_ALPHA8 = 0x803C
int GL_ALPHA12 = 0x803D
int GL_ALPHA16 = 0x803E
int GL_LUMINANCE4 = 0x803F
int GL_LUMINANCE8 = 0x8040
int GL_LUMINANCE12 = 0x8041
int GL_LUMINANCE16 = 0x8042
int GL_LUMINANCE4_ALPHA4 = 0x8043
int GL_LUMINANCE6_ALPHA2 = 0x8044
int GL_LUMINANCE8_ALPHA8 = 0x8045
int GL_LUMINANCE12_ALPHA4 = 0x8046
int GL_LUMINANCE12_ALPHA12 = 0x8047
int GL_LUMINANCE16_ALPHA16 = 0x8048
int GL_INTENSITY = 0x8049
int GL_INTENSITY4 = 0x804A
int GL_INTENSITY8 = 0x804B
int GL_INTENSITY12 = 0x804C
int GL_INTENSITY16 = 0x804D
int GL_R3_G3_B2 = 0x2A10
int GL_RGB4 = 0x804F
int GL_RGB5 = 0x8050
int GL_RGB8 = 0x8051
int GL_RGB10 = 0x8052
int GL_RGB12 = 0x8053
int GL_RGB16 = 0x8054
int GL_RGBA2 = 0x8055
int GL_RGBA4 = 0x8056
int GL_RGB5_A1 = 0x8057
int GL_RGBA8 = 0x8058
int GL_RGB10_A2 = 0x8059
int GL_RGBA12 = 0x805A
int GL_RGBA16 = 0x805B
int GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
int GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
int GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF
int GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
int GL_RESCALE_NORMAL = 0x803A
int GL_CLAMP_TO_EDGE = 0x812F
int GL_MAX_ELEMENTS_VERTICES = 0x80E8
int GL_MAX_ELEMENTS_INDICES = 0x80E9
int GL_BGR = 0x80E0
int GL_BGRA = 0x80E1
int GL_UNSIGNED_BYTE_3_3_2 = 0x8032
int GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
int GL_UNSIGNED_SHORT_5_6_5 = 0x8363
int GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
int GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
int GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
int GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
int GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
int GL_UNSIGNED_INT_8_8_8_8 = 0x8035
int GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
int GL_UNSIGNED_INT_10_10_10_2 = 0x8036
int GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
int GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
int GL_SINGLE_COLOR = 0x81F9
int GL_SEPARATE_SPECULAR_COLOR = 0x81FA
int GL_TEXTURE_MIN_LOD = 0x813A
int GL_TEXTURE_MAX_LOD = 0x813B
int GL_TEXTURE_BASE_LEVEL = 0x813C
int GL_TEXTURE_MAX_LEVEL = 0x813D
int GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
int GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
int GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
int GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
int GL_ALIASED_POINT_SIZE_RANGE = 0x846D
int GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
int GL_PACK_SKIP_IMAGES = 0x806B
int GL_PACK_IMAGE_HEIGHT = 0x806C
int GL_UNPACK_SKIP_IMAGES = 0x806D
int GL_UNPACK_IMAGE_HEIGHT = 0x806E
int GL_TEXTURE_3D = 0x806F
int GL_PROXY_TEXTURE_3D = 0x8070
int GL_TEXTURE_DEPTH = 0x8071
int GL_TEXTURE_WRAP_R = 0x8072
int GL_MAX_3D_TEXTURE_SIZE = 0x8073
int GL_TEXTURE_BINDING_3D = 0x806A
int GL_CONSTANT_COLOR = 0x8001
int GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
int GL_CONSTANT_ALPHA = 0x8003
int GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
int GL_COLOR_TABLE = 0x80D0
int GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
int GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
int GL_PROXY_COLOR_TABLE = 0x80D3
int GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
int GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
int GL_COLOR_TABLE_SCALE = 0x80D6
int GL_COLOR_TABLE_BIAS = 0x80D7
int GL_COLOR_TABLE_FORMAT = 0x80D8
int GL_COLOR_TABLE_WIDTH = 0x80D9
int GL_COLOR_TABLE_RED_SIZE = 0x80DA
int GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
int GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
int GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
int GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
int GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
int GL_CONVOLUTION_1D = 0x8010
int GL_CONVOLUTION_2D = 0x8011
int GL_SEPARABLE_2D = 0x8012
int GL_CONVOLUTION_BORDER_MODE = 0x8013
int GL_CONVOLUTION_FILTER_SCALE = 0x8014
int GL_CONVOLUTION_FILTER_BIAS = 0x8015
int GL_REDUCE = 0x8016
int GL_CONVOLUTION_FORMAT = 0x8017
int GL_CONVOLUTION_WIDTH = 0x8018
int GL_CONVOLUTION_HEIGHT = 0x8019
int GL_MAX_CONVOLUTION_WIDTH = 0x801A
int GL_MAX_CONVOLUTION_HEIGHT = 0x801B
int GL_POST_CONVOLUTION_RED_SCALE = 0x801C
int GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
int GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
int GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
int GL_POST_CONVOLUTION_RED_BIAS = 0x8020
int GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
int GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
int GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
int GL_CONSTANT_BORDER = 0x8151
int GL_REPLICATE_BORDER = 0x8153
int GL_CONVOLUTION_BORDER_COLOR = 0x8154
int GL_COLOR_MATRIX = 0x80B1
int GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
int GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
int GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
int GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
int GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
int GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
int GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
int GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
int GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
int GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
int GL_HISTOGRAM = 0x8024
int GL_PROXY_HISTOGRAM = 0x8025
int GL_HISTOGRAM_WIDTH = 0x8026
int GL_HISTOGRAM_FORMAT = 0x8027
int GL_HISTOGRAM_RED_SIZE = 0x8028
int GL_HISTOGRAM_GREEN_SIZE = 0x8029
int GL_HISTOGRAM_BLUE_SIZE = 0x802A
int GL_HISTOGRAM_ALPHA_SIZE = 0x802B
int GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
int GL_HISTOGRAM_SINK = 0x802D
int GL_MINMAX = 0x802E
int GL_MINMAX_FORMAT = 0x802F
int GL_MINMAX_SINK = 0x8030
int GL_TABLE_TOO_LARGE = 0x8031
int GL_BLEND_EQUATION = 0x8009
int GL_MIN = 0x8007
int GL_MAX = 0x8008
int GL_FUNC_ADD = 0x8006
int GL_FUNC_SUBTRACT = 0x800A
int GL_FUNC_REVERSE_SUBTRACT = 0x800B
int GL_BLEND_COLOR = 0x8005
int GL_TEXTURE0 = 0x84C0
int GL_TEXTURE1 = 0x84C1
int GL_TEXTURE2 = 0x84C2
int GL_TEXTURE3 = 0x84C3
int GL_TEXTURE4 = 0x84C4
int GL_TEXTURE5 = 0x84C5
int GL_TEXTURE6 = 0x84C6
int GL_TEXTURE7 = 0x84C7
int GL_TEXTURE8 = 0x84C8
int GL_TEXTURE9 = 0x84C9
int GL_TEXTURE10 = 0x84CA
int GL_TEXTURE11 = 0x84CB
int GL_TEXTURE12 = 0x84CC
int GL_TEXTURE13 = 0x84CD
int GL_TEXTURE14 = 0x84CE
int GL_TEXTURE15 = 0x84CF
int GL_TEXTURE16 = 0x84D0
int GL_TEXTURE17 = 0x84D1
int GL_TEXTURE18 = 0x84D2
int GL_TEXTURE19 = 0x84D3
int GL_TEXTURE20 = 0x84D4
int GL_TEXTURE21 = 0x84D5
int GL_TEXTURE22 = 0x84D6
int GL_TEXTURE23 = 0x84D7
int GL_TEXTURE24 = 0x84D8
int GL_TEXTURE25 = 0x84D9
int GL_TEXTURE26 = 0x84DA
int GL_TEXTURE27 = 0x84DB
int GL_TEXTURE28 = 0x84DC
int GL_TEXTURE29 = 0x84DD
int GL_TEXTURE30 = 0x84DE
int GL_TEXTURE31 = 0x84DF
int GL_ACTIVE_TEXTURE = 0x84E0
int GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
int GL_MAX_TEXTURE_UNITS = 0x84E2
int GL_NORMAL_MAP = 0x8511
int GL_REFLECTION_MAP = 0x8512
int GL_TEXTURE_CUBE_MAP = 0x8513
int GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
int GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
int GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
int GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
int GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
int GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
int GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
int GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
int GL_COMPRESSED_ALPHA = 0x84E9
int GL_COMPRESSED_LUMINANCE = 0x84EA
int GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
int GL_COMPRESSED_INTENSITY = 0x84EC
int GL_COMPRESSED_RGB = 0x84ED
int GL_COMPRESSED_RGBA = 0x84EE
int GL_TEXTURE_COMPRESSION_HINT = 0x84EF
int GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
int GL_TEXTURE_COMPRESSED = 0x86A1
int GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
int GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
int GL_MULTISAMPLE = 0x809D
int GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
int GL_SAMPLE_ALPHA_TO_ONE = 0x809F
int GL_SAMPLE_COVERAGE = 0x80A0
int GL_SAMPLE_BUFFERS = 0x80A8
int GL_SAMPLES = 0x80A9
int GL_SAMPLE_COVERAGE_VALUE = 0x80AA
int GL_SAMPLE_COVERAGE_INVERT = 0x80AB
int GL_MULTISAMPLE_BIT = 0x20000000
int GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
int GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
int GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
int GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
int GL_COMBINE = 0x8570
int GL_COMBINE_RGB = 0x8571
int GL_COMBINE_ALPHA = 0x8572
int GL_SOURCE0_RGB = 0x8580
int GL_SOURCE1_RGB = 0x8581
int GL_SOURCE2_RGB = 0x8582
int GL_SOURCE0_ALPHA = 0x8588
int GL_SOURCE1_ALPHA = 0x8589
int GL_SOURCE2_ALPHA = 0x858A
int GL_OPERAND0_RGB = 0x8590
int GL_OPERAND1_RGB = 0x8591
int GL_OPERAND2_RGB = 0x8592
int GL_OPERAND0_ALPHA = 0x8598
int GL_OPERAND1_ALPHA = 0x8599
int GL_OPERAND2_ALPHA = 0x859A
int GL_RGB_SCALE = 0x8573
int GL_ADD_SIGNED = 0x8574
int GL_INTERPOLATE = 0x8575
int GL_SUBTRACT = 0x84E7
int GL_CONSTANT = 0x8576
int GL_PRIMARY_COLOR = 0x8577
int GL_PREVIOUS = 0x8578
int GL_DOT3_RGB = 0x86AE
int GL_DOT3_RGBA = 0x86AF
int GL_CLAMP_TO_BORDER = 0x812D

Field Documentation

int gl4gcj::GLConstants::GL_2_BYTES = 0x1407
 

int gl4gcj::GLConstants::GL_2D = 0x0600
 

int gl4gcj::GLConstants::GL_3_BYTES = 0x1408
 

int gl4gcj::GLConstants::GL_3D = 0x0601
 

int gl4gcj::GLConstants::GL_3D_COLOR = 0x0602
 

int gl4gcj::GLConstants::GL_3D_COLOR_TEXTURE = 0x0603
 

int gl4gcj::GLConstants::GL_4_BYTES = 0x1409
 

int gl4gcj::GLConstants::GL_4D_COLOR_TEXTURE = 0x0604
 

int gl4gcj::GLConstants::GL_ACCUM = 0x0100
 

int gl4gcj::GLConstants::GL_ACCUM_ALPHA_BITS = 0x0D5B
 

int gl4gcj::GLConstants::GL_ACCUM_BLUE_BITS = 0x0D5A
 

int gl4gcj::GLConstants::GL_ACCUM_BUFFER_BIT = 0x00000200
 

int gl4gcj::GLConstants::GL_ACCUM_CLEAR_VALUE = 0x0B80
 

int gl4gcj::GLConstants::GL_ACCUM_GREEN_BITS = 0x0D59
 

int gl4gcj::GLConstants::GL_ACCUM_RED_BITS = 0x0D58
 

int gl4gcj::GLConstants::GL_ACTIVE_TEXTURE = 0x84E0
 

int gl4gcj::GLConstants::GL_ADD = 0x0104
 

int gl4gcj::GLConstants::GL_ADD_SIGNED = 0x8574
 

int gl4gcj::GLConstants::GL_ALIASED_LINE_WIDTH_RANGE = 0x846E
 

int gl4gcj::GLConstants::GL_ALIASED_POINT_SIZE_RANGE = 0x846D
 

int gl4gcj::GLConstants::GL_ALL_ATTRIB_BITS = 0x000FFFFF
 

int gl4gcj::GLConstants::GL_ALL_CLIENT_ATTRIB_BITS = 0xFFFFFFFF
 

int gl4gcj::GLConstants::GL_ALPHA = 0x1906
 

int gl4gcj::GLConstants::GL_ALPHA12 = 0x803D
 

int gl4gcj::GLConstants::GL_ALPHA16 = 0x803E
 

int gl4gcj::GLConstants::GL_ALPHA4 = 0x803B
 

int gl4gcj::GLConstants::GL_ALPHA8 = 0x803C
 

int gl4gcj::GLConstants::GL_ALPHA_BIAS = 0x0D1D
 

int gl4gcj::GLConstants::GL_ALPHA_BITS = 0x0D55
 

int gl4gcj::GLConstants::GL_ALPHA_SCALE = 0x0D1C
 

int gl4gcj::GLConstants::GL_ALPHA_TEST = 0x0BC0
 

int gl4gcj::GLConstants::GL_ALPHA_TEST_FUNC = 0x0BC1
 

int gl4gcj::GLConstants::GL_ALPHA_TEST_REF = 0x0BC2
 

int gl4gcj::GLConstants::GL_ALWAYS = 0x0207
 

int gl4gcj::GLConstants::GL_AMBIENT = 0x1200
 

int gl4gcj::GLConstants::GL_AMBIENT_AND_DIFFUSE = 0x1602
 

int gl4gcj::GLConstants::GL_AND = 0x1501
 

int gl4gcj::GLConstants::GL_AND_INVERTED = 0x1504
 

int gl4gcj::GLConstants::GL_AND_REVERSE = 0x1502
 

int gl4gcj::GLConstants::GL_ATTRIB_STACK_DEPTH = 0x0BB0
 

int gl4gcj::GLConstants::GL_AUTO_NORMAL = 0x0D80
 

int gl4gcj::GLConstants::GL_AUX0 = 0x0409
 

int gl4gcj::GLConstants::GL_AUX1 = 0x040A
 

int gl4gcj::GLConstants::GL_AUX2 = 0x040B
 

int gl4gcj::GLConstants::GL_AUX3 = 0x040C
 

int gl4gcj::GLConstants::GL_AUX_BUFFERS = 0x0C00
 

int gl4gcj::GLConstants::GL_BACK = 0x0405
 

int gl4gcj::GLConstants::GL_BACK_LEFT = 0x0402
 

int gl4gcj::GLConstants::GL_BACK_RIGHT = 0x0403
 

int gl4gcj::GLConstants::GL_BGR = 0x80E0
 

int gl4gcj::GLConstants::GL_BGRA = 0x80E1
 

int gl4gcj::GLConstants::GL_BITMAP = 0x1A00
 

int gl4gcj::GLConstants::GL_BITMAP_TOKEN = 0x0704
 

int gl4gcj::GLConstants::GL_BLEND = 0x0BE2
 

int gl4gcj::GLConstants::GL_BLEND_COLOR = 0x8005
 

int gl4gcj::GLConstants::GL_BLEND_DST = 0x0BE0
 

int gl4gcj::GLConstants::GL_BLEND_EQUATION = 0x8009
 

int gl4gcj::GLConstants::GL_BLEND_SRC = 0x0BE1
 

int gl4gcj::GLConstants::GL_BLUE = 0x1905
 

int gl4gcj::GLConstants::GL_BLUE_BIAS = 0x0D1B
 

int gl4gcj::GLConstants::GL_BLUE_BITS = 0x0D54
 

int gl4gcj::GLConstants::GL_BLUE_SCALE = 0x0D1A
 

int gl4gcj::GLConstants::GL_BYTE = 0x1400
 

int gl4gcj::GLConstants::GL_C3F_V3F = 0x2A24
 

int gl4gcj::GLConstants::GL_C4F_N3F_V3F = 0x2A26
 

int gl4gcj::GLConstants::GL_C4UB_V2F = 0x2A22
 

int gl4gcj::GLConstants::GL_C4UB_V3F = 0x2A23
 

int gl4gcj::GLConstants::GL_CCW = 0x0901
 

int gl4gcj::GLConstants::GL_CLAMP = 0x2900
 

int gl4gcj::GLConstants::GL_CLAMP_TO_BORDER = 0x812D
 

int gl4gcj::GLConstants::GL_CLAMP_TO_EDGE = 0x812F
 

int gl4gcj::GLConstants::GL_CLEAR = 0x1500
 

int gl4gcj::GLConstants::GL_CLIENT_ACTIVE_TEXTURE = 0x84E1
 

int gl4gcj::GLConstants::GL_CLIENT_ALL_ATTRIB_BITS = 0xFFFFFFFF
 

int gl4gcj::GLConstants::GL_CLIENT_ATTRIB_STACK_DEPTH = 0x0BB1
 

int gl4gcj::GLConstants::GL_CLIENT_PIXEL_STORE_BIT = 0x00000001
 

int gl4gcj::GLConstants::GL_CLIENT_VERTEX_ARRAY_BIT = 0x00000002
 

int gl4gcj::GLConstants::GL_CLIP_PLANE0 = 0x3000
 

int gl4gcj::GLConstants::GL_CLIP_PLANE1 = 0x3001
 

int gl4gcj::GLConstants::GL_CLIP_PLANE2 = 0x3002
 

int gl4gcj::GLConstants::GL_CLIP_PLANE3 = 0x3003
 

int gl4gcj::GLConstants::GL_CLIP_PLANE4 = 0x3004
 

int gl4gcj::GLConstants::GL_CLIP_PLANE5 = 0x3005
 

int gl4gcj::GLConstants::GL_COEFF = 0x0A00
 

int gl4gcj::GLConstants::GL_COLOR = 0x1800
 

int gl4gcj::GLConstants::GL_COLOR_ARRAY = 0x8076
 

int gl4gcj::GLConstants::GL_COLOR_ARRAY_POINTER = 0x8090
 

int gl4gcj::GLConstants::GL_COLOR_ARRAY_SIZE = 0x8081
 

int gl4gcj::GLConstants::GL_COLOR_ARRAY_STRIDE = 0x8083
 

int gl4gcj::GLConstants::GL_COLOR_ARRAY_TYPE = 0x8082
 

int gl4gcj::GLConstants::GL_COLOR_BUFFER_BIT = 0x00004000
 

int gl4gcj::GLConstants::GL_COLOR_CLEAR_VALUE = 0x0C22
 

int gl4gcj::GLConstants::GL_COLOR_INDEX = 0x1900
 

int gl4gcj::GLConstants::GL_COLOR_INDEXES = 0x1603
 

int gl4gcj::GLConstants::GL_COLOR_LOGIC_OP = 0x0BF2
 

int gl4gcj::GLConstants::GL_COLOR_MATERIAL = 0x0B57
 

int gl4gcj::GLConstants::GL_COLOR_MATERIAL_FACE = 0x0B55
 

int gl4gcj::GLConstants::GL_COLOR_MATERIAL_PARAMETER = 0x0B56
 

int gl4gcj::GLConstants::GL_COLOR_MATRIX = 0x80B1
 

int gl4gcj::GLConstants::GL_COLOR_MATRIX_STACK_DEPTH = 0x80B2
 

int gl4gcj::GLConstants::GL_COLOR_TABLE = 0x80D0
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_ALPHA_SIZE = 0x80DD
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_BIAS = 0x80D7
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_BLUE_SIZE = 0x80DC
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_FORMAT = 0x80D8
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_GREEN_SIZE = 0x80DB
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_INTENSITY_SIZE = 0x80DF
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_LUMINANCE_SIZE = 0x80DE
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_RED_SIZE = 0x80DA
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_SCALE = 0x80D6
 

int gl4gcj::GLConstants::GL_COLOR_TABLE_WIDTH = 0x80D9
 

int gl4gcj::GLConstants::GL_COLOR_WRITEMASK = 0x0C23
 

int gl4gcj::GLConstants::GL_COMBINE = 0x8570
 

int gl4gcj::GLConstants::GL_COMBINE_ALPHA = 0x8572
 

int gl4gcj::GLConstants::GL_COMBINE_RGB = 0x8571
 

int gl4gcj::GLConstants::GL_COMPILE = 0x1300
 

int gl4gcj::GLConstants::GL_COMPILE_AND_EXECUTE = 0x1301
 

int gl4gcj::GLConstants::GL_COMPRESSED_ALPHA = 0x84E9
 

int gl4gcj::GLConstants::GL_COMPRESSED_INTENSITY = 0x84EC
 

int gl4gcj::GLConstants::GL_COMPRESSED_LUMINANCE = 0x84EA
 

int gl4gcj::GLConstants::GL_COMPRESSED_LUMINANCE_ALPHA = 0x84EB
 

int gl4gcj::GLConstants::GL_COMPRESSED_RGB = 0x84ED
 

int gl4gcj::GLConstants::GL_COMPRESSED_RGBA = 0x84EE
 

int gl4gcj::GLConstants::GL_COMPRESSED_TEXTURE_FORMATS = 0x86A3
 

int gl4gcj::GLConstants::GL_CONSTANT = 0x8576
 

int gl4gcj::GLConstants::GL_CONSTANT_ALPHA = 0x8003
 

int gl4gcj::GLConstants::GL_CONSTANT_ATTENUATION = 0x1207
 

int gl4gcj::GLConstants::GL_CONSTANT_BORDER = 0x8151
 

int gl4gcj::GLConstants::GL_CONSTANT_COLOR = 0x8001
 

int gl4gcj::GLConstants::GL_CONVOLUTION_1D = 0x8010
 

int gl4gcj::GLConstants::GL_CONVOLUTION_2D = 0x8011
 

int gl4gcj::GLConstants::GL_CONVOLUTION_BORDER_COLOR = 0x8154
 

int gl4gcj::GLConstants::GL_CONVOLUTION_BORDER_MODE = 0x8013
 

int gl4gcj::GLConstants::GL_CONVOLUTION_FILTER_BIAS = 0x8015
 

int gl4gcj::GLConstants::GL_CONVOLUTION_FILTER_SCALE = 0x8014
 

int gl4gcj::GLConstants::GL_CONVOLUTION_FORMAT = 0x8017
 

int gl4gcj::GLConstants::GL_CONVOLUTION_HEIGHT = 0x8019
 

int gl4gcj::GLConstants::GL_CONVOLUTION_WIDTH = 0x8018
 

int gl4gcj::GLConstants::GL_COPY = 0x1503
 

int gl4gcj::GLConstants::GL_COPY_INVERTED = 0x150C
 

int gl4gcj::GLConstants::GL_COPY_PIXEL_TOKEN = 0x0706
 

int gl4gcj::GLConstants::GL_CULL_FACE = 0x0B44
 

int gl4gcj::GLConstants::GL_CULL_FACE_MODE = 0x0B45
 

int gl4gcj::GLConstants::GL_CURRENT_BIT = 0x00000001
 

int gl4gcj::GLConstants::GL_CURRENT_COLOR = 0x0B00
 

int gl4gcj::GLConstants::GL_CURRENT_INDEX = 0x0B01
 

int gl4gcj::GLConstants::GL_CURRENT_NORMAL = 0x0B02
 

int gl4gcj::GLConstants::GL_CURRENT_RASTER_COLOR = 0x0B04
 

int gl4gcj::GLConstants::GL_CURRENT_RASTER_DISTANCE = 0x0B09
 

int gl4gcj::GLConstants::GL_CURRENT_RASTER_INDEX = 0x0B05
 

int gl4gcj::GLConstants::GL_CURRENT_RASTER_POSITION = 0x0B07
 

int gl4gcj::GLConstants::GL_CURRENT_RASTER_POSITION_VALID = 0x0B08
 

int gl4gcj::GLConstants::GL_CURRENT_RASTER_TEXTURE_COORDS = 0x0B06
 

int gl4gcj::GLConstants::GL_CURRENT_TEXTURE_COORDS = 0x0B03
 

int gl4gcj::GLConstants::GL_CW = 0x0900
 

int gl4gcj::GLConstants::GL_DECAL = 0x2101
 

int gl4gcj::GLConstants::GL_DECR = 0x1E03
 

int gl4gcj::GLConstants::GL_DEPTH = 0x1801
 

int gl4gcj::GLConstants::GL_DEPTH_BIAS = 0x0D1F
 

int gl4gcj::GLConstants::GL_DEPTH_BITS = 0x0D56
 

int gl4gcj::GLConstants::GL_DEPTH_BUFFER_BIT = 0x00000100
 

int gl4gcj::GLConstants::GL_DEPTH_CLEAR_VALUE = 0x0B73
 

int gl4gcj::GLConstants::GL_DEPTH_COMPONENT = 0x1902
 

int gl4gcj::GLConstants::GL_DEPTH_FUNC = 0x0B74
 

int gl4gcj::GLConstants::GL_DEPTH_RANGE = 0x0B70
 

int gl4gcj::GLConstants::GL_DEPTH_SCALE = 0x0D1E
 

int gl4gcj::GLConstants::GL_DEPTH_TEST = 0x0B71
 

int gl4gcj::GLConstants::GL_DEPTH_WRITEMASK = 0x0B72
 

int gl4gcj::GLConstants::GL_DIFFUSE = 0x1201
 

int gl4gcj::GLConstants::GL_DITHER = 0x0BD0
 

int gl4gcj::GLConstants::GL_DOMAIN = 0x0A02
 

int gl4gcj::GLConstants::GL_DONT_CARE = 0x1100
 

int gl4gcj::GLConstants::GL_DOT3_RGB = 0x86AE
 

int gl4gcj::GLConstants::GL_DOT3_RGBA = 0x86AF
 

int gl4gcj::GLConstants::GL_DOUBLE = 0x140A
 

int gl4gcj::GLConstants::GL_DOUBLEBUFFER = 0x0C32
 

int gl4gcj::GLConstants::GL_DRAW_BUFFER = 0x0C01
 

int gl4gcj::GLConstants::GL_DRAW_PIXEL_TOKEN = 0x0705
 

int gl4gcj::GLConstants::GL_DST_ALPHA = 0x0304
 

int gl4gcj::GLConstants::GL_DST_COLOR = 0x0306
 

int gl4gcj::GLConstants::GL_EDGE_FLAG = 0x0B43
 

int gl4gcj::GLConstants::GL_EDGE_FLAG_ARRAY = 0x8079
 

int gl4gcj::GLConstants::GL_EDGE_FLAG_ARRAY_POINTER = 0x8093
 

int gl4gcj::GLConstants::GL_EDGE_FLAG_ARRAY_STRIDE = 0x808C
 

int gl4gcj::GLConstants::GL_EMISSION = 0x1600
 

int gl4gcj::GLConstants::GL_ENABLE_BIT = 0x00002000
 

int gl4gcj::GLConstants::GL_EQUAL = 0x0202
 

int gl4gcj::GLConstants::GL_EQUIV = 0x1509
 

int gl4gcj::GLConstants::GL_EVAL_BIT = 0x00010000
 

int gl4gcj::GLConstants::GL_EXP = 0x0800
 

int gl4gcj::GLConstants::GL_EXP2 = 0x0801
 

int gl4gcj::GLConstants::GL_EXTENSIONS = 0x1F03
 

int gl4gcj::GLConstants::GL_EYE_LINEAR = 0x2400
 

int gl4gcj::GLConstants::GL_EYE_PLANE = 0x2502
 

int gl4gcj::GLConstants::GL_FASTEST = 0x1101
 

int gl4gcj::GLConstants::GL_FEEDBACK = 0x1C01
 

int gl4gcj::GLConstants::GL_FEEDBACK_BUFFER_POINTER = 0x0DF0
 

int gl4gcj::GLConstants::GL_FEEDBACK_BUFFER_SIZE = 0x0DF1
 

int gl4gcj::GLConstants::GL_FEEDBACK_BUFFER_TYPE = 0x0DF2
 

int gl4gcj::GLConstants::GL_FILL = 0x1B02
 

int gl4gcj::GLConstants::GL_FLAT = 0x1D00
 

int gl4gcj::GLConstants::GL_FLOAT = 0x1406
 

int gl4gcj::GLConstants::GL_FOG = 0x0B60
 

int gl4gcj::GLConstants::GL_FOG_BIT = 0x00000080
 

int gl4gcj::GLConstants::GL_FOG_COLOR = 0x0B66
 

int gl4gcj::GLConstants::GL_FOG_DENSITY = 0x0B62
 

int gl4gcj::GLConstants::GL_FOG_END = 0x0B64
 

int gl4gcj::GLConstants::GL_FOG_HINT = 0x0C54
 

int gl4gcj::GLConstants::GL_FOG_INDEX = 0x0B61
 

int gl4gcj::GLConstants::GL_FOG_MODE = 0x0B65
 

int gl4gcj::GLConstants::GL_FOG_START = 0x0B63
 

int gl4gcj::GLConstants::GL_FRONT = 0x0404
 

int gl4gcj::GLConstants::GL_FRONT_AND_BACK = 0x0408
 

int gl4gcj::GLConstants::GL_FRONT_FACE = 0x0B46
 

int gl4gcj::GLConstants::GL_FRONT_LEFT = 0x0400
 

int gl4gcj::GLConstants::GL_FRONT_RIGHT = 0x0401
 

int gl4gcj::GLConstants::GL_FUNC_ADD = 0x8006
 

int gl4gcj::GLConstants::GL_FUNC_REVERSE_SUBTRACT = 0x800B
 

int gl4gcj::GLConstants::GL_FUNC_SUBTRACT = 0x800A
 

int gl4gcj::GLConstants::GL_GEQUAL = 0x0206
 

int gl4gcj::GLConstants::GL_GREATER = 0x0204
 

int gl4gcj::GLConstants::GL_GREEN = 0x1904
 

int gl4gcj::GLConstants::GL_GREEN_BIAS = 0x0D19
 

int gl4gcj::GLConstants::GL_GREEN_BITS = 0x0D53
 

int gl4gcj::GLConstants::GL_GREEN_SCALE = 0x0D18
 

int gl4gcj::GLConstants::GL_HINT_BIT = 0x00008000
 

int gl4gcj::GLConstants::GL_HISTOGRAM = 0x8024
 

int gl4gcj::GLConstants::GL_HISTOGRAM_ALPHA_SIZE = 0x802B
 

int gl4gcj::GLConstants::GL_HISTOGRAM_BLUE_SIZE = 0x802A
 

int gl4gcj::GLConstants::GL_HISTOGRAM_FORMAT = 0x8027
 

int gl4gcj::GLConstants::GL_HISTOGRAM_GREEN_SIZE = 0x8029
 

int gl4gcj::GLConstants::GL_HISTOGRAM_LUMINANCE_SIZE = 0x802C
 

int gl4gcj::GLConstants::GL_HISTOGRAM_RED_SIZE = 0x8028
 

int gl4gcj::GLConstants::GL_HISTOGRAM_SINK = 0x802D
 

int gl4gcj::GLConstants::GL_HISTOGRAM_WIDTH = 0x8026
 

int gl4gcj::GLConstants::GL_INCR = 0x1E02
 

int gl4gcj::GLConstants::GL_INDEX_ARRAY = 0x8077
 

int gl4gcj::GLConstants::GL_INDEX_ARRAY_POINTER = 0x8091
 

int gl4gcj::GLConstants::GL_INDEX_ARRAY_STRIDE = 0x8086
 

int gl4gcj::GLConstants::GL_INDEX_ARRAY_TYPE = 0x8085
 

int gl4gcj::GLConstants::GL_INDEX_BITS = 0x0D51
 

int gl4gcj::GLConstants::GL_INDEX_CLEAR_VALUE = 0x0C20
 

int gl4gcj::GLConstants::GL_INDEX_LOGIC_OP = 0x0BF1
 

int gl4gcj::GLConstants::GL_INDEX_MODE = 0x0C30
 

int gl4gcj::GLConstants::GL_INDEX_OFFSET = 0x0D13
 

int gl4gcj::GLConstants::GL_INDEX_SHIFT = 0x0D12
 

int gl4gcj::GLConstants::GL_INDEX_WRITEMASK = 0x0C21
 

int gl4gcj::GLConstants::GL_INT = 0x1404
 

int gl4gcj::GLConstants::GL_INTENSITY = 0x8049
 

int gl4gcj::GLConstants::GL_INTENSITY12 = 0x804C
 

int gl4gcj::GLConstants::GL_INTENSITY16 = 0x804D
 

int gl4gcj::GLConstants::GL_INTENSITY4 = 0x804A
 

int gl4gcj::GLConstants::GL_INTENSITY8 = 0x804B
 

int gl4gcj::GLConstants::GL_INTERPOLATE = 0x8575
 

int gl4gcj::GLConstants::GL_INVALID_ENUM = 0x0500
 

int gl4gcj::GLConstants::GL_INVALID_OPERATION = 0x0502
 

int gl4gcj::GLConstants::GL_INVALID_VALUE = 0x0501
 

int gl4gcj::GLConstants::GL_INVERT = 0x150A
 

int gl4gcj::GLConstants::GL_KEEP = 0x1E00
 

int gl4gcj::GLConstants::GL_LEFT = 0x0406
 

int gl4gcj::GLConstants::GL_LEQUAL = 0x0203
 

int gl4gcj::GLConstants::GL_LESS = 0x0201
 

int gl4gcj::GLConstants::GL_LIGHT0 = 0x4000
 

int gl4gcj::GLConstants::GL_LIGHT1 = 0x4001
 

int gl4gcj::GLConstants::GL_LIGHT2 = 0x4002
 

int gl4gcj::GLConstants::GL_LIGHT3 = 0x4003
 

int gl4gcj::GLConstants::GL_LIGHT4 = 0x4004
 

int gl4gcj::GLConstants::GL_LIGHT5 = 0x4005
 

int gl4gcj::GLConstants::GL_LIGHT6 = 0x4006
 

int gl4gcj::GLConstants::GL_LIGHT7 = 0x4007
 

int gl4gcj::GLConstants::GL_LIGHT_MODEL_AMBIENT = 0x0B53
 

int gl4gcj::GLConstants::GL_LIGHT_MODEL_COLOR_CONTROL = 0x81F8
 

int gl4gcj::GLConstants::GL_LIGHT_MODEL_LOCAL_VIEWER = 0x0B51
 

int gl4gcj::GLConstants::GL_LIGHT_MODEL_TWO_SIDE = 0x0B52
 

int gl4gcj::GLConstants::GL_LIGHTING = 0x0B50
 

int gl4gcj::GLConstants::GL_LIGHTING_BIT = 0x00000040
 

int gl4gcj::GLConstants::GL_LINE = 0x1B01
 

int gl4gcj::GLConstants::GL_LINE_BIT = 0x00000004
 

int gl4gcj::GLConstants::GL_LINE_LOOP = 0x0002
 

int gl4gcj::GLConstants::GL_LINE_RESET_TOKEN = 0x0707
 

int gl4gcj::GLConstants::GL_LINE_SMOOTH = 0x0B20
 

int gl4gcj::GLConstants::GL_LINE_SMOOTH_HINT = 0x0C52
 

int gl4gcj::GLConstants::GL_LINE_STIPPLE = 0x0B24
 

int gl4gcj::GLConstants::GL_LINE_STIPPLE_PATTERN = 0x0B25
 

int gl4gcj::GLConstants::GL_LINE_STIPPLE_REPEAT = 0x0B26
 

int gl4gcj::GLConstants::GL_LINE_STRIP = 0x0003
 

int gl4gcj::GLConstants::GL_LINE_TOKEN = 0x0702
 

int gl4gcj::GLConstants::GL_LINE_WIDTH = 0x0B21
 

int gl4gcj::GLConstants::GL_LINE_WIDTH_GRANULARITY = 0x0B23
 

int gl4gcj::GLConstants::GL_LINE_WIDTH_RANGE = 0x0B22
 

int gl4gcj::GLConstants::GL_LINEAR = 0x2601
 

int gl4gcj::GLConstants::GL_LINEAR_ATTENUATION = 0x1208
 

int gl4gcj::GLConstants::GL_LINEAR_MIPMAP_LINEAR = 0x2703
 

int gl4gcj::GLConstants::GL_LINEAR_MIPMAP_NEAREST = 0x2701
 

int gl4gcj::GLConstants::GL_LINES = 0x0001
 

int gl4gcj::GLConstants::GL_LIST_BASE = 0x0B32
 

int gl4gcj::GLConstants::GL_LIST_BIT = 0x00020000
 

int gl4gcj::GLConstants::GL_LIST_INDEX = 0x0B33
 

int gl4gcj::GLConstants::GL_LIST_MODE = 0x0B30
 

int gl4gcj::GLConstants::GL_LOAD = 0x0101
 

int gl4gcj::GLConstants::GL_LOGIC_OP = 0x0BF1
 

int gl4gcj::GLConstants::GL_LOGIC_OP_MODE = 0x0BF0
 

int gl4gcj::GLConstants::GL_LUMINANCE = 0x1909
 

int gl4gcj::GLConstants::GL_LUMINANCE12 = 0x8041
 

int gl4gcj::GLConstants::GL_LUMINANCE12_ALPHA12 = 0x8047
 

int gl4gcj::GLConstants::GL_LUMINANCE12_ALPHA4 = 0x8046
 

int gl4gcj::GLConstants::GL_LUMINANCE16 = 0x8042
 

int gl4gcj::GLConstants::GL_LUMINANCE16_ALPHA16 = 0x8048
 

int gl4gcj::GLConstants::GL_LUMINANCE4 = 0x803F
 

int gl4gcj::GLConstants::GL_LUMINANCE4_ALPHA4 = 0x8043
 

int gl4gcj::GLConstants::GL_LUMINANCE6_ALPHA2 = 0x8044
 

int gl4gcj::GLConstants::GL_LUMINANCE8 = 0x8040
 

int gl4gcj::GLConstants::GL_LUMINANCE8_ALPHA8 = 0x8045
 

int gl4gcj::GLConstants::GL_LUMINANCE_ALPHA = 0x190A
 

int gl4gcj::GLConstants::GL_MAP1_COLOR_4 = 0x0D90
 

int gl4gcj::GLConstants::GL_MAP1_GRID_DOMAIN = 0x0DD0
 

int gl4gcj::GLConstants::GL_MAP1_GRID_SEGMENTS = 0x0DD1
 

int gl4gcj::GLConstants::GL_MAP1_INDEX = 0x0D91
 

int gl4gcj::GLConstants::GL_MAP1_NORMAL = 0x0D92
 

int gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_1 = 0x0D93
 

int gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_2 = 0x0D94
 

int gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_3 = 0x0D95
 

int gl4gcj::GLConstants::GL_MAP1_TEXTURE_COORD_4 = 0x0D96
 

int gl4gcj::GLConstants::GL_MAP1_VERTEX_3 = 0x0D97
 

int gl4gcj::GLConstants::GL_MAP1_VERTEX_4 = 0x0D98
 

int gl4gcj::GLConstants::GL_MAP2_COLOR_4 = 0x0DB0
 

int gl4gcj::GLConstants::GL_MAP2_GRID_DOMAIN = 0x0DD2
 

int gl4gcj::GLConstants::GL_MAP2_GRID_SEGMENTS = 0x0DD3
 

int gl4gcj::GLConstants::GL_MAP2_INDEX = 0x0DB1
 

int gl4gcj::GLConstants::GL_MAP2_NORMAL = 0x0DB2
 

int gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_1 = 0x0DB3
 

int gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_2 = 0x0DB4
 

int gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_3 = 0x0DB5
 

int gl4gcj::GLConstants::GL_MAP2_TEXTURE_COORD_4 = 0x0DB6
 

int gl4gcj::GLConstants::GL_MAP2_VERTEX_3 = 0x0DB7
 

int gl4gcj::GLConstants::GL_MAP2_VERTEX_4 = 0x0DB8
 

int gl4gcj::GLConstants::GL_MAP_COLOR = 0x0D10
 

int gl4gcj::GLConstants::GL_MAP_STENCIL = 0x0D11
 

int gl4gcj::GLConstants::GL_MATRIX_MODE = 0x0BA0
 

int gl4gcj::GLConstants::GL_MAX = 0x8008
 

int gl4gcj::GLConstants::GL_MAX_3D_TEXTURE_SIZE = 0x8073
 

int gl4gcj::GLConstants::GL_MAX_ATTRIB_STACK_DEPTH = 0x0D35
 

int gl4gcj::GLConstants::GL_MAX_CLIENT_ATTRIB_STACK_DEPTH = 0x0D3B
 

int gl4gcj::GLConstants::GL_MAX_CLIP_PLANES = 0x0D32
 

int gl4gcj::GLConstants::GL_MAX_COLOR_MATRIX_STACK_DEPTH = 0x80B3
 

int gl4gcj::GLConstants::GL_MAX_CONVOLUTION_HEIGHT = 0x801B
 

int gl4gcj::GLConstants::GL_MAX_CONVOLUTION_WIDTH = 0x801A
 

int gl4gcj::GLConstants::GL_MAX_CUBE_MAP_TEXTURE_SIZE = 0x851C
 

int gl4gcj::GLConstants::GL_MAX_ELEMENTS_INDICES = 0x80E9
 

int gl4gcj::GLConstants::GL_MAX_ELEMENTS_VERTICES = 0x80E8
 

int gl4gcj::GLConstants::GL_MAX_EVAL_ORDER = 0x0D30
 

int gl4gcj::GLConstants::GL_MAX_LIGHTS = 0x0D31
 

int gl4gcj::GLConstants::GL_MAX_LIST_NESTING = 0x0B31
 

int gl4gcj::GLConstants::GL_MAX_MODELVIEW_STACK_DEPTH = 0x0D36
 

int gl4gcj::GLConstants::GL_MAX_NAME_STACK_DEPTH = 0x0D37
 

int gl4gcj::GLConstants::GL_MAX_PIXEL_MAP_TABLE = 0x0D34
 

int gl4gcj::GLConstants::GL_MAX_PROJECTION_STACK_DEPTH = 0x0D38
 

int gl4gcj::GLConstants::GL_MAX_TEXTURE_SIZE = 0x0D33
 

int gl4gcj::GLConstants::GL_MAX_TEXTURE_STACK_DEPTH = 0x0D39
 

int gl4gcj::GLConstants::GL_MAX_TEXTURE_UNITS = 0x84E2
 

int gl4gcj::GLConstants::GL_MAX_VIEWPORT_DIMS = 0x0D3A
 

int gl4gcj::GLConstants::GL_MIN = 0x8007
 

int gl4gcj::GLConstants::GL_MINMAX = 0x802E
 

int gl4gcj::GLConstants::GL_MINMAX_FORMAT = 0x802F
 

int gl4gcj::GLConstants::GL_MINMAX_SINK = 0x8030
 

int gl4gcj::GLConstants::GL_MODELVIEW = 0x1700
 

int gl4gcj::GLConstants::GL_MODELVIEW_MATRIX = 0x0BA6
 

int gl4gcj::GLConstants::GL_MODELVIEW_STACK_DEPTH = 0x0BA3
 

int gl4gcj::GLConstants::GL_MODULATE = 0x2100
 

int gl4gcj::GLConstants::GL_MULT = 0x0103
 

int gl4gcj::GLConstants::GL_MULTISAMPLE = 0x809D
 

int gl4gcj::GLConstants::GL_MULTISAMPLE_BIT = 0x20000000
 

int gl4gcj::GLConstants::GL_N3F_V3F = 0x2A25
 

int gl4gcj::GLConstants::GL_NAME_STACK_DEPTH = 0x0D70
 

int gl4gcj::GLConstants::GL_NAND = 0x150E
 

int gl4gcj::GLConstants::GL_NEAREST = 0x2600
 

int gl4gcj::GLConstants::GL_NEAREST_MIPMAP_LINEAR = 0x2702
 

int gl4gcj::GLConstants::GL_NEAREST_MIPMAP_NEAREST = 0x2700
 

int gl4gcj::GLConstants::GL_NEVER = 0x0200
 

int gl4gcj::GLConstants::GL_NICEST = 0x1102
 

int gl4gcj::GLConstants::GL_NO_ERROR = 0x0
 

int gl4gcj::GLConstants::GL_NONE = 0x0
 

int gl4gcj::GLConstants::GL_NOOP = 0x1505
 

int gl4gcj::GLConstants::GL_NOR = 0x1508
 

int gl4gcj::GLConstants::GL_NORMAL_ARRAY = 0x8075
 

int gl4gcj::GLConstants::GL_NORMAL_ARRAY_POINTER = 0x808F
 

int gl4gcj::GLConstants::GL_NORMAL_ARRAY_STRIDE = 0x807F
 

int gl4gcj::GLConstants::GL_NORMAL_ARRAY_TYPE = 0x807E
 

int gl4gcj::GLConstants::GL_NORMAL_MAP = 0x8511
 

int gl4gcj::GLConstants::GL_NORMALIZE = 0x0BA1
 

int gl4gcj::GLConstants::GL_NOTEQUAL = 0x0205
 

int gl4gcj::GLConstants::GL_NUM_COMPRESSED_TEXTURE_FORMATS = 0x86A2
 

int gl4gcj::GLConstants::GL_OBJECT_LINEAR = 0x2401
 

int gl4gcj::GLConstants::GL_OBJECT_PLANE = 0x2501
 

int gl4gcj::GLConstants::GL_ONE = 0x1
 

int gl4gcj::GLConstants::GL_ONE_MINUS_CONSTANT_ALPHA = 0x8004
 

int gl4gcj::GLConstants::GL_ONE_MINUS_CONSTANT_COLOR = 0x8002
 

int gl4gcj::GLConstants::GL_ONE_MINUS_DST_ALPHA = 0x0305
 

int gl4gcj::GLConstants::GL_ONE_MINUS_DST_COLOR = 0x0307
 

int gl4gcj::GLConstants::GL_ONE_MINUS_SRC_ALPHA = 0x0303
 

int gl4gcj::GLConstants::GL_ONE_MINUS_SRC_COLOR = 0x0301
 

int gl4gcj::GLConstants::GL_OPERAND0_ALPHA = 0x8598
 

int gl4gcj::GLConstants::GL_OPERAND0_RGB = 0x8590
 

int gl4gcj::GLConstants::GL_OPERAND1_ALPHA = 0x8599
 

int gl4gcj::GLConstants::GL_OPERAND1_RGB = 0x8591
 

int gl4gcj::GLConstants::GL_OPERAND2_ALPHA = 0x859A
 

int gl4gcj::GLConstants::GL_OPERAND2_RGB = 0x8592
 

int gl4gcj::GLConstants::GL_OR = 0x1507
 

int gl4gcj::GLConstants::GL_OR_INVERTED = 0x150D
 

int gl4gcj::GLConstants::GL_OR_REVERSE = 0x150B
 

int gl4gcj::GLConstants::GL_ORDER = 0x0A01
 

int gl4gcj::GLConstants::GL_OUT_OF_MEMORY = 0x0505
 

int gl4gcj::GLConstants::GL_PACK_ALIGNMENT = 0x0D05
 

int gl4gcj::GLConstants::GL_PACK_IMAGE_HEIGHT = 0x806C
 

int gl4gcj::GLConstants::GL_PACK_LSB_FIRST = 0x0D01
 

int gl4gcj::GLConstants::GL_PACK_ROW_LENGTH = 0x0D02
 

int gl4gcj::GLConstants::GL_PACK_SKIP_IMAGES = 0x806B
 

int gl4gcj::GLConstants::GL_PACK_SKIP_PIXELS = 0x0D04
 

int gl4gcj::GLConstants::GL_PACK_SKIP_ROWS = 0x0D03
 

int gl4gcj::GLConstants::GL_PACK_SWAP_BYTES = 0x0D00
 

int gl4gcj::GLConstants::GL_PASS_THROUGH_TOKEN = 0x0700
 

int gl4gcj::GLConstants::GL_PERSPECTIVE_CORRECTION_HINT = 0x0C50
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_A_TO_A = 0x0C79
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_A_TO_A_SIZE = 0x0CB9
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_B_TO_B = 0x0C78
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_B_TO_B_SIZE = 0x0CB8
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_G_TO_G = 0x0C77
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_G_TO_G_SIZE = 0x0CB7
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_A = 0x0C75
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_A_SIZE = 0x0CB5
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_B = 0x0C74
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_B_SIZE = 0x0CB4
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_G = 0x0C73
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_G_SIZE = 0x0CB3
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_I = 0x0C70
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_I_SIZE = 0x0CB0
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_R = 0x0C72
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_I_TO_R_SIZE = 0x0CB2
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_R_TO_R = 0x0C76
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_R_TO_R_SIZE = 0x0CB6
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_S_TO_S = 0x0C71
 

int gl4gcj::GLConstants::GL_PIXEL_MAP_S_TO_S_SIZE = 0x0CB1
 

int gl4gcj::GLConstants::GL_PIXEL_MODE_BIT = 0x00000020
 

int gl4gcj::GLConstants::GL_POINT = 0x1B00
 

int gl4gcj::GLConstants::GL_POINT_BIT = 0x00000002
 

int gl4gcj::GLConstants::GL_POINT_SIZE = 0x0B11
 

int gl4gcj::GLConstants::GL_POINT_SIZE_GRANULARITY = 0x0B13
 

int gl4gcj::GLConstants::GL_POINT_SIZE_RANGE = 0x0B12
 

int gl4gcj::GLConstants::GL_POINT_SMOOTH = 0x0B10
 

int gl4gcj::GLConstants::GL_POINT_SMOOTH_HINT = 0x0C51
 

int gl4gcj::GLConstants::GL_POINT_TOKEN = 0x0701
 

int gl4gcj::GLConstants::GL_POINTS = 0x0000
 

int gl4gcj::GLConstants::GL_POLYGON = 0x0009
 

int gl4gcj::GLConstants::GL_POLYGON_BIT = 0x00000008
 

int gl4gcj::GLConstants::GL_POLYGON_MODE = 0x0B40
 

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_FACTOR = 0x8038
 

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_FILL = 0x8037
 

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_LINE = 0x2A02
 

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_POINT = 0x2A01
 

int gl4gcj::GLConstants::GL_POLYGON_OFFSET_UNITS = 0x2A00
 

int gl4gcj::GLConstants::GL_POLYGON_SMOOTH = 0x0B41
 

int gl4gcj::GLConstants::GL_POLYGON_SMOOTH_HINT = 0x0C53
 

int gl4gcj::GLConstants::GL_POLYGON_STIPPLE = 0x0B42
 

int gl4gcj::GLConstants::GL_POLYGON_STIPPLE_BIT = 0x00000010
 

int gl4gcj::GLConstants::GL_POLYGON_TOKEN = 0x0703
 

int gl4gcj::GLConstants::GL_POSITION = 0x1203
 

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_ALPHA_BIAS = 0x80BB
 

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_ALPHA_SCALE = 0x80B7
 

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_BLUE_BIAS = 0x80BA
 

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_BLUE_SCALE = 0x80B6
 

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D2
 

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_GREEN_BIAS = 0x80B9
 

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_GREEN_SCALE = 0x80B5
 

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_RED_BIAS = 0x80B8
 

int gl4gcj::GLConstants::GL_POST_COLOR_MATRIX_RED_SCALE = 0x80B4
 

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_ALPHA_BIAS = 0x8023
 

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_ALPHA_SCALE = 0x801F
 

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_BLUE_BIAS = 0x8022
 

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_BLUE_SCALE = 0x801E
 

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_COLOR_TABLE = 0x80D1
 

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_GREEN_BIAS = 0x8021
 

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_GREEN_SCALE = 0x801D
 

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_RED_BIAS = 0x8020
 

int gl4gcj::GLConstants::GL_POST_CONVOLUTION_RED_SCALE = 0x801C
 

int gl4gcj::GLConstants::GL_PREVIOUS = 0x8578
 

int gl4gcj::GLConstants::GL_PRIMARY_COLOR = 0x8577
 

int gl4gcj::GLConstants::GL_PROJECTION = 0x1701
 

int gl4gcj::GLConstants::GL_PROJECTION_MATRIX = 0x0BA7
 

int gl4gcj::GLConstants::GL_PROJECTION_STACK_DEPTH = 0x0BA4
 

int gl4gcj::GLConstants::GL_PROXY_COLOR_TABLE = 0x80D3
 

int gl4gcj::GLConstants::GL_PROXY_HISTOGRAM = 0x8025
 

int gl4gcj::GLConstants::GL_PROXY_POST_COLOR_MATRIX_COLOR_TABLE = 0x80D5
 

int gl4gcj::GLConstants::GL_PROXY_POST_CONVOLUTION_COLOR_TABLE = 0x80D4
 

int gl4gcj::GLConstants::GL_PROXY_TEXTURE_1D = 0x8063
 

int gl4gcj::GLConstants::GL_PROXY_TEXTURE_2D = 0x8064
 

int gl4gcj::GLConstants::GL_PROXY_TEXTURE_3D = 0x8070
 

int gl4gcj::GLConstants::GL_PROXY_TEXTURE_CUBE_MAP = 0x851B
 

int gl4gcj::GLConstants::GL_Q = 0x2003
 

int gl4gcj::GLConstants::GL_QUAD_STRIP = 0x0008
 

int gl4gcj::GLConstants::GL_QUADRATIC_ATTENUATION = 0x1209
 

int gl4gcj::GLConstants::GL_QUADS = 0x0007
 

int gl4gcj::GLConstants::GL_R = 0x2002
 

int gl4gcj::GLConstants::GL_R3_G3_B2 = 0x2A10
 

int gl4gcj::GLConstants::GL_READ_BUFFER = 0x0C02
 

int gl4gcj::GLConstants::GL_RED = 0x1903
 

int gl4gcj::GLConstants::GL_RED_BIAS = 0x0D15
 

int gl4gcj::GLConstants::GL_RED_BITS = 0x0D52
 

int gl4gcj::GLConstants::GL_RED_SCALE = 0x0D14
 

int gl4gcj::GLConstants::GL_REDUCE = 0x8016
 

int gl4gcj::GLConstants::GL_REFLECTION_MAP = 0x8512
 

int gl4gcj::GLConstants::GL_RENDER = 0x1C00
 

int gl4gcj::GLConstants::GL_RENDER_MODE = 0x0C40
 

int gl4gcj::GLConstants::GL_RENDERER = 0x1F01
 

int gl4gcj::GLConstants::GL_REPEAT = 0x2901
 

int gl4gcj::GLConstants::GL_REPLACE = 0x1E01
 

int gl4gcj::GLConstants::GL_REPLICATE_BORDER = 0x8153
 

int gl4gcj::GLConstants::GL_RESCALE_NORMAL = 0x803A
 

int gl4gcj::GLConstants::GL_RETURN = 0x0102
 

int gl4gcj::GLConstants::GL_RGB = 0x1907
 

int gl4gcj::GLConstants::GL_RGB10 = 0x8052
 

int gl4gcj::GLConstants::GL_RGB10_A2 = 0x8059
 

int gl4gcj::GLConstants::GL_RGB12 = 0x8053
 

int gl4gcj::GLConstants::GL_RGB16 = 0x8054
 

int gl4gcj::GLConstants::GL_RGB4 = 0x804F
 

int gl4gcj::GLConstants::GL_RGB5 = 0x8050
 

int gl4gcj::GLConstants::GL_RGB5_A1 = 0x8057
 

int gl4gcj::GLConstants::GL_RGB8 = 0x8051
 

int gl4gcj::GLConstants::GL_RGB_SCALE = 0x8573
 

int gl4gcj::GLConstants::GL_RGBA = 0x1908
 

int gl4gcj::GLConstants::GL_RGBA12 = 0x805A
 

int gl4gcj::GLConstants::GL_RGBA16 = 0x805B
 

int gl4gcj::GLConstants::GL_RGBA2 = 0x8055
 

int gl4gcj::GLConstants::GL_RGBA4 = 0x8056
 

int gl4gcj::GLConstants::GL_RGBA8 = 0x8058
 

int gl4gcj::GLConstants::GL_RGBA_MODE = 0x0C31
 

int gl4gcj::GLConstants::GL_RIGHT = 0x0407
 

int gl4gcj::GLConstants::GL_S = 0x2000
 

int gl4gcj::GLConstants::GL_SAMPLE_ALPHA_TO_COVERAGE = 0x809E
 

int gl4gcj::GLConstants::GL_SAMPLE_ALPHA_TO_ONE = 0x809F
 

int gl4gcj::GLConstants::GL_SAMPLE_BUFFERS = 0x80A8
 

int gl4gcj::GLConstants::GL_SAMPLE_COVERAGE = 0x80A0
 

int gl4gcj::GLConstants::GL_SAMPLE_COVERAGE_INVERT = 0x80AB
 

int gl4gcj::GLConstants::GL_SAMPLE_COVERAGE_VALUE = 0x80AA
 

int gl4gcj::GLConstants::GL_SAMPLES = 0x80A9
 

int gl4gcj::GLConstants::GL_SCISSOR_BIT = 0x00080000
 

int gl4gcj::GLConstants::GL_SCISSOR_BOX = 0x0C10
 

int gl4gcj::GLConstants::GL_SCISSOR_TEST = 0x0C11
 

int gl4gcj::GLConstants::GL_SELECT = 0x1C02
 

int gl4gcj::GLConstants::GL_SELECTION_BUFFER_POINTER = 0x0DF3
 

int gl4gcj::GLConstants::GL_SELECTION_BUFFER_SIZE = 0x0DF4
 

int gl4gcj::GLConstants::GL_SEPARABLE_2D = 0x8012
 

int gl4gcj::GLConstants::GL_SEPARATE_SPECULAR_COLOR = 0x81FA
 

int gl4gcj::GLConstants::GL_SET = 0x150F
 

int gl4gcj::GLConstants::GL_SHADE_MODEL = 0x0B54
 

int gl4gcj::GLConstants::GL_SHININESS = 0x1601
 

int gl4gcj::GLConstants::GL_SHORT = 0x1402
 

int gl4gcj::GLConstants::GL_SINGLE_COLOR = 0x81F9
 

int gl4gcj::GLConstants::GL_SMOOTH = 0x1D01
 

int gl4gcj::GLConstants::GL_SMOOTH_LINE_WIDTH_GRANULARITY = 0x0B23
 

int gl4gcj::GLConstants::GL_SMOOTH_LINE_WIDTH_RANGE = 0x0B22
 

int gl4gcj::GLConstants::GL_SMOOTH_POINT_SIZE_GRANULARITY = 0x0B13
 

int gl4gcj::GLConstants::GL_SMOOTH_POINT_SIZE_RANGE = 0x0B12
 

int gl4gcj::GLConstants::GL_SOURCE0_ALPHA = 0x8588
 

int gl4gcj::GLConstants::GL_SOURCE0_RGB = 0x8580
 

int gl4gcj::GLConstants::GL_SOURCE1_ALPHA = 0x8589
 

int gl4gcj::GLConstants::GL_SOURCE1_RGB = 0x8581
 

int gl4gcj::GLConstants::GL_SOURCE2_ALPHA = 0x858A
 

int gl4gcj::GLConstants::GL_SOURCE2_RGB = 0x8582
 

int gl4gcj::GLConstants::GL_SPECULAR = 0x1202
 

int gl4gcj::GLConstants::GL_SPHERE_MAP = 0x2402
 

int gl4gcj::GLConstants::GL_SPOT_CUTOFF = 0x1206
 

int gl4gcj::GLConstants::GL_SPOT_DIRECTION = 0x1204
 

int gl4gcj::GLConstants::GL_SPOT_EXPONENT = 0x1205
 

int gl4gcj::GLConstants::GL_SRC_ALPHA = 0x0302
 

int gl4gcj::GLConstants::GL_SRC_ALPHA_SATURATE = 0x0308
 

int gl4gcj::GLConstants::GL_SRC_COLOR = 0x0300
 

int gl4gcj::GLConstants::GL_STACK_OVERFLOW = 0x0503
 

int gl4gcj::GLConstants::GL_STACK_UNDERFLOW = 0x0504
 

int gl4gcj::GLConstants::GL_STENCIL = 0x1802
 

int gl4gcj::GLConstants::GL_STENCIL_BITS = 0x0D57
 

int gl4gcj::GLConstants::GL_STENCIL_BUFFER_BIT = 0x00000400
 

int gl4gcj::GLConstants::GL_STENCIL_CLEAR_VALUE = 0x0B91
 

int gl4gcj::GLConstants::GL_STENCIL_FAIL = 0x0B94
 

int gl4gcj::GLConstants::GL_STENCIL_FUNC = 0x0B92
 

int gl4gcj::GLConstants::GL_STENCIL_INDEX = 0x1901
 

int gl4gcj::GLConstants::GL_STENCIL_PASS_DEPTH_FAIL = 0x0B95
 

int gl4gcj::GLConstants::GL_STENCIL_PASS_DEPTH_PASS = 0x0B96
 

int gl4gcj::GLConstants::GL_STENCIL_REF = 0x0B97
 

int gl4gcj::GLConstants::GL_STENCIL_TEST = 0x0B90
 

int gl4gcj::GLConstants::GL_STENCIL_VALUE_MASK = 0x0B93
 

int gl4gcj::GLConstants::GL_STENCIL_WRITEMASK = 0x0B98
 

int gl4gcj::GLConstants::GL_STEREO = 0x0C33
 

int gl4gcj::GLConstants::GL_SUBPIXEL_BITS = 0x0D50
 

int gl4gcj::GLConstants::GL_SUBTRACT = 0x84E7
 

int gl4gcj::GLConstants::GL_T = 0x2001
 

int gl4gcj::GLConstants::GL_T2F_C3F_V3F = 0x2A2A
 

int gl4gcj::GLConstants::GL_T2F_C4F_N3F_V3F = 0x2A2C
 

int gl4gcj::GLConstants::GL_T2F_C4UB_V3F = 0x2A29
 

int gl4gcj::GLConstants::GL_T2F_N3F_V3F = 0x2A2B
 

int gl4gcj::GLConstants::GL_T2F_V3F = 0x2A27
 

int gl4gcj::GLConstants::GL_T4F_C4F_N3F_V4F = 0x2A2D
 

int gl4gcj::GLConstants::GL_T4F_V4F = 0x2A28
 

int gl4gcj::GLConstants::GL_TABLE_TOO_LARGE = 0x8031
 

int gl4gcj::GLConstants::GL_TEXTURE = 0x1702
 

int gl4gcj::GLConstants::GL_TEXTURE0 = 0x84C0
 

int gl4gcj::GLConstants::GL_TEXTURE1 = 0x84C1
 

int gl4gcj::GLConstants::GL_TEXTURE10 = 0x84CA
 

int gl4gcj::GLConstants::GL_TEXTURE11 = 0x84CB
 

int gl4gcj::GLConstants::GL_TEXTURE12 = 0x84CC
 

int gl4gcj::GLConstants::GL_TEXTURE13 = 0x84CD
 

int gl4gcj::GLConstants::GL_TEXTURE14 = 0x84CE
 

int gl4gcj::GLConstants::GL_TEXTURE15 = 0x84CF
 

int gl4gcj::GLConstants::GL_TEXTURE16 = 0x84D0
 

int gl4gcj::GLConstants::GL_TEXTURE17 = 0x84D1
 

int gl4gcj::GLConstants::GL_TEXTURE18 = 0x84D2
 

int gl4gcj::GLConstants::GL_TEXTURE19 = 0x84D3
 

int gl4gcj::GLConstants::GL_TEXTURE2 = 0x84C2
 

int gl4gcj::GLConstants::GL_TEXTURE20 = 0x84D4
 

int gl4gcj::GLConstants::GL_TEXTURE21 = 0x84D5
 

int gl4gcj::GLConstants::GL_TEXTURE22 = 0x84D6
 

int gl4gcj::GLConstants::GL_TEXTURE23 = 0x84D7
 

int gl4gcj::GLConstants::GL_TEXTURE24 = 0x84D8
 

int gl4gcj::GLConstants::GL_TEXTURE25 = 0x84D9
 

int gl4gcj::GLConstants::GL_TEXTURE26 = 0x84DA
 

int gl4gcj::GLConstants::GL_TEXTURE27 = 0x84DB
 

int gl4gcj::GLConstants::GL_TEXTURE28 = 0x84DC
 

int gl4gcj::GLConstants::GL_TEXTURE29 = 0x84DD
 

int gl4gcj::GLConstants::GL_TEXTURE3 = 0x84C3
 

int gl4gcj::GLConstants::GL_TEXTURE30 = 0x84DE
 

int gl4gcj::GLConstants::GL_TEXTURE31 = 0x84DF
 

int gl4gcj::GLConstants::GL_TEXTURE4 = 0x84C4
 

int gl4gcj::GLConstants::GL_TEXTURE5 = 0x84C5
 

int gl4gcj::GLConstants::GL_TEXTURE6 = 0x84C6
 

int gl4gcj::GLConstants::GL_TEXTURE7 = 0x84C7
 

int gl4gcj::GLConstants::GL_TEXTURE8 = 0x84C8
 

int gl4gcj::GLConstants::GL_TEXTURE9 = 0x84C9
 

int gl4gcj::GLConstants::GL_TEXTURE_1D = 0x0DE0
 

int gl4gcj::GLConstants::GL_TEXTURE_2D = 0x0DE1
 

int gl4gcj::GLConstants::GL_TEXTURE_3D = 0x806F
 

int gl4gcj::GLConstants::GL_TEXTURE_ALPHA_SIZE = 0x805F
 

int gl4gcj::GLConstants::GL_TEXTURE_BASE_LEVEL = 0x813C
 

int gl4gcj::GLConstants::GL_TEXTURE_BINDING_1D = 0x8068
 

int gl4gcj::GLConstants::GL_TEXTURE_BINDING_2D = 0x8069
 

int gl4gcj::GLConstants::GL_TEXTURE_BINDING_3D = 0x806A
 

int gl4gcj::GLConstants::GL_TEXTURE_BINDING_CUBE_MAP = 0x8514
 

int gl4gcj::GLConstants::GL_TEXTURE_BIT = 0x00040000
 

int gl4gcj::GLConstants::GL_TEXTURE_BLUE_SIZE = 0x805E
 

int gl4gcj::GLConstants::GL_TEXTURE_BORDER = 0x1005
 

int gl4gcj::GLConstants::GL_TEXTURE_BORDER_COLOR = 0x1004
 

int gl4gcj::GLConstants::GL_TEXTURE_COMPONENTS = 0x1003
 

int gl4gcj::GLConstants::GL_TEXTURE_COMPRESSED = 0x86A1
 

int gl4gcj::GLConstants::GL_TEXTURE_COMPRESSED_IMAGE_SIZE = 0x86A0
 

int gl4gcj::GLConstants::GL_TEXTURE_COMPRESSION_HINT = 0x84EF
 

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY = 0x8078
 

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_POINTER = 0x8092
 

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_SIZE = 0x8088
 

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_STRIDE = 0x808A
 

int gl4gcj::GLConstants::GL_TEXTURE_COORD_ARRAY_TYPE = 0x8089
 

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP = 0x8513
 

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_NEGATIVE_X = 0x8516
 

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_NEGATIVE_Y = 0x8518
 

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_NEGATIVE_Z = 0x851A
 

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_POSITIVE_X = 0x8515
 

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_POSITIVE_Y = 0x8517
 

int gl4gcj::GLConstants::GL_TEXTURE_CUBE_MAP_POSITIVE_Z = 0x8519
 

int gl4gcj::GLConstants::GL_TEXTURE_DEPTH = 0x8071
 

int gl4gcj::GLConstants::GL_TEXTURE_ENV = 0x2300
 

int gl4gcj::GLConstants::GL_TEXTURE_ENV_COLOR = 0x2201
 

int gl4gcj::GLConstants::GL_TEXTURE_ENV_MODE = 0x2200
 

int gl4gcj::GLConstants::GL_TEXTURE_GEN_MODE = 0x2500
 

int gl4gcj::GLConstants::GL_TEXTURE_GEN_Q = 0x0C63
 

int gl4gcj::GLConstants::GL_TEXTURE_GEN_R = 0x0C62
 

int gl4gcj::GLConstants::GL_TEXTURE_GEN_S = 0x0C60
 

int gl4gcj::GLConstants::GL_TEXTURE_GEN_T = 0x0C61
 

int gl4gcj::GLConstants::GL_TEXTURE_GREEN_SIZE = 0x805D
 

int gl4gcj::GLConstants::GL_TEXTURE_HEIGHT = 0x1001
 

int gl4gcj::GLConstants::GL_TEXTURE_INTENSITY_SIZE = 0x8061
 

int gl4gcj::GLConstants::GL_TEXTURE_INTERNAL_FORMAT = 0x1003
 

int gl4gcj::GLConstants::GL_TEXTURE_LUMINANCE_SIZE = 0x8060
 

int gl4gcj::GLConstants::GL_TEXTURE_MAG_FILTER = 0x2800
 

int gl4gcj::GLConstants::GL_TEXTURE_MATRIX = 0x0BA8
 

int gl4gcj::GLConstants::GL_TEXTURE_MAX_LEVEL = 0x813D
 

int gl4gcj::GLConstants::GL_TEXTURE_MAX_LOD = 0x813B
 

int gl4gcj::GLConstants::GL_TEXTURE_MIN_FILTER = 0x2801
 

int gl4gcj::GLConstants::GL_TEXTURE_MIN_LOD = 0x813A
 

int gl4gcj::GLConstants::GL_TEXTURE_PRIORITY = 0x8066
 

int gl4gcj::GLConstants::GL_TEXTURE_RED_SIZE = 0x805C
 

int gl4gcj::GLConstants::GL_TEXTURE_RESIDENT = 0x8067
 

int gl4gcj::GLConstants::GL_TEXTURE_STACK_DEPTH = 0x0BA5
 

int gl4gcj::GLConstants::GL_TEXTURE_WIDTH = 0x1000
 

int gl4gcj::GLConstants::GL_TEXTURE_WRAP_R = 0x8072
 

int gl4gcj::GLConstants::GL_TEXTURE_WRAP_S = 0x2802
 

int gl4gcj::GLConstants::GL_TEXTURE_WRAP_T = 0x2803
 

int gl4gcj::GLConstants::GL_TRANSFORM_BIT = 0x00001000
 

int gl4gcj::GLConstants::GL_TRANSPOSE_COLOR_MATRIX = 0x84E6
 

int gl4gcj::GLConstants::GL_TRANSPOSE_MODELVIEW_MATRIX = 0x84E3
 

int gl4gcj::GLConstants::GL_TRANSPOSE_PROJECTION_MATRIX = 0x84E4
 

int gl4gcj::GLConstants::GL_TRANSPOSE_TEXTURE_MATRIX = 0x84E5
 

int gl4gcj::GLConstants::GL_TRIANGLE_FAN = 0x0006
 

int gl4gcj::GLConstants::GL_TRIANGLE_STRIP = 0x0005
 

int gl4gcj::GLConstants::GL_TRIANGLES = 0x0004
 

int gl4gcj::GLConstants::GL_UNPACK_ALIGNMENT = 0x0CF5
 

int gl4gcj::GLConstants::GL_UNPACK_IMAGE_HEIGHT = 0x806E
 

int gl4gcj::GLConstants::GL_UNPACK_LSB_FIRST = 0x0CF1
 

int gl4gcj::GLConstants::GL_UNPACK_ROW_LENGTH = 0x0CF2
 

int gl4gcj::GLConstants::GL_UNPACK_SKIP_IMAGES = 0x806D
 

int gl4gcj::GLConstants::GL_UNPACK_SKIP_PIXELS = 0x0CF4
 

int gl4gcj::GLConstants::GL_UNPACK_SKIP_ROWS = 0x0CF3
 

int gl4gcj::GLConstants::GL_UNPACK_SWAP_BYTES = 0x0CF0
 

int gl4gcj::GLConstants::GL_UNSIGNED_BYTE = 0x1401
 

int gl4gcj::GLConstants::GL_UNSIGNED_BYTE_2_3_3_REV = 0x8362
 

int gl4gcj::GLConstants::GL_UNSIGNED_BYTE_3_3_2 = 0x8032
 

int gl4gcj::GLConstants::GL_UNSIGNED_INT = 0x1405
 

int gl4gcj::GLConstants::GL_UNSIGNED_INT_10_10_10_2 = 0x8036
 

int gl4gcj::GLConstants::GL_UNSIGNED_INT_2_10_10_10_REV = 0x8368
 

int gl4gcj::GLConstants::GL_UNSIGNED_INT_8_8_8_8 = 0x8035
 

int gl4gcj::GLConstants::GL_UNSIGNED_INT_8_8_8_8_REV = 0x8367
 

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT = 0x1403
 

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_1_5_5_5_REV = 0x8366
 

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_4_4_4_4 = 0x8033
 

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_4_4_4_4_REV = 0x8365
 

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_5_5_5_1 = 0x8034
 

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_5_6_5 = 0x8363
 

int gl4gcj::GLConstants::GL_UNSIGNED_SHORT_5_6_5_REV = 0x8364
 

int gl4gcj::GLConstants::GL_V2F = 0x2A20
 

int gl4gcj::GLConstants::GL_V3F = 0x2A21
 

int gl4gcj::GLConstants::GL_VENDOR = 0x1F00
 

int gl4gcj::GLConstants::GL_VERSION = 0x1F02
 

int gl4gcj::GLConstants::GL_VERTEX_ARRAY = 0x8074
 

int gl4gcj::GLConstants::GL_VERTEX_ARRAY_POINTER = 0x808E
 

int gl4gcj::GLConstants::GL_VERTEX_ARRAY_SIZE = 0x807A
 

int gl4gcj::GLConstants::GL_VERTEX_ARRAY_STRIDE = 0x807C
 

int gl4gcj::GLConstants::GL_VERTEX_ARRAY_TYPE = 0x807B
 

int gl4gcj::GLConstants::GL_VIEWPORT = 0x0BA2
 

int gl4gcj::GLConstants::GL_VIEWPORT_BIT = 0x00000800
 

int gl4gcj::GLConstants::GL_XOR = 0x1506
 

int gl4gcj::GLConstants::GL_ZERO = 0x0
 

int gl4gcj::GLConstants::GL_ZOOM_X = 0x0D16
 

int gl4gcj::GLConstants::GL_ZOOM_Y = 0x0D17
 


The documentation for this interface was generated from the following file:
Generated on Wed Aug 3 11:40:12 2005 for gl4gcj by  doxygen 1.4.3