diff -x .svn -uprN GearHead1100repository.original/Design/Chimentero.txt branches/Design/Chimentero.txt --- GearHead1100repository.original/Design/Chimentero.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Design/Chimentero.txt 2009-08-14 03:19:15.466981000 +0900 @@ -44,7 +44,7 @@ Mod Storage HoverJet 13 Mount - Name + Name inv BeamGun 8 Name diff -x .svn -uprN GearHead1100repository.original/Design/Excel.txt branches/Design/Excel.txt --- GearHead1100repository.original/Design/Excel.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Design/Excel.txt 2009-08-15 04:20:24.373663000 +0900 @@ -9,6 +9,8 @@ Mod Body CPit Armor 2 + Engine 8 + STC LAS-10 Range 6 diff -x .svn -uprN GearHead1100repository.original/Design/Maanji.txt branches/Design/Maanji.txt --- GearHead1100repository.original/Design/Maanji.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Design/Maanji.txt 2009-08-14 03:19:15.466981000 +0900 @@ -87,7 +87,8 @@ Mod Arm STC SWML-20 end - ArcJet 4 + % ArcJet 4 + ArcJet 5 end inv ArmArmor 5 diff -x .svn -uprN GearHead1100repository.original/Design/Monstrous.txt branches/Design/Monstrous.txt --- GearHead1100repository.original/Design/Monstrous.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Design/Monstrous.txt 2009-08-14 03:19:15.466981000 +0900 @@ -2,7 +2,7 @@ GroundHugger 10 Name Desig SDL_Sprite -desc +desc Mod Turret Name
diff -x .svn -uprN GearHead1100repository.original/Design/Musketeer.txt branches/Design/Musketeer.txt --- GearHead1100repository.original/Design/Musketeer.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Design/Musketeer.txt 2009-08-14 03:19:15.466981000 +0900 @@ -15,7 +15,7 @@ end mod body armor 4 sub - LRL-32 + STC LRL-32 end mod arm diff -x .svn -uprN GearHead1100repository.original/Design/PC_Equipment.txt branches/Design/PC_Equipment.txt --- GearHead1100repository.original/Design/PC_Equipment.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Design/PC_Equipment.txt 2009-08-14 03:19:15.466981000 +0900 @@ -232,7 +232,7 @@ Name Mass 4 Acc -2 Speed 3 -desc +desc EMelee 15 Name @@ -352,6 +352,7 @@ Speed 4 Magazine 25 sub Ammo 10 + Name desc end @@ -444,6 +445,7 @@ Speed 3 Magazine 30 sub Ammo 5 + Name desc end @@ -471,6 +473,7 @@ Speed 3 Magazine 450 sub Ammo 4 + Name desc Mass -4 end @@ -537,6 +540,7 @@ Speed 3 Magazine 16 sub Ammo 12 + Name desc Type end @@ -600,6 +604,7 @@ BV 1 Magazine 24 sub Ammo 12 + Name desc Type end @@ -623,6 +628,7 @@ Speed 3 Magazine 24 sub Ammo 20 + Name desc Type end @@ -708,6 +714,7 @@ BV 4 Magazine 120 sub Ammo 9 + Name desc Type end @@ -1593,7 +1600,7 @@ end PCS 2 Name -desc +desc PCS 3 Name @@ -1824,10 +1831,21 @@ Mass -2 Name desc +%% Food 25 +%% Mass -2 +%% Name +%% desc +%%% I18N version: -> and + +Food 25 +Mass -2 +Name +desc + Food 25 Mass -2 -Name -desc +Name +desc Food 15 Name diff -x .svn -uprN GearHead1100repository.original/Design/PC_Equipment.txt.sample.Backport_Caliber branches/Design/PC_Equipment.txt.sample.Backport_Caliber --- GearHead1100repository.original/Design/PC_Equipment.txt.sample.Backport_Caliber 1970-01-01 09:00:00.000000000 +0900 +++ branches/Design/PC_Equipment.txt.sample.Backport_Caliber 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,321 @@ +% GearHead PC Scale Equipment +% +% Name_org Name, by ISO8859-1. +% Name Name, by your language edition. +% Caliber_org Caliber, by ISO8859-1. +% Caliber Caliber, by your language edition. +% If you wrote many Name/Caliber, +% the first one is handled as Name_org/Caliber_org, +% the last one is handled as Name/Caliber. +% + + Ammo 2 + Name_org + Name + Desc + Caliber_org + Caliber + AmmoCount 360 + + Ammo 2 + Name_org + Name + Desc + Caliber_org + AmmoCount 360 + + Ammo 2 + Name_org + Name + Desc + Caliber + AmmoCount 180 + + Ammo 2 + Name_org + Name + Desc + Caliber_org + Caliber + AmmoCount 180 + + + Ammo 2 + Name_org + Name + Desc + Caliber + Caliber + AmmoCount 300 + % Test, a first 'caliber' become 'caliber_org' automatically. + + Ammo 2 + Name_org + Name + Desc + Caliber + AmmoCount 300 + + Ammo 2 + Name_org + Name + Desc + Caliber_org + AmmoCount 200 + % Test, mistake a tag from 'caliber' to 'caliber_org'. + + Ammo 2 + Name_org + Name + Desc + Caliber_org + Caliber + AmmoCount 200 + + + Ammo 2 + Name_org + Name + Desc + Caliber + Caliber + AmmoCount 80 + + Ammo 2 + Name_org + Name + Desc + Caliber_org + AmmoCount 80 + + Ammo 2 + Name_org + Name + Desc + Caliber + AmmoCount 60 + + Ammo 2 + Name_org + Name + Desc + Caliber_org + Caliber + AmmoCount 60 + + +Gun 2 +Name_org +Name +Desig +Desc +Caliber_org +Caliber +Range 4 +Acc 1 +Speed 3 +Magazine 600 +Sub + Ammo 2 + Name + Desc + Desc + Caliber_org + Caliber + AmmoCount 0 +end + +Gun 2 +Name_org +Name +Desig +Desc +Caliber_org +Caliber +Range 5 +Acc 1 +Speed 3 +Magazine 600 +Sub + Ammo 2 + Name + Desc + Caliber_org + Caliber + AmmoCount 0 +end + + +Gun 2 +Name_org +Name +Desig +Desc +Caliber_org +Caliber +Range 5 +Acc 1 +Speed 3 +Magazine 120 +Sub + Ammo 2 + Name + Desc + Caliber_org + Caliber + AmmoCount 0 +end + +Gun 2 +Name_org +Name +Desig +Desc +Caliber_org +Caliber +Range 6 +Acc 1 +Speed 3 +Magazine 120 +Sub + Ammo 2 + Name + Desc + Caliber_org + Caliber + AmmoCount 0 +end + +Gun 2 +Name_org +Name +Desig +Desc +Caliber_org +Caliber +Range 6 +Acc 1 +Speed 3 +Magazine 120 +Sub + Ammo 2 + Name + Desc + Caliber_org + Caliber + AmmoCount 0 +end + +Gun 2 +Name_org +Name +Desig +Desc +Caliber_org +Caliber +Range 7 +Acc 1 +Speed 3 +Magazine 120 +Sub + Ammo 2 + Name + Desc + Caliber_org + Caliber + AmmoCount 0 +end + + + + Rockets 6 + Name_org <250mm MIS> + Name <250mm MIS(Less), I18N> + Caliber_org + % On GH2 mode, at Rockets/MLauncher, Caliber is ignored. + % On GH1 Compatible caliber mode, at Rockets/MLauncher, Caliber is cheked. + Range 7 + Acc 2 + AmmoCount 2 + Type + + Rockets 6 + Name_org <250mm MIS> + Name <250mm MIS(Mid), I18N> + Caliber_org + Range 7 + Acc 2 + AmmoCount 4 + Type + + Rockets 6 + Name_org <250mm MIS> + Name <250mm MIS(Many), I18N> + Caliber_org + % Test, Missing Range and Acc. + AmmoCount 6 + Type + +MLauncher 4 +Name +Name +Desc +Caliber_org +Range 1 +Acc 1 +Magazine 1 +sub + Rockets 6 + Name <250mm MIS Clip (NULL)> + Name <250mm(NULL)> + Desc + Caliber_org + AmmoCount 0 +end + + + Rockets 4 + Name_org <33mm CLS> + Name <33mm CLS(Less), I18N> + Caliber_org + Range 6 + Acc -1 + AmmoCount 2 + Type + + Rockets 4 + Name_org <33mm CLS> + Name <33mm CLS(Mid), I18N> + Caliber_org + Range 6 + Acc -1 + AmmoCount 4 + Type + + Rockets 4 + Name_org <33mm CLS> + Name <33mm CLS(Many), I18N> + Caliber_org + % Test, Missing Range and Acc. + AmmoCount 6 + Type + +MLauncher 3 +Name +Name +Desc +Caliber_org +Range 6 +Acc -3 +Magazine 0 +sub + Rockets 4 + Name <33mm CLS Clip (NULL)> + Name <33mm (NULL)> + Desc + Caliber_org + AmmoCount 0 +end + + +% [ End of File ] diff -x .svn -uprN GearHead1100repository.original/Design/Vadel.txt branches/Design/Vadel.txt --- GearHead1100repository.original/Design/Vadel.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Design/Vadel.txt 2009-08-15 04:20:24.373663000 +0900 @@ -22,6 +22,8 @@ Mod Body Armor 2 Mass -1 + Engine 5 + Gyro 2 Sensor 1 diff -x .svn -uprN GearHead1100repository.original/GameData/I18N_messages.txt branches/GameData/I18N_messages.txt --- GearHead1100repository.original/GameData/I18N_messages.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/GameData/I18N_messages.txt 2016-01-03 09:01:00.000000000 +0900 @@ -0,0 +1,684 @@ +%%% GEARHEAD I18N TEXT MESSAGES %%% + +% arena.pas +ARENA.PAS_START_RPG_CAMPAIGN +ARENA.PAS_LOAD_RPG_CAMPAIGN +ARENA.PAS_NEW_ARENA_UNIT +ARENA.PAS_LOAD_ARENA_UNIT +ARENA.PAS_CREATE_CHARACTER +ARENA.PAS_EDIT_MAP +ARENA.PAS_VIEW_DESIGN_FILES +ARENA.PAS_QUIT_GAME + + +% ui4gh.pp +ui4gh_ControlTypeName_Menu +ui4gh_ControlTypeName_Roguelike +ui4gh_BVTypeName1 +ui4gh_BVTypeName2 <1/4> +ui4gh_BVTypeName3 <1/2> +ui4gh_BVTypeName4 + + +% ability.pp PilotName() +PILOTNAME_NOTHING + +% aibrain.pp AIRepair() +% #1 : GearName(NPC) +% #2 : GearName(Target) +NPCREPAIR_UseSkill <#1 tends to #2.> +% +% aibrain.pp NPC_Flirtation() +% #1 : PilotName(NPC) +% #2 : PilotName(Target) +NPCFLIRT_Good <#1 is having a good time with #2.> +NPCFLIRT_Okay <#1 goes to see #2.> +NPCFLIRT_Bad <#2 asks #1 to go away.> +% +% aibrain.pp NPC_Chatting() +% #1 : PilotName(NPC) +% #2 : PilotName(Target) +NPCCHAT_OKAY <#1 chats with #2.> + +% arenahq.pp PurchaseGear() +% #1 : GearName() +% #2 : Cost +PURCHASEGEAR_BUY +PURCHASEGEAR_SEARCH_AGAIN +% # : GearName() +PURCHASEGEAR_PURCHASED +% # : GearName() +PURCHASEGEAR_DONOT_PURCHASED +% +% arenahq.pp SellGear() +% #1 : GearName() +% #2 : Cost +SELLGEAR_SELL +% #1 : GearName() +% #2 : Cost +SELLGEAR_SOLD +% +% arenahq.pp FixEntireUnit() +% # : Cost +FIXENTIREUNIT_RECOVERY +FIXENTIREUNIT_SOME_PROBLEMS +% +% arenahq.pp FixSingleGear() +% #1 : GearName() +% #2 : Cost +FIXSINGLEGEAR_RESTORING +FIXSINGLEGEAR_SOME_PROBLEMS +% +% arenahq.pp AddPilotToUnit() +ADDPILOTTOUNIT_HIRE_CHARACTER +ADDPILOTTOUNIT_SEARCH_AGAIN +ADDPILOTTOUNIT_SELECT_CHARACTER +BUYMECHSFORUNIT_CORRUPT_FILE +% +% arenahq.pp ExamineUnitMecha() GetPilotForMek() +% # : GearName() +EXAMINEUNITMECHA_SELECT_CHARACTER +% +% arenahq.pp ExamineUnitMecha() +EXAMINEUNITMECHA_ASSIGN_PILOT +EXAMINEUNITMECHA_SELL +EXAMINEUNITMECHA_REPAIR +EXAMINEUNITMECHA_EXIT +EXAMINEUNITMECHA_NO_MEKS +EXAMINEUNITMECHA_SELECT_MECHA_TO_EXAMINE +EXAMINEUNITPILOTS_SELECT_MECHA +% +% arenahq.pp EnterCombat() +ENTERCOMBAT_SELECT_DIFFICULCY_LEVEL +% +% arenahq.pp ExamineUnitPilots() +% # : Earn +EXAMINEUNITPILOTS_EARNED +% +% arenahq.pp HQMain() +HQMAIN_EXAMINE_CHARACTERS +HQMAIN_EXAMINE_MECHA +HQMAIN_PURCHASE_HARDWARE +HQMAIN_HIRE_CHARACTER +HQMAIN_CREATE_NEW_CHARACTER +HQMAIN_ENTER_COMBAT +HQMAIN_DISPLAY_LOG +HQMAIN_EXIT +% +% arenahq.pp CreateNewUnit() +CREATENEWUNIT_ENTER_A_NAME +% +% arenahq.pp LoadUnit() +LOADUNIT_SELECT + +% arenaplay.pp DecideCombatOutcome() +PreparePCForDelink_Died <# died.> +DecideCombatOutcome_Player_won +DecideCombatOutcome_Computer_won +DecideCombatOutcome_Draw +% +% arenaplay.pp DoPillaging() +DoPillaging_PillagingIsProhibited +DoPillaging_YouGotMoney +DoPillaging_YouGotItem +DoPillaging_NotTragetedForPillage +% +% arenaplay.pp DelinkJJang() +DelinkJJang_DontPillaging + +% arenascript.pp ProcessVictory() +% #1 : GearName() +% #2 : PCRankName() +ProcessVictory_History_Faction +% #1 : PersonalityTraitDesc() +% #2 : NATtValue(NAG_CharDescription) +ProcessVictory_HISTORY_Traits +% #1 : SkillMan[].Name +% #2 : NATtValue(NAG_Skill) +% #3 : SkillValue() +ProcessVictory_HISTORY_Skills <#1 +#2 (#3)> +% +% arenascript.pp ProcessNewChat() +ProcessNewChat_Chat <[Chat]> +ProcessNewChat_Goodbye <[Goodbye]> +ProcessNewChat_Join <[Join]> +ProcessNewChat_Quit_Lance <[Quit Lance]> + +% backpack.pp AddRepairOptions() +% # : SkillMan[].Name +BACKPACK_REPAIR +% +% backpack.pp EatItem() +% #1 : GearName(TruePC) +% #2 : GearName(Item) +BACKPACK_YouAreEating <#1 consumes the #2.> +% +% backpack.pp UseSkillOnItem() +% #1 : SkillMan[].Name +% #2 : GearName(Item) +BACKPACK_ClueSkillPrompt +% +% backpack.pp SelectVisibleItem() +SelectVisibleItem_PickUpAll <[Pick Up All]> +% +% backpack.pp PCGetItem() +PCGetItem_you_need_hands +PCGetItem_No_item_found +% +% backpack.pp CreateInvMenu() +CreateInvMenu_no_inventory_items <[no inventory items]> +% +% backpack.pp CreateEqpMenu() +CreateEqpMenu_no_equipped_items <[no equipped items]> +% #1 : Inventory Mass +% #2 : Equipment Mass +CreateEqpMenu_MassMeter +% # : Limit Mass +CreateEqpMenu_MassMeter_Limit <(Ref.Eqp.Mass:#)> +CreateEqpMenu_MassMeter_LimitOver +CreateEqpMenu_MassMeter_LimitOver2 <** Equipemnt Limit Over **> +% +% backpack.pp UnequipFrontend() +% # : Item +UnequipFrontend_You_unequip +% +% backpack.pp EquipItemFrontend() +% # : Item +EquipItemFrontend_cannot_equip <[cannot equip #]> +EquipItemFrontend_You_can_not_install_to_it +EquipItemFrontend_You_equip +% +% backpack.pp InstallFrontend() +% # : Item +InstallFrontend_cannot_install <[cannot install #]> +InstallFrontend_You_can_not_install_to_it +% +% backpack.pp ReloadAmmo() +% #1 : User +% #2 : Weapon +% #3 : Ammo +ReloadAmmo_Ammo_loaded <#1 load #3 into #2.> +% +% backpack.pp InstallAmmoFrontend() +% # : Item +InstallAmmoFrontend_no_weapon <[no weapon for #]> +InstallAmmoFrontend_You_can_not_install_to_it +% #1 : Gun +% #2 : Item +InstallAmmoFrontend_You_load +% +% backpack.pp DropFrontEnd() +% # : Item +DropFrontEnd_You_drop +% +% backpack.pp TradeFrontend() +% # : Item +TradeFrontend_cannot_trade <[cannot trade #]> +TradeFrontend_CannotTrade <[Cannot Trade]> +TradeAllFrontend_ItemTraded <# has been transfered.> +TradeAllFrontend_NotTraded <# can't be transfered to that destination.> +% +% backpack.pp ThisItemWasSelected() +% # : GearName(Item) +ThisItemWasSelected_Equip +BACKPACK_Install +BACKPACK_Remove +ThisItemWasSelected_Unequip +BACKPACK_Transformation +BACKPACK_PurgeParts +ThisItemWasSelected_DropAll <[Drop All]> +ThisItemWasSelected_TransferAll <[Transfer All]> +ThisItemWasSelected_YouCannotDropIt +ThisItemWasSelected_YouCannotTransferIt +ThisItemWasSelected_AllowSelling +ThisItemWasSelected_DisallowSelling +ThisItemWasSelected_AllowDropping +ThisItemWasSelected_DisallowDropping +ThisItemWasSelected_AllowTransfering +ThisItemWasSelected_DisallowTransfering +% +% backpack.pp MechaPartEditor() +MechaPartEditor_Exit_Editor +% +% backpack.pp MechaPartBrowser() +MechaPartBrowser_Exit_Browser +% +% backpack.pp SwapMenu() +BACKPACK_SwapMenu_Exit < [Exit]> +BACKPACK_SwapMenu_Cancel < [Cancel]> + +% effects.pp AttemptDefenses() +AttemptDefenses_Success +AttemptDefenses_Fail +% # : Success/Fail +AttemptDefenses_Dodge +AttemptDefenses_Resist +AttemptDefenses_HapKiDo +AttemptDefenses_StuntDriving +% #1 : Success/Fail +% #2 : DefGear +AttemptDefenses_ECM +AttemptDefenses_Shield +AttemptDefenses_Intercept +AttemptDefenses_Parry +% +% effects.pp ProcessHealingEffect() +% #1 : GearName() +% #2 : D +ProcessHealingEffect_HEALING_Announce <#1 has been restored #2 damage.> +% +% effects.pp INDICATE_Latest_Attack() +% # : ATTACK_DamageDone +INDICATE_Latest_Attack_damaged +% +% effects.pp INDICATE_Latest_Attack() +INDICATE_Latest_Attack_AmmoExplosion <# is Exploding!> +% # : GearName(ATTACK_TMaster) +INDICATE_Latest_Attack_destroyed <# is destroyed!> +INDICATE_Latest_Attack_didnot_eject <# didn't eject in time!> +INDICATE_Latest_Attack_ejected <# ejected!> +INDICATE_Latest_Attack_died <# died!> +% +% effects.pp ProcessAttackEffect() +% #1 : GearName(ATTACK_TMaster) +ProcessAttackEffect_crashed <# has crashed!> +% +% effects.pp DoDirectFireAttack() +% #1 : PilotName( Attacker ) +% #2 : PilotName( Target ) +% #3 : FXName +DoDirectFireAttack_attacks <#1 attacks #2 with #3.> +% #1 : PilotName( Attacker ) +% #2 : GearName( Attacker ) +DoDirectFireAttack_fires <#1 fires #2.> +% +% effects.pp DoSwarmAttack() +% #1 : PilotName( Attacker ) +% #2 : GearName( Attacker ) +DoSwarmAttack_fires <#1 fires #2.> +% +% effects.pp DoBlastAttack() +% #1 : PilotName( Attacker ) +% #2 : GearName( Attacker ) +DoBlastAttack_fires <#1 fires #2.> +% +% effects.pp DoLineAttack() +% #1 : PilotName( Attacker ) +% #2 : GearName( Attacker ) +DoLineAttack_fires <#1 fires #2.> +% +% effects.pp DoSTCAttack() +% #1 : PilotName( Attacker ) +% #2 : GearName( Attacker ) +DoSTCAttack_fires <#1 fires #2.> + +% gflooker.pp WeaponDisplay() +% # : KeyMap[].KCode +WeaponDisplay_KeyMap_SwitchWeapon <[#] Change Weapon> +WeaponDisplay_KeyMap_CalledShot <[#] Called Shot: > +WeaponDisplay_KeyMap_CalledShot_On +WeaponDisplay_KeyMap_CalledShot_Off +WeaponDisplay_KeyMap_SwitchBV <[#] Burst Value: > +WeaponDisplay_KeyMap_SwitchTarget <[#] Switch Target> +% +% gflooker.pp DisplayTileInfo() +DisplayTileInfo_Off_The_Map +DisplayTileInfo_UNKNOWN +% +% gflooker.pp CreateTileMechaMenu() +CreateTileMechaMenu_stripped < (stripped> +CreateTileMechaMenu_gutted < (gutted> +CreateTileMechaMenu_flayed < (flayed> +CreateTileMechaMenu_X < (X> +CreateTileMechaMenu_looted <, looted)> +CreateTileMechaMenu_ <)> + +% ghchars.pp PersonalityTraitDesc() +% # : PTraitName[] +PERSONALITYTRAITDESC_ <#> +PERSONALITYTRAITDESC_SLIGHTLY +PERSONALITYTRAITDESC_EXTREMELY +PERSONALITYTRAITDESC_VERY + +% interact.pp BlowOff() +INTERACT_BLOWOFF +% +% interact.pp DoTraitChatter() +% #1 : TRAITCHAT_Lead? in GameData/chat_msg.txt +% #2 : TRAITCHAT_Like/Hate/Ehhh? in GameData/chat_msg.txt +% #3 : Trait_Chatter in GameData/TC_?_?.txt +DoTraitChatter_Sentence_Pattern <#1 #2 #3.> +% +% interact.pp PersonalizeGenderTraits() +% Mob NPC are use its. +PersonalizeGenderTraits_Default_I +PersonalizeGenderTraits_Default_You +% +% interact.pp CreateRumorList() ExtractData() +% #1 : MadLibString( RLI_List ) +% #2 : RUMOR <> +CreateRumorList_ExtractData_Series <#1 #2> +% #1 : PersonalityTraitDesc() +% #2 : MadLibString(RLI_List) GameData/rumors.txt +CREATERUMORLIST_YOUARE1 <#2 you are #1.> +% #1 : GearName(P) +% #2 : PersonalityTraitDesc() +% #3 : MadLibString(RLI_List) GameData/rumors.txt +CREATERUMORLIST_YOUARE2 <#3 #1 is #2.> +% #1 : GearName(Persona) +% #2 : MadLibString(RLI_List) GameData/rumors.txt +CREATERUMORLIST_RUMOR_TownFac <#2 this town is controlled by #1.> +% #1 : GearName(P) +% #2 : MadLibString(RLI_List) GameData/rumors.txt +FACTION_IS_INACTIVE <#2 #1 has been disbanded.> +% #1 : GearName(P) +% #2 : PersonalityTraitDesc() +% #3 : MadLibString(RLI_List) GameData/rumors.txt +CREATERUMORLIST_YOUARE3 <#3 #1 is #2.> +% #1 : GearName(Persona) +% #2 : TRAITCHAT_Lead? in GameData/chat_msg.txt +CREATERUMORLIST_RUMOR_Membership <#2 I am a member of #1.> + +% menugear.pp BuildInventoryMenu() +BuildInventoryMenu_CannotBeSold < [Unsellable]> +BuildInventoryMenu_CannotBeDropped < [NoDrop]> +BuildInventoryMenu_CannotBeTransfered < [NoTransfer]> + +% navigate.pp RestoreCampaign() +RestoreCampaign_Select_campaign +PCTalk_cancelled +% +% pcaction.pp PCAddressBook() +PCAddressBook_call +PCAddressBook_add +PCAddressBook_edit +PCAddressBook_delete +PCAddressBook_redial +PCAddressBook_cancel < [cancel]> +% +% pcaction.pp ForcePlot() +ForcePlot_Select +Eject +Rest +History +FieldHQ +Search +Telephone +SwitchBV +Reverse +SwitchTarget +RunToggle +AddressBook +ToggleDrawWall +ForcePlot <(DEBUG COMMAND)> +MechaPartBrowser <(DEBUG COMMAND)> +ShowRep <(DEBUG COMMAND)> +DirectScript <(DEBUG COMMAND)> +WheelClick +WheelUp +WheelDown +WheelLeft +WheelRight +SelectPortrait <(CHEAT COMMAND)> +RenameMecha <(CHEAT COMMAND)> +EditMenuOrder <(CHEAT COMMAND)> diff -x .svn -uprN GearHead1100repository.original/GameData/i18n_keymap_name.txt branches/GameData/i18n_keymap_name.txt --- GearHead1100repository.original/GameData/i18n_keymap_name.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/GameData/i18n_keymap_name.txt 2015-05-22 09:00:00.000000000 +0900 @@ -0,0 +1,84 @@ +% Help Messages for Showing keymap +NormSpeed +FullSpeed +TurnLeft +TurnRight +Stop + +Dir-SouthWest +Dir-South +Dir-SouthEast +Dir-West +Dir-East +Dir-NorthWest +Dir-North +Dir-NorthEast + +Dir-UpLeft +Dir-Up +Dir-UpRight +Dir-Left +Dir-Right +Dir-DownLeft +Dir-Down +Dir-DownRight + +Menu-Up +Menu-Down +Menu-Left +Menu-Right +Menu-PageUp +Menu-PageDown +Menu-ScrollUp +Menu-ScrollDown + +ShiftGears +Transformation +PurgeParts +Look +AttackMenu +QuitGame +Talk +Help +SwitchWeapon +CalledShot +Recenter +Get +Inventory +Equipment +Enter +PartBrowser +LearnSkills +Attack +SelectMecha +UseScenery +Messages +SaveGame +Enter2 +CharInfo +FirstAid +ApplySkill +Eject +Rest +History +FieldHQ +Search +Telephone +SwitchBV +Reverse +SwitchTarget +RunToggle +AddressBook +ToggleDrawWall +ForcePlot <(DEBUG COMMAND)> +MechaPartBrowser <(DEBUG COMMAND)> +ShowRep <(DEBUG COMMAND)> +DirectScript <(DEBUG COMMAND)> +WheelClick +WheelUp +WheelDown +WheelLeft +WheelRight +SelectPortrait <(CHEAT COMMAND)> +RenameMecha <(CHEAT COMMAND)> +EditMenuOrder <(CHEAT COMMAND)> diff -x .svn -uprN GearHead1100repository.original/GameData/i18n_modifier.txt branches/GameData/i18n_modifier.txt --- GearHead1100repository.original/GameData/i18n_modifier.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/GameData/i18n_modifier.txt 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,49 @@ +%%% modifier for random conversation generator %%% +expressionless +artificial +unpleasant +pleasant +modern +wisdom +foolish +hygienic +gloomy +calm +sexy +quiet +important +incident +lucky +exciting +huge +universly +natural +delicate +wrinkles +concealed +elasticity +magnetism +simple +seriousness +gentlemanly +avarice +cute +vacuity +smart +fresh +perfect +ideal +professional +current +lack of common sense +simpleton +pertinent +hormone +complete +overflow +pride +weak +comical +solemn +generous +every diff -x .svn -uprN GearHead1100repository.original/GameData/i18n_pgt_fp_f.txt branches/GameData/i18n_pgt_fp_f.txt --- GearHead1100repository.original/GameData/i18n_pgt_fp_f.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/GameData/i18n_pgt_fp_f.txt 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,41 @@ +%%% Word List of Female First Person %%% +%% In some languages, there are so many words when female call herself. +PGT1+ +PGT2+ +PGT3+ +PGT4+ +PGT5+ +PGT7+ +PGT1- +PGT2- +PGT3- +PGT4- +PGT5- +PGT6- +PGT7- +PGT1+O +PGT2+O +PGT3+O +PGT4+O +PGT5+O +PGT7+O +PGT1-O +PGT2-O +PGT3-O +PGT4-O +PGT5-O +PGT6-O +PGT7-O +PGT1+Y +PGT2+Y +PGT3+Y +PGT4+Y +PGT5+Y +PGT7+Y +PGT1-Y +PGT2-Y +PGT3-Y +PGT4-Y +PGT5-Y +PGT6-Y +PGT7-Y diff -x .svn -uprN GearHead1100repository.original/GameData/i18n_pgt_fp_m.txt branches/GameData/i18n_pgt_fp_m.txt --- GearHead1100repository.original/GameData/i18n_pgt_fp_m.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/GameData/i18n_pgt_fp_m.txt 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,41 @@ +%%% Word List of Male First Person %%% +%% In some languages, there are so many words when male call herself. +PGT1+ +PGT2+ +PGT3+ +PGT4+ +PGT5+ +PGT7+ +PGT1- +PGT2- +PGT3- +PGT4- +PGT5- +PGT6- +PGT7- +PGT1+O +PGT2+O +PGT3+O +PGT4+O +PGT5+O +PGT7+O +PGT1-O +PGT2-O +PGT3-O +PGT4-O +PGT5-O +PGT6-O +PGT7-O +PGT1+Y +PGT2+Y +PGT3+Y +PGT4+Y +PGT5+Y +PGT7+Y +PGT1-Y +PGT2-Y +PGT3-Y +PGT4-Y +PGT5-Y +PGT6-Y +PGT7-Y diff -x .svn -uprN GearHead1100repository.original/GameData/i18n_pgt_sp_f.txt branches/GameData/i18n_pgt_sp_f.txt --- GearHead1100repository.original/GameData/i18n_pgt_sp_f.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/GameData/i18n_pgt_sp_f.txt 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,41 @@ +%%% Word List of Female Second Person %%% +%% In some languages, there are so many words when female call second person. +PGT1+ +PGT2+ +PGT3+ +PGT4+ +PGT5+ +PGT7+ +PGT1- +PGT2- +PGT3- +PGT4- +PGT5- +PGT6- +PGT7- +PGT1+O +PGT2+O +PGT3+O +PGT4+O +PGT5+O +PGT7+O +PGT1-O +PGT2-O +PGT3-O +PGT4-O +PGT5-O +PGT6-O +PGT7-O +PGT1+Y +PGT2+Y +PGT3+Y +PGT4+Y +PGT5+Y +PGT7+Y +PGT1-Y +PGT2-Y +PGT3-Y +PGT4-Y +PGT5-Y +PGT6-Y +PGT7-Y diff -x .svn -uprN GearHead1100repository.original/GameData/i18n_pgt_sp_m.txt branches/GameData/i18n_pgt_sp_m.txt --- GearHead1100repository.original/GameData/i18n_pgt_sp_m.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/GameData/i18n_pgt_sp_m.txt 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,41 @@ +%%% Word List of Male Second Person %%% +%% In some languages, there are so many words when male call second person. +PGT1+ +PGT2+ +PGT3+ +PGT4+ +PGT5+ +PGT7+ +PGT1- +PGT2- +PGT3- +PGT4- +PGT5- +PGT6- +PGT7- +PGT1+O +PGT2+O +PGT3+O +PGT4+O +PGT5+O +PGT7+O +PGT1-O +PGT2-O +PGT3-O +PGT4-O +PGT5-O +PGT6-O +PGT7-O +PGT1+Y +PGT2+Y +PGT3+Y +PGT4+Y +PGT5+Y +PGT7+Y +PGT1-Y +PGT2-Y +PGT3-Y +PGT4-Y +PGT5-Y +PGT6-Y +PGT7-Y diff -x .svn -uprN GearHead1100repository.original/GameData/i18n_pgt_t_f1.txt branches/GameData/i18n_pgt_t_f1.txt --- GearHead1100repository.original/GameData/i18n_pgt_t_f1.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/GameData/i18n_pgt_t_f1.txt 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,41 @@ +%%% Word List for Female %%% +%% In some languages, there are so many words variations of verbs woman uses. +PGT1+ <> +PGT2+ <> +PGT3+ <> +PGT4+ <> +PGT5+ <> +PGT7+ <> +PGT1- <> +PGT2- <> +PGT3- <> +PGT4- <> +PGT5- <> +PGT6- <> +PGT7- <> +PGT1+O <> +PGT2+O <> +PGT3+O <> +PGT4+O <> +PGT5+O <> +PGT7+O <> +PGT1-O <> +PGT2-O <> +PGT3-O <> +PGT4-O <> +PGT5-O <> +PGT6-O <> +PGT7-O <> +PGT1+Y <> +PGT2+Y <> +PGT3+Y <> +PGT4+Y <> +PGT5+Y <> +PGT7+Y <> +PGT1-Y <> +PGT2-Y <> +PGT3-Y <> +PGT4-Y <> +PGT5-Y <> +PGT6-Y <> +PGT7-Y <> diff -x .svn -uprN GearHead1100repository.original/GameData/i18n_pgt_t_m1.txt branches/GameData/i18n_pgt_t_m1.txt --- GearHead1100repository.original/GameData/i18n_pgt_t_m1.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/GameData/i18n_pgt_t_m1.txt 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,41 @@ +%%% Word List for Male %%% +%% In some languages, there are so many words variations of verbs man uses. +PGT1+ <> +PGT2+ <> +PGT3+ <> +PGT4+ <> +PGT5+ <> +PGT7+ <> +PGT1- <> +PGT2- <> +PGT3- <> +PGT4- <> +PGT5- <> +PGT6- <> +PGT7- <> +PGT1+O <> +PGT2+O <> +PGT3+O <> +PGT4+O <> +PGT5+O <> +PGT7+O <> +PGT1-O <> +PGT2-O <> +PGT3-O <> +PGT4-O <> +PGT5-O <> +PGT6-O <> +PGT7-O <> +PGT1+Y <> +PGT2+Y <> +PGT3+Y <> +PGT4+Y <> +PGT5+Y <> +PGT7+Y <> +PGT1-Y <> +PGT2-Y <> +PGT3-Y <> +PGT4-Y <> +PGT5-Y <> +PGT6-Y <> +PGT7-Y <> diff -x .svn -uprN GearHead1100repository.original/GameData/messages.txt branches/GameData/messages.txt --- GearHead1100repository.original/GameData/messages.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/GameData/messages.txt 2009-08-15 02:47:37.331415000 +0900 @@ -184,6 +184,7 @@ HELP_KeyMap HELP_PersonalHistory HELP_Exit < [EXIT]> MORETEXT_Prompt < [UP] to go up, [DOWN] to go down, [Q] or [ESC] to exit> +PCATTACK_OutOfSmartAttack PCATTACK_OutOfArc PCATTACK_OutOfRange HELP_Prompt diff -x .svn -uprN GearHead1100repository.original/GameData/nouns.txt branches/GameData/nouns.txt --- GearHead1100repository.original/GameData/nouns.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/GameData/nouns.txt 2009-08-15 03:45:57.335109000 +0900 @@ -146,3 +146,6 @@ diary expression hairdo environment +Gny. Sgt. Hartman +natural oil +the Frontier diff -x .svn -uprN GearHead1100repository.original/GameData/phrases.txt branches/GameData/phrases.txt --- GearHead1100repository.original/GameData/phrases.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/GameData/phrases.txt 2014-05-13 09:00:00.000000000 +0900 @@ -268,3 +268,4 @@ How much %n can they fit in the %a %n? It's %a when you're %a. I don't believe in %a %n. Everyone on TV has a %a %n but I just want a %n. +The hell of translation... diff -x .svn -uprN GearHead1100repository.original/GameData/threats.txt branches/GameData/threats.txt --- GearHead1100repository.original/GameData/threats.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/GameData/threats.txt 2014-05-13 09:00:00.000000000 +0900 @@ -65,3 +65,5 @@ ruin your day shred you send you to oblivion send you up the bomb +send you to bed without any supper +give you a hundred lashes diff -x .svn -uprN GearHead1100repository.original/Series/ADV_FederatedTerritories.txt branches/Series/ADV_FederatedTerritories.txt --- GearHead1100repository.original/Series/ADV_FederatedTerritories.txt 2013-02-07 09:00:00.000000000 +0900 +++ branches/Series/ADV_FederatedTerritories.txt 2013-02-07 09:01:00.000000000 +0900 @@ -64,6 +64,7 @@ Msg1 sub Scene 2 0 + name_org name type wildmap @@ -83,8 +84,10 @@ Scene 2 0 % If no player units on map, exit to WORLD MAP scene. NU1 START + Restore_Start GoSecondTime MSG2 + Msg3 rumor FIRE! @@ -105,6 +108,7 @@ Scene 2 0 rect width 30 height 30 + name_org name special gapfill <-8 -4 -4> @@ -124,31 +128,37 @@ Scene 2 0 end room 7 5 + name_org name BorderType 18 FloorType 26 room 6 6 + name_org name FloorType 14 BorderType 27 rumor room 5 7 + name_org name FloorType 26 BorderType 27 room 5 5 + name_org name FloorType 25 BorderType 23 room 3 3 + name_org name BorderType 27 room 5 5 + name_org name BorderType 37 FloorType 26 @@ -158,6 +168,7 @@ Scene 2 0 % Player team room 5 5 + name_org name rumor FloorType 26 @@ -398,6 +409,7 @@ Scene 2 0 inv % Inv components. Add NPCs & contents here. NPC Scientist + name_org name home SetTeam 2 @@ -412,6 +424,7 @@ Scene 2 0 sdl_colors <70 121 119 142 62 39 234 180 88> NPC Shopkeeper + name_org name rumor home @@ -430,12 +443,14 @@ Scene 2 0 home NPC Doctor + name_org name home SetTeam 2 SetPersona 3 NPC Nurse + name_org name home SetTeam 2 @@ -449,6 +464,7 @@ Scene 2 0 SetPersona 5 NPC Mecha Pilot + name_org name mecha SDL_PORTRAIT @@ -461,6 +477,7 @@ Scene 2 0 SetPersona 6 NPC Leader + name_org name home rumor @@ -496,7 +513,8 @@ Scene 2 0 SetPersona 202 PCS 3 - Name + name_org + name mass -1 SetKeyItem 7 end @@ -507,6 +525,7 @@ Scene 1 5 % V2 = Encounter Value Percent % V3 = Encounter Modified Rep + name_org name type WildMap @@ -576,6 +595,7 @@ Scene 1 5 inv Village + name_org name Destination 2 XPos 25 @@ -583,6 +603,7 @@ Scene 1 5 Scale 5 City + name_org name Destination 10 XPos 26 @@ -590,6 +611,7 @@ Scene 1 5 Scale 5 Town + name_org name destination 11 XPos 29 @@ -597,6 +619,7 @@ Scene 1 5 Scale 5 Village + name_org name Destination 44 XPos 18 @@ -604,6 +627,7 @@ Scene 1 5 Scale 5 City + name_org name Destination 17 XPos 16 @@ -611,6 +635,7 @@ Scene 1 5 Scale 5 Town + name_org name Destination 13 XPos 22 @@ -618,6 +643,7 @@ Scene 1 5 Scale 5 City + name_org name Destination 16 XPos 43 @@ -625,6 +651,7 @@ Scene 1 5 Scale 5 Cave + name_org name Destination 9 XPos 23 @@ -632,6 +659,7 @@ Scene 1 5 Scale 5 Village + name_org name Destination 14 XPos 24 @@ -639,6 +667,7 @@ Scene 1 5 Scale 5 Village + name_org name Destination 38 XPos 16 @@ -646,6 +675,7 @@ Scene 1 5 Scale 5 Village + name_org name Destination 39 XPos 5 @@ -653,6 +683,7 @@ Scene 1 5 Scale 5 City + name_org name Destination 43 XPos 28 @@ -660,6 +691,7 @@ Scene 1 5 Scale 5 Temple + name_org name Destination 15 XPos 5 @@ -667,6 +699,7 @@ Scene 1 5 Scale 5 Cave + name_org name Destination 47 XPos 27 @@ -676,6 +709,7 @@ Scene 1 5 update Village + name_org name Destination 48 XPos 39 @@ -683,6 +717,7 @@ Scene 1 5 Scale 5 Village + name_org name Destination 51 Scale 5 @@ -690,6 +725,7 @@ Scene 1 5 YPos 3 Town + name_org name Destination 57 Scale 5 @@ -697,6 +733,7 @@ Scene 1 5 YPos 9 Village + name_org name Destination 60 Scale 5 @@ -704,6 +741,7 @@ Scene 1 5 YPos 34 Cave + name_org name Destination -1 scale 5 @@ -715,12 +753,15 @@ Scene 1 5 end Scene 3 0 + name_org name special Type NU1 start + Restore_Start Msg1 + Msg2 CaveMap BorderType 31 @@ -752,12 +793,15 @@ Scene 3 0 end Scene 4 0 + name_org name Type special NU1 start + Restore_Start Msg1 + Msg2 CaveMap BorderType 31 @@ -790,12 +834,15 @@ Scene 4 0 end Scene 5 0 + name_org name Type special NU1 start + Restore_Start Msg1 + Msg2 CaveMap BorderType 31 @@ -828,6 +875,7 @@ Scene 5 0 end inv gear 4 0 5 + name_org name scale 0 mass 2 @@ -835,12 +883,15 @@ Scene 5 0 end Scene 6 0 + name_org name Type special NU1 start + Restore_Start Msg1 + Msg2 CaveMap BorderType 31 @@ -873,18 +924,21 @@ Scene 6 0 end inv gear 4 0 5 + name_org name scale 0 mass 2 stat 3 1 gear 4 0 5 + name_org name scale 0 mass 2 stat 3 1 gear 4 1 19 + name_org name scale 0 stat 2 -2 @@ -908,12 +962,15 @@ Scene 6 0 end Scene 7 0 + name_org name Type special NU1 start + Restore_Start Msg3 + Msg4 CaveMap BorderType 31 @@ -951,6 +1008,7 @@ Scene 7 0 end inv gear 4 0 5 + name_org name scale 0 mass 2 @@ -982,11 +1040,14 @@ Scene 7 0 end scene 8 0 + name_org name NU1 Type start + Restore_Start msg1 + Msg2 special WildMap @@ -996,6 +1057,7 @@ scene 8 0 sub room 7 7 + name_org name special sub @@ -1006,6 +1068,7 @@ scene 8 0 rect Width 7 Height 5 + name_org name FloorType 1 @@ -1034,13 +1097,16 @@ scene 8 0 Msg7 end Scene 9 0 + name_org name Type % V102 -> Use SCIENCE special NU1 Start + Restore_Start Msg1 + Msg2 CaveMap @@ -1077,6 +1143,7 @@ Scene 9 0 end Scene 10 0 + name_org name type SetFaction 11 @@ -1096,7 +1163,9 @@ Scene 10 0 NU1 rumor start + Restore_Start Msg1 + Msg2 FIRE! CLUE14 @@ -1132,46 +1201,55 @@ Scene 10 0 stat 5 -1 Sign + name_org name Destination 23 Sign + name_org name Destination 24 Sign + name_org name Destination 25 end room 12 8 + name_org name FloorType 28 BorderType 32 room 5 7 + name_org name FloorType 14 BorderType 38 room 5 5 + name_org name FloorType 28 BorderType 18 room 8 7 + name_org name rumor FloorType 28 BorderType 24 room 9 5 + name_org name FloorType 28 Complex Height 8 Width 6 + name_org name Complex @@ -1179,6 +1257,7 @@ Scene 10 0 Width 7 BorderType 13 FloorType 20 + name_org name sub Door @@ -1187,20 +1266,24 @@ Scene 10 0 room 6 5 + name_org name FloorType 25 room 5 6 + name_org name FloorType 26 BorderType 36 room 5 7 + name_org name rect width 2 height 2 + name_org name rect @@ -1209,6 +1292,7 @@ Scene 10 0 MarbleType 17 sub TrapDoor + name_org name Destination 32 Msg1 @@ -1366,6 +1450,7 @@ Scene 10 0 home NPC Soldier + name_org name mecha <> home @@ -1405,12 +1490,13 @@ Scene 10 0 SetTeam 2 NPC Doctor - home + home SetPersona 25 SetTeam 2 NPC Celebrity home + name_org name chardesc Male Chaotic Sociable SetPersona 26 @@ -1418,6 +1504,7 @@ Scene 10 0 NPC Celebrity home + name_org name chardesc Female Easygoing Cheerful SetPersona 27 @@ -1427,6 +1514,7 @@ Scene 10 0 NPC Celebrity home + name_org name chardesc Male Passionate Pragmatic SetPersona 28 @@ -1506,9 +1594,10 @@ Scene 10 0 NPC Nurse SetTeam 2 SetPersona 1014 - home + home STC Kiosk + name_org name home use @@ -1522,12 +1611,14 @@ Scene 10 0 home Treasure 500 + name_org name mass 20 type home Treasure 1000 + name_org name mass 8 type @@ -1536,6 +1627,7 @@ Scene 10 0 end Scene 11 0 + name_org name type SetFaction 11 @@ -1555,10 +1647,12 @@ Scene 11 0 NU1 rumor start + Restore_Start GoSecondTime .plot Msg1 Msg2 + Msg3 FIRE! CLUE14 @@ -1594,6 +1688,7 @@ Scene 11 0 % The stairs down to the factory. room 3 3 + name_org name FloorType 14 BorderType 35 @@ -1606,24 +1701,29 @@ Scene 11 0 end room 12 7 + name_org name FloorType 28 room 20 5 + name_org name FloorType 14 BorderType 29 room 6 9 + name_org name BorderType 29 room 15 5 + name_org name FloorType 14 BorderType 38 room 9 5 + name_org name FloorType 30 BorderType 18 @@ -1653,7 +1753,7 @@ Scene 11 0 Msg3 Msg4 Msg5 - msg6 + Msg6 Msg7 Msg8 Msg9 @@ -1804,14 +1904,17 @@ Scene 11 0 end Scene 12 0 + name_org name special NU1 Start + Restore_Start FIRE! THIEF! Msg1 + Msg3 Msg2 CaveMap @@ -1839,28 +1942,34 @@ Scene 12 0 FloorType 17 sub Room 7 7 + name_org name FloorType 28 BorderType 29 Room 7 7 + name_org name FloorType 28 BorderType 29 Room 6 12 + name_org name FloorType 28 Room 9 6 FloorType 20 + name_org name room 5 5 + name_org name FloorType 28 rect + name_org name FloorType 17 width 6 @@ -1930,6 +2039,7 @@ Scene 12 0 % There's a strong bend towards Lawful Cheerfulness in this % organization. NPC Leader + name_org name job sdl_portrait @@ -2014,6 +2124,7 @@ Scene 12 0 end Scene 13 0 + name_org name type special @@ -2031,9 +2142,11 @@ Scene 13 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start GoSecondTime Msg1 Msg2 + Msg3 FIRE! sub @@ -2057,26 +2170,31 @@ Scene 13 0 Stat 1 3 Room 6 6 + name_org name BorderType 36 FloorType 16 room 7 5 + name_org name BorderType 36 FloorType 25 room 7 7 + name_org name BorderType 33 FloorType 16 room 5 5 + name_org name FloorType 25 BorderType 24 Room 11 8 + name_org name FloorType 26 BorderType 15 @@ -2088,11 +2206,13 @@ Scene 13 0 end room 7 8 + name_org name BorderType 32 FloorType 25 room 5 5 + name_org name BorderType 37 FloorType 25 @@ -2100,9 +2220,11 @@ Scene 13 0 complex width 8 height 8 + name_org name room 5 5 + name_org name rect @@ -2131,7 +2253,8 @@ Scene 13 0 result1 wares <10 11> Msg1 - Msg2 + % Msg2 + Msg2 Msg3 prompt1 @@ -2202,7 +2325,7 @@ Scene 13 0 Msg1 Msg2 Msg3 - msg4 + Msg4 Msg5 Msg6 prompt1 @@ -2305,7 +2428,7 @@ Scene 13 0 SetPersona 60 home rumor - chardesc Villainous Villainous Villainous Chaotic + chardesc Villainous Villainous Villainous Chaotic SetTeam 4 CHAT_SAFE1 CHAT_SAFE2 @@ -2324,6 +2447,7 @@ Scene 13 0 NPC Bartender SetPersona 59 + name_org name home rumor @@ -2386,6 +2510,7 @@ Scene 13 0 NPC Bounty Hunter SetPersona 1306 home + name_org name chardesc Male Cheerful Easygoing Chaotic SetTeam 2 @@ -2409,6 +2534,7 @@ Scene 13 0 end Scene 14 0 + name_org name type WildMap @@ -2423,9 +2549,11 @@ Scene 14 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start GoSecondTime Msg1 Msg2 + Msg3 FIRE! sub @@ -2442,6 +2570,7 @@ Scene 14 0 team 3 % Occupying Force + name_org name SetAlly 2 @@ -2455,6 +2584,7 @@ Scene 14 0 rect width 10 height 6 + name_org name FloorType 17 MarbleType 1 @@ -2466,11 +2596,13 @@ Scene 14 0 end room 8 5 + name_org name FloorType 26 BorderType 15 room 5 8 + name_org name FloorType 28 BorderType 18 @@ -2612,6 +2744,7 @@ Scene 14 0 end Scene 15 0 + name_org name type special @@ -2625,6 +2758,7 @@ Scene 15 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start GoSecondTime % Local event 1 is the opening of the pit to the training ground. @@ -2632,6 +2766,7 @@ Scene 15 0 Msg1 Msg2 + Msg4 Msg3 FIRE! @@ -2655,6 +2790,7 @@ Scene 15 0 SDL_COLORS <163 63 0 250 212 177 152 61 97> room 9 12 + name_org name stat 5 26 stat 7 24 @@ -2668,21 +2804,25 @@ Scene 15 0 end room 9 12 + name_org name stat 5 26 stat 7 24 room 9 12 + name_org name stat 5 26 stat 7 24 room 5 6 + name_org name stat 5 14 stat 7 24 room 10 5 + name_org name stat 5 30 stat 7 24 @@ -2690,6 +2830,7 @@ Scene 15 0 BigHill Width 7 Height 7 + name_org name rect @@ -2868,6 +3009,7 @@ Scene 15 0 SetFaction 12 NPC Leader + name_org name home job @@ -2880,6 +3022,7 @@ Scene 15 0 STC SHRINE-1 home + name_org name clue34 GoNoOpen @@ -2944,6 +3087,7 @@ Scene 15 0 STC SHRINE-1 % V2 = Have gotten the "big prize" at this shrine. + name_org name home rumor @@ -2958,6 +3102,7 @@ Scene 15 0 end Scene 16 0 + name_org name type special @@ -2974,9 +3119,11 @@ Scene 16 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start GoSecondTime Msg1 Msg2 + Msg3 FIRE! sub @@ -2996,25 +3143,30 @@ Scene 16 0 SetAlly 2 1 room 8 8 + name_org name FloorType 30 room 10 6 + name_org name FloorType 26 BorderType 33 room 7 7 + name_org name FloorType 25 BorderType 23 room 6 5 + name_org name FloorType 14 BorderType 38 room 8 5 + name_org name FloorType 30 BorderType 18 @@ -3028,14 +3180,17 @@ Scene 16 0 BorderType 27 room 5 5 + name_org name room 7 5 + name_org name FloorType 20 BorderType 37 room 8 8 + name_org name BorderType 35 @@ -3073,7 +3228,7 @@ Scene 16 0 Msg2 Msg3 Msg4 - Msg5 + Msg5 Msg6 Msg7 Msg8 @@ -3238,7 +3393,7 @@ Scene 16 0 Msg2 Msg3 Msg4 - Msg5 + Msg5 Msg6 prompt1 prompt2 @@ -3312,6 +3467,7 @@ Scene 16 0 SetTeam 3 NPC Bounty Hunter + name_org name rumor home @@ -3412,6 +3568,7 @@ Scene 16 0 Scene 17 0 + name_org name type @@ -3428,9 +3585,11 @@ Scene 17 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start GoSecondTime Msg1 Msg2 + Msg3 FIRE! rumor @@ -3451,20 +3610,24 @@ Scene 17 0 SetAlly 2 1 room 9 6 + name_org name FloorType 20 room 10 12 + name_org name FloorType 20 BorderType 29 room 8 8 + name_org name FloorType 26 BorderType 38 room 8 5 + name_org name FloorType 28 sub @@ -3478,11 +3641,13 @@ Scene 17 0 end room 5 5 + name_org name FloorType 26 BorderType 29 room 7 7 + name_org name FloorType 20 BorderType 15 @@ -3491,9 +3656,11 @@ Scene 17 0 FloorType 20 room 5 5 + name_org name room 5 5 + Name_org Name FloorType 20 BorderType 37 @@ -3510,6 +3677,7 @@ Scene 17 0 { Bus stop } Sign Destination 35 + name_org name end @@ -3765,18 +3933,22 @@ Scene 17 0 end Scene 18 0 + name_org name special NU1 start + Restore_Start GoBeenBefore Msg1 + Msg3 Msg2 CaveMap sub Rect + name_org name Width 7 Height 7 @@ -3789,6 +3961,7 @@ Scene 18 0 rect width 8 height 8 + name_org name FloorType 16 sub @@ -3813,6 +3986,7 @@ Scene 18 0 Prop 10 roguechar <%> home + name_org name use GoUBefore @@ -3820,7 +3994,8 @@ Scene 18 0 Msg2 CLUE14 CLUE29 - CLUE34 + %CLUE34 + CLUE34 GoC34NoWin GoC34Again clue37 @@ -3834,15 +4009,18 @@ Scene 18 0 end Scene 19 0 + name_org name special NU1 % V1 = Message Counter % V2 = Activate down stairway start + Restore_Start GoNoScience GoBeenBefore Msg1 + Msg4 Msg2 Msg3 @@ -3884,6 +4062,7 @@ Scene 19 0 sub rect FloorType 16 + name_org name end @@ -3933,11 +4112,14 @@ Scene 19 0 end Scene 20 0 + name_org name special NU1 start + Restore_Start Msg1 + Msg2 MonkeyMap SecretDoorChance 5 @@ -3971,6 +4153,7 @@ Scene 20 0 end inv Food 5 + name_org name % Status Effect (1), Duration Step2, Stoned(4), Skill4 to resist effect <1 2 4 4 CanResist> @@ -3978,24 +4161,28 @@ Scene 20 0 FoodMorale 5 Food 5 + name_org name effect <1 2 4 4 CanResist> FoodXValue 100 FoodMorale 5 Food 5 + name_org name effect <1 2 4 4 CanResist> FoodXValue 100 FoodMorale 5 Food 5 + name_org name effect <1 6 4 6 CanResist> FoodXValue 50 FoodMorale -1 Food 5 + name_org name effect <1 3 4 9 CanResist> FoodMorale 8 @@ -4003,11 +4190,14 @@ Scene 20 0 end Scene 21 0 + name_org name special NU1 start + Restore_Start Msg1 + Msg2 CaveMap FloorType 14 MarbleType 7 @@ -4041,11 +4231,14 @@ Scene 21 0 end Scene 22 0 + name_org name special NU1 start + Restore_Start Msg1 + Msg2 MonkeyMap SecretDoorChance 10 LockedDoorChance 20 @@ -4081,6 +4274,7 @@ Scene 22 0 end inv Prop 20 + name_org name roguechar <=> use @@ -4089,6 +4283,7 @@ Scene 22 0 Msg2 Prop 20 + name_org name roguechar <=> use @@ -4097,6 +4292,7 @@ Scene 22 0 Msg2 Prop 20 + name_org name roguechar <=> use @@ -4107,10 +4303,11 @@ Scene 22 0 end Scene 23 0 + name_org name WildMap - + special % ****************************************** @@ -4122,7 +4319,9 @@ Scene 23 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start Msg1 + Msg2 CLUE14 Msg101 @@ -4144,6 +4343,7 @@ Scene 23 0 SetAlly 1 2 rect + name_org name width 35 height 25 @@ -4151,18 +4351,21 @@ Scene 23 0 MarbleType 17 sub rect + name_org name width 6 height 6 PARAM rect + name_org name width 6 height 6 PARAM rect + name_org name width 5 height 5 @@ -4174,6 +4377,7 @@ Scene 23 0 PARAM rect + name_org name width 5 height 5 @@ -4186,10 +4390,12 @@ Scene 23 0 end room 7 12 + name_org name WallType 13 sub Sign + name_org name Use .signtext @@ -4199,6 +4405,7 @@ Scene 23 0 Msg4 Sign + name_org name Use .signtext @@ -4218,11 +4425,13 @@ Scene 23 0 end rect + name_org name width 5 height 5 sub Sign + name_org name use Msg1 @@ -4312,6 +4521,7 @@ Scene 23 0 end Scene 24 0 + name_org name type CityMap @@ -4328,7 +4538,9 @@ Scene 24 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start Msg1 + Msg2 NU5 .bioplot @@ -4367,17 +4579,20 @@ Scene 24 0 Mansion Height 15 Width 10 + name_org name BorderType 35 FloorType 14 room 7 5 + name_org name BorderType 34 FloorType 30 Complex + name_org name BorderType 34 FloorType 30 @@ -4385,7 +4600,13 @@ Scene 24 0 height 10 sub rect + FloorType 30 + name_org + name + + rect FloorType 14 + name_org name special sub @@ -4402,29 +4623,35 @@ Scene 24 0 room 7 5 + name_org name BorderType 35 room 7 7 + name_org name BorderType 29 FloorType 28 room 7 5 - name + % name + name_org + name BorderType 37 room 5 5 + name_org name BorderType 18 FloorType 28 room 5 5 + name_org name BorderType 38 FloorType 28 - Persona 2414 + Persona 2415 greeting GoNoMoney GoNotHungry @@ -4447,7 +4674,7 @@ Scene 24 0 Prompt12 Prompt13 - Persona 2415 + Persona 2416 % V1 = PC has paid the registration fee greeting GoCheckContract @@ -4488,7 +4715,7 @@ Scene 24 0 Prompt8 Prompt9 - Persona 2413 + Persona 2414 % President of RegEx corporation % V1 = Renown + Reaction, determines if PC can get job... greeting @@ -4517,7 +4744,7 @@ Scene 24 0 Prompt3 Prompt4 - Persona 2416 + Persona 2417 greeting Result1 .wares @@ -4569,7 +4796,8 @@ Scene 24 0 NPC Scientist SetTeam 6 SetPersona 2407 - home + % home + home SetFaction 5 STC APPARATUS-1 @@ -4593,29 +4821,30 @@ Scene 24 0 NPC Journalist SetTeam 2 - SetPersona 2411 + SetPersona 2412 NPC Corporate Executive SetTeam 2 - SetPersona 2412 + SetPersona 2413 home SetFaction 5 NPC Leader job SetTeam 2 - SetPersona 2413 + SetPersona 2414 home SetFaction 6 NPC Cook SetTeam 2 - SetPersona 2414 - home + SetPersona 2415 + % home + home NPC Cyberdoc SetTeam 2 - SetPersona 2415 + SetPersona 2416 home Skill 22 5 Skill 24 12 @@ -4625,7 +4854,7 @@ Scene 24 0 NPC Mechanic SetTeam 2 - SetPersona 2416 + SetPersona 2417 home Ego 16 @@ -4637,6 +4866,7 @@ Scene 24 0 end Scene 25 0 + name_org name CityMap @@ -4653,7 +4883,9 @@ Scene 25 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start Msg1 + Msg2 FIRE! sub @@ -4674,19 +4906,23 @@ Scene 25 0 rumor room 8 5 + name_org name BorderType 29 room 5 5 + name_org name BorderType 15 FloorType 30 room 8 8 + name_org name FloorType 26 complex + name_org name Width 7 Height 7 @@ -4694,11 +4930,13 @@ Scene 25 0 FloorType 25 room 5 5 + name_org name BorderType 38 FloorType 28 room 6 5 + name_org name BorderType 35 FloorType 14 @@ -4800,6 +5038,7 @@ Scene 25 0 SetTeam 2 SetPersona 2502 SetFaction 3 + name_org name job home @@ -4852,6 +5091,7 @@ Scene 25 0 SetPersona 2510 NPC Bandit + name_org name mecha <> sdl_portrait @@ -4863,6 +5103,7 @@ Scene 25 0 Skill 21 6 NPC Shopkeeper + name_org name home job @@ -4895,11 +5136,14 @@ Scene 25 0 end Scene 26 0 + name_org name special NU1 start + Restore_Start Msg1 + Msg2 ComplexMap FloorType 14 @@ -4934,6 +5178,7 @@ Scene 26 0 SecretDoorChance 90 sub rect + name_org name special FloorType 16 @@ -4954,7 +5199,7 @@ Scene 26 0 Msg5 Msg6 Msg7 - end + end end @@ -4969,6 +5214,7 @@ Scene 26 0 end inv Treasure 10000 + name_org name SetKeyItem 2 home @@ -4981,21 +5227,26 @@ Scene 26 0 end Scene 27 0 + name_org name NU1 start + Restore_Start Msg1 + Msg2 type WildMap sub rect + name_org name width 5 height 5 sub Sign + name_org name use Msg1 @@ -5005,11 +5256,13 @@ Scene 27 0 end rect + name_org name width 5 height 5 sub Sign + name_org name use Msg1 @@ -5030,21 +5283,26 @@ Scene 27 0 end Scene 28 0 + name_org name NU1 start + Restore_Start Msg1 + Msg2 type ForestMap sub rect + name_org name width 5 height 5 sub Sign + name_org name use Msg1 @@ -5054,11 +5312,13 @@ Scene 28 0 end rect + name_org name width 5 height 5 sub Sign + name_org name use Msg1 @@ -5079,22 +5339,27 @@ Scene 28 0 end Scene 29 0 + name_org name NU1 start + Restore_Start Msg1 + Msg2 type HvForestMap sub rect + name_org name width 5 height 5 MarbleType 2 sub Sign + name_org name use Msg1 @@ -5104,6 +5369,7 @@ Scene 29 0 end rect + name_org name width 5 height 5 @@ -5111,6 +5377,7 @@ Scene 29 0 sub Sign % V1 = XP Award for completing the nature trail + name_org name use Msg1 @@ -5137,6 +5404,7 @@ Scene 29 0 inv STC SHRINE-1 % V2 = Have gotten the "big prize" at this shrine. + name_org name home clue34 @@ -5150,11 +5418,14 @@ Scene 29 0 end Scene 30 + name_org name special NU1 start + Restore_Start Msg1 + Msg2 MonkeyMap SecretDoorChance 5 LockedDoorChance 2 @@ -5191,11 +5462,14 @@ Scene 30 end Scene 31 + name_org name special NU1 start + Restore_Start Msg1 + Msg2 MonkeyMap SecretDoorChance 5 LockedDoorChance 2 @@ -5216,6 +5490,7 @@ Scene 31 width 7 FloorType 28 MarbleType 5 + name_org name team 1 @@ -5229,6 +5504,7 @@ Scene 31 end inv Prop 30 + name_org name home SetTeam 2 @@ -5241,12 +5517,15 @@ Scene 31 end Scene 32 0 + name_org name Type special NU1 start + Restore_Start Msg3 + Msg4 CaveMap BorderType 29 @@ -5281,12 +5560,15 @@ Scene 32 0 end Scene 33 0 + name_org name Type special NU1 start + Restore_Start Msg3 + Msg4 CaveMap BorderType 29 @@ -5316,6 +5598,7 @@ Scene 33 0 FloorType 17 sub Room 5 5 + name_org name end @@ -5404,12 +5687,15 @@ Scene 33 0 end Scene 34 0 + name_org name Type special NU1 start + Restore_Start Msg3 + Msg4 CaveMap BorderType 29 @@ -5437,6 +5723,7 @@ Scene 34 0 rect width 7 height 7 + name_org name FloorType 7 MarbleType 17 @@ -5444,6 +5731,7 @@ Scene 34 0 end inv Monster Albino Alligator + name_org name statline 15 23 13 9 3 15 2 2 skill 8 11 @@ -5479,6 +5767,7 @@ Scene 34 0 end Scene 35 0 + name_org name type @@ -5494,7 +5783,9 @@ Scene 35 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start Msg1 + Msg2 FIRE! gapfill <-9 -7 -7 -4 -4 -4 -4 -1> @@ -5524,25 +5815,30 @@ Scene 35 0 room 8 12 + name_org name FloorType 30 BorderType 24 room 8 12 + name_org name FloorType 30 BorderType 24 room 8 12 + name_org name FloorType 30 BorderType 24 room 6 6 + name_org name BorderType 35 room 5 5 + name_org name FloorType 30 @@ -5656,6 +5952,7 @@ Scene 35 0 SetPersona 3505 NPC Citizen + name_org name Chardesc Young Passionate Heroic SetTeam 2 @@ -5722,11 +6019,14 @@ Scene 35 0 end Scene 36 0 + name_org name special NU1 start + Restore_Start Msg1 + Msg2 map % L2 = Have recovered Primal Genome. @@ -5787,7 +6087,7 @@ Scene 36 0 end inv - monster ASSASSIN LORD + Monster ASSASSIN LORD name chardesc Old Chaotic Shy Easygoing Renowned job @@ -5808,6 +6108,7 @@ Scene 36 0 YPos 28 Monster Assassin + name_org name sdl_portrait chardesc Melancholy Melancholy Melancholy Melancholy Melancholy Male @@ -5857,6 +6158,7 @@ Scene 36 0 YPos 38 inv BigTreasure 45 + name_org name SetKeyItem 36 use @@ -5983,6 +6285,7 @@ Scene 36 0 end Scene 37 0 + name_org name type @@ -5997,7 +6300,9 @@ Scene 37 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start Msg1 + Msg2 FIRE! sub @@ -6026,44 +6331,53 @@ Scene 37 0 end room 10 10 + name_org name FloorType 25 BorderType 33 room 8 8 + name_org name FloorType 30 BorderType 24 room 7 5 + name_org name FloorType 30 BorderType 34 room 5 5 + name_org name BorderType 32 room 5 5 + name_org name BorderType 32 FloorType 25 room 8 6 + name_org name BorderType 34 FloorType 25 room 7 7 + name_org name BorderType 29 FloorType 28 room 5 5 + name_org name BorderType 36 room 5 5 + name_org name BorderType 38 FloorType 25 @@ -6184,6 +6498,7 @@ Scene 37 0 home NPC Shopkeeper + name_org name sdl_portrait sdl_colors <201 205 229 255 212 195 199 188 162> @@ -6251,6 +6566,7 @@ Scene 37 0 end Scene 38 0 + name_org name type Special @@ -6267,9 +6583,11 @@ Scene 38 0 % If no player units on map, exit to WORLD MAP scene. NU1 START + Restore_Start GoSecondTime MSG1 MSG2 + Msg3 FIRE! sub @@ -6296,36 +6614,43 @@ Scene 38 0 % Aegis Consulate room 6 5 + name_org name BorderType 27 FloorType 26 room 7 7 + name_org name BorderType 34 FloorType 25 room 8 5 + name_org name BorderType 15 FloorType 26 room 7 5 + name_org name BorderType 37 FloorType 14 room 5 5 + name_org name BorderType 18 FloorType 26 room 7 6 + name_org name BorderType 38 FloorType 26 room 5 5 + name_org name BorderType 32 FloorType 26 @@ -6426,6 +6751,7 @@ Scene 38 0 inv NPC Celebrity job + name_org name home SDL_POrtrait @@ -6540,6 +6866,7 @@ Scene 38 0 end Scene 39 0 + name_org name type special @@ -6561,9 +6888,11 @@ Scene 39 0 % If no player units on map, exit to WORLD MAP scene. NU1 START + Restore_Start GoSecondTime Msg1 MSG2 + Msg3 FIRE! CLUE34 @@ -6585,26 +6914,31 @@ Scene 39 0 SetAlly 1 2 room 8 7 + name_org name BorderType 34 FloorType 28 room 9 5 + name_org name BorderType 38 FloorType 28 room 5 5 + name_org name BorderType 31 FloorType 28 room 5 5 + name_org name BorderType 32 FloorType 28 room 6 5 + name_org name BorderType 18 FloorType 28 @@ -6621,6 +6955,7 @@ Scene 39 0 stat 5 -1 Sign + name_org name Destination 17 Msg3 @@ -6713,6 +7048,7 @@ Scene 39 0 Prompt4 room 5 5 + name_org name rumor sub @@ -6807,13 +7143,16 @@ Scene 39 0 end Scene 40 0 + name_org name special Type NU1 start + Restore_Start GoNoKey Msg1 + Msg2 CaveMap BorderType 24 FloorType 17 @@ -6829,6 +7168,7 @@ Scene 40 0 end Rect + name_org name Width 3 Height 3 @@ -6857,12 +7197,15 @@ Scene 40 0 end Scene 41 0 + name_org name special Type NU1 start + Restore_Start Msg1 + Msg2 CaveMap BorderType 24 FloorType 17 @@ -6878,6 +7221,7 @@ Scene 41 0 end Rect + name_org name Width 3 Height 3 @@ -6898,13 +7242,16 @@ Scene 41 0 end Scene 42 0 + name_org name special Type NU1 start + Restore_Start GoNoKey Msg1 + Msg2 CaveMap PARAM SELECTOR <-1 7 24> @@ -6912,6 +7259,7 @@ Scene 42 0 sub Rect + name_org name Width 3 Height 3 @@ -6922,10 +7270,12 @@ Scene 42 0 end room 5 5 + name_org name BorderType 31 room 5 5 + name_org name BorderType 31 @@ -6969,6 +7319,7 @@ Scene 42 0 end Scene 43 0 + name_org name type CityMap @@ -6990,9 +7341,11 @@ Scene 43 0 % If no player units on map, exit to WORLD MAP scene. NU1 START + Restore_Start GoSecondTime Msg1 MSG2 + Msg3 FIRE! CLUE14 @@ -7019,26 +7372,31 @@ Scene 43 0 type room 8 5 + name_org name BorderType 33 FloorType 28 room 5 5 + name_org name BorderType 15 FloorType 17 room 7 7 + name_org name BorderType 38 FloorType 17 room 5 5 + name_org name BorderType 18 FloorType 28 room 5 5 + name_org name BorderType 15 FloorType 14 @@ -7050,7 +7408,10 @@ Scene 43 0 scale 5 xpos 47 ypos 10 - use + % use + use + IronTomb_GoFinite + IronTomb_GoInfinite .sitename end @@ -7227,6 +7588,7 @@ Scene 43 0 SetFaction 9 STC MONOLITH + name_org name home use @@ -7239,6 +7601,7 @@ Scene 43 0 Scene 44 0 + name_org name type wildmap @@ -7258,9 +7621,11 @@ Scene 44 0 % If no player units on map, exit to WORLD MAP scene. NU1 START + Restore_Start GoSecondTime Msg1 MSG2 + Msg3 FIRE! CLUE14 @@ -7288,6 +7653,7 @@ Scene 44 0 Height 8 sub room 5 5 + name_org name BorderType 27 FloorType 30 @@ -7311,17 +7677,20 @@ Scene 44 0 end room 5 5 + name_org name BorderType 18 FloorType 30 room 6 5 + name_org name BorderType 32 FloorType 30 room 5 5 FloorType 30 + name_org name rect @@ -7430,13 +7799,16 @@ Scene 44 0 end Scene 45 + name_org name special Type NU1 gapfill <-21> start + Restore_Start Msg1 + Msg2 CaveMap BorderType 31 FloorType 39 @@ -7463,9 +7835,11 @@ Scene 45 inv STC SHRINE-1 % V2 = Have gotten the "big prize" at this shrine. + name_org name % move around the shrine, to prevent it being trapped in a pool. - update + %update + update clue34 GoCheckElements GoBigPrize @@ -7559,6 +7933,7 @@ Scene 45 end Scene 46 + name_org name nu1 WildMap @@ -7572,6 +7947,7 @@ Scene 46 sub room 7 5 + name_org name MFX 22 MFY 10 @@ -7588,6 +7964,7 @@ Scene 46 height 4 FloorType 6 MarbleType 5 + name_org name MFX 17 MFY 22 @@ -7618,20 +7995,24 @@ Scene 46 NPC GARU SetTeam 2 EquipChar 30000 + name_org name NPC GARU SetTeam 2 EquipChar 30000 + name_org name NPC GARU SetTeam 2 EquipChar 30000 + name_org name end Scene 47 2 + name_org name nu1 WildMap @@ -7641,6 +8022,7 @@ Scene 47 2 end Scene 48 0 + name_org name type Special @@ -7657,9 +8039,11 @@ Scene 48 0 % If no player units on map, exit to WORLD MAP scene. NU1 START + Restore_Start GoSecondTime MSG1 MSG2 + Msg3 sub Team 1 @@ -7696,6 +8080,7 @@ Scene 48 0 end Scene 49 0 + name_org name Stat 1 -16 FloorType 14 @@ -7710,11 +8095,13 @@ Scene 49 0 % If no player units on map, exit to WORLD MAP scene. NU1 START + Restore_Start GoAttack GoMessage GoSecondTime MSG1 MSG2 + Msg3 sub Team 1 @@ -7741,6 +8128,7 @@ Scene 49 0 end rect + name_org name width 3 height 3 @@ -7807,6 +8195,7 @@ Scene 49 0 end scene 50 0 + name_org name ComplexMap BorderType 15 @@ -7822,9 +8211,11 @@ scene 50 0 % If no player units on map, exit to WORLD MAP scene. NU1 START + Restore_Start GoAttack GoMessage MSG1 + Msg2 rumor sub @@ -7850,6 +8241,7 @@ scene 50 0 Sub rect FloorType 16 + name_org name end @@ -7861,6 +8253,7 @@ scene 50 0 Sub rect FloorType 16 + name_org name end @@ -7907,15 +8300,18 @@ scene 50 0 end Scene 51 0 + name_org name % V1 = Been here before % V2 = First time poisoned NU1 start + Restore_Start GoBeenBefore Msg1 Msg2 + Msg5 Msg3 Msg4 @@ -7970,11 +8366,14 @@ Scene 51 0 end Scene 52 0 + name_org name NU1 start + Restore_Start Msg1 + Msg4 Msg3 5Min @@ -8013,13 +8412,16 @@ Scene 52 0 end Scene 53 0 + name_org name % V2 = First time not choking NU1 start + Restore_Start special Msg1 + Msg3 Msg2 5Min @@ -8057,6 +8459,7 @@ Scene 53 0 rect FloorType 14 + name_org name sub STC CHEST-2 @@ -8067,6 +8470,7 @@ Scene 53 0 Biotech Acc 2 Recharge 5 + name_org name type end @@ -8075,10 +8479,13 @@ Scene 53 0 end Scene 54 0 + name_org name NU1 start + Restore_Start Msg1 + Msg2 type special @@ -8115,6 +8522,7 @@ Scene 54 0 rect FloorType 14 + name_org name sub STC CHEST-2 @@ -8123,6 +8531,7 @@ Scene 54 0 HeadArmor 7 mass -12 Biotech + name_org name end @@ -8132,6 +8541,7 @@ Scene 54 0 BodyArmor 7 mass -9 Biotech + name_org name end end @@ -8139,10 +8549,13 @@ Scene 54 0 end Scene 55 0 + name_org name NU1 start + Restore_Start Msg1 + Msg2 type special @@ -8188,10 +8601,13 @@ Scene 55 0 end Scene 56 0 + name_org name NU1 start + Restore_Start Msg1 + Msg2 type special @@ -8211,11 +8627,13 @@ Scene 56 0 rect FloorType 14 + name_org name SecretDoorChance 100 rect FloorType 28 + name_org name team 1 @@ -8235,6 +8653,7 @@ Scene 56 0 inv STC SHRINE-1 % V2 = Have gotten the "big prize" at this shrine. + name_org name home clue34 @@ -8269,6 +8688,7 @@ Scene 56 0 end Scene 57 0 + name_org name type @@ -8287,9 +8707,11 @@ Scene 57 0 % If no player units on map, exit to WORLD MAP scene. NU1 start + Restore_Start GoBeenBefore Msg1 Msg2 + Msg3 rumor FIRE! @@ -8317,11 +8739,13 @@ Scene 57 0 FloorType 17 sub room 5 5 + name_org name Clearing width 3 height 5 + name_org name end @@ -8334,24 +8758,29 @@ Scene 57 0 end room 7 5 + name_org name BorderType 27 FloorType 39 room 6 6 + name_org name BorderType 37 FloorType 28 room 5 5 + name_org name BorderType 18 room 5 5 + name_org name BorderType 38 room 5 5 + name_org name borderType 33 FloorType 39 @@ -8601,14 +9030,17 @@ Scene 57 0 end Scene 58 0 + name_org name Type special NU1 start + Restore_Start GoBeenBefore Msg1 Msg2 + Msg3 CaveMap BorderType 35 @@ -8644,11 +9076,13 @@ Scene 58 0 Dirt Width 7 Height 7 + name_org name Dirt Width 5 Height 5 + name_org name team 1 @@ -8740,12 +9174,15 @@ Scene 58 0 end Scene 59 0 + name_org name Type special NU1 start + Restore_Start Msg1 + Msg2 CaveMap BorderType 35 @@ -8776,6 +9213,7 @@ Scene 59 0 sub rect floortype 16 + name_org name end end @@ -8795,6 +9233,7 @@ Scene 59 0 sub rect floortype 16 + name_org name end end @@ -8814,6 +9253,7 @@ Scene 59 0 sub rect floortype 16 + name_org name end end @@ -8829,6 +9269,7 @@ Scene 59 0 end inv STC MACHINE-1 + name_org name home Clue15 @@ -8846,6 +9287,7 @@ Scene 59 0 Msg8 STC MACHINE-2 + name_org name home Clue15 @@ -8863,6 +9305,7 @@ Scene 59 0 Msg8 STC COMPUTER-2 + name_org name home Clue15 @@ -8881,6 +9324,7 @@ Scene 59 0 end Scene 60 0 + name_org name Special type @@ -8933,14 +9377,17 @@ Scene 60 0 MFY 40 Height 30 Width 70 + name_org name room 5 6 + name_org name BorderType 15 FloorType 26 room 5 5 + name_org name FloorType 14 BorderType 27 @@ -9038,11 +9485,13 @@ Scene 60 0 lock 20 inv TreaSure 1 + name_org name use Msg1 Treasure 1 + name_org name use GoUseIt @@ -9062,6 +9511,7 @@ Scene 60 0 end TrapDoor + name_org name roguechar <%> hide 20 @@ -9086,6 +9536,7 @@ Scene 60 0 end Scene 61 0 + name_org name map type @@ -9171,6 +9622,7 @@ Scene 61 0 MFY 12 rect + name_org name width 4 height 4 @@ -9192,6 +9644,7 @@ Scene 61 0 Msg2 Prop 50 + name_org name sdl_sprite frame 5 @@ -9210,6 +9663,7 @@ Scene 61 0 Msg5 Prop 50 + name_org name sdl_sprite frame 5 @@ -9247,26 +9701,31 @@ Scene 61 0 update FirstAidFuel 100 + name_org name SetKeyItem 61 home Food 30 mass -2 + name_org name home Food 30 mass -2 + name_org name home Food 30 mass -2 + name_org name home Melee 10 + name_org name home Recharge 4 @@ -9293,9 +9752,11 @@ Scene 61 0 armor 4 sub emelee 5 + name_org name type BeamGun 8 + name_org name type range 4 @@ -9307,24 +9768,28 @@ Scene 61 0 armor 4 sub melee 6 + name_org name end mod arm armor 4 sub melee 6 + name_org name end mod arm armor 4 sub melee 6 + name_org name end mod arm armor 4 sub melee 6 + name_org name end mod wing @@ -9374,14 +9839,17 @@ Scene 61 0 end Scene 62 0 + name_org name special type NU1 start + Restore_Start GoSecondTime Msg1 Msg2 + Msg3 MonkeyMap BorderType 24 @@ -9407,10 +9875,12 @@ Scene 62 0 Rect FloorType 14 + name_org name Rect FloorType 14 + name_org name team 1 @@ -9463,6 +9933,7 @@ inv Faction 1 + name_org name type SetEnemy 7 @@ -9489,6 +9960,7 @@ inv Faction 2 + name_org name type SetEnemy 9 10 @@ -9506,6 +9978,7 @@ inv GoNoMember Faction 3 + name_org name type quarter @@ -9530,6 +10003,7 @@ inv FACRANK_8 Faction 4 + name_org name type SetEnemy 5 6 @@ -9557,6 +10031,7 @@ inv FACRANK_8 Faction 5 + name_org name type SetEnemy 4 6 @@ -9584,6 +10059,7 @@ inv FACRANK_8 Faction 6 + name_org name type SetEnemy 4 5 @@ -9613,18 +10089,21 @@ inv Faction 7 % NPC Faction... doesn't need much detail. + name_org name type SetEnemy 1 3 11 Faction 9 % NPC Faction... doesn't need much detail. + name_org name type SetEnemy 2 Faction 10 % NPC Faction... doesn't need much detail. + name_org name type SetEnemy 2 3 11 @@ -9633,11 +10112,13 @@ inv .plot Faction 11 + name_org name SetAlly 1 2 3 SetEnemy 7 8 9 10 Faction 12 + name_org name SetAlly 1 2 3 11 type @@ -9661,6 +10142,7 @@ inv FACRANK_8 Faction 13 + name_org name type hour @@ -9685,7 +10167,7 @@ inv START .StartStory GoError - Msg1 + Msg1 Plot 0 START @@ -9711,10 +10193,12 @@ inv .CetusStory Treasure 1000 SetKeyItem 39 + name_org name Melee 20 SetKeyItem 43 + name_org name Recharge 6 Acc 3 @@ -9722,6 +10206,7 @@ inv type Treasure 150 + name_org name SetKeyItem 44 clue37 @@ -9729,16 +10214,19 @@ inv desc Treasure 25000 + name_org name SetKeyItem 55 desc Treasure 10000 + name_org name SetKeyItem 35 desc Treasure 20 + name_org name SetKeyItem 17 Clue29 @@ -9750,6 +10238,7 @@ inv STC SHRINE-1 % V2 = Have gotten the "big prize" at this shrine. SetKeyItem 6 + name_org name type clue34 @@ -9768,12 +10257,14 @@ sdl_colors <65 135 120 201 205 229 160 0 SetKeyItem 26 Biotech mod turret +name_org name size 7 armor 8 mass -10 sub Gun 6 + name_org name Acc -1 range 8 @@ -9786,6 +10277,7 @@ sub end Mount + name_org name inv STC VC-5 @@ -9798,12 +10290,14 @@ inv mass -7 end mod turret +name_org name size 7 armor 8 mass -10 sub Gun 6 + name_org name Acc -1 range 8 @@ -9816,6 +10310,7 @@ sub end Mount + name_org name inv STC VC-5 @@ -9846,6 +10341,7 @@ sub ECM 9 BeamGun 22 + name_org name type recharge 1 @@ -9864,6 +10360,7 @@ inv end end mod wing +name_org name size 9 armor 8 @@ -9871,10 +10368,12 @@ mass -10 sub ArcJet 7 EMelee 5 + name_org name Type Mount + name_org name end inv @@ -9883,6 +10382,7 @@ inv mass -5 end mod wing +name_org name size 9 armor 8 @@ -9890,10 +10390,12 @@ mass -10 sub ArcJet 7 EMelee 5 + name_org name Type Mount + name_org name end inv diff -x .svn -uprN GearHead1100repository.original/Series/ARC_TS_CrimeStory.txt branches/Series/ARC_TS_CrimeStory.txt --- GearHead1100repository.original/Series/ARC_TS_CrimeStory.txt 2013-02-07 14:00:00.000000000 +0900 +++ branches/Series/ARC_TS_CrimeStory.txt 2009-08-16 01:42:32.366848000 +0900 @@ -31,7 +31,7 @@ sub Msg3 Msg4 Msg5 - Msg6 + Msg6 Msg7 prompt1 prompt2 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_BanditJob1.txt branches/Series/PLOT_BanditJob1.txt --- GearHead1100repository.original/Series/PLOT_BanditJob1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_BanditJob1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime @@ -115,6 +116,7 @@ sub Plot 1 % The player lost the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -137,6 +139,7 @@ sub Plot 2 % The player won the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_BanditJob2.txt branches/Series/PLOT_BanditJob2.txt --- GearHead1100repository.original/Series/PLOT_BanditJob2.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_BanditJob2.txt 2009-08-16 01:38:48.797675000 +0900 @@ -9,6 +9,7 @@ Plot 0 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime @@ -91,7 +92,7 @@ sub Msg15 Msg16 Msg17 - Msg18 + Msg18 Msg19 Msg20 @@ -108,6 +109,7 @@ sub Plot 1 % The player lost the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -119,6 +121,7 @@ sub Plot 2 % The player won the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_BanditJob3.txt branches/Series/PLOT_BanditJob3.txt --- GearHead1100repository.original/Series/PLOT_BanditJob3.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_BanditJob3.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime @@ -118,6 +119,7 @@ sub Plot 1 % The player lost the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -140,6 +142,7 @@ sub Plot 2 % The player won the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_BarChat1.txt branches/Series/PLOT_BarChat1.txt --- GearHead1100repository.original/Series/PLOT_BarChat1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_BarChat1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,6 +6,7 @@ Plot 0 % V1 = Time Limit + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_BartenderSearch.txt branches/Series/PLOT_BartenderSearch.txt --- GearHead1100repository.original/Series/PLOT_BartenderSearch.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_BartenderSearch.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Basement.txt branches/Series/PLOT_Basement.txt --- GearHead1100repository.original/Series/PLOT_Basement.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Basement.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,12 +8,14 @@ Plot 0 % P3 = Have been given email % P4 = Have picked up the skull + Init_Start start GoCheckTime GoDelete .get - 5Min + % 5Min + 5Min Msg1 <\ELEMENT 1 @ \SCENE EScene 1 :// Hey, I have a deal for you. Let's be partners!> Msg2 <\ELEMENT 1 @ \SCENE EScene 1 :// Are you busy? I could use the skills of an adventurer like you!> diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_BioHunt.txt branches/Series/PLOT_BioHunt.txt --- GearHead1100repository.original/Series/PLOT_BioHunt.txt 2013-02-06 12:00:01.000000000 +0900 +++ branches/Series/PLOT_BioHunt.txt 2013-02-06 12:01:01.000000000 +0900 @@ -16,7 +16,9 @@ Plot 0 % If P3=-1, PC has been denied the job % Time limit. This plot will conclude in one day, or immediately - % if NPC E2 is killed. + %% if NPC E2 is killed. + % if NPC E1 is killed. + Init_Start start GoCheckTime GoDelete @@ -35,7 +37,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* @@ -95,10 +98,12 @@ sub % The PC will enter combat here. result1 - GoStartCombat + % GoStartCombat + GoStartCombat .mon .nu1 .nu2 + .edesc % The PC needs some time to get ready. result3 @@ -172,7 +177,7 @@ sub % use "$ \VAL V4 " to insert the pay for the mission, % and don't forget to mention that the PC also gets salvage. Msg11 - Msg11_1 + Msg11_1 CMsg11_1 Msg11_2 CMsg11_2 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_BountyHunt1.txt branches/Series/PLOT_BountyHunt1.txt --- GearHead1100repository.original/Series/PLOT_BountyHunt1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_BountyHunt1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -11,6 +11,7 @@ Plot 0 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete @@ -160,6 +161,7 @@ sub Plot 1 % The player lost the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime Msg1 <\ELEMENT 1 in \SCENE EScene 1 offered you a bounty hunting mission.> @@ -172,6 +174,7 @@ sub Plot 2 % The player won the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_BountyJob1.txt branches/Series/PLOT_BountyJob1.txt --- GearHead1100repository.original/Series/PLOT_BountyJob1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_BountyJob1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -25,6 +25,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -44,7 +45,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_BusinessDeal.txt branches/Series/PLOT_BusinessDeal.txt --- GearHead1100repository.original/Series/PLOT_BusinessDeal.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_BusinessDeal.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,6 +8,7 @@ plot 0 element2 element3 + Init_Start start GoCheckTime GoDelete @@ -130,6 +131,7 @@ Plot 1 % if P1=1, PC has arranged a better deal. % P2 = Have told about worse deal... + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_CorpJob1.txt branches/Series/PLOT_CorpJob1.txt --- GearHead1100repository.original/Series/PLOT_CorpJob1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_CorpJob1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -17,6 +17,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -35,7 +36,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_CorpJob2.txt branches/Series/PLOT_CorpJob2.txt --- GearHead1100repository.original/Series/PLOT_CorpJob2.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/PLOT_CorpJob2.txt 2013-02-07 15:01:00.000000000 +0900 @@ -8,6 +8,7 @@ Plot 0 % Element 2 = Difficulcy Level % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete @@ -166,7 +167,7 @@ sub Msg36 Msg37 Msg38 - Msg39 + Msg39 Msg40 Msg41 Msg42 @@ -199,7 +200,7 @@ sub Msg113 Msg112 Msg111 - Msg110 + Msg110 Msg109 Msg108 Msg107 @@ -207,7 +208,7 @@ sub Msg105 Msg104 Msg103 - Msg102 + Msg102 Msg101 Prompt1 @@ -247,6 +248,7 @@ sub Plot 1 % The player lost the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -263,6 +265,7 @@ sub Plot 2 % The player won the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_DTreasure.txt branches/Series/PLOT_DTreasure.txt --- GearHead1100repository.original/Series/PLOT_DTreasure.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_DTreasure.txt 2009-08-16 01:41:18.684274000 +0900 @@ -6,6 +6,7 @@ Plot 0 element1 element2 + Init_Start <> start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_DonateBlood.txt branches/Series/PLOT_DonateBlood.txt --- GearHead1100repository.original/Series/PLOT_DonateBlood.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/PLOT_DonateBlood.txt 2013-02-07 15:01:00.000000000 +0900 @@ -8,6 +8,7 @@ Plot 0 % V1 : Timer + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_EmploymentTrap.txt branches/Series/PLOT_EmploymentTrap.txt --- GearHead1100repository.original/Series/PLOT_EmploymentTrap.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_EmploymentTrap.txt 2009-08-16 01:38:48.797675000 +0900 @@ -11,6 +11,7 @@ Plot 0 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime @@ -108,6 +109,7 @@ sub Plot 1 % The player lost the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -124,6 +126,7 @@ sub Plot 2 % The player won the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Enemy1.txt branches/Series/PLOT_Enemy1.txt --- GearHead1100repository.original/Series/PLOT_Enemy1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Enemy1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -5,6 +5,7 @@ Plot 1 element1 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_F2Hooch.txt branches/Series/PLOT_F2Hooch.txt --- GearHead1100repository.original/Series/PLOT_F2Hooch.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_F2Hooch.txt 2009-08-16 01:41:18.684274000 +0900 @@ -8,6 +8,10 @@ Plot 0 element3 element4 + Init_Start + InitCheckE3 + Msg10003 <\ELEMENT 3 has left this area.> + InitCheckFin start GoCheckE3 GoCheckTime @@ -64,16 +68,27 @@ sub Plot 1 % Rescue has proceeded successfully. + Init_Start start GoCheckTime sub Persona 1 - greeting - GoBeenBefore + % greeting + % GoBeenBefore + greeting + GoBeenBefore + GoThanks + GoSayAnything + GoFinCheck Msg1 Persona 3 - greeting + % greeting + greeting + GoBeenBefore + GoThanks + GoSayAnything + GoFinCheck Msg1 end diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_FinalRest.txt branches/Series/PLOT_FinalRest.txt --- GearHead1100repository.original/Series/PLOT_FinalRest.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_FinalRest.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 Element3 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete @@ -44,7 +45,7 @@ sub Msg2 Msg3 Msg4 - Msg5 + Msg5 Msg6 Msg7 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_FreePlot.txt branches/Series/PLOT_FreePlot.txt --- GearHead1100repository.original/Series/PLOT_FreePlot.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_FreePlot.txt 2009-08-16 01:38:48.797675000 +0900 @@ -3,6 +3,7 @@ Plot 0 Element1 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Gift.txt branches/Series/PLOT_Gift.txt --- GearHead1100repository.original/Series/PLOT_Gift.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Gift.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,6 +6,7 @@ Plot 0 Element1 % Time limit code. + Init_Start START GotoCheckTime GoDelete @@ -31,7 +32,8 @@ sub result1 result2 result3 - result4 + % result4 + result4 GoR4NoPrag result5 GoR5NoMax @@ -40,13 +42,15 @@ sub result7 result8 result9 - result10 + % result10 + result10 result11 .r11mek result12 result13 result14 - result15 + % result15 + result15 GoR15NoFame result16 result17 @@ -111,15 +115,15 @@ sub Msg21 Msg22 Msg23 - Msg24 + Msg24 Msg25 Msg26 Msg27 Msg28 Msg29 - Msg30 + Msg30 Msg31 - Msg32 + Msg32 Msg33 Msg34 Msg35 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_GoofPlot.txt branches/Series/PLOT_GoofPlot.txt --- GearHead1100repository.original/Series/PLOT_GoofPlot.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_GoofPlot.txt 2009-08-16 01:38:48.797675000 +0900 @@ -4,6 +4,7 @@ Plot 0 Element1 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_GuardFight1.txt branches/Series/PLOT_GuardFight1.txt --- GearHead1100repository.original/Series/PLOT_GuardFight1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_GuardFight1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime @@ -117,6 +118,7 @@ sub Plot 1 % The player lost the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -139,6 +141,7 @@ sub Plot 2 % The player won the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_GuardFight2.txt branches/Series/PLOT_GuardFight2.txt --- GearHead1100repository.original/Series/PLOT_GuardFight2.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_GuardFight2.txt 2009-08-16 01:38:48.797675000 +0900 @@ -12,6 +12,7 @@ plot 1 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime @@ -151,6 +152,7 @@ sub Plot 1 % The player lost the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -162,6 +164,7 @@ sub Plot 2 % The player won the battle. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_GuardJob1.txt branches/Series/PLOT_GuardJob1.txt --- GearHead1100repository.original/Series/PLOT_GuardJob1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_GuardJob1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -19,6 +19,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -36,7 +37,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_GuardJob4.txt branches/Series/PLOT_GuardJob4.txt --- GearHead1100repository.original/Series/PLOT_GuardJob4.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_GuardJob4.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,6 +8,7 @@ Plot 0 % Time limit - this plot will fade after about half a day. + Init_Start START GotoCheckTime GoDelete @@ -101,7 +102,7 @@ sub Msg10 Msg11 - Msg12 + Msg12 Msg13 Msg14 Msg15 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_HasACold.txt branches/Series/PLOT_HasACold.txt --- GearHead1100repository.original/Series/PLOT_HasACold.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_HasACold.txt 2009-08-16 01:38:48.797675000 +0900 @@ -1,6 +1,7 @@ plot 1 Element1 rumor + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_HunterJob1.txt branches/Series/PLOT_HunterJob1.txt --- GearHead1100repository.original/Series/PLOT_HunterJob1.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/PLOT_HunterJob1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 Element3 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Insulting.txt branches/Series/PLOT_Insulting.txt --- GearHead1100repository.original/Series/PLOT_Insulting.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Insulting.txt 2009-08-16 01:38:48.797675000 +0900 @@ -1,6 +1,7 @@ Plot 0 Element1 rumor + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Justice.txt branches/Series/PLOT_Justice.txt --- GearHead1100repository.original/Series/PLOT_Justice.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Justice.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,6 +6,7 @@ Plot 0 % V1 = Time Limit % V2 = Encounter PV + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_LMBetrayal.txt branches/Series/PLOT_LMBetrayal.txt --- GearHead1100repository.original/Series/PLOT_LMBetrayal.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_LMBetrayal.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,12 +10,28 @@ Plot 0 % V1 = Initialization counter % V2 = Have started combat - start + % start + % GoDelete + % + % .ambush + % GoAmbush + % GoPrepEnemy + + Init_Start + start + GoCheckTime GoDelete - .ambush - GoAmbush - GoPrepEnemy + .ambush2 + GoAmbush2 + GoPrepEnemy2 + .ambush3 + GoAmbush3 + GoPrepEnemy3 + .ambush4 + GoAmbush4 + GoPrepEnemy4 + .start .nu1 .nu2 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_LMJustice.txt branches/Series/PLOT_LMJustice.txt --- GearHead1100repository.original/Series/PLOT_LMJustice.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_LMJustice.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 % P101 = PC's initial HEROISM % P102 = PC's initial LAWFULNESS + Init_Start start GoDelete GoCheckTime @@ -21,6 +22,7 @@ Plot 0 sub Plot 1 + Init_Start start GoDelete GoEmail @@ -48,7 +50,9 @@ sub CMSg1_8 Plot 3 - start + % start + Init_Start + start GoCheckTime msg1 <\ELEMENT 1 @ \SCENE EScene 1 :// I can no longer fight alongside you. I am hereby severing our relationship.> Msg1_1 <\ELEMENT 1 @ \SCENE EScene 1 :// I used to believe in you, but now I see how you truly are... I can't remain with the lance any more.> @@ -71,6 +75,7 @@ sub end Plot 2 + Init_Start start GoDelete .scenedesc diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_LazyPlot.txt branches/Series/PLOT_LazyPlot.txt --- GearHead1100repository.original/Series/PLOT_LazyPlot.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_LazyPlot.txt 2009-08-16 01:38:48.797675000 +0900 @@ -4,6 +4,7 @@ Plot 0 Element1 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_LeaderJob1.txt branches/Series/PLOT_LeaderJob1.txt --- GearHead1100repository.original/Series/PLOT_LeaderJob1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_LeaderJob1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -13,6 +13,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E1 is killed. + Init_Start start GoCheckTime GoDelete @@ -26,7 +27,8 @@ Plot 0 GoPCWon % Email check. The NPC might send the PC email about this mission. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_LeaderJob2.txt branches/Series/PLOT_LeaderJob2.txt --- GearHead1100repository.original/Series/PLOT_LeaderJob2.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_LeaderJob2.txt 2009-08-16 01:38:48.797675000 +0900 @@ -17,6 +17,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -30,7 +31,8 @@ Plot 0 GoPCWon % Email check. The NPC might send the PC email about this mission. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** @@ -110,7 +112,7 @@ sub Msg11 Msg12 Msg13 - Msg14 + Msg14 Msg15 % 16 - 20 : Player has "the right stuff"; will be offered mission. diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_LostExpedition.txt branches/Series/PLOT_LostExpedition.txt --- GearHead1100repository.original/Series/PLOT_LostExpedition.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_LostExpedition.txt 2009-08-16 01:38:48.797675000 +0900 @@ -14,6 +14,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -22,7 +23,8 @@ Plot 0 nu1 % Email check. The NPC might send the PC email about this mission. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** @@ -113,14 +115,14 @@ sub % 11 - 15 : PC got email about mission; asked to accept Msg11 Msg12 - Msg13 + Msg13 Msg14 <\PC , I'm glad to see you... We have a situation which requires your skills. An expedition from the university has been trapped by a cave-in. They're in a monster-infested dungeon; you have to get down there and provide medical aid.> Msg15 % 16 - 20 : Player has "the right stuff"; will be offered mission. Msg16 - Msg17 - Msg18 + Msg17 + Msg18 Msg19 Msg20 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_LostInCave.txt branches/Series/PLOT_LostInCave.txt --- GearHead1100repository.original/Series/PLOT_LostInCave.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_LostInCave.txt 2009-08-16 01:38:48.797675000 +0900 @@ -3,6 +3,7 @@ Plot 0 Element1 Element2 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_LostWallet.txt branches/Series/PLOT_LostWallet.txt --- GearHead1100repository.original/Series/PLOT_LostWallet.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_LostWallet.txt 2009-08-16 01:41:18.684274000 +0900 @@ -11,6 +11,7 @@ Plot 0 % V2 = Have picked up item % This plot will last for 6 hours. + Init_Start start GoInit GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_MadPlot.txt branches/Series/PLOT_MadPlot.txt --- GearHead1100repository.original/Series/PLOT_MadPlot.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_MadPlot.txt 2009-08-16 01:38:48.797675000 +0900 @@ -3,6 +3,7 @@ Plot 0 Element1 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_MedicalDelivery.txt branches/Series/PLOT_MedicalDelivery.txt --- GearHead1100repository.original/Series/PLOT_MedicalDelivery.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/PLOT_MedicalDelivery.txt 2013-02-07 15:01:00.000000000 +0900 @@ -9,6 +9,7 @@ Plot 0 % P1 = Time Limit % P2 = Have been given mission + Init_Start start GoCheckTime GoDelete @@ -16,7 +17,8 @@ Plot 0 GoInit .getit - .entercity + % .entercity + .entercity .nu1 .nu2 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_MekShimli.txt branches/Series/PLOT_MekShimli.txt --- GearHead1100repository.original/Series/PLOT_MekShimli.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_MekShimli.txt 2009-08-16 01:38:48.797675000 +0900 @@ -4,6 +4,7 @@ Plot 0 Element1 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_PSA_Cookies.txt branches/Series/PLOT_PSA_Cookies.txt --- GearHead1100repository.original/Series/PLOT_PSA_Cookies.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_PSA_Cookies.txt 2009-08-16 01:38:48.797675000 +0900 @@ -7,6 +7,7 @@ Plot 0 element1 + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_PSA_Dung.txt branches/Series/PLOT_PSA_Dung.txt --- GearHead1100repository.original/Series/PLOT_PSA_Dung.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_PSA_Dung.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,6 +8,7 @@ PLOT 0 element1 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_PSA_Rep.txt branches/Series/PLOT_PSA_Rep.txt --- GearHead1100repository.original/Series/PLOT_PSA_Rep.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_PSA_Rep.txt 2009-08-16 01:38:48.797675000 +0900 @@ -9,6 +9,7 @@ PLOT 0 element2 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_PostalService.txt branches/Series/PLOT_PostalService.txt --- GearHead1100repository.original/Series/PLOT_PostalService.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_PostalService.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,6 +8,7 @@ Plot 0 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete @@ -71,6 +72,7 @@ sub % Mortality Check - If either of the elements have % been removed, delete this plot. + Init_Start START GoDelete sub @@ -108,6 +110,7 @@ sub Plot 2 % Time Limit + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_ReadGoodBook.txt branches/Series/PLOT_ReadGoodBook.txt --- GearHead1100repository.original/Series/PLOT_ReadGoodBook.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_ReadGoodBook.txt 2009-08-16 01:38:48.797675000 +0900 @@ -2,6 +2,7 @@ Plot 1 rumor ELEMENT1 + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Redemption.txt branches/Series/PLOT_Redemption.txt --- GearHead1100repository.original/Series/PLOT_Redemption.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Redemption.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 % P3 = PC's initial Wangtta reputation % P4 = Email Indicator + Init_Start start GoCheckTime GoDelete @@ -17,7 +18,8 @@ Plot 0 end GoCheckLoss - 5Min + % 5Min + 5Min msg1 <\ELEMENT 1 @ \SCENE EScene 1 :// If you want to redeem your name, I have a mission for you.> msg1_1 <\ELEMENT 1 @ \SCENE EScene 1 :// I need a mecha pilot immediately, and you're the best one in town. Drat.> msg1_2 <\ELEMENT 1 @ \SCENE EScene 1 :// Come see me about a mission. I think this could be good for you.> diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_SadPlot.txt branches/Series/PLOT_SadPlot.txt --- GearHead1100repository.original/Series/PLOT_SadPlot.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_SadPlot.txt 2009-08-16 01:38:48.797675000 +0900 @@ -3,6 +3,7 @@ Plot 0 Element1 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Salvage.txt branches/Series/PLOT_Salvage.txt --- GearHead1100repository.original/Series/PLOT_Salvage.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Salvage.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,6 +6,7 @@ Plot 0 % V1 = Time Limit % V2 = Combat Indicator + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_SewerCleaner.txt branches/Series/PLOT_SewerCleaner.txt --- GearHead1100repository.original/Series/PLOT_SewerCleaner.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_SewerCleaner.txt 2009-08-16 01:38:48.797675000 +0900 @@ -15,6 +15,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -25,7 +26,8 @@ Plot 0 nu2 % Email check. Send email if PC is well-liked. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Shimli1.txt branches/Series/PLOT_Shimli1.txt --- GearHead1100repository.original/Series/PLOT_Shimli1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Shimli1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,6 +6,7 @@ Plot 0 element1 element2 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Shimli12.txt branches/Series/PLOT_Shimli12.txt --- GearHead1100repository.original/Series/PLOT_Shimli12.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Shimli12.txt 2009-08-16 01:38:48.797675000 +0900 @@ -5,6 +5,7 @@ Plot 0 % conversations that may somehow affect the PC's reputation. element1 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Shimli13.txt branches/Series/PLOT_Shimli13.txt --- GearHead1100repository.original/Series/PLOT_Shimli13.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Shimli13.txt 2009-08-16 01:38:48.797675000 +0900 @@ -7,6 +7,7 @@ Plot 0 element2 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Shimli14.txt branches/Series/PLOT_Shimli14.txt --- GearHead1100repository.original/Series/PLOT_Shimli14.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Shimli14.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,6 +6,7 @@ Plot 0 element1 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Shimli2.txt branches/Series/PLOT_Shimli2.txt --- GearHead1100repository.original/Series/PLOT_Shimli2.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Shimli2.txt 2009-08-16 01:38:48.797675000 +0900 @@ -7,6 +7,7 @@ Plot 0 element2 % Time limit - this plot will fade after a short time. rumor + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Shimli3.txt branches/Series/PLOT_Shimli3.txt --- GearHead1100repository.original/Series/PLOT_Shimli3.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Shimli3.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,6 +6,7 @@ Plot 0 element1 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Shimli5.txt branches/Series/PLOT_Shimli5.txt --- GearHead1100repository.original/Series/PLOT_Shimli5.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Shimli5.txt 2009-08-16 01:38:48.797675000 +0900 @@ -3,6 +3,7 @@ Plot 0 element1 + Init_Start start GoDelete GoCheckTime @@ -31,7 +32,7 @@ sub Msg8 Msg9 - Msg10 + Msg10 Msg11 Prompt1 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Shimli7.txt branches/Series/PLOT_Shimli7.txt --- GearHead1100repository.original/Series/PLOT_Shimli7.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Shimli7.txt 2009-08-16 01:38:48.797675000 +0900 @@ -5,6 +5,7 @@ Plot 0 % conversations that may somehow affect the PC's reputation. element1 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_Shopaholic.txt branches/Series/PLOT_Shopaholic.txt --- GearHead1100repository.original/Series/PLOT_Shopaholic.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_Shopaholic.txt 2009-08-16 01:38:48.797675000 +0900 @@ -7,6 +7,7 @@ Plot 0 element1 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_SomethingNice.txt branches/Series/PLOT_SomethingNice.txt --- GearHead1100repository.original/Series/PLOT_SomethingNice.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_SomethingNice.txt 2011-12-09 21:13:07.220541000 +0900 @@ -6,6 +6,7 @@ Plot 0 element2 element3 + Init_Start start GoCheckTime GoDelete @@ -14,7 +15,7 @@ Plot 0 sub Persona 2 rumor - greeting + greeting GoNormal Msg1 end diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_StudentProtest.txt branches/Series/PLOT_StudentProtest.txt --- GearHead1100repository.original/Series/PLOT_StudentProtest.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_StudentProtest.txt 2009-08-16 01:42:32.366848000 +0900 @@ -4,6 +4,7 @@ plot 1 % traits through interaction with an NPC. rumor element1 + Init_Start START GotoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_TruckGuardJob1.txt branches/Series/PLOT_TruckGuardJob1.txt --- GearHead1100repository.original/Series/PLOT_TruckGuardJob1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_TruckGuardJob1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -16,6 +16,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -34,7 +35,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* @@ -162,7 +164,7 @@ sub Msg11 Msg12 Msg13 - Msg14 + Msg14 Msg15 % 16 - 20 : Player is asked if he is looking for a job. @@ -180,7 +182,7 @@ sub Msg25 % 26 - 30 : Why are you taking such a dangerous route? - Msg26 + Msg26 Msg27 Msg28 Msg29 diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_TruckJob1.txt branches/Series/PLOT_TruckJob1.txt --- GearHead1100repository.original/Series/PLOT_TruckJob1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_TruckJob1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ plot 0 rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime @@ -82,6 +83,7 @@ sub rumor % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime @@ -162,6 +164,7 @@ sub Plot 3 % The player lost the mission. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -173,6 +176,7 @@ sub Plot 4 % The player won the mission. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -203,6 +207,7 @@ sub NU2 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete @@ -264,19 +269,19 @@ sub Msg7 Msg8 <\PERSONA E4 can probably tell you something about the attack.> Msg9 - Msg10 <\PERSONA E4 was the latest merchant to be robbed. Go see if you can find out anything abut the attack that might help us.> + Msg10 <\PERSONA E4 was the latest merchant to be robbed. Go see if you can find out anything about the attack that might help us.> Msg11 - Msg12 + Msg12 Msg13 Msg14 - Msg15 + Msg15 Msg16 Msg17 Msg18 Msg19 Msg20 Msg21 - Msg22 + Msg22 Msg23 Msg24 Msg25 @@ -383,6 +388,7 @@ sub Plot 6 % PC lost the mission. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -394,6 +400,7 @@ sub Plot 7 % PC won the mission. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime sub @@ -421,6 +428,7 @@ sub % V4 = Second Job Offer % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete @@ -491,6 +499,7 @@ sub % P2 = Phase % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete @@ -534,7 +543,7 @@ sub Msg15 Msg16 Msg17 - Msg18 <\PERSONA E4 in \SCENE ESCene 4 is the buyer for this merchandise. + Msg18 <\PERSONA E4 in \SCENE ESCene 4 is the buyer for this merchandise.> Msg19 Msg20 Prompt1 @@ -566,6 +575,7 @@ sub Plot 9 % Player has successfully made the delivery. % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_TruckMove.txt branches/Series/PLOT_TruckMove.txt --- GearHead1100repository.original/Series/PLOT_TruckMove.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_TruckMove.txt 2009-08-16 01:41:18.684274000 +0900 @@ -5,6 +5,10 @@ Plot 0 Element1 Element2 + Init_Start + InitCheckE1 + Msg10001 <\ELEMENT 1 has left this area.> + InitCheckFin start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/PLOT_UltimateWarrior.txt branches/Series/PLOT_UltimateWarrior.txt --- GearHead1100repository.original/Series/PLOT_UltimateWarrior.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/PLOT_UltimateWarrior.txt 2009-08-16 01:38:48.797675000 +0900 @@ -9,6 +9,7 @@ Plot 0 element1 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_CorpTower.txt branches/Series/SCENE_CorpTower.txt --- GearHead1100repository.original/Series/SCENE_CorpTower.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_CorpTower.txt 2009-08-16 01:41:18.684274000 +0900 @@ -20,7 +20,9 @@ SCene 0 SecretDoorChance 30 start + Restore_Start Msg1 + Msg2 .getitem sub @@ -52,9 +54,12 @@ sub sub StairsUp Destination 1 - use + % use + use .sitename - update + % update + update + ItemWasLost end rect diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_DefeatLeader.txt branches/Series/SCENE_DefeatLeader.txt --- GearHead1100repository.original/Series/SCENE_DefeatLeader.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_DefeatLeader.txt 2009-08-16 01:41:18.684274000 +0900 @@ -7,6 +7,7 @@ scene 0 2 ForestMap start +Restore_Start Nu1 @@ -14,6 +15,7 @@ Nu1 Msg1 <\PILOT L1 is the leader. You must defeat him; all other mechas are incidental.> Msg3 <\PILOT L1 has been defeated! Your mission is a success.> +Msg4 <\PILOT L1 is the leader.> sub Team 1 diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_DestroyTarget.txt branches/Series/SCENE_DestroyTarget.txt --- GearHead1100repository.original/Series/SCENE_DestroyTarget.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_DestroyTarget.txt 2009-08-16 01:41:18.684274000 +0900 @@ -11,6 +11,7 @@ ForestMap % At startup, choose which mecha will be the target. start +Restore_Start Nu1 diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_ItemDungeon.txt branches/Series/SCENE_ItemDungeon.txt --- GearHead1100repository.original/Series/SCENE_ItemDungeon.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_ItemDungeon.txt 2009-08-16 01:41:18.684274000 +0900 @@ -17,6 +17,7 @@ SCene 0 BorderType 31 start + Restore_Start Msg1 .getitem @@ -47,9 +48,12 @@ sub sub StairsDown Destination 1 - use + % use + use .sitename - update + % update + update + ItemWasLost end end diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_ItemTower.txt branches/Series/SCENE_ItemTower.txt --- GearHead1100repository.original/Series/SCENE_ItemTower.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_ItemTower.txt 2009-08-16 01:41:18.684274000 +0900 @@ -18,7 +18,9 @@ SCene 0 FloorType 16 start + Restore_Start Msg1 + Msg2 .getitem sub @@ -48,9 +50,12 @@ sub sub StairsUp Destination 1 - use + % use + use .sitename - update + % update + update + ItemWasLost end rect diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_MeetingDungeon.txt branches/Series/SCENE_MeetingDungeon.txt --- GearHead1100repository.original/Series/SCENE_MeetingDungeon.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_MeetingDungeon.txt 2009-08-16 01:41:18.684274000 +0900 @@ -18,6 +18,7 @@ SCene 0 BorderType 31 start + Restore_Start Msg1 TM3 @@ -52,9 +53,12 @@ sub sub StairsDown Destination 1 - use + % use + use .sitename - update + % update + update + NPCWasLost end end diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_MeetingPath.txt branches/Series/SCENE_MeetingPath.txt --- GearHead1100repository.original/Series/SCENE_MeetingPath.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_MeetingPath.txt 2009-08-16 01:41:18.684274000 +0900 @@ -46,10 +46,15 @@ sub name sub Sign - use + % use + use .sitename - update + % update + update + NPCWasLost Msg1 + Msg1_1 + CMsg1_1 Msg2 Msg3 Msg4 diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_ProtectConvoy.txt branches/Series/SCENE_ProtectConvoy.txt --- GearHead1100repository.original/Series/SCENE_ProtectConvoy.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_ProtectConvoy.txt 2013-12-13 09:00:00.000000000 +0900 @@ -15,6 +15,7 @@ scene 0 2 ForestMap start +Restore_Start % Every time the truck moves, check to see if it moves off the map. TM3 @@ -77,6 +78,8 @@ inv armor 8 mass 81 sub + Gyro 1 + Engine 5 Sensor 1 CPIT sub diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_SewerDivers.txt branches/Series/SCENE_SewerDivers.txt --- GearHead1100repository.original/Series/SCENE_SewerDivers.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_SewerDivers.txt 2009-08-16 01:41:18.684274000 +0900 @@ -34,6 +34,7 @@ Scene 0 0 % Every level you descend does a bit more morale damage, as the smell % starts to get to you... start + Restore_Start Msg1 Msg1_1 Msg2 diff -x .svn -uprN GearHead1100repository.original/Series/SCENE_StopCourier.txt branches/Series/SCENE_StopCourier.txt --- GearHead1100repository.original/Series/SCENE_StopCourier.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/SCENE_StopCourier.txt 2009-08-16 01:41:18.684274000 +0900 @@ -8,9 +8,11 @@ scene 0 2 ForestMap start +Restore_Start % Every time the truck moves, check to see if it moves off the map. -TM2 +% TM2 +TM2 Nu1 diff -x .svn -uprN GearHead1100repository.original/Series/STCdefault.txt branches/Series/STCdefault.txt --- GearHead1100repository.original/Series/STCdefault.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/STCdefault.txt 2015-02-25 09:01:00.000000000 +0900 @@ -271,6 +271,17 @@ end MLauncher 1 name +desig +Scale 2 +Range 6 +ACC -2 +Magazine 24 +sub + Rockets 1 +end + +MLauncher 1 +name desig Scale 2 Range 6 @@ -577,10 +588,10 @@ Msg3 Msg6 Msg7 -Msg26 -Msg30 -Msg46 -Msg50 +Msg26 +Msg30 +Msg46 +Msg50 Prop 5 name @@ -642,7 +653,7 @@ Msg2 Msg3 Msg4 Msg5 -Msg6 +Msg6 Msg7 Prop 5 diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_BanDef_PLOT_Default.txt branches/Series/TS_CORP_BanDef_PLOT_Default.txt --- GearHead1100repository.original/Series/TS_CORP_BanDef_PLOT_Default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_BanDef_PLOT_Default.txt 2009-08-16 01:38:48.797675000 +0900 @@ -25,6 +25,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -43,7 +44,8 @@ Plot 0 % Email check. If the PC sufficiently liked by the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_BanDef_STORY.txt branches/Series/TS_CORP_BanDef_STORY.txt --- GearHead1100repository.original/Series/TS_CORP_BanDef_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_BanDef_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -13,6 +13,7 @@ Story % V104 = How many times PC fought against faction % This story will last for 2 - 4 days. + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_CorpWar_PLOT_Reporter.txt branches/Series/TS_CORP_CorpWar_PLOT_Reporter.txt --- GearHead1100repository.original/Series/TS_CORP_CorpWar_PLOT_Reporter.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_CorpWar_PLOT_Reporter.txt 2009-08-16 01:38:48.797675000 +0900 @@ -13,6 +13,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_CorpWar_PLOT_Side1.txt branches/Series/TS_CORP_CorpWar_PLOT_Side1.txt --- GearHead1100repository.original/Series/TS_CORP_CorpWar_PLOT_Side1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_CorpWar_PLOT_Side1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -26,6 +26,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -43,7 +44,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_CorpWar_PLOT_Side2.txt branches/Series/TS_CORP_CorpWar_PLOT_Side2.txt --- GearHead1100repository.original/Series/TS_CORP_CorpWar_PLOT_Side2.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_CorpWar_PLOT_Side2.txt 2009-08-16 01:38:48.797675000 +0900 @@ -26,6 +26,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -43,7 +44,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_CorpWar_STORY.txt branches/Series/TS_CORP_CorpWar_STORY.txt --- GearHead1100repository.original/Series/TS_CORP_CorpWar_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_CorpWar_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -23,6 +23,7 @@ story hour .defstory + Init_Start start % Check for a win... GoCheckWin diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_DZProject_PLOT_BasicJob.txt branches/Series/TS_CORP_DZProject_PLOT_BasicJob.txt --- GearHead1100repository.original/Series/TS_CORP_DZProject_PLOT_BasicJob.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_DZProject_PLOT_BasicJob.txt 2009-08-16 01:38:48.797675000 +0900 @@ -24,6 +24,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -41,7 +42,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_DZProject_PLOT_Resistance.txt branches/Series/TS_CORP_DZProject_PLOT_Resistance.txt --- GearHead1100repository.original/Series/TS_CORP_DZProject_PLOT_Resistance.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_DZProject_PLOT_Resistance.txt 2009-08-16 01:38:48.797675000 +0900 @@ -26,6 +26,7 @@ Plot 0 % if NPC E2 is killed. It will also conclude if the corporation has % been behaving itself extremely well in the dead zone... as % measured by the public opposition variable dropping beneath -d10. + Init_Start start GoCheckTime GoDelete @@ -35,7 +36,8 @@ Plot 0 nu1 nu2 - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** @@ -167,7 +169,7 @@ sub % 26 - 30 : PC will be told exact enemy point value. % use "\VAL V3 " to insert the value. Msg26 - Msg27 + Msg27 Msg28 Msg29 Msg30 diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_DZProject_STORY.txt branches/Series/TS_CORP_DZProject_STORY.txt --- GearHead1100repository.original/Series/TS_CORP_DZProject_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_DZProject_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -23,6 +23,7 @@ story % - Corp Victory score (v101) drops below -20 % - Public Opposition score (v102) goes over 20 + Init_Start start % Check for a win... GoCheckWin @@ -65,14 +66,14 @@ story % 101 - 105 : Story has ended, public outcry stopped expansion. Msg101 <\NARRATIVE 1 forced to abandon dead zone construction project following public outcry over treatment of local residents.> Msg102 <\NARRATIVE 1 to be investigated for human rights abuses in failed dead zone mining project.> - Msg103 + Msg103 Msg104 <\NARRATIVE 1 bows to public pressure; abandons plan to place toxic waste dump in tribal village.> Msg105 % 151 - 155 : Public opposes corporate expansion. Msg151 Msg152 - Msg153 + Msg153 Msg154 <\NARRATIVE 1 suspected of destroying peaceful settlements in order to secure territory for its dead zone expansion program.> Msg155 @@ -88,7 +89,7 @@ story Msg252 Msg253 Msg254 - Msg255 + Msg255 % 301 - 305 : Just tell that corp is expanding without elaboration. Msg301 <\NARRATIVE 1 plans new industrial complex on edge of dead zone.> diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_NewFactory_PLOT_Default.txt branches/Series/TS_CORP_NewFactory_PLOT_Default.txt --- GearHead1100repository.original/Series/TS_CORP_NewFactory_PLOT_Default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_NewFactory_PLOT_Default.txt 2009-08-16 01:41:18.684274000 +0900 @@ -33,6 +33,10 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. % At this startup, move the NPC to the factory site. + Init_Start + InitCheckE2 + Msg10002 <\ELEMENT 2 has left this area.> + InitCheckFin start GoCheckTime GoDelete @@ -50,7 +54,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* @@ -172,7 +177,7 @@ sub % 06 - 10 : Player has lost the battle. Msg6 - Msg7 + Msg7 Msg8 Msg9 Msg10 diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_NewFactory_PLOT_Squat.txt branches/Series/TS_CORP_NewFactory_PLOT_Squat.txt --- GearHead1100repository.original/Series/TS_CORP_NewFactory_PLOT_Squat.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_NewFactory_PLOT_Squat.txt 2009-08-16 01:41:18.684274000 +0900 @@ -33,6 +33,10 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. % At this startup, move the NPC to the factory site. + Init_Start + InitCheckE2 + Msg10002 <\ELEMENT 2 has left this area.> + InitCheckFin start GoCheckTime GoDelete @@ -50,7 +54,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* diff -x .svn -uprN GearHead1100repository.original/Series/TS_CORP_NewFactory_STORY.txt branches/Series/TS_CORP_NewFactory_STORY.txt --- GearHead1100repository.original/Series/TS_CORP_NewFactory_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_CORP_NewFactory_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -18,6 +18,7 @@ Story % V104 = How many times PC fought against faction % This story will last for 2 to 4 days. + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_BanDef_PLOT_DefBan.txt branches/Series/TS_GRD_BanDef_PLOT_DefBan.txt --- GearHead1100repository.original/Series/TS_GRD_BanDef_PLOT_DefBan.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_BanDef_PLOT_DefBan.txt 2009-08-16 01:38:48.797675000 +0900 @@ -31,6 +31,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -49,7 +50,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_BanDef_PLOT_Job1.txt branches/Series/TS_GRD_BanDef_PLOT_Job1.txt --- GearHead1100repository.original/Series/TS_GRD_BanDef_PLOT_Job1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_BanDef_PLOT_Job1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -37,6 +37,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -54,7 +55,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* @@ -177,14 +179,14 @@ sub % 11 - 15 : Description of mission. % use "$ \VAL V4 " to insert the pay for the mission, % and don't forget to mention that the PC also gets salvage. - Msg11 + Msg11 Msg12 Msg13 Msg14 Msg15 % 16 - 20 : Player is asked if he is looking for a job. - Msg16 + Msg16 Msg17 Msg18 Msg19 diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_BanDef_PLOT_Shop1.txt branches/Series/TS_GRD_BanDef_PLOT_Shop1.txt --- GearHead1100repository.original/Series/TS_GRD_BanDef_PLOT_Shop1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_BanDef_PLOT_Shop1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,6 +8,7 @@ Plot 0 % V1 = Time Limit % This plot will last for around 24 hours. + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_BanDef_STORY.txt branches/Series/TS_GRD_BanDef_STORY.txt --- GearHead1100repository.original/Series/TS_GRD_BanDef_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_BanDef_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -13,6 +13,7 @@ Story % V104 = How many times PC fought against faction % This story will last for 2 - 4 days. + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_c_BioCorp.txt branches/Series/TS_GRD_Biotech_PLOT_c_BioCorp.txt --- GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_c_BioCorp.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_Biotech_PLOT_c_BioCorp.txt 2009-08-16 01:38:48.797675000 +0900 @@ -43,6 +43,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -101,6 +102,7 @@ sub Plot 1 % PC has won the mission + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_f_Fixer.txt branches/Series/TS_GRD_Biotech_PLOT_f_Fixer.txt --- GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_f_Fixer.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_Biotech_PLOT_f_Fixer.txt 2009-08-16 01:41:18.684274000 +0900 @@ -5,4 +5,9 @@ Plot 0 Element1 Element2 + Init_Start + InitCheckE2 + Msg10002 <\ELEMENT 2 has left this area.> + InitCheckFin Start + diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_m_Defense.txt branches/Series/TS_GRD_Biotech_PLOT_m_Defense.txt --- GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_m_Defense.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_Biotech_PLOT_m_Defense.txt 2013-11-08 09:00:00.000000000 +0900 @@ -30,6 +30,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -48,7 +49,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** @@ -76,9 +78,10 @@ sub % V4 = Reward offered to PC for the mission % At startup, first check to see whether the PC has already % completed the mission or not. - Greeting + Greeting GoCheckLoss GoCheckJob + GoTimeOut % The first time the PC meets the NPC, the PC will be given the % mission automatically if he's part of the same faction, or if diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_r_Prime.txt branches/Series/TS_GRD_Biotech_PLOT_r_Prime.txt --- GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_r_Prime.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_Biotech_PLOT_r_Prime.txt 2009-08-16 01:38:48.797675000 +0900 @@ -51,6 +51,7 @@ Plot 0 % entered. cleanup + Init_Start start GoDelete @@ -191,6 +192,7 @@ sub % This plot is advanced to if the PC completes the combat % mission. % Delete this plot if the main NPC gets deleted. + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_r_Simple.txt branches/Series/TS_GRD_Biotech_PLOT_r_Simple.txt --- GearHead1100repository.original/Series/TS_GRD_Biotech_PLOT_r_Simple.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_Biotech_PLOT_r_Simple.txt 2009-08-16 01:38:48.797675000 +0900 @@ -52,6 +52,7 @@ Plot 0 cleanup % This plot will conclude immediately if NPC E2 is killed. + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_Biotech_STORY.txt branches/Series/TS_GRD_Biotech_STORY.txt --- GearHead1100repository.original/Series/TS_GRD_Biotech_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_Biotech_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -28,6 +28,7 @@ Story % S202 = Relay victory count; load conclusion when S202>3 % At the START trigger, check for the end of the story + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_GangWar_PLOT_Default.txt branches/Series/TS_GRD_GangWar_PLOT_Default.txt --- GearHead1100repository.original/Series/TS_GRD_GangWar_PLOT_Default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_GangWar_PLOT_Default.txt 2009-08-16 01:38:48.797675000 +0900 @@ -33,6 +33,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -51,7 +52,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_GangWar_PLOT_Hoodlum.txt branches/Series/TS_GRD_GangWar_PLOT_Hoodlum.txt --- GearHead1100repository.original/Series/TS_GRD_GangWar_PLOT_Hoodlum.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_GangWar_PLOT_Hoodlum.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 % V1 = Phase Counter % V2 = Reward Counter + Init_Start start GoEndPlot .killerdies diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_GangWar_STORY.txt branches/Series/TS_GRD_GangWar_STORY.txt --- GearHead1100repository.original/Series/TS_GRD_GangWar_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_GangWar_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -15,6 +15,7 @@ Story % V104 = How many times PC fought against faction % This plot will last for 1-2 days. + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_MurderClub_PLOT2_Lead.txt branches/Series/TS_GRD_MurderClub_PLOT2_Lead.txt --- GearHead1100repository.original/Series/TS_GRD_MurderClub_PLOT2_Lead.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_MurderClub_PLOT2_Lead.txt 2009-08-16 01:38:48.797675000 +0900 @@ -11,6 +11,7 @@ Plot 0 % V1 = Initialization Counter + Init_Start start GoDelete @@ -18,7 +19,8 @@ Plot 0 GoRealDelete % Every 5 minutes, maybe give an email. Quite likely really... - 5Min + % 5Min + 5Min Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// One of the members of the "Murder Club" has been spotted in \NARRATIVE 2 . You should check it out.> Msg2 <\ELEMENT 2 @ \SCENE EScene 2 :// \RANK , proceed to \NARRATIVE 2 and investigate presence of "Murder Club" in that vicinity. Report findings to me.> Msg3 <\ELEMENT 2 @ \SCENE EScene 2 :// \PC , I have a job for you. "Murder Club" is operating in \NARRATIVE 2 . Go there and put a stop to it.> @@ -122,7 +124,9 @@ sub Plot 1 % Time has run out. - start + % start + Init_Start + start GoCheckTime Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// The last members of the murder club have been rounded up. You can come here for your reward.> Msg2 <\ELEMENT 2 @ \SCENE EScene 2 :// Murder club has been defeated. Stop by here; there's a reward for you.> @@ -141,6 +145,7 @@ sub Plot 2 % Time has run out. + Init_Start start GoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_MurderClub_PLOT_One.txt branches/Series/TS_GRD_MurderClub_PLOT_One.txt --- GearHead1100repository.original/Series/TS_GRD_MurderClub_PLOT_One.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_MurderClub_PLOT_One.txt 2009-08-16 01:41:18.684274000 +0900 @@ -22,10 +22,12 @@ Plot 0 % V2 = Clue Number % V3 = Have been accosted by E4 / Fight has started + Init_Start start GoInitNPC GoInitItem - .e4dies + % .e4dies + .e4dies .usekey % If the PC has discovered clues so as to make this plot worthless, % erase it now, so long as the NPC has already been defeated. @@ -76,9 +78,10 @@ sub GoNoChance GoStartCombat - GoSurrender + % GoSurrender + GoSurrender - result1 + result1 result2 result3 diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_MurderClub_PLOT_Three.txt branches/Series/TS_GRD_MurderClub_PLOT_Three.txt --- GearHead1100repository.original/Series/TS_GRD_MurderClub_PLOT_Three.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_MurderClub_PLOT_Three.txt 2009-08-16 01:41:18.684274000 +0900 @@ -29,6 +29,10 @@ Plot 0 % V4 = Have rescued E5 % V5 = Conversation indicator + Init_Start + InitCheckE5 + Msg10005 <\ELEMENT 5 has left this area.> + InitCheckFin start GoInitNPC GoInitItem @@ -106,6 +110,7 @@ sub Plot 1 + Init_Start start GoCheckTime Msg1 diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_MurderClub_PLOT_Two.txt branches/Series/TS_GRD_MurderClub_PLOT_Two.txt --- GearHead1100repository.original/Series/TS_GRD_MurderClub_PLOT_Two.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_MurderClub_PLOT_Two.txt 2009-08-16 01:41:18.684274000 +0900 @@ -21,10 +21,12 @@ Plot 0 % V2 = Clue Number % V3 = Have been accosted by E4 / Fight has started + Init_Start start GoInitNPC GoInitItem - .e4dies + % .e4dies + .e4dies .usekey % If the PC has discovered clues so as to make this plot worthless, % erase it now, so long as the NPC has already been defeated. @@ -74,7 +76,8 @@ sub GoNoChance GoStartCombat - GoSurrender + % GoSurrender + GoSurrender result1 GoR1Fail diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_MurderClub_STORY.txt branches/Series/TS_GRD_MurderClub_STORY.txt --- GearHead1100repository.original/Series/TS_GRD_MurderClub_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_MurderClub_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -31,6 +31,7 @@ Story % S204 = # of clues when memo last updated % At the START trigger, check for the end of the story + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOT0_Default.txt branches/Series/TS_GRD_PumpPusher_PLOT0_Default.txt --- GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOT0_Default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_PumpPusher_PLOT0_Default.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 % V101 = Email phase thing + Init_Start start % If the master of this plot has died, better load a new @@ -23,8 +24,10 @@ Plot 0 GoRealDelete % Every 5 minutes, check for email. - 5Min - GoCheckUpdate + % 5Min + 5Min + % GoCheckUpdate + GoCheckUpdate % Msg1 : Initial message Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// Got an important mission for you. Come see me for the details.> @@ -108,7 +111,7 @@ sub % 02 : PC won't take the case. Prompt2 - Prompt2_1 + Prompt2_1 % 03 : Next clue has been discovered. Prompt3 @@ -119,7 +122,9 @@ sub Plot 1 % This plot exists only to tell the PC that the time is up. - start + % start + Init_Start + start GoCheckTime Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// The kingpin of the "Pump Pushers" has fled the area. The case has been closed.> Msg1_1 <\ELEMENT 2 @ \SCENE EScene 2 :// The "Pump Pusher" gang has gotten out of town. Hopefully they won't be back.> @@ -134,7 +139,9 @@ sub Plot 2 % This plot exists to reward the PC for solving the case. - start + % start + Init_Start + start GoCheckTime Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// The "Pump Pushers" have been locked away. Come see me.> Msg1_1 <\ELEMENT 2 @ \SCENE EScene 2 :// The drug ring has been broken. Come here for your reward.> diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOT1_Evidence.txt branches/Series/TS_GRD_PumpPusher_PLOT1_Evidence.txt --- GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOT1_Evidence.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_PumpPusher_PLOT1_Evidence.txt 2009-08-16 01:38:48.797675000 +0900 @@ -18,6 +18,7 @@ Plot 0 % V4 = Combat Indicator % At startup, initialize the item. + Init_Start start GoCheckClue GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOT2_Lab.txt branches/Series/TS_GRD_PumpPusher_PLOT2_Lab.txt --- GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOT2_Lab.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_PumpPusher_PLOT2_Lab.txt 2009-08-16 01:38:48.797675000 +0900 @@ -9,6 +9,7 @@ Plot 0 % V2 = Combat Indicator + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOTF_PlotFix.txt branches/Series/TS_GRD_PumpPusher_PLOTF_PlotFix.txt --- GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOTF_PlotFix.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_PumpPusher_PLOTF_PlotFix.txt 2009-08-16 01:41:18.684274000 +0900 @@ -5,4 +5,9 @@ Plot 0 Element1 Element2 + Init_Start + InitCheckE2 + Msg10002 <\ELEMENT 2 has left this area.> + InitCheckFin Start + diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOTX_Courier.txt branches/Series/TS_GRD_PumpPusher_PLOTX_Courier.txt --- GearHead1100repository.original/Series/TS_GRD_PumpPusher_PLOTX_Courier.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_PumpPusher_PLOTX_Courier.txt 2009-08-16 01:38:48.797675000 +0900 @@ -36,6 +36,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -52,7 +53,8 @@ Plot 0 % Email check. - 5Min + % 5Min + 5Min % ********************* diff -x .svn -uprN GearHead1100repository.original/Series/TS_GRD_PumpPusher_STORY.txt branches/Series/TS_GRD_PumpPusher_STORY.txt --- GearHead1100repository.original/Series/TS_GRD_PumpPusher_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GRD_PumpPusher_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -41,6 +41,7 @@ Story % acquired when time limit is past. % At the START trigger, check for the end of the story + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_BanditDen_PLOT_Default.txt branches/Series/TS_GSP_BanditDen_PLOT_Default.txt --- GearHead1100repository.original/Series/TS_GSP_BanditDen_PLOT_Default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_BanditDen_PLOT_Default.txt 2009-08-16 01:41:18.684274000 +0900 @@ -7,7 +7,9 @@ Plot 0 % On a cleanup request, just get rid of the plot. % If E1 dies we'll get a cleanup request anyways. - start + % start + Init_Start + start cleanup nu1 diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_BanditDen_STORY.txt branches/Series/TS_GSP_BanditDen_STORY.txt --- GearHead1100repository.original/Series/TS_GSP_BanditDen_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_BanditDen_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -13,6 +13,7 @@ Story % S2 = Number of wins % If the guardian gets killed, delete this story. + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_Garu_PLOT_Antidote.txt branches/Series/TS_GSP_Garu_PLOT_Antidote.txt --- GearHead1100repository.original/Series/TS_GSP_Garu_PLOT_Antidote.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_Garu_PLOT_Antidote.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,6 +6,7 @@ Plot 0 element1 element2 + Init_Start start cleanup diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_Garu_STORY.txt branches/Series/TS_GSP_Garu_STORY.txt --- GearHead1100repository.original/Series/TS_GSP_Garu_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_Garu_STORY.txt 2013-06-20 09:00:00.000000000 +0900 @@ -22,6 +22,7 @@ Story % S17 = PC's initial Knowledge % S18 = PC's initial Charm + Init_Start start GoCheckPlot .plot @@ -63,7 +64,7 @@ sub Prompt1 Prompt2 Prompt3 - CPrompt3 + CPrompt3 Prompt4 Prompt5 CPrompt5 diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_Hermit_STORY.txt branches/Series/TS_GSP_Hermit_STORY.txt --- GearHead1100repository.original/Series/TS_GSP_Hermit_STORY.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/TS_GSP_Hermit_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -11,6 +11,7 @@ Story % S1 = Initialization counter % S2 = Challenge Rating + Init_Start start GoDelete @@ -36,7 +37,7 @@ sub Msg1 Msg2 - Msg3 + Msg3 Msg4 Msg5 Msg6 @@ -69,7 +70,8 @@ inv % V3 = Training Level use GoFinite - GoInfinite + % GoInfinite + GoInfinite .sitename Msg1 diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_MatchMaker_STORY.txt branches/Series/TS_GSP_MatchMaker_STORY.txt --- GearHead1100repository.original/Series/TS_GSP_MatchMaker_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_MatchMaker_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -14,6 +14,7 @@ Story % 2: Have spoken to N3 about the crush + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_Rats_PLOT_Catcher.txt branches/Series/TS_GSP_Rats_PLOT_Catcher.txt --- GearHead1100repository.original/Series/TS_GSP_Rats_PLOT_Catcher.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/TS_GSP_Rats_PLOT_Catcher.txt 2013-02-07 15:01:00.000000000 +0900 @@ -13,6 +13,7 @@ Plot 0 cleanup + Init_Start start GoCheckTime GoDelete @@ -24,7 +25,8 @@ Plot 0 nu2 - 5min + % 5min + 5min % Email message Msg1 <\ELEMENT 2 @ \ELEMENT 1 :// I've got a serious problem with rats in the basement. Can you help me?> diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_Rats_STORY.txt branches/Series/TS_GSP_Rats_STORY.txt --- GearHead1100repository.original/Series/TS_GSP_Rats_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_Rats_STORY.txt 2009-08-16 01:41:18.684274000 +0900 @@ -20,6 +20,7 @@ Story % of the woodwork and he may be in trouble... % At startup, clear the applause counter if this isn't N1. + Init_Start start APPLAUSE GoCheckWarning diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_Slaves_PLOT1_Def.txt branches/Series/TS_GSP_Slaves_PLOT1_Def.txt --- GearHead1100repository.original/Series/TS_GSP_Slaves_PLOT1_Def.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_Slaves_PLOT1_Def.txt 2009-08-16 01:38:48.797675000 +0900 @@ -17,7 +17,9 @@ Plot 0 nu1 GoPCLost - start + % start + Init_Start + start GoCheckTime Msg1 <\ELEMENT 1 @ \SCENE ESCene 1 :// Remember the mission you agreed to do for me? Well, it's time. Get here immediately or there will be consequences.> @@ -61,6 +63,7 @@ sub Plot 1 % The PC has refused the mission, or just didn't show up in time... The NPC will % now cause payback. Revenge lasts for 10 whole days. Bummer. + Init_Start start GoCheckTime ENC1 diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_Slaves_STORY.txt branches/Series/TS_GSP_Slaves_STORY.txt --- GearHead1100repository.original/Series/TS_GSP_Slaves_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_Slaves_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -22,6 +22,7 @@ Story quarter .slavejob + Init_Start start .elderdies diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_PLOT0_Leader.txt branches/Series/TS_GSP_URB_Kidnapped_PLOT0_Leader.txt --- GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_PLOT0_Leader.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_URB_Kidnapped_PLOT0_Leader.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,10 +6,12 @@ Plot 0 cleanup + Init_Start start % Every half hour, check whether or not to announce the story. - HalfHour + % HalfHour + HalfHour GoCheckNews % News Announcements diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_PLOT1_default.txt branches/Series/TS_GSP_URB_Kidnapped_PLOT1_default.txt --- GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_PLOT1_default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_URB_Kidnapped_PLOT1_default.txt 2009-08-16 01:38:48.797675000 +0900 @@ -13,6 +13,7 @@ Plot 0 % If the NPC with the clue gets killed, we're gonna need % a different plot. + Init_Start start 5Min GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_PLOT2_default.txt branches/Series/TS_GSP_URB_Kidnapped_PLOT2_default.txt --- GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_PLOT2_default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_URB_Kidnapped_PLOT2_default.txt 2009-08-16 01:41:18.684274000 +0900 @@ -20,6 +20,7 @@ Plot 0 % If the NPC with the clue gets killed, we're gonna need % a different conclusion. + Init_Start start GoDelete @@ -48,6 +49,7 @@ sub Prompt1 Plot 1 + Init_Start <> start GoCheckTime Msg1 @@ -60,6 +62,7 @@ sub end Plot 2 + Init_Start <> start GoCheckTime Msg1 <\PERSONA E3 , a relative of noted politician \NARRATIVE 2 , has been found murdered in \ELEMENT 1 . Evidence suggests that this is the work of organ thieves.> diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_SCENE.txt branches/Series/TS_GSP_URB_Kidnapped_SCENE.txt --- GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_SCENE.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_URB_Kidnapped_SCENE.txt 2009-08-16 01:41:18.684274000 +0900 @@ -125,7 +125,7 @@ inv SetTeam 4 NPC Trucker - SetTeam 4 + SetTeam 4 end diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_STORY.txt branches/Series/TS_GSP_URB_Kidnapped_STORY.txt --- GearHead1100repository.original/Series/TS_GSP_URB_Kidnapped_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_URB_Kidnapped_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -21,7 +21,7 @@ Story % V101 = Refresh Investigation % if nonzero, need to reload a new investigation plot % V102 = Clues Accumulated by the PC - % Once the total is high enough, a conclusion will be loaded + % Once the total is high enough, a conclusion will be loaded % V201 = Story Outcome % if > 0, PC was successful and rescued the niece @@ -32,6 +32,7 @@ Story % - V201 is nonzero, and PC speaks with N2 % - N2 dies or is otherwise removed from the game + Init_Start start GoEndStory .leaderbit diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_WarClub_PLOT_Default.txt branches/Series/TS_GSP_WarClub_PLOT_Default.txt --- GearHead1100repository.original/Series/TS_GSP_WarClub_PLOT_Default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_WarClub_PLOT_Default.txt 2009-08-16 01:42:32.366848000 +0900 @@ -16,6 +16,7 @@ Plot 0 Element4 % Time limit - this plot will fade after a short time. + Init_Start START GotoCheckTime GoDelete @@ -27,7 +28,7 @@ sub % V1 = Been Before % V2 = Randomizer % MoveKeyItem E3 E2 to place the war club... don't forget! - rumor + rumor greeting GoKeepLooking @@ -42,7 +43,8 @@ sub GoNoRenown GoNoLike - result1 + % result1 + result1 result2 GoR2LowReact result3 @@ -102,7 +104,7 @@ sub Msg20 Msg21 - Msg22 + Msg22 Msg23 Msg24 Msg25 diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_WarClub_STORY.txt branches/Series/TS_GSP_WarClub_STORY.txt --- GearHead1100repository.original/Series/TS_GSP_WarClub_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_WarClub_STORY.txt 2009-08-15 01:54:21.563980000 +0900 @@ -8,7 +8,8 @@ story % At least we know that there's a scientist in town... Element2 - quarter + % quarter + quarter .plot GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_GSP_WestSide_STORY.txt branches/Series/TS_GSP_WestSide_STORY.txt --- GearHead1100repository.original/Series/TS_GSP_WestSide_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GSP_WestSide_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -24,6 +24,7 @@ Story % +1/-1: PC makes first contact with ganger % S3 = Combat Indicator + Init_Start start .n2dies .n3dies @@ -129,7 +130,7 @@ sub Msg7 Msg8 Msg9 - Msg10 + Msg10 Msg11 Msg12 Msg13 diff -x .svn -uprN GearHead1100repository.original/Series/TS_GTH_Corporate_PLOT.txt branches/Series/TS_GTH_Corporate_PLOT.txt --- GearHead1100repository.original/Series/TS_GTH_Corporate_PLOT.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GTH_Corporate_PLOT.txt 2009-08-16 01:38:48.797675000 +0900 @@ -16,6 +16,7 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start start GoCheckTime GoDelete @@ -23,7 +24,8 @@ Plot 0 .get % Email check. The NPC might send the PC email about this mission. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** diff -x .svn -uprN GearHead1100repository.original/Series/TS_GTH_Default_PLOT.txt branches/Series/TS_GTH_Default_PLOT.txt --- GearHead1100repository.original/Series/TS_GTH_Default_PLOT.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_GTH_Default_PLOT.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,13 +8,15 @@ Plot 0 % P2 = Have recovered treasure % P3 = Mission given indicator + Init_Start start GoCheckTime GoDelete .get - 5Min + % 5Min + 5Min Msg1 <\ELEMENT 1 @ \SCENE EScene 1 :// I've got a lead on some filthy lucre for you.> Msg1_1 <\ELEMENT 1 @ \SCENE EScene 1 :// Wanna prove your skills? Got something for that right here.> Msg1_2 <\ELEMENT 1 @ \SCENE EScene 1 :// You know.> @@ -64,7 +66,7 @@ sub CMsg2_2 Msg2_3 CMsg2_3 - Msg2_4 + Msg2_4 CMsg2_4 Msg2_5 CMsg2_5 diff -x .svn -uprN GearHead1100repository.original/Series/TS_IronWind_STORY.txt branches/Series/TS_IronWind_STORY.txt --- GearHead1100repository.original/Series/TS_IronWind_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_IronWind_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -6,6 +6,7 @@ Story element1 stat 1 4315 + Init_Start start GoEndStory diff -x .svn -uprN GearHead1100repository.original/Series/TS_LANCE_MLMerc_STORY.txt branches/Series/TS_LANCE_MLMerc_STORY.txt --- GearHead1100repository.original/Series/TS_LANCE_MLMerc_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_LANCE_MLMerc_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -13,6 +13,7 @@ Story % S2 = PC has hired mercenary % At startup, set the potential lancemate's skill level and reputation. + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_LANCE_Martian_STORY.txt branches/Series/TS_LANCE_Martian_STORY.txt --- GearHead1100repository.original/Series/TS_LANCE_Martian_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_LANCE_Martian_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -16,6 +16,7 @@ Story % S3 = Have won combat exactly once % At startup, set the potential lancemate's skill level and reputation. + Init_Start start GoInit GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_LANCE_Paramedic_STORY.txt branches/Series/TS_LANCE_Paramedic_STORY.txt --- GearHead1100repository.original/Series/TS_LANCE_Paramedic_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_LANCE_Paramedic_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -11,6 +11,7 @@ Story % S2 = NPC has joined party. % At startup, set the potential lancemate's skill level and reputation. + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_LANCE_Z1004_STORY.txt branches/Series/TS_LANCE_Z1004_STORY.txt --- GearHead1100repository.original/Series/TS_LANCE_Z1004_STORY.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/TS_LANCE_Z1004_STORY.txt 2013-02-07 15:01:00.000000000 +0900 @@ -12,6 +12,7 @@ Story % S1 = Initialization Counter % S2 = Have recovered Omega-1004 + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_MIL_Default_PLOT_Default.txt branches/Series/TS_MIL_Default_PLOT_Default.txt --- GearHead1100repository.original/Series/TS_MIL_Default_PLOT_Default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MIL_Default_PLOT_Default.txt 2009-08-16 01:41:18.684274000 +0900 @@ -44,6 +44,10 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start + InitCheckE2 + Msg10002 <\ELEMENT 2 has left this area.> + InitCheckFin start GoCheckTime GoDelete @@ -62,7 +66,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** @@ -196,7 +201,7 @@ sub Msg6_2 Msg6_3 Msg6_4 - CMsg6_4 + CMsg6_4 Msg6_5 CMsg6_5 Msg6_6 @@ -212,7 +217,7 @@ sub Msg11_4 CMsg11_4 Msg11_5 - Msg11_6 + Msg11_6 CMsg11_6 Msg11_7 CMsg11_7 diff -x .svn -uprN GearHead1100repository.original/Series/TS_MIL_Default_PLOT_Shops.txt branches/Series/TS_MIL_Default_PLOT_Shops.txt --- GearHead1100repository.original/Series/TS_MIL_Default_PLOT_Shops.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MIL_Default_PLOT_Shops.txt 2009-08-16 01:38:48.797675000 +0900 @@ -5,6 +5,7 @@ Plot 0 element1 element2 + Init_Start start GoCheckTime CleanUp diff -x .svn -uprN GearHead1100repository.original/Series/TS_MIL_Default_PLOT_Target.txt branches/Series/TS_MIL_Default_PLOT_Target.txt --- GearHead1100repository.original/Series/TS_MIL_Default_PLOT_Target.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MIL_Default_PLOT_Target.txt 2009-08-16 01:41:18.684274000 +0900 @@ -33,6 +33,10 @@ Plot 0 % Time limit. This plot will conclude in one day, or immediately % if NPC E2 is killed. + Init_Start + InitCheckE2 + Msg10002 <\ELEMENT 2 has left this area.> + InitCheckFin start GoCheckTime GoDelete @@ -51,7 +55,8 @@ Plot 0 % Email check. If the PC belongs to the same faction as the NPC, % he may receive an email about the mission. Make a check every % 5 minutes. - 5Min + % 5Min + 5Min % ********************* diff -x .svn -uprN GearHead1100repository.original/Series/TS_MIL_Default_STORY.txt branches/Series/TS_MIL_Default_STORY.txt --- GearHead1100repository.original/Series/TS_MIL_Default_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MIL_Default_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -17,6 +17,7 @@ Story % V104 = How many times PC fought against faction % This story will last for 2 - 5 days. + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT0_Default.txt branches/Series/TS_MONK_ItemSearch_PLOT0_Default.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT0_Default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MONK_ItemSearch_PLOT0_Default.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,6 +8,7 @@ Plot 0 element1 element2 + Init_Start start % If the master of this plot has died, better load a new @@ -21,8 +22,10 @@ Plot 0 GoRealDelete % Every 5 minutes, check for email. - 5Min - GoCheckUpdate + % 5Min + 5Min + % GoCheckUpdate + GoCheckUpdate % Msg1 : Initial message Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// Our quest for ancient knowledge has led to \NARRATIVE 2 . Go there and see what you can find.> @@ -33,7 +36,7 @@ Plot 0 % Msg2 : Reminder message Msg2_1 <\ELEMENT 2 @ \SCENE EScene 2 :// The results are in. \NARRATIVE 2 should be your next destination.> - Msg2_2 <\ELEMENT 2 @ \SCENE EScene 2 :// The clues uncoveres so far all point to \NARRATIVE 2 .> + Msg2_2 <\ELEMENT 2 @ \SCENE EScene 2 :// The clues uncovered so far all point to \NARRATIVE 2 .> sub @@ -125,8 +128,10 @@ sub Plot 1 % This plot exists only to tell the PC that the time is up. - start - GoCheckTime ifG ComTime V1 AdvancePlot 0 + % start + Init_Start + start + GoCheckTime Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// You may cease your searching. Our research grant has run out.> Msg2 <\ELEMENT 2 @ \SCENE EScene 2 :// Your quest has ended. The trail of clues has ended.> Msg3 <\ELEMENT 2 @ \SCENE EScene 2 :// Time has expired. We no longer require you to search.> @@ -144,7 +149,9 @@ sub Plot 2 % This plot exists to reward the PC for solving the case. - start + % start + Init_Start + start GoCheckTime Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// The research project is complete. Come here for a reward.> Msg2 <\ELEMENT 2 @ \SCENE EScene 2 :// I have a reward for your participation in our research initiative.> diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_Archeology.txt branches/Series/TS_MONK_ItemSearch_PLOT1_Archeology.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_Archeology.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MONK_ItemSearch_PLOT1_Archeology.txt 2009-08-16 01:38:48.797675000 +0900 @@ -20,6 +20,7 @@ Plot 0 % V3 = Have picked up item % At startup, initialize the item. + Init_Start start GoCheckClue GoDelete @@ -30,7 +31,9 @@ Plot 0 % to E4 or some other condition... .getkey % When the item is used, it reveals the next clue. - .usekey + % .usekey + .usekey + GoAdvancePlot1 % At cleanup just get rid of this plot. cleanup @@ -43,7 +46,8 @@ sub greeting % Upon winning the mission, you may want to destroy the item if % the NPC takes it. Otherwise the NPC can just let the PC keep it. - GoCheckWin + % GoCheckWin + GoCheckWin GoCheckMission GoDelete @@ -130,6 +134,22 @@ sub Prompt7 Prompt8 + % Added by I18N version. + Plot 1 + sub + Persona 4 + rumor + greeting + GoDelete + + % 01 - 03 : PC has retrieved the item. + Msg1 + Msg2 + Msg3 + + % 101 : The item somehow got destroyed... + Msg101 + end end inv Food 50 diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_Basement.txt branches/Series/TS_MONK_ItemSearch_PLOT1_Basement.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_Basement.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MONK_ItemSearch_PLOT1_Basement.txt 2009-08-16 01:38:48.797675000 +0900 @@ -20,6 +20,7 @@ Plot 0 % V3 = Have picked up item % At startup, initialize the item. + Init_Start start GoCheckClue GoDelete @@ -30,7 +31,9 @@ Plot 0 % to E4 or some other condition... .getkey % When the item is used, it reveals the next clue. - .usekey + % .usekey + .usekey + GoAdvancePlot1 % At cleanup just get rid of this plot. cleanup @@ -43,7 +46,8 @@ sub greeting % Upon winning the mission, you may want to destroy the item if % the NPC takes it. Otherwise the NPC can just let the PC keep it. - GoCheckWin + % GoCheckWin + GoCheckWin GoCheckMission GoDelete @@ -129,6 +133,22 @@ sub Prompt7 Prompt8 + % Added by I18N version. + Plot 1 + sub + Persona 4 + rumor + greeting + GoDelete + + % 01 - 03 : PC has retrieved the item. + Msg1 + Msg2 + Msg3 + + % 101 : The item somehow got destroyed... + Msg101 + end end inv treasure 50 diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_HistoricSite.txt branches/Series/TS_MONK_ItemSearch_PLOT1_HistoricSite.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_HistoricSite.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MONK_ItemSearch_PLOT1_HistoricSite.txt 2010-01-22 19:18:23.403521000 +0900 @@ -18,6 +18,7 @@ Plot 0 % V4 = Combat Indicator % At startup, initialize the item. + Init_Start start GoCheckClue GoDelete @@ -44,7 +45,8 @@ sub rumor % V1 = Mission Accepted Counter % V2 = Message Randomizer - greeting + % greeting + greeting GoJustEnd GoCheckLoss @@ -107,7 +109,7 @@ sub % 16 - 18 : PC has lost the mission. Msg16 - Msg17 + Msg17 Msg18 % 101 : The item somehow got destroyed... diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_Stolen.txt branches/Series/TS_MONK_ItemSearch_PLOT1_Stolen.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_Stolen.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/TS_MONK_ItemSearch_PLOT1_Stolen.txt 2013-02-07 15:01:00.000000000 +0900 @@ -20,6 +20,7 @@ Plot 0 % V3 = Have picked up item % At startup, initialize the item. + Init_Start start GoCheckClue GoDelete @@ -30,7 +31,8 @@ Plot 0 % to E4 or some other condition... .getkey % When the item is used, it reveals the next clue. - .usekey + % .usekey + .usekey % At cleanup just get rid of this plot. cleanup @@ -43,7 +45,8 @@ sub greeting % Upon winning the mission, you may want to destroy the item if % the NPC takes it. Otherwise the NPC can just let the PC keep it. - GoCheckWin + % GoCheckWin + GoCheckWin GoCheckMission GoDelete @@ -130,6 +133,23 @@ sub Prompt7 Prompt8 + % Added by I18N version. + Plot 1 + sub + Persona 4 + rumor + greeting + GoCheckWin + GoDelete + + % 01 - 03 : PC has retrieved the item. + Msg1 + Msg2 + Msg3 + + % 101 : The item somehow got destroyed... + Msg101 + end end inv treasure 100 diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_Tomb.txt branches/Series/TS_MONK_ItemSearch_PLOT1_Tomb.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_Tomb.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MONK_ItemSearch_PLOT1_Tomb.txt 2009-08-16 01:38:48.797675000 +0900 @@ -18,6 +18,7 @@ Plot 0 % V4 = Combat Indicator % At startup, initialize the item. + Init_Start start GoCheckClue GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_TreasureMap.txt branches/Series/TS_MONK_ItemSearch_PLOT1_TreasureMap.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT1_TreasureMap.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MONK_ItemSearch_PLOT1_TreasureMap.txt 2009-08-16 01:38:48.797675000 +0900 @@ -22,6 +22,7 @@ Plot 0 % V4 = Have purchased or stolen the map % At startup, initialize the item. + Init_Start start GoInitMap GoCheckClue diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT2_Codex.txt branches/Series/TS_MONK_ItemSearch_PLOT2_Codex.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT2_Codex.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MONK_ItemSearch_PLOT2_Codex.txt 2009-08-16 01:38:48.797675000 +0900 @@ -15,6 +15,7 @@ Plot 0 % V1 = Initialization Counter % V2 = Combat Indicator + Init_Start start .getkey diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT2_FireOfHeaven.txt branches/Series/TS_MONK_ItemSearch_PLOT2_FireOfHeaven.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_PLOT2_FireOfHeaven.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MONK_ItemSearch_PLOT2_FireOfHeaven.txt 2009-08-16 01:38:48.797675000 +0900 @@ -20,6 +20,7 @@ Plot 0 % V2 = Combat Indicator % V3 = The key item index + Init_Start start .getkey @@ -88,7 +89,7 @@ inv sub gear 4 3 20 name - type + type scale 0 mass 2 Range 6 @@ -118,8 +119,8 @@ inv Biotech Clue29 Msg1 - sub - Flight 12 - end + sub + Flight 12 + end end diff -x .svn -uprN GearHead1100repository.original/Series/TS_MONK_ItemSearch_STORY.txt branches/Series/TS_MONK_ItemSearch_STORY.txt --- GearHead1100repository.original/Series/TS_MONK_ItemSearch_STORY.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_MONK_ItemSearch_STORY.txt 2009-08-16 01:38:48.797675000 +0900 @@ -37,6 +37,7 @@ Story % acquired when time limit is past. % At the START trigger, check for the end of the story + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_BiocorpBasement.txt branches/Series/TS_PLOT_BiocorpBasement.txt --- GearHead1100repository.original/Series/TS_PLOT_BiocorpBasement.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_BiocorpBasement.txt 2009-08-16 01:38:48.797675000 +0900 @@ -5,6 +5,7 @@ Plot 0 Element1 stat 1 2407 + Init_Start start GoDelete @@ -22,7 +23,7 @@ sub Msg1 Msg2 Msg4 - Msg5 + Msg5 Msg6 Msg7 <\PERSONA 2407 in \SCENE SCeneID wants you to destroy the spawning vat in the basement of BioCorp Labs.> Msg8 diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_CoreIntro_1.txt branches/Series/TS_PLOT_CoreIntro_1.txt --- GearHead1100repository.original/Series/TS_PLOT_CoreIntro_1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_CoreIntro_1.txt 2009-08-16 01:41:18.684274000 +0900 @@ -58,6 +58,7 @@ Plot 0 % V3 = Told about E4's connection to smuggler % V10 = Forced conversation counter + Init_Start start GoCheckTime GoCheckEncounter @@ -197,6 +198,7 @@ sub Plot 1 % The time has run out; the weapons are discovered by % the authorities. + Init_Start start GoCheckTime Msg1 @@ -207,6 +209,7 @@ sub Plot 2 % The PC failed in the lawful mission. + Init_Start start GoCheckTime Msg1 @@ -223,6 +226,7 @@ sub Plot 3 % The PC failed in the chaotic mission. + Init_Start start GoCheckTime Msg1 @@ -239,6 +243,7 @@ sub Plot 4 % The PC won the lawful mission. + Init_Start start GoCheckTime Msg1 @@ -257,6 +262,7 @@ sub Plot 5 % The PC won the chaotic mission. + Init_Start start GoCheckTime Msg1 diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_CorporatePromotion_1.txt branches/Series/TS_PLOT_CorporatePromotion_1.txt --- GearHead1100repository.original/Series/TS_PLOT_CorporatePromotion_1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_CorporatePromotion_1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -17,14 +17,16 @@ Plot 0 % This plot will remain active until the PC collects his % reward, until the NPC dies, or until the PC is no longer % a member of the calling faction. - start + % start + Init_Start + start GoReschedule GoDelete Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// You've earned a promotion. Come see me to accept your reward.> Msg2 <\ELEMENT 2 @ \SCENE EScene 2 :// I have urgent business which requires your attention at once.> - Msg3 <\ELEMENT 2 @ \SCENE EScene 2 :// Report here for debriefing at once, soldier.> - Msg4 <\ELEMENT 2 @ \SCENE EScene 2 :// You have been promoted. Report here to receive your comission.> + Msg3 <\ELEMENT 2 @ \SCENE EScene 2 :// Report here for debriefing at once, \RANK .> + Msg4 <\ELEMENT 2 @ \SCENE EScene 2 :// You have been promoted. Report here to receive your commission.> Msg5 <\ELEMENT 2 @ \SCENE EScene 2 :// Your presence is required at headquarters immediately.> sub @@ -51,7 +53,8 @@ sub Msg4 Msg5 Msg6 - Msg7 + % Msg7 + Msg7 Msg8 Msg9 Msg10 diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_Fired.txt branches/Series/TS_PLOT_Fired.txt --- GearHead1100repository.original/Series/TS_PLOT_Fired.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/TS_PLOT_Fired.txt 2013-02-07 15:01:00.000000000 +0900 @@ -8,7 +8,8 @@ Plot 0 Element2 % V1 = Email indicator - hour + % hour + hour GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_GuardianPromotion_1.txt branches/Series/TS_PLOT_GuardianPromotion_1.txt --- GearHead1100repository.original/Series/TS_PLOT_GuardianPromotion_1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_GuardianPromotion_1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -18,14 +18,16 @@ Plot 0 % This plot will remain active until the PC collects his % reward, until the NPC dies, or until the PC is no longer % a member of the calling faction. - start + % start + Init_Start + start GoReschedule GoDelete Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// You've earned a promotion. Come see me to accept your reward.> Msg2 <\ELEMENT 2 @ \SCENE EScene 2 :// I have urgent business which requires your attention at once.> Msg3 <\ELEMENT 2 @ \SCENE EScene 2 :// Report here for debriefing at once, \RANK .> - Msg4 <\ELEMENT 2 @ \SCENE EScene 2 :// You have been promoted. Report here to receive your comission.> + Msg4 <\ELEMENT 2 @ \SCENE EScene 2 :// You have been promoted. Report here to receive your commission.> Msg5 <\ELEMENT 2 @ \SCENE EScene 2 :// Your presence is required at headquarters immediately.> sub diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_IriaRuby.txt branches/Series/TS_PLOT_IriaRuby.txt --- GearHead1100repository.original/Series/TS_PLOT_IriaRuby.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_IriaRuby.txt 2009-08-16 01:38:48.797675000 +0900 @@ -21,6 +21,7 @@ Plot 0 % V3 = Have accepted job from Elisha % V4 = Have agreed to help Praetor + Init_Start start .getit GoDelete @@ -120,7 +121,7 @@ sub result15 result16 result17 - Msg1 + Msg1 Msg2 Msg3 Msg4 diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_Island.txt branches/Series/TS_PLOT_Island.txt --- GearHead1100repository.original/Series/TS_PLOT_Island.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_Island.txt 2009-08-16 01:38:48.797675000 +0900 @@ -27,6 +27,7 @@ Plot 0 % "someone squeezed the shaman!" % V3 = Have been told by E2 about the sacrifice + Init_Start start LOCAL1 @@ -42,7 +43,8 @@ sub result3 result4 result5 - result6 + % result6 + result6 result7 Msg1 Msg2 @@ -133,6 +135,7 @@ sub % The second part of the plot... activates when the PC is % tossed into Ladon. + Init_Start start GoDelete Msg1 <\ELEMENT 3 in \SCENE EScene 3 asked you to go to Tokto Island and investigate the disappearance of \ELEMENT 6 .> diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_Kist.txt branches/Series/TS_PLOT_Kist.txt --- GearHead1100repository.original/Series/TS_PLOT_Kist.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_Kist.txt 2009-08-16 01:38:48.797675000 +0900 @@ -12,6 +12,7 @@ Plot 0 % P2 = PC has contacted the leader of the resistance. % P3 = Combat Indicator + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_MilitaryPromotion_1.txt branches/Series/TS_PLOT_MilitaryPromotion_1.txt --- GearHead1100repository.original/Series/TS_PLOT_MilitaryPromotion_1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_MilitaryPromotion_1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -17,7 +17,9 @@ Plot 0 % This plot will remain active until the PC collects his % reward, until the NPC dies, or until the PC is no longer % a member of the calling faction. - start + % start + Init_Start + start GoReschedule GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_MonkPromotion_1.txt branches/Series/TS_PLOT_MonkPromotion_1.txt --- GearHead1100repository.original/Series/TS_PLOT_MonkPromotion_1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_MonkPromotion_1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -12,7 +12,9 @@ Plot 0 % This plot will remain active until the PC collects his % reward, until the NPC dies, or until the PC is no longer % a member of the calling faction. - start + % start + Init_Start + start GoReschedule GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_ThiefPromotion_Default.txt branches/Series/TS_PLOT_ThiefPromotion_Default.txt --- GearHead1100repository.original/Series/TS_PLOT_ThiefPromotion_Default.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_ThiefPromotion_Default.txt 2009-08-16 01:38:48.797675000 +0900 @@ -22,7 +22,9 @@ Plot 0 % This plot will remain active until the PC collects his % reward, until the NPC dies, or until the PC is no longer % a member of the calling faction. - start + % start + Init_Start + start GoReschedule GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_PLOT_Tutorial.txt branches/Series/TS_PLOT_Tutorial.txt --- GearHead1100repository.original/Series/TS_PLOT_Tutorial.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_PLOT_Tutorial.txt 2015-07-14 09:00:00.000000000 +0900 @@ -18,6 +18,7 @@ Plot 0 % The only way for this plot to end before the tutorial % has been completed is for Quentin or the manager to die. + Init_Start start GoDelete @@ -49,9 +50,10 @@ sub .wares <4 11> result104 result105 - result106 + result106 result107 - Msg101 + % Msg101 + Msg101 <\NAME The_Federated_Territories is a pretty safe place to live. Well, safe compared to \NAME the_dead_zone anyways... You'll still need to defend yourself from time to time. Having the right equipment will help.> Msg102 Msg103 Msg104 @@ -69,7 +71,8 @@ sub GoSecondTrial - Msg201 <\PERSONA E2 of Mecha Sporch has been having a problem with rats. Equip your weapons and armor, then go talk with him. The Mecha Sporch building is that one over there with the wooden floor.> + % Msg201 <\PERSONA E2 of Mecha Sporch has been having a problem with rats. Equip your weapons and armor, then go talk with him. The Mecha Sporch building is that one over there with the wooden floor.> + Msg201 <\PERSONA E2 of \NAME Mecha_Sporch has been having a problem with rats. Equip your weapons and armor, then go talk with him. The \NAME Mecha_Sporch building is that one over there with the wooden floor.> Msg202 <\PERSONA E1 asked you to speak with \PERSONA E2 about some rats.> @@ -104,6 +107,7 @@ sub % The continuation of the tutorial. % The only way for this plot to end before the tutorial % has been completed is for Quentin to die. + Init_Start start GoDelete sub @@ -148,12 +152,14 @@ sub GoSecondTrial result201 .tutormap - Msg201 + % Msg201 + Msg201 Msg202 prompt201 GoThirdTrial - Msg301 + % Msg301 + Msg301 end end diff -x .svn -uprN GearHead1100repository.original/Series/TS_SCENE_CoreIntro_1b.txt branches/Series/TS_SCENE_CoreIntro_1b.txt --- GearHead1100repository.original/Series/TS_SCENE_CoreIntro_1b.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_SCENE_CoreIntro_1b.txt 2009-08-16 01:41:18.684274000 +0900 @@ -12,7 +12,7 @@ Scene 0 0 GoCheckL3 % L2 = Got XP for science skill - % L3 = Have discovered cannister + % L3 = Have discovered canister % L10 = NPC CID sub @@ -57,46 +57,46 @@ sub end inv STC BIOTANK - name + name home use - Msg1 + Msg1 Clue29 GoSeenBefore Msg2 STC BIOTANK - name + name home use - Msg1 + Msg1 Clue29 GoSeenBefore Msg2 STC BIOTANK - name + name home use - Msg1 + Msg1 Clue29 GoSeenBefore Msg2 STC BIOTANK - name + name home use - Msg1 + Msg1 Clue29 GoSeenBefore Msg2 STC BIOTANK - name + name home use - Msg1 + Msg1 Clue29 GoSeenBefore Msg2 diff -x .svn -uprN GearHead1100repository.original/Series/TS_SCENE_IronTomb.txt branches/Series/TS_SCENE_IronTomb.txt --- GearHead1100repository.original/Series/TS_SCENE_IronTomb.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_SCENE_IronTomb.txt 2009-08-16 01:41:18.684274000 +0900 @@ -18,6 +18,7 @@ SCene 0 gapfill <-19 -19 -22> start + Restore_Start Msg1 .getitem @@ -48,9 +49,12 @@ sub sub StairsDown Destination 1 - use + % use + use .sitename - update + % update + update + ItemWasLost end end diff -x .svn -uprN GearHead1100repository.original/Series/TS_SCENE_SlimyCave.txt branches/Series/TS_SCENE_SlimyCave.txt --- GearHead1100repository.original/Series/TS_SCENE_SlimyCave.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_SCENE_SlimyCave.txt 2009-08-16 01:41:18.684274000 +0900 @@ -14,6 +14,7 @@ SCene 0 marbletype 7 start + Restore_Start Msg1 sub diff -x .svn -uprN GearHead1100repository.original/Series/TS_SCENE_Tutorial.txt branches/Series/TS_SCENE_Tutorial.txt --- GearHead1100repository.original/Series/TS_SCENE_Tutorial.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_SCENE_Tutorial.txt 2010-05-12 01:57:01.619500000 +0900 @@ -31,9 +31,12 @@ Msg2 Msg3 Msg203 -Msg4 -Msg5 -Msg204 +% Msg4 +Msg4 +% Msg5 +Msg5 +% Msg204 +Msg204 Msg6 Msg206 Msg7 @@ -42,9 +45,11 @@ Msg8 Msg208 Msg10 -Msg210 +% Msg210 +Msg210 Msg211 -Msg11 +% Msg11 +Msg11 Msg12 Msg101 diff -x .svn -uprN GearHead1100repository.original/Series/TS_SCENE_WujungUndercity.txt branches/Series/TS_SCENE_WujungUndercity.txt --- GearHead1100repository.original/Series/TS_SCENE_WujungUndercity.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_SCENE_WujungUndercity.txt 2009-08-16 01:41:18.684274000 +0900 @@ -18,6 +18,7 @@ SCene 0 FloorType 14 start + Restore_Start Msg1 .getitem diff -x .svn -uprN GearHead1100repository.original/Series/TS_SCENE_Ziggurat.txt branches/Series/TS_SCENE_Ziggurat.txt --- GearHead1100repository.original/Series/TS_SCENE_Ziggurat.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_SCENE_Ziggurat.txt 2009-08-16 01:41:18.684274000 +0900 @@ -18,6 +18,7 @@ SCene 0 LockedDoorChance 40 start + Restore_Start Msg1 GET55 diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_Cetus.txt branches/Series/TS_STORY_Cetus.txt --- GearHead1100repository.original/Series/TS_STORY_Cetus.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_Cetus.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Story % The story ends once Cetus has been destroyed, however that % happens. + Init_Start start .FirstStory GoEndStory diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_Cetus_PLOT_1.txt branches/Series/TS_STORY_Cetus_PLOT_1.txt --- GearHead1100repository.original/Series/TS_STORY_Cetus_PLOT_1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_Cetus_PLOT_1.txt 2009-08-16 01:41:18.684274000 +0900 @@ -28,6 +28,7 @@ Plot 0 % For initialization, move the jounalist to Sandstone Cave L2 and % the scientist to Anubis Research Site. + Init_Start start GoCheckStartCombat @@ -92,8 +93,8 @@ sub Msg1 Msg2 Msg3 - Msg4 - Msg5 + Msg4 + Msg5 Prompt1 Prompt2 Prompt3 @@ -123,6 +124,7 @@ sub name % The PC lost to Cetus. % V1 = Timer + Init_Start start GoCheckTime Msg1 @@ -153,6 +155,7 @@ sub % The main story should close itself now that Cetus is dead, so % we don't have to worry about that here... % V1 = Timer + Init_Start start GoCheckTime @@ -173,7 +176,7 @@ sub Persona 4 greeting GoFirstTime - Msg1 + Msg1 end diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_Cetus_PLOT_2a.txt branches/Series/TS_STORY_Cetus_PLOT_2a.txt --- GearHead1100repository.original/Series/TS_STORY_Cetus_PLOT_2a.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_Cetus_PLOT_2a.txt 2009-08-16 01:41:18.684274000 +0900 @@ -12,6 +12,7 @@ Plot 0 % On a cleanup request, just delete this plot. cleanup + Init_Start <> start GoResolve @@ -47,6 +48,7 @@ sub Plot 1 % PC was not in town. Print a news story saying that % Cetus attacked this town. + Init_Start start GoCheckTime GoCheckCetus @@ -54,12 +56,13 @@ sub Msg1 Msg2 Msg3 - Msg4 + Msg4 Msg5 <\ELEMENT 1 shopping area destroyed after being attacked by Cetus. At least seven people dead.> Msg21 Plot 2 % PC defeated Cetus in combat. Yay! + Init_Start start GoCheckTime GoResolve diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_Entry_FUS_Luna.txt branches/Series/TS_STORY_Entry_FUS_Luna.txt --- GearHead1100repository.original/Series/TS_STORY_Entry_FUS_Luna.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_Entry_FUS_Luna.txt 2009-08-16 01:41:18.684274000 +0900 @@ -9,6 +9,7 @@ Story % S105 = Location Clue % The first START, force a conversation with Hyolee. + Init_Start <> Start .intro Msg1 @@ -55,6 +56,7 @@ inv % very bad form... name + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_Entry_FUX_Luna2.txt branches/Series/TS_STORY_Entry_FUX_Luna2.txt --- GearHead1100repository.original/Series/TS_STORY_Entry_FUX_Luna2.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_Entry_FUX_Luna2.txt 2009-08-16 01:41:18.684274000 +0900 @@ -9,6 +9,7 @@ Story % S105 = Location Clue % The first START, force a conversation with Hyolee. + Init_Start <> Start .intro Msg1 @@ -57,6 +58,7 @@ inv % very bad form... name + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_Entry_UAU_Amnesia.txt branches/Series/TS_STORY_Entry_UAU_Amnesia.txt --- GearHead1100repository.original/Series/TS_STORY_Entry_UAU_Amnesia.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_Entry_UAU_Amnesia.txt 2009-08-16 01:41:18.684274000 +0900 @@ -11,6 +11,7 @@ Story % The first START, force a conversation with Hyolee, set the % trapper as the PC's ally, and randomly determine which key % NPC is the biggest bad guy. + Init_Start <> Start GoSetOps .intro @@ -71,6 +72,7 @@ inv % very bad form... name + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_Entry_UFF_Family.txt branches/Series/TS_STORY_Entry_UFF_Family.txt --- GearHead1100repository.original/Series/TS_STORY_Entry_UFF_Family.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_Entry_UFF_Family.txt 2009-08-16 01:41:18.684274000 +0900 @@ -9,6 +9,7 @@ Story % S105 = Location Clue % The first START, force a conversation with Hyolee. + Init_Start <> Start GoSetOps .intro @@ -55,6 +56,7 @@ inv % very bad form... name + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_Entry_UFU_Adopted.txt branches/Series/TS_STORY_Entry_UFU_Adopted.txt --- GearHead1100repository.original/Series/TS_STORY_Entry_UFU_Adopted.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_Entry_UFU_Adopted.txt 2009-08-16 01:41:18.684274000 +0900 @@ -9,6 +9,7 @@ Story % S105 = Location Clue % The first START, force a conversation with Hyolee. + Init_Start <> Start GoSetOps .intro @@ -54,6 +55,7 @@ inv % very bad form... name + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_MusicIndustry.txt branches/Series/TS_STORY_MusicIndustry.txt --- GearHead1100repository.original/Series/TS_STORY_MusicIndustry.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_MusicIndustry.txt 2009-08-16 01:38:48.797675000 +0900 @@ -37,6 +37,7 @@ Story % V104 = Number of victories when difficulcy last increased... % End the story immediately if the NPC dies... + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_MusicIndustry_aDef.txt branches/Series/TS_STORY_MusicIndustry_aDef.txt --- GearHead1100repository.original/Series/TS_STORY_MusicIndustry_aDef.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_MusicIndustry_aDef.txt 2009-08-15 03:40:36.980895000 +0900 @@ -54,7 +54,8 @@ PLOT 1 cleanup - halfhour + % halfhour + halfhour GoCheckTime Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// \PC , I heard you playing in \ELEMENT 1 . Come see me.> diff -x .svn -uprN GearHead1100repository.original/Series/TS_STORY_MusicIndustry_bDef.txt branches/Series/TS_STORY_MusicIndustry_bDef.txt --- GearHead1100repository.original/Series/TS_STORY_MusicIndustry_bDef.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_STORY_MusicIndustry_bDef.txt 2009-08-15 03:40:36.980895000 +0900 @@ -16,7 +16,8 @@ Plot 0 cleanup % Every half hour, check the time limit... - HALFHOUR + % HALFHOUR + HALFHOUR GoCheckTime GoNoWin @@ -38,7 +39,8 @@ PLOT 1 % The PC did well. cleanup - HALFHOUR + % HALFHOUR + HALFHOUR Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// The concert was a smash! Come here, I've got a bonus for you.> Msg2 <\ELEMENT 2 @ \SCENE EScene 2 :// You did great! Come here for your pay.> Msg3 <\ELEMENT 2 @ \SCENE EScene 2 :// That was great! We're on the radio all over. Come here for your bonus.> @@ -62,7 +64,8 @@ end PLOT 2 % The PC did poorly. cleanup - HALFHOUR + % HALFHOUR + HALFHOUR GoCheckTime Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// What happened?> Msg2 <\ELEMENT 2 @ \SCENE EScene 2 :// Come see me about \ELEMENT 1 .> diff -x .svn -uprN GearHead1100repository.original/Series/TS_Scene_Convoy1.txt branches/Series/TS_Scene_Convoy1.txt --- GearHead1100repository.original/Series/TS_Scene_Convoy1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_Scene_Convoy1.txt 2013-12-13 09:00:00.000000000 +0900 @@ -135,6 +135,8 @@ inv armor 8 mass 81 sub + Gyro 1 + Engine 8 Sensor 1 CPIT sub diff -x .svn -uprN GearHead1100repository.original/Series/TS_Story_HogyeMine.txt branches/Series/TS_Story_HogyeMine.txt --- GearHead1100repository.original/Series/TS_Story_HogyeMine.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_Story_HogyeMine.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,6 +8,7 @@ Story Element2 Stat 2 17 + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_Story_RobotWarriors.txt branches/Series/TS_Story_RobotWarriors.txt --- GearHead1100repository.original/Series/TS_Story_RobotWarriors.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/TS_Story_RobotWarriors.txt 2009-08-15 04:29:08.636841000 +0900 @@ -38,9 +38,11 @@ sub % V2 -> Arena Recharge Time % V3 -> Arena Rank rumor - greeting + % greeting + greeting GoJohnDied - GoNoSpecial + % GoNoSpecial + GoNoSpecial GoCheckWin GoCheckTime GoCheckMeks @@ -68,7 +70,7 @@ sub Msg4 Msg5 - Msg6 + Msg6 Msg7 Msg8 Msg9 @@ -147,7 +149,7 @@ sub msg1 msg2 - msg3 + msg3 Msg4 Msg5 Msg6 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_Hint_1.txt branches/Series/TS_XRAN_Hint_1.txt --- GearHead1100repository.original/Series/TS_XRAN_Hint_1.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_Hint_1.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,6 +8,7 @@ Plot 0 % V1 = Time Limit + Init_Start start GoCheckTime diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_Hint_2.txt branches/Series/TS_XRAN_Hint_2.txt --- GearHead1100repository.original/Series/TS_XRAN_Hint_2.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_Hint_2.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,7 +10,9 @@ Plot 0 % V1 = Time Limit - start + % start + Init_Start + start GoCheckTime msg1 <\ELEMENT 1 @ \SCENE EScene 1 :// \NARRATIVE 3 is where it's all going to happen.> diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_SCENE_MarsNeedsClones.txt branches/Series/TS_XRAN_SCENE_MarsNeedsClones.txt --- GearHead1100repository.original/Series/TS_XRAN_SCENE_MarsNeedsClones.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_SCENE_MarsNeedsClones.txt 2009-08-16 01:41:18.684274000 +0900 @@ -9,6 +9,7 @@ Scene 0 0 % L3 = Chat counter start + Restore_Start map nu1 @@ -17,6 +18,7 @@ Scene 0 0 Msg1 <\PERSONA L2 strikes up a conversation with you.> Msg10 + Msg11 sub Team 1 @@ -24,7 +26,7 @@ sub Team 2 SetEnemy 1 - Set Ally 3 + SetAlly 3 Team 3 home diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a--F_Investigation.txt branches/Series/TS_XRAN_a--F_Investigation.txt --- GearHead1100repository.original/Series/TS_XRAN_a--F_Investigation.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a--F_Investigation.txt 2009-08-16 01:38:48.797675000 +0900 @@ -10,6 +10,7 @@ Plot 0 element4 element5 + Init_Start start GoReplaceFaction GoDelete @@ -26,7 +27,8 @@ Plot 0 nu1 nu2 - 5Min + % 5Min + 5Min Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// I need to speak with you regarding the investigation into your parent's death.> Msg2 <\ELEMENT 2 @ \SCENE EScene 2 :// I am conducting an investigation into your parents death. Please report here for questioning.> Msg3 <\ELEMENT 2 @ \SCENE EScene 2 :// I must question you in regard to your parents death. Please report here at once.> @@ -134,7 +136,7 @@ sub CMsg4_4 Msg4_5 CMsg4_5 - Msg4_6 + Msg4_6 CMsg4_6 Msg5 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a--X_Accused.txt branches/Series/TS_XRAN_a--X_Accused.txt --- GearHead1100repository.original/Series/TS_XRAN_a--X_Accused.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a--X_Accused.txt 2009-08-29 15:13:28.468528000 +0900 @@ -27,6 +27,7 @@ Plot 0 % If the combat start counter has been set, and the PC enters the world map, % better start combat. At this point in time the NPC who starts the mission % becomes irrelevant. + Init_Start start GoCheckInTheMission @@ -79,8 +80,8 @@ sub Msg5 Msg6 Msg7 - Msg8 - Msg9 + Msg8 + Msg9 Prompt1 Prompt2 Prompt3 @@ -95,6 +96,7 @@ sub name % V2 = Combat Indicator + Init_Start start GoDelete Msg1 <\ELEMENT 2 said that your old enemies were doing something in \ELEMENT 3 .> @@ -107,7 +109,8 @@ sub rumor % V1 = Combat Recharge greeting - GoCheckLoss + % GoCheckLoss + GoCheckLoss GoMaybeFirst GoWaitRecharge GoFirstTime @@ -133,6 +136,10 @@ sub Plot 2 name + Init_Start + InitCheckE2 + Msg10002 <\ELEMENT 2 has left this area.> + InitCheckFin start GoCheckPersona GoMisc diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a-A-_MeetMe.txt branches/Series/TS_XRAN_a-A-_MeetMe.txt --- GearHead1100repository.original/Series/TS_XRAN_a-A-_MeetMe.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a-A-_MeetMe.txt 2009-08-16 01:41:18.684274000 +0900 @@ -20,6 +20,7 @@ Plot 0 % V1 = Phase indicator % V2 = Time limit + Init_Start start GoEndPlot Msg1 @@ -62,6 +63,7 @@ sub % V1 = Phase indicator + Init_Start start GoEndPlot Msg1 <\ELEMENT 3 asked to meet in \ELEMENT 2 to tell you more about your past. It's time to go.> @@ -129,6 +131,7 @@ sub % V1 = Phase Counter % V2 = Combat Indicator + Init_Start start Msg1 <\ELEMENT 3 asked to meet in \ELEMENT 2 to tell you more about your past. It's time to go.> diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a-AU_Diary.txt branches/Series/TS_XRAN_a-AU_Diary.txt --- GearHead1100repository.original/Series/TS_XRAN_a-AU_Diary.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a-AU_Diary.txt 2009-08-16 01:38:48.797675000 +0900 @@ -18,6 +18,7 @@ Plot 0 % V1 = Initialization counter + Init_Start start .entry .getit @@ -74,7 +75,7 @@ sub CMsg2_15 Msg2_16 CMsg2_16 - Msg2_17 + Msg2_17 CMsg2_17 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a-F-_AncestralHome.txt branches/Series/TS_XRAN_a-F-_AncestralHome.txt --- GearHead1100repository.original/Series/TS_XRAN_a-F-_AncestralHome.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a-F-_AncestralHome.txt 2015-09-07 09:00:00.000000000 +0900 @@ -22,7 +22,10 @@ plot 0 % If Persona E2 dies, load a new plot. % Upon entering combat, force a conversation with the supposed enemy. - start + % Init_Start + % start + Init_Start + start GoDelete TM1 @@ -42,13 +45,15 @@ sub rumor % V1 = Have been offered mission - greeting + % greeting + greeting GoNoP3 GoCheckLoss GoCheckMission GoNoMission GoFirstTime GoRecharge + GoDelete result1 result2 @@ -154,6 +159,7 @@ sub Plot 1 % P1 = Initialization Counter + Init_Start start GoDelete cleanup diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a-FF_SisterMoney.txt branches/Series/TS_XRAN_a-FF_SisterMoney.txt --- GearHead1100repository.original/Series/TS_XRAN_a-FF_SisterMoney.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a-FF_SisterMoney.txt 2009-08-16 01:38:48.797675000 +0900 @@ -8,7 +8,9 @@ Plot 0 element2 element3 - start + % start + Init_Start + start GoDelete Msg1 <\ELEMENT 2 @ \SCENE EScene 2 :// Hey! It's your sister calling. I need some money, come see me...> diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a-FU_ParentsMurdered.txt branches/Series/TS_XRAN_a-FU_ParentsMurdered.txt --- GearHead1100repository.original/Series/TS_XRAN_a-FU_ParentsMurdered.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a-FU_ParentsMurdered.txt 2009-08-16 01:41:18.684274000 +0900 @@ -29,6 +29,7 @@ Plot 0 % If the combat start counter has been set, and the PC enters the world map, % better start combat. At this point in time the NPC who starts the mission % becomes irrelevant. + Init_Start start % If Persona E2 dies, load a new plot. @@ -62,8 +63,8 @@ sub GoSetCombat - result1 - result2 + result1 + result2 result3 result4 result5 @@ -98,6 +99,7 @@ sub % V1 = Conversation Counter % V2 = Combat Indicator + Init_Start <> start GoCheckEnterCombat @@ -130,6 +132,7 @@ sub % V1 = Conversation Counter % V2 = Combat Indicator + Init_Start <> start GoCheckEnterCombat diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a-I-_TheArtifact.txt branches/Series/TS_XRAN_a-I-_TheArtifact.txt --- GearHead1100repository.original/Series/TS_XRAN_a-I-_TheArtifact.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a-I-_TheArtifact.txt 2009-08-16 01:41:18.684274000 +0900 @@ -35,6 +35,7 @@ Plot 0 % V1 = Initialization Counter + Init_Start start GoCheckDelete GoN1Dead @@ -84,6 +85,7 @@ Plot 1 % V1 = Combat recharge indicator % V10 = Told NPC don't have item + Init_Start start GoCheckCombat .nu1 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a-R-_KnowTooMuch.txt branches/Series/TS_XRAN_a-R-_KnowTooMuch.txt --- GearHead1100repository.original/Series/TS_XRAN_a-R-_KnowTooMuch.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a-R-_KnowTooMuch.txt 2009-08-16 01:55:01.376869000 +0900 @@ -17,6 +17,7 @@ plot 0 % This plot used to be in two parts. I changed it so it's all in one part, so that the % next scene memo can be added. + Init_Start start .nu1 .nu2 @@ -52,7 +53,7 @@ sub GoStartFight Msg1 - Msg1_1 + Msg1_1 CMsg1_1 Msg1_2 CMsg1_2 @@ -61,7 +62,8 @@ sub Msg2 Msg2_1 - Msg2_2 + CMsg2_1 + Msg2_2 Msg2_3 Msg2_4 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a-RF_LastWill.txt branches/Series/TS_XRAN_a-RF_LastWill.txt --- GearHead1100repository.original/Series/TS_XRAN_a-RF_LastWill.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a-RF_LastWill.txt 2009-08-16 01:41:18.684274000 +0900 @@ -35,7 +35,9 @@ Plot 0 % V1 = Initialization Counter - start + % start + Init_Start + start GoDelete Msg1 <\ELEMENT 4 @ \ELEMENT 2 :// Your parents left something for you. Come see me at the Bank of \ELEMENT 2 .> @@ -65,6 +67,7 @@ Plot 1 % V1 = Initialization Counter % V2 = Have spoken with E5 + Init_Start start GoN1Dead .usekey @@ -165,6 +168,7 @@ Plot 2 % V1 = Forced conversation with E8 % V2 = Combat Indicator + Init_Start <> start GoCheckWorld .nu1 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_a-UX_SecretPlan.txt branches/Series/TS_XRAN_a-UX_SecretPlan.txt --- GearHead1100repository.original/Series/TS_XRAN_a-UX_SecretPlan.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_a-UX_SecretPlan.txt 2009-08-16 01:41:18.684274000 +0900 @@ -21,7 +21,12 @@ plot 0 cleanup % If Persona E2 dies, load a new plot. - start + % start + Init_Start + InitCheckE2 + Msg10002 <\ELEMENT 2 has left this area.> + InitCheckFin + start GoDelete % Combat check. If combat has been entered, V2=1. diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aC--_FaceYourEnemy.txt branches/Series/TS_XRAN_aC--_FaceYourEnemy.txt --- GearHead1100repository.original/Series/TS_XRAN_aC--_FaceYourEnemy.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aC--_FaceYourEnemy.txt 2009-08-16 01:41:18.684274000 +0900 @@ -21,6 +21,7 @@ plot 0 cleanup + Init_Start start GoCheckInit .e2dies @@ -83,7 +84,7 @@ sub CMsg1_4 Msg1_5 CMsg1_5 - Msg1_6 + Msg1_6 CMsg1_6 Msg1_7 CMsg1_7 @@ -148,7 +149,7 @@ sub CMsg8_13 Msg9 - Msg9_3 + Msg9_3 CMsg9_3 Msg9_4 CMsg9_4 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aC--_MarsNeedsClones.txt branches/Series/TS_XRAN_aC--_MarsNeedsClones.txt --- GearHead1100repository.original/Series/TS_XRAN_aC--_MarsNeedsClones.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aC--_MarsNeedsClones.txt 2009-08-16 01:41:18.684274000 +0900 @@ -21,6 +21,10 @@ plot 0 element7 % Stage One: The initial fight + Init_Start + InitCheckE3 + Msg10003 <\ELEMENT 3 has left this area.> + InitCheckFin start GoEndPlot .killerdies @@ -35,7 +39,7 @@ sub Persona 3 rumor % V2 = Message Randomizer - greeting + greeting GoNoPhone result1 result2 @@ -45,7 +49,7 @@ sub CMsg1_1 Msg1_2 CMsg1_2 - Msg1_3 + Msg1_3 CMsg1_3 Msg1_4 CMsg1_4 @@ -128,6 +132,10 @@ Plot 1 % V1 = Initialization Counter % Stage Two: The advanced fight + Init_Start + InitCheckE3 + Msg10003 <\ELEMENT 3 has left this area.> + InitCheckFin start GoEndPlot .killerdies @@ -192,7 +200,7 @@ sub GoBeenBefore result1 Msg1 - Msg1_2 + Msg1_2 CMsg1_2 Msg1_3 CMsg1_3 @@ -227,6 +235,7 @@ Plot 2 % If the player goes to E1 and uses the crystal key, he will be % able to enter the dungeon. + Init_Start start GoSetFaction .usekey @@ -273,6 +282,7 @@ sub Plot 3 % The plot is finished, but the PC can speak with the former % enemy if he survived. + Init_Start start GoDelete GoNoAlly diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aC--_WaitingForYou.txt branches/Series/TS_XRAN_aC--_WaitingForYou.txt --- GearHead1100repository.original/Series/TS_XRAN_aC--_WaitingForYou.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/TS_XRAN_aC--_WaitingForYou.txt 2015-09-18 09:01:00.000000000 +0900 @@ -20,6 +20,7 @@ plot 0 cleanup % If Persona E2 dies, load a new plot. + Init_Start start GoDelete @@ -32,7 +33,8 @@ plot 0 .nu1 .nu2 - hour + % hour + hour % Combat check. If combat has been entered, V2=1. % Combat ends in victory if the number of active masters on @@ -48,9 +50,15 @@ plot 0 Msg1_3 <\ELEMENT 2 @???:// If you want to end this, meet me in \ELEMENT 1 . I'll be waiting.> Msg1_4 <\ELEMENT 2 @???:// Come to \ELEMENT 1 and we can settle this.> - Msg2 <\ELEMENT 2 : I die... but \NARRATIVE 2 will not be stopped so easily...> - - Msg3 + % Msg2 <\ELEMENT 2 : I die... but \NARRATIVE 2 will not be stopped so easily...> + Msg2_1 <\ELEMENT 2 : I die... but \NARRATIVE 2 will not be stopped so easily...> + CMsg2_1 + Msg2_2 <\ELEMENT 2 : I die... but organization will not be stopped so easily...> + + % Msg3 + Msg3_1 + CMsg3_1 + Msg3_2 Msg101 Msg102 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aC-F_DarkSide.txt branches/Series/TS_XRAN_aC-F_DarkSide.txt --- GearHead1100repository.original/Series/TS_XRAN_aC-F_DarkSide.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aC-F_DarkSide.txt 2009-08-16 01:38:48.797675000 +0900 @@ -34,6 +34,7 @@ Plot 0 % entered. cleanup + Init_Start start GoReplaceFaction GoCheckC2 @@ -55,7 +56,8 @@ Plot 0 % The NPC might send an email and he might not, so it's very % unlikely each 5MIN that the email will be sent... Chances % are 1 in 1200, meaning it should be sent once in 4 days. - 5MIN + % 5MIN + 5MIN Msg1 <\ELEMENT 2 @???:// I have something to show you in \ELEMENT 1 . Meet me near town, if you aren't afraid to learn.> Msg1_1 <\ELEMENT 2 @???:// I will be waiting for you in \ELEMENT 1 . Surely you aren't too afraid to meet me.> diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aC-L_SchoolPals.txt branches/Series/TS_XRAN_aC-L_SchoolPals.txt --- GearHead1100repository.original/Series/TS_XRAN_aC-L_SchoolPals.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aC-L_SchoolPals.txt 2009-08-16 01:41:18.684274000 +0900 @@ -32,7 +32,12 @@ Plot 0 % At startup, do initialization. % Also check to make sure E2 is alive and well, since otherwise there % will be problems. - start + % start + Init_Start + InitCheckE6 + Msg10006 <\ELEMENT 6 has left this area.> + InitCheckFin + start GoSetTriggers GoReplaceFaction GoDelete @@ -41,7 +46,8 @@ Plot 0 % Got all that? Good. Include a START label in the dynamic scene so that when the fight % begins the PC will speak with E4. .ewm - GoStartCombat + % GoStartCombat + GoStartCombat .estart .nu1 .nu2 @@ -190,7 +196,7 @@ sub CMsg9_4 Msg9_5 CMsg9_5 - Msg9_6 + Msg9_6 CMsg9_6 Msg10 <\ELEMENT 2 in \ELEMENT 1 asked you to speak with \ELEMENT 4 in \ELEMENT 3 .> @@ -431,6 +437,7 @@ sub % V1 = Timer / Initialization % V2 = Have redeemed E4 + Init_Start <> start GoInit GoCheckTime @@ -674,6 +681,7 @@ sub % PC has lost the fight % This plot is just a wrap-up for the events put into motion above. % The next extra-random plot was set by the end of the above fight. + Init_Start start GoCheckTime GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aF--_Hunter.txt branches/Series/TS_XRAN_aF--_Hunter.txt --- GearHead1100repository.original/Series/TS_XRAN_aF--_Hunter.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aF--_Hunter.txt 2009-08-16 01:41:18.684274000 +0900 @@ -24,6 +24,10 @@ Plot 0 cleanup % At startup, check for victory or failure. + Init_Start + InitCheckE2 + Msg10002 <\ELEMENT 2 has left this area.> + InitCheckFin start GoCheckLoss @@ -47,7 +51,8 @@ Plot 0 nu1 nu2 - 5Min + % 5Min + 5Min Msg1 <\ELEMENT 2 @ \ELEMENT 1 :// I have some information for you. It's delicate... Come see me ASAP.> Msg1_1 <\ELEMENT 2 @ \ELEMENT 1 :// Meet me in \ELEMENT 1 for some delicate information. Bring a big gun with you.> @@ -113,7 +118,7 @@ sub Persona 4 greeting - Msg1 + Msg1 Msg1_1 CMsg1_1 Msg1_2 @@ -128,7 +133,7 @@ sub CMsg1_6 Msg1_7 CMsg1_7 - Msg1_11 + Msg1_11 CMsg1_11 Msg1_12 CMsg1_12 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aF--_PriceyHead.txt branches/Series/TS_XRAN_aF--_PriceyHead.txt --- GearHead1100repository.original/Series/TS_XRAN_aF--_PriceyHead.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aF--_PriceyHead.txt 2009-08-16 01:38:48.797675000 +0900 @@ -20,10 +20,12 @@ Plot 0 cleanup % If Persona E2 or E4 dies, load a new plot. + Init_Start start GoDelete - 5Min + % 5Min + 5Min % ********************* % *** MESSAGE BLOCK *** @@ -125,6 +127,7 @@ sub % If Persona E4 dies, load a new plot. % If the PC fights 20 encounters without visiting E4, % load a new plot + Init_Start start GoDelete diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aF-F_News.txt branches/Series/TS_XRAN_aF-F_News.txt --- GearHead1100repository.original/Series/TS_XRAN_aF-F_News.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aF-F_News.txt 2009-08-16 01:38:48.797675000 +0900 @@ -23,12 +23,14 @@ plot 0 cleanup % If Persona E2 dies, load a new plot. + Init_Start start GoDelete .usecomp - halfhour + % halfhour + halfhour Msg1 <\ELEMENT 2 @ \ELEMENT 1 :// I have some information for you regarding \NARRATIVE 2 . Come see me.> Msg1_1 <\ELEMENT 2 @ \ELEMENT 1 :// \PC , you don't know me but I need your help. Come meet me in \ELEMENT 1 .> @@ -306,6 +308,7 @@ sub % The PC doesn't want to perform the mission himself... % must go and contact E5 about it. % The amount of money needed is Threat S103 35 + Init_Start start GoDelete @@ -466,4 +469,4 @@ inv Msg5 Msg6 -end +end diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aFU-_KidnapProf.txt branches/Series/TS_XRAN_aFU-_KidnapProf.txt --- GearHead1100repository.original/Series/TS_XRAN_aFU-_KidnapProf.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aFU-_KidnapProf.txt 2009-08-16 01:38:48.797675000 +0900 @@ -28,6 +28,7 @@ plot 0 cleanup % If Persona E2 or E4 dies, load a new plot. + Init_Start start GoDelete @@ -206,6 +207,7 @@ sub Prompt5 Plot 1 + Init_Start start GoCheckTime sub diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aU--_Assassin.txt branches/Series/TS_XRAN_aU--_Assassin.txt --- GearHead1100repository.original/Series/TS_XRAN_aU--_Assassin.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aU--_Assassin.txt 2012-10-17 09:00:00.000000000 +0900 @@ -17,12 +17,14 @@ Plot 0 % V1 = Phase Counter + Init_Start start GoEndPlot .killerdies GoSetOrder - TM1 + % TM1 + TM1 Msg1 <\ELEMENT 3 strikes up a conversation with you.> Msg2 @@ -31,9 +33,12 @@ sub Persona 3 rumor greeting - result1 - result2 - result3 + % result1 + % result2 + % result3 + result1 + result2 + result3 Msg1 Msg2 Msg3 @@ -47,6 +52,7 @@ sub Plot 1 % The PC has stopped the killer, and may now take a mission % from the local guardian. + Init_Start start GoEndPlot .usecomp diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aU--_InDanger.txt branches/Series/TS_XRAN_aU--_InDanger.txt --- GearHead1100repository.original/Series/TS_XRAN_aU--_InDanger.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aU--_InDanger.txt 2009-08-16 01:41:18.684274000 +0900 @@ -19,10 +19,12 @@ Plot 0 cleanup % If Persona E2 dies, load a new plot. + Init_Start start GoDelete - 5Min + % 5Min + 5Min Msg1 <\ELEMENT 2 @ \ELEMENT 1 :// Meet me in \ELEMENT 1 . It's a matter of life or death.> Msg1_1 <\ELEMENT 2 @ \ELEMENT 1 :// I have some information for you.> @@ -115,6 +117,7 @@ sub % If Persona E2 dies, load a new plot. % Perform initialization here as well. + Init_Start start GoDelete .startcombat diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aU-U_Interference.txt branches/Series/TS_XRAN_aU-U_Interference.txt --- GearHead1100repository.original/Series/TS_XRAN_aU-U_Interference.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aU-U_Interference.txt 2012-08-23 09:00:00.000000000 +0900 @@ -25,6 +25,7 @@ plot 0 cleanup % If Persona E2 dies, load a new plot. + Init_Start start % AT start of first combat, start a conversation with E4... GoCheckTalk @@ -58,7 +59,7 @@ sub % completed the mission or not. greeting - GoCheckLoss + GoCheckLoss GoCheckMission % Unlike most combat missions, the PC is guaranteed to be offered @@ -152,7 +153,9 @@ sub Plot 1 % NPC will send threatening email to PC. - start + % start + Init_Start + start GoCheckTime Msg1 <\ELEMENT 4 @ \ELEMENT 3 :// I won't forget what you did. I will have my revenge!> Msg2 <\ELEMENT 4 @ \ELEMENT 3 :// You will pay dearly for crossing me. I know who you are, and I will destroy you!> diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_aUF-_DoctorKim.txt branches/Series/TS_XRAN_aUF-_DoctorKim.txt --- GearHead1100repository.original/Series/TS_XRAN_aUF-_DoctorKim.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_aUF-_DoctorKim.txt 2009-08-16 01:38:48.797675000 +0900 @@ -28,6 +28,7 @@ plot 0 cleanup % If Persona E2 or E4 or E5 dies, load a new plot. + Init_Start start GoDelete @@ -131,8 +132,9 @@ sub % V2 = Combat Counter % If Persona E4 dies, load a new plot. + Init_Start start - GoDelete + GoDelete % 101 : Memo Msg101 <\ELEMENT 2 in \SCENE EScene 2 told you that the doctor in Hogye has disappeared.> @@ -171,6 +173,7 @@ sub Plot 2 % If Persona E5 dies, load a new plot. + Init_Start start GoDelete Msg101 @@ -197,7 +200,8 @@ sub Msg3 Msg4 Msg5 - Msg6 + % Msg6 + Msg6 Msg7 Msg8 @@ -206,7 +210,7 @@ sub Msg57 <\NARRATIVE 2 tried to steal your medical records.> Prompt1 - Propmt2 + Prompt2 Prompt3 Prompt4 Prompt5 diff -x .svn -uprN GearHead1100repository.original/Series/TS_XRAN_b---_TheEnding.txt branches/Series/TS_XRAN_b---_TheEnding.txt --- GearHead1100repository.original/Series/TS_XRAN_b---_TheEnding.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/Series/TS_XRAN_b---_TheEnding.txt 2009-08-16 01:41:18.684274000 +0900 @@ -58,6 +58,7 @@ Plot 0 % V1 = Initialization Counter; if V1=2 bombing has started % At the start, check to see whether or not to advance. + Init_Start start GoCheckInit GoReplaceEnemy @@ -90,6 +91,7 @@ Plot 2 % V1 = Initialization Counter % G1003 = CLUE-1; E3 tells PC where to find E5 + Init_Start start GoCheckInit @@ -193,6 +195,7 @@ sub Plot 3 % PHASE 3 - "Segue to the Apocalypse" + Init_Start <> start GoErrorCheck GoNoE2 @@ -218,6 +221,7 @@ Plot 4 % V2 = Conversation Indicator rumor + Init_Start start GoSecondStart GoTyphonDead diff -x .svn -uprN GearHead1100repository.original/Series/WMONdefault.txt branches/Series/WMONdefault.txt --- GearHead1100repository.original/Series/WMONdefault.txt 2013-02-07 15:00:00.000000000 +0900 +++ branches/Series/WMONdefault.txt 2013-02-07 15:01:00.000000000 +0900 @@ -1092,7 +1092,7 @@ sdl_sprite sdl_colors <157 172 183 162 153 235 230 0 0> sdl_portrait type -CHAT_ATTACK +CHAT_ATTACK % Begin Science block. clue29 GoPelt @@ -2642,7 +2642,8 @@ GoPelt GoFail GoDone -Msg1 +% Msg1 +Msg1 Msg2 Msg3 % End SURVIVAL block. @@ -2675,7 +2676,8 @@ GoCheckSushi GoFail GoDone -Msg1 +% Msg1 +Msg1 Msg2 Msg3 Msg4 @@ -2705,11 +2707,13 @@ type clue14 GoPelt .shielddesc -GoCheckSushi +% GoCheckSushi +GoCheckSushi .stcdesc GoFail GoDone -Msg1 +% Msg1 +Msg1 Msg2 Msg3 Msg4 @@ -3181,7 +3185,8 @@ GoPelt GoFail GoDone -Msg1 +% Msg1 +Msg1 Msg2 Msg3 % End SURVIVAL block. @@ -3228,7 +3233,8 @@ GoPelt GoFail GoDone -Msg1 +% Msg1 +Msg1 Msg2 Msg3 % End SURVIVAL block. diff -x .svn -uprN GearHead1100repository.original/arena.cfg.color_barrier_free_test branches/arena.cfg.color_barrier_free_test --- GearHead1100repository.original/arena.cfg.color_barrier_free_test 1970-01-01 09:00:00.000000000 +0900 +++ branches/arena.cfg.color_barrier_free_test 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,31 @@ +% Sample of arena.cfg, a color setting part for All OS and All Languages. + +% color-name Red Green Blue +Color Avocado 136 141 101 +Color Bacardi 121 105 137 +Color Jade 66 121 119 +Color BrightJade 100 200 180 +Color StdBlack 0 0 0 +Color StdWhite 255 255 255 +Color MenuItem 66 121 119 +Color MenuSelect 100 200 180 +Color TerrainGreen 100 210 0 +Color PlayerBlue 0 141 211 +Color AllyPurple 236 0 211 +Color EnemyRed 230 0 0 +Color NeutralGrey 150 150 150 +Color DarkGrey 100 100 100 +Color InfoGreen 141 141 141 +Color InfoHiLight 210 210 210 +Color TextboxGrey 130 120 125 +Color NeutralBrown 240 201 20 +Color BorderBlue 0 101 151 +Color BrightYellow 255 201 0 +Color StatusPerfect 0 255 255 +Color StatusOK 30 190 192 +Color StatusFair 220 190 128 +Color StatusBad 220 50 64 +Color StatusCritical 150 0 32 +Color StatusKO 75 75 32 + +% [ End of File ] diff -x .svn -uprN GearHead1100repository.original/arena.cfg.debug branches/arena.cfg.debug --- GearHead1100repository.original/arena.cfg.debug 1970-01-01 09:00:00.000000000 +0900 +++ branches/arena.cfg.debug 2009-08-15 03:40:36.980895000 +0900 @@ -0,0 +1,23 @@ +% Sample of arena.cfg, for developers only. + +DEBUG_MemoryLeak True +DEBUG_TraceMacro True +DEBUG_Grabbed_Gear True +DEBUG_SCRIPT_DynamicEncounter True +DEBUG_DONOT_NIL_Grabbed_Gear_when_NewGear False +DEBUG_DONOT_NIL_Grabbed_Gear_when_DisposeGear False +DEBUG_DONOT_NIL_Grabbed_Gear_when_DelegeGG False +DEBUG_DONOT_NIL_Grabbed_Gear_when_EndStory False +DEBUG_DONOT_NIL_Grabbed_Gear_when_CleanupStoryPlots False +DEBUG_DONOT_NIL_Grabbed_Gear_when_Purge_GG_AbsolutelyNothing False +DEBUG_DONOT_NIL_Grabbed_Gear_when_Mark_GG_DisposeGear False +DEBUG_DONOT_NIL_Grabbed_Gear_when_Purge_GG_DisposeGear False +DEBUG_DONOT_NIL_Grabbed_Gear_when_Change_Scene False +DEBUG_DONOT_NIL_SCRIPT_DynamicEncounter False +DEBUG_FORCE_EXEC_MacroSTART_when_Restore False +DEBUG_FORCE_EXEC_MacroUPDATE_when_Restore False +DEBUG_STOP_MacroRESTORESTART_when_Restore False +DEBUG_FORCE_RestockRandomMonsters_when_Restore False +DEBUG_CanSeeAll False + +% [ End of File ] diff -x .svn -uprN GearHead1100repository.original/arena.cfg.eng branches/arena.cfg.eng --- GearHead1100repository.original/arena.cfg.eng 1970-01-01 09:00:00.000000000 +0900 +++ branches/arena.cfg.eng 2009-08-15 01:54:21.563980000 +0900 @@ -0,0 +1,13 @@ +% Sample of arena.cfg, a part of depending on English Message/Series data sets. + +FontFileBig Image/VeraBd.ttf +FontFileSmall Image/VeraMoBd.ttf +FontSizeBig 14 +FontSizeSmall 12 +SDL_AAFont True + +FontNameOther Terminal +FontWeightOther 0 +FontSizeOther 15 + +% [ End of File ] diff -x .svn -uprN GearHead1100repository.original/arena.cfg.key_default.cuimode branches/arena.cfg.key_default.cuimode --- GearHead1100repository.original/arena.cfg.key_default.cuimode 1970-01-01 09:00:00.000000000 +0900 +++ branches/arena.cfg.key_default.cuimode 2015-05-22 09:00:00.000000000 +0900 @@ -0,0 +1,90 @@ +% Sample of arena.cfg, a part of depending on CUI mode. + +NormSpeed = +FullSpeed + +TurnLeft [ +TurnRight ] +Stop 5 + +Dir-UpRight 9 +Dir-Up 8 +Dir-UpLeft 7 +Dir-Right 6 +Dir-Left 4 +Dir-DownRight 3 +Dir-Down 2 +Dir-DownLeft 1 + +Menu-Up 8 +Menu-Down 2 +Menu-Left 4 +Menu-Right 6 +Menu-PageUp 9 +Menu-PageDown 3 +Menu-ScrollUp 7 +Menu-ScrollDown 1 + +ShiftGears . +Transformation * +PurgeParts * +Look l + +AttackMenu A +QuitGame Q +Talk t +Help h +SwitchWeapon . + +CalledShot / +Recenter R +Get , +Inventory i +Equipment e + +Enter > +PartBrowser B +LearnSkills L +Attack a +SelectMecha M + +UseScenery u +Messages m +SaveGame X +Enter2 < +CharInfo C + +FirstAid F +ApplySkill s +Eject E +Rest Z +History V + +FieldHQ H +Search S +Telephone T +SwitchBV > +Reverse - + +SwitchTarget ; +RunToggle r + +AddressBook b + +ToggleDrawWall 0 + +ForcePlot P for DEBUG +MechaPartBrowser ! for DEBUG +ShowRep @ for DEBUG +DirectScript # for DEBUG + +SelectPortrait / for CHEAT +RenameMecha @ for CHEAT +EditMenuOrder \ for CHEAT + +WheelClick 5 for MouseWheel +WheelUp [ for MouseWheel +WheelDown ] for MouseWheel +WheelLeft - for MouseWheel +WheelRight = for MouseWheel + +% [ End of File ] diff -x .svn -uprN GearHead1100repository.original/arena.cfg.key_default.sdlmode branches/arena.cfg.key_default.sdlmode --- GearHead1100repository.original/arena.cfg.key_default.sdlmode 1970-01-01 09:00:00.000000000 +0900 +++ branches/arena.cfg.key_default.sdlmode 2015-05-22 09:00:00.000000000 +0900 @@ -0,0 +1,90 @@ +% Sample of arena.cfg, a part of depending on SDL mode. + +NormSpeed = +FullSpeed + +TurnLeft [ +TurnRight ] +Stop 5 + +Dir-UpRight #$89 +Dir-Up #$88 +Dir-UpLeft #$87 +Dir-Right #$86 +Dir-Left #$84 +Dir-DownRight #$81 +Dir-Down #$82 +Dir-DownLeft #$83 + +Menu-Up #$88 +Menu-Down #$82 +Menu-Left #$84 +Menu-Right #$86 +Menu-PageUp #$89 +Menu-PageDown #$81 +Menu-ScrollUp #$87 +Menu-ScrollDown #$83 + +ShiftGears . +Transformation * +PurgeParts * +Look l + +AttackMenu A +QuitGame Q +Talk t +Help h +SwitchWeapon . + +CalledShot / +Recenter R +Get , +Inventory i +Equipment e + +Enter > +PartBrowser B +LearnSkills L +Attack a +SelectMecha M + +UseScenery u +Messages m +SaveGame X +Enter2 < +CharInfo C + +FirstAid F +ApplySkill s +Eject E +Rest Z +History V + +FieldHQ H +Search S +Telephone T +SwitchBV > +Reverse - + +SwitchTarget ; +RunToggle r + +AddressBook b + +ToggleDrawWall 0 + +ForcePlot P for DEBUG +MechaPartBrowser ! for DEBUG +ShowRep @ for DEBUG +DirectScript # for DEBUG + +SelectPortrait / for CHEAT +RenameMecha @ for CHEAT +EditMenuOrder \ for CHEAT + +WheelClick 5 for MouseWheel +WheelUp [ for MouseWheel +WheelDown ] for MouseWheel +WheelLeft - for MouseWheel +WheelRight = for MouseWheel + +% [ End of File ] diff -x .svn -uprN GearHead1100repository.original/arena.cfg.key_roguelike_sample branches/arena.cfg.key_roguelike_sample --- GearHead1100repository.original/arena.cfg.key_roguelike_sample 1970-01-01 09:00:00.000000000 +0900 +++ branches/arena.cfg.key_roguelike_sample 2015-05-22 09:00:00.000000000 +0900 @@ -0,0 +1,91 @@ +% Sample of arena.cfg, sample of roguelike keybind. + +NormSpeed g +FullSpeed G +TurnLeft [ +TurnRight ] +Stop @ + +Dir-UpRight u +Dir-Up k +Dir-UpLeft y +Dir-Right l +Dir-Left h +Dir-DownRight n +Dir-Down j +Dir-DownLeft b + +Menu-Up k +Menu-Down j +Menu-Left h +Menu-Right l +Menu-PageUp u +Menu-PageDown n +Menu-ScrollUp y +Menu-ScrollDown b + +ShiftGears : +Transformation * +PurgeParts + +Look / + +AttackMenu E +QuitGame Q +Talk c +Help ? +SwitchWeapon w + +CalledShot t +Recenter C +Get , +Inventory i +Equipment P + +Enter > +PartBrowser B +LearnSkills W +Attack A +SelectMecha M + +UseScenery a +Messages x +SaveGame S +Enter2 < +CharInfo \ + +FirstAid e +ApplySkill Z +Eject q +Rest . +History V + +FieldHQ I +Search s +Telephone T +SwitchBV z +Reverse = + +SwitchTarget ; +RunToggle - + +AddressBook r + +ToggleDrawWall 0 + +ForcePlot $ for DEBUG +MechaPartBrowser ! for DEBUG +ShowRep " for DEBUG +DirectScript # for DEBUG +CanSeeAll ~ for DEBUG + +SelectPortrait % for CHEAT +RenameMecha & for CHEAT +EditMenuOrder \ for CHEAT + +WheelClick @ for MouseWheel +WheelUp [ for MouseWheel +WheelDown ] for MouseWheel +WheelLeft g for MouseWheel +WheelRight = for MouseWheel + +% [ End of File ] diff -x .svn -uprN GearHead1100repository.original/arena.cfg.sample branches/arena.cfg.sample --- GearHead1100repository.original/arena.cfg.sample 1970-01-01 09:00:00.000000000 +0900 +++ branches/arena.cfg.sample 2009-08-16 03:01:55.161437000 +0900 @@ -0,0 +1,190 @@ +% Sample of arena.cfg, a common part for All OS and All Languages. + +% I18N_UseOriginalName +% I18N_UseNameORG + +% color-name Red Green Blue +Color Avocado 136 141 101 +Color Bacardi 121 105 137 +Color Jade 66 121 119 +Color BrightJade 100 200 180 +Color StdBlack 0 0 0 +Color StdWhite 255 255 255 +Color MenuItem 66 121 119 +Color MenuSelect 100 200 180 +Color TerrainGreen 100 210 0 +Color PlayerBlue 0 141 211 +Color AllyPurple 236 0 211 +Color EnemyRed 230 0 0 +Color NeutralGrey 150 150 150 +Color DarkGrey 100 100 100 +Color InfoGreen 0 141 0 +Color InfoHiLight 0 210 0 +Color TextboxGrey 130 120 125 +Color NeutralBrown 240 201 20 +Color BorderBlue 0 101 151 +Color BrightYellow 255 201 0 +Color StatusPerfect 0 255 65 +Color StatusOK 30 190 10 +Color StatusFair 220 190 0 +Color StatusBad 220 50 0 +Color StatusCritical 150 0 0 +Color StatusKO 75 75 75 + +% color-name R->(R G B) Y->(R G B) G->(R G B) +% SDL_colors TeamColor_Character_DefPlayerTeam < 66 121 179 255 212 195 205 25 0> +% SDL_colors TeamColor_Character_Enemies <180 10 120 255 212 195 170 205 75> +% SDL_colors TeamColor_Character_Allies < 66 121 119 255 212 195 0 205 0> +% SDL_colors TeamColor_Character_Others <175 175 171 255 212 195 0 200 200> +% SDL_colors TeamColor_Mecha_DefPlayerTeam < 66 121 179 210 215 80 205 25 0> +% SDL_colors TeamColor_Mecha_Enemies <180 10 120 125 125 125 170 205 75> +% SDL_colors TeamColor_Mecha_Allies < 66 121 119 190 190 190 0 205 0> +% SDL_colors TeamColor_Mecha_Others <175 175 171 100 100 120 0 200 200> +% SDL_colors RobotCreate < 80 80 85 170 155 230 6 42 120> +% SDL_colors CharacterCreate < 49 91 161 252 212 195 150 112 89> + +% NoMouse +MechaControl R +CharaControl R +WorldControl R +KeyBind_RogueMove False +% MissileBV 1/4 +% BallisticBV Max +% BeamGunBV Max +% DirectSkillOK +% NoCombatTauntts +% NumPlots 50 +% LoadPlotsAtStart +% NoPillage + +% NoAutoSave +AlwaysSaveCharacter + +% ScreenWidth 80 +% ScreenHeight 25 +% CUI_ScreenSize 80 25 +% FullScreen +% SDL_Mini +% SDL_ScreenSize 800 600 +% Pad_Left 0 +% Pad_Top 0 + +MiniMapON +NamesON +AlphaLevel 128 +% NoAlpha +AnimSpeed 30 +FrameSkip +% SkipAnim +% SDL_NoTimeEvent +FrameInterval 33 +SleepGranularity 0 +KeysamplingInterval 11 + +% SelectMenu_Scroll_by_Edge False +% Show_MenuScrollbar +% SDL_Show_MenuScrollbar +% SDL_Scrollbar_Size 10 +% Show_MenuPage +SelectMenu_UpDown_by_MouseWheel_UD False +SelectMenu_UpDown_by_MouseWheel_UD_Reverse False +SelectMenu_UpDown_by_MouseWheel_LR False +SelectMenu_UpDown_by_MouseWheel_LR_Reverse False +SelectMenu_Scroll_by_MouseWheel_UD True +SelectMenu_Scroll_by_MouseWheel_UD_Reverse False +SelectMenu_Scroll_by_MouseWheel_LR False +SelectMenu_Scroll_by_MouseWheel_LR_Reverse False +SelectMenu_ScrollPage_by_MouseWheel_UD False +SelectMenu_ScrollPage_by_MouseWheel_UD_Reverse False +SelectMenu_ScrollPage_by_MouseWheel_LR True +SelectMenu_ScrollPage_by_MouseWheel_LR_Reverse False + +DrawWallMode 1 + +% Cheat_Display +% Cheat_Display_DESIG +% Cheat_Display_OverLoad +% Cheat_Display_DamagePercent +% Cheat_Display_SpeedoMeter +% Cheat_Display_PV +% Cheat_Print_AttemptDefenses + +% Cheat_MainMenu_AddMenuKey +% Cheat_Restore_AddMenuKey +% Cheat_Chat +% Cheat_Chat_ReverseSort +% Cheat_CallShot +% Cheat_CallShot_Cancel +% Cheat_CallShot_OmitLookInfo +% Cheat_Range_Colored +% Cheat_FindNextWeapon +% Cheat_MenuOrder_Edit +% Cheat_MechaPartBrowser_Delete +% Cheat_RenameBackup +% Cheat_NPC_Edit +% Cheat_LookInfo +% Cheat_Enable_Limit_SellingPrice +% Cheat_BuyStuff_ShowSubItem +% Cheat_BuyStuff_Mecha_ShowSubItem +% Cheat_BuyStuff_Sort +% Cheat_SellStuff_ShowSubItem +% Cheat_SellStuff_Sort +% Cheat_SellStuff_KeepPosition +% Cheat_EqpMenu_AddMenuKey +% Cheat_EqpMenu_KeepPosition +% Cheat_EqpMenu_ShowSubItem +% Cheat_EqpMenu_ShowMassMeter +% Cheat_InvMenu_KeepPosition +% Cheat_InvMenu_ShowSubItem +Cheat_InvMenu_NoSort False +% Cheat_MechaDescription_ShowMassMeter +% Cheat_MechaPartEditor_AddMenuKey +% Cheat_MechaPartEditor_KeepPosition +% Cheat_PCVIEW_AddMenuKey +% Cheat_PCVIEW_KeepPosition +% Cheat_PCVIEW_Training_AddMenuKey +% Cheat_PCVIEW_Training_KeepPosition +% Cheat_FieldHQ_Mecha_NoSort +% Cheat_FieldHQ_Mecha_AddMenuKey +% Cheat_FieldHQ_Mecha_KeepPosition +% Cheat_FieldHQ_AddMenuKey +% Cheat_InstallMisc_ShowParentItem +% Cheat_EquipItem_ShowParentItem +% Cheat_InstallMisc_ShowInvStr +% Cheat_EquipItem_ShowInvStr +% Cheat_InstallAmmo_ShowSubItem +% Cheat_EquipItem_ShowSubItem +% Cheat_Install_ShowSubItem +% Cheat_InstallCyberware_ShowSubItem +% Cheat_ExtendedDescription_ShowHighOutput +% Cheat_GearName_AddClassNumber_GGModule +% Cheat_GearName_AddClassNumber_GGMecha +% Cheat_GearName_AddClassNumber_GGHolder +% Cheat_GearName_AddClassNumber_GGSupport +% Cheat_GearName_AddClassNumber_GGConsumable + +% Cheat_MechaCustomize_FreeSupport +% Cheat_MechaCustomize_FreeCockpit +% Cheat_MechaCustomize_FreeBodyModule +% Cheat_MechaCustomize_FreeScale +% Cheat_MechaCustomize_FreeModifier + +% Cheat_Roguelike_Death +% Cheat_DisplayGearInfo + +% Cheat_ArenaMode_MainMenu_AddMenuKey +% Cheat_ArenaMode_PilotsMenu_AddMenuKey +% Cheat_ArenaMode_MechaMenu_AddMenuKey +% Cheat_ArenaMode_PilotsHQ_AddMenuKey +% Cheat_ArenaMode_MechaHQ_AddMenuKey +% Cheat_ArenaMode_AllRecoveryInHQ +% Cheat_ArenaMode_InventoryInHQ +% Cheat_ArenaMode_FieldHQInHQ + +Backport_Caliber False +Backport_Caliber_GH1Compatible True + +% Enable_ArenaMode True % Underhanded trick. +% Enable_EditMap True % Underhanded trick. + +% [ End of File ] diff -x .svn -uprN GearHead1100repository.original/doc/Config.txt branches/doc/Config.txt --- GearHead1100repository.original/doc/Config.txt 2012-01-09 14:01:36.526131000 +0900 +++ branches/doc/Config.txt 2016-03-18 09:01:00.000000000 +0900 @@ -122,3 +122,328 @@ ENABLE TACTICS MODE [experimental] behavior. You have been warned. + +Additional Funtions by I18N: + +I18N_UseOriginalName (T/F) + +I18N_UseNameORG (T/F) + +The Character Encoding for Terminal + By environment variable. + GEARHEAD_LANG + LC_ALL + LC_MESSAGES + LOCALE + LANGUAGE + LANG + Set as + (Language name).(Encoding name) + Example of language name is here. + ja_JP + ko_KR + zh_CN + zh_TW + en_GB + en_US + ...at el. + Example of encoding name is here. + eucJP + eucKR + eucCN + eucTW + UTF-8 + SJIS + CP932 + ISO8859-1 + ISO8859-2 + ISO8859-3 + ...at el. + +Binding Keys + Dir-UpLeft + Dir-Up + Dir-UpRight + Dir-Left + Dir-Right + Dir-DownLeft + Dir-Down + Dir-DownRight + Menu-Up + Menu-Down + Menu-Left + Menu-Right + Menu-PageUp + Menu-PageDown + Menu-ScrollUp + Menu-ScrollDown + +KeyBind_RogueMove + +Fonts + FontFileBig + FontSizeBig + FontFileSmall + FontSizeSmall + SDL_AAFont (T/F) + SDL_AAFont_Shaded (T/F) + +Fonts(MS-Windows only) + FontNameOther + FontSizeOther + FontWeightOther + +Screen Size(CUI only) + CUI_ScreenSize (witdh) (height) + +Screen Size(SDL only) + SDL_Mini + SDL_ScreenSize (witdh) (height) + +Color Setting(SDL Only) + Color (Name) (Red) (Green) (Blue) + +Sprite Color Setting(SDL Only) + SDL_colors (Table Name) + +Prohibitation of Lines + ProhibitationTrail + ProhibitationHead + +Skip Some Animations + SkipAnim + +Frame Rate + FrameInterval + Set by [ms]. + + FrameSkip + + SleepGranularity + Set by [ms]. + + KeysamplingInterval + Set by [ms]. + +SDL_NoTimeEvent (T/F) (SDL only) + +Pad_Left, Pad_Top + +Show_MenuScrollbar (T/F) + +SDL_Show_MenuScrollbar (T/F) (SDL only) + +SDL_Scrollbar_Size (num) (SDL only) + +Show_MenuPage (T/F) + +Other Additional Functions + Cheat, Backported, and so on. + + Walls and terrains become transparency. + DrawWallMode 0 + DrawWallMode 1 + DrawWallMode 2 + DrawWallMode 3 + DrawWallMode 4 + + Cheat_Display (T/F) + + Cheat_Display_DESIG (T/F) + + Cheat_Display_OverLoad (T/F) + + Cheat_Display_DamagePercent (T/F) + + Cheat_Display_SpeedoMeter (T/F) + + Cheat_Display_PV (T/F) + + Cheat_Print_TimeString (T/F) + + Cheat_Print_AttemptDefenses (T/F) + + Cheat_Print_AmmoExplosion (T/F) + + Cheat_Print_DoPillage (T/F) + + Cheat_Autosave_Trace (T/F) + + Cheat_Autosave_with_Timestamp (T/F) + + Cheat_MainMenu_AddMenuKey (T/F) + + Cheat_Restore_AddMenuKey (T/F) + + Cheat_Chat (T/F) + + Cheat_Chat_ReverseSort (T/F) + + Cheat_CallShot (T/F) + + Cheat_CallShot_Cancel (T/F) + + Cheat_CallShot_OmitLookInfo (T/F) + + Cheat_Range_Colored (T/F) + + Cheat_FindNextWeapon (T/F) + + Cheat_MenuOrder_Edit (T/F) + + Cheat_MechaPartBrowser_Delete (T/F) + + Cheat_RenameBackup (T/F) + + Cheat_NPC_Edit (T/F) + + Cheat_LookInfo (T/F) + + Cheat_Enable_Limit_SellingPrice (T/F) + + Cheat_BuyStuff_ShowSubItem (T/F) + + Cheat_BuyStuff_Mecha_ShowSubItem (T/F) + + Cheat_BuyStuff_Sort (T/F) + + Cheat_SellStuff_ShowSubItem (T/F) + + Cheat_SellStuff_Sort (T/F) + + Cheat_SellStuff_KeepPosition (T/F) + + Cheat_EqpMenu_ShowSubItem (T/F) + + Cheat_EqpMenu_ShowMassMeter (T/F) + + Cheat_EqpMenu_ShowFullGearName (T/F) + + Cheat_EqpMenu_AddMenuKey (T/F) + + Cheat_EqpMenu_KeepPosition (T/F) + + Cheat_InvMenu_ShowSubItem (T/F) + + Cheat_InvMenu_KeepPosition (T/F) + + Cheat_InvMenu_NoSort (T/F) + + Cheat_MechaDescription_ShowMassMeter (T/F) + + Cheat_MechaPartEditor_AddMenuKey (T/F) + + Cheat_MechaPartEditor_KeepPosition (T/F) + + Cheat_PCVIEW_AddMenuKey (T/F) + + Cheat_PCVIEW_KeepPosition (T/F) + + Cheat_PCVIEW_Training_AddMenuKey (T/F) + + Cheat_PCVIEW_Training_KeepPosition (T/F) + + Cheat_FieldHQ_Mecha_NoSort (T/F) + + Cheat_FieldHQ_Mecha_AddMenuKey (T/F) + + Cheat_FieldHQ_Mecha_KeepPosition (T/F) + + Cheat_FieldHQ_AddMenuKey (T/F) + + Cheat_InstallMisc_ShowParentItem (T/F) + + Cheat_EquipItem_ShowParentItem (T/F) + + Cheat_InstallMisc_ShowInvStr (T/F) + + Cheat_EquipItem_ShowInvStr (T/F) + + Cheat_InstallAmmo_ShowSubItem (T/F) + + Cheat_EquipItem_ShowSubItem (T/F) + + Cheat_Install_ShowSubItem (T/F) + + Cheat_InstallCyberware_ShowSubItem (T/F) + + Cheat_ExtendedDescription_ShowHighOutput (T/F) + + Cheat_GearName_AddScaleNumber (T/F) + DO NOT USE IT. + + Cheat_GearName_AddClassNumber_GGModule (T/F) + + Cheat_GearName_AddClassNumber_GGMecha (T/F) + + Cheat_GearName_AddClassNumber_GGHolder (T/F) + + Cheat_GearName_AddClassNumber_GGSupport (T/F) + + Cheat_GearName_AddClassNumber_GGConsumable (T/F) + + Cheat_MechaCustomize_Limitless (T/F) + DO NOT USE IT. + + Cheat_MechaCustomize_FreeSupport (T/F) + + Cheat_MechaCustomize_FreeCockpit (T/F) + + Cheat_MechaCustomize_FreeBodyModule (T/F) + + Cheat_MechaCustomize_FreeMasterGear (T/F) + DO NOT USE IT. + + Cheat_MechaCustomize_FreeParent (T/F) + DO NOT USE IT. + + Cheat_MechaCustomize_FreeScale (T/F) + + Cheat_MechaCustomize_FreeModifier (T/F) + + Cheat_Trade_NotSafeArea (T/F) + + Cheat_Roguelike_Death (T/F) + + Cheat_DisplayGearInfo (T/F) + + Cheat_ArenaMode_MainMenu_AddMenuKey (T/F) + + Cheat_ArenaMode_PilotsMenu_AddMenuKey (T/F) + + Cheat_ArenaMode_MechaMenu_AddMenuKey (T/F) + + Cheat_ArenaMode_PilotsHQ_AddMenuKey (T/F) + + Cheat_ArenaMode_MechaHQ_AddMenuKey (T/F) + + Cheat_ArenaMode_AllRecoveryInHQ (T/F) + + Cheat_ArenaMode_InventoryInHQ (T/F) + + Cheat_ArenaMode_FieldHQInHQ (T/F) + + Cheat_ThisItemWasSelected_AddMenuKey (T/F) + + Cheat_EnableCockpitBarrier (T/F) + + Cheat_EnableCockpitBarrier_Hand (T/F) + + Cheat_DoNotRunWhenMouseClicked (T/F) + + Backport_Caliber (T/F) + + Backport_Caliber_GH1Compatible (T/F) + +Wheel-Mouse/Multi-Button-Mouse + SelectMenu_Scroll_by_Edge False + SelectMenu_UpDown_by_MouseWheel_UD (T/F) + SelectMenu_UpDown_by_MouseWheel_LR (T/F) + SelectMenu_Scroll_by_MouseWheel_UD (T/F) + SelectMenu_Scroll_by_MouseWheel_LR (T/F) + SelectMenu_ScrollPage_by_MouseWheel_UD (T/F) + SelectMenu_ScrollPage_by_MouseWheel_LR (T/F) + and *_Reverse + WheelClick, WheelUp, WheelDown, WheelLeft, WheelRight + +[ End of File ] diff -x .svn -uprN GearHead1100repository.original/doc/I18N_howto.txt branches/doc/I18N_howto.txt --- GearHead1100repository.original/doc/I18N_howto.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/doc/I18N_howto.txt 2009-08-16 02:00:08.893066000 +0900 @@ -0,0 +1,382 @@ +How to make your language edition. + +0. Notices + + I18N GearHead-1 is support almost all languages, +but it has some limitations. + + +0.1. "Combining Character" and "Precomposed Character" + + "Combining Character" (Devanagri, Thai, Japanese, et al.) +are not completely supported. + But "Precomposed Character" are supported. +Please use "Precomposed Character" instead of "Combining Character", +when "Combining Character" cause something incorrects. + + +0.2. "bidi RTL" + + "Languages written from the right to the left (bidi RTL)" +(Arabic, Hebrew, Near Ancient Japanese, et al.) +are supported, but not tested enough. + + "Languages written from the up to the down" +(Mongolian, Another style of Chinese/Japanese/Korean, et al.) +are not supported. + + +0.3. Limitation of a Length + + A length of one message in game is limited to under 255 bytes. +And, a length of one line in game data is limited to under 255 bytes. + + +1. Decide the Parameters + + At first, you have to decide the character encoding. +I18N GearHead-1 support many encoings. + + multibyte-euc-jp + multibyte-euc-kr + multibyte-euc-cn + multibyte-euc-tw + multibyte-utf-8 + 2byte-sjis + 2byte-cp932 + singlebyte-ascii + singlebyte-iso646-us + singlebyte-iso8859-1 + singlebyte-iso8859-2 + singlebyte-iso8859-3 + singlebyte-iso8859-4 + singlebyte-iso8859-5 + singlebyte-iso8859-6 + singlebyte-iso8859-7 + singlebyte-iso8859-8 + singlebyte-iso8859-9 + singlebyte-iso8859-10 + singlebyte-iso8859-11 + singlebyte-iso8859-13 + singlebyte-iso8859-14 + singlebyte-iso8859-15 + singlebyte-iso8859-16 + singlebyte-koi8-r + singlebyte-koi8-u + singlebyte-tis620 + And other single-byte encodings. + + ISO2022-* is not supported. + UTF-16 and ucs-2 are not supported. + + When you decide to use multibyte-utf-8, +UTF-8 sometimes need two, three or four bytes per one character. +And by limitation of 255 bytes, +you HAVE TO write one message by 128, 85 or 64 characters. + + After you decided the character encoding. +You write it to SYSTEM_ENCODING in GameData/I18N_settings.txt . + + And, you write a character encoding for a Console to +TERMINAL_ENCODING_DEFAULT in GameData/I18N_settings.txt , +and TERMINAL_ENCODING_DEFAULT_MSWIN in GameData/I18N_settings.txt . +SYSTEM_ENCODING and TERMINAL_ENCODING_DEFAULT can specify the different one. +TERMINAL_ENCODING_DEFAULT_MSWIN is used in MS-Windows, +TERMINAL_ENCODING_DEFAULT is used in other OS. +In some languages, TERMINAL_ENCODING_DEFAULT_MSWIN is +different from TERMINAL_ENCODING_DEFAULT. + + You can overload TERMINAL_ENCODING_DEFAULT or TERMINAL_ENCODING_DEFAULT_MSWIN +by using environment variable GEARHEAD_LANG in runtime. + + If you need bidi-RTL, +and your console or your SDL library are not support bidi-RTL, +please try setting TERMINAL_ENCODING_CONV_bidiRTL in GameData/I18N_settings.txt +to True. + + If your language data set contains original fonts for SDL, +you set it to default fonts if you want. +Default_FontFileBig +Default_FontFaceBig +Default_FontSizeBig +Default_FontFileSmall +Default_FontFaceSmall +Default_FontSizeSmall +MSWIN_Default_FontNameOther +MSWIN_Default_FontWeightOther +MSWIN_Default_FontSizeOther + + +2. Translate the Messages + + After that, you translate the messages. + + +2.0. Local Rules + + In message data, you use some macros. + + +2.0.0. + + The line, started by "%", are comments. + + +2.0.1. "%JF" + + "%JF" is "Word for First Person". +It replaced by a word +listed in GameData/i18n_pgt_fp_f.txt or GameData/i18n_pgt_fp_m.txt . + + +2.0.2. "%JS" + + "%JS" is "Word for Second Person". +It replaced by a word +listed in GameData/i18n_pgt_sp_f.txt or GameData/i18n_pgt_sp_m.txt . + + +2.0.3. "%JG" + + "%JG" is "Word for Finishing Off of Sentence" +It replaced by a word +listed in GameData/i18n_pgt_t_f1.txt or GameData/i18n_pgt_t_m1.txt . + + +2.0.4. "%JA" + + It replaced by a word +listed in GameData/i18n_modifier.txt or GameData/adjectives.txt . + + +2.0.5. "%A" + + It replaced by a word listed in GameData/adjectives.txt . + + +2.0.6. "%N" + + It replaced by a word listed in GameData/nouns.txt . + + +2.0.7. "%T" + + It replaced by a word listed in GameData/threats.txt . + + + +2.1. GameData/*.txt + +2.1.1. + Files listed followed are system data, DO NOT TRANSLATE ITS. + +GameData/aslmacro.txt +GameData/asvmacro.txt +GameData/ghpmacro.txt +GameData/randmaps.txt +GameData/sdl_colors.txt + + +2.1.2. + Files listed followed are general purpose message data. +You translate the words quoted by <>. + +GameData/I18N_settings.txt +GameData/I18N_name.txt +GameData/I18N_messages.txt +GameData/ability.txt +GameData/chat_msg.txt +GameData/damage.txt +GameData/effects.txt +GameData/i18n_keymap_desc.txt +GameData/i18n_keymap_name.txt +GameData/i18n_pgt_fp_f.txt +GameData/i18n_pgt_fp_m.txt +GameData/i18n_pgt_sp_f.txt +GameData/i18n_pgt_sp_m.txt +GameData/i18n_pgt_t_f1.txt +GameData/i18n_pgt_t_m1.txt +GameData/messages.txt +GameData/taunts.txt + + +2.1.3. + + Files listed followed are general purpose message and series data. +You translate names "NAME ", +and message data "MSG* ". + +GameData/lmtactics.txt +GameData/meta1.txt +GameData/meta10.txt +GameData/meta11.txt +GameData/meta12.txt +GameData/meta13.txt +GameData/meta3.txt +GameData/meta4.txt +GameData/meta5.txt +GameData/meta6.txt +GameData/meta7.txt +GameData/meta8.txt +GameData/meta9.txt + + +2.1.4. + Files listed followed are general purpose words lists. +You translate the words listed in the files. + +GameData/TC_1_1.txt +GameData/TC_1_2.txt +GameData/TC_2_1.txt +GameData/TC_2_2.txt +GameData/TC_3_1.txt +GameData/TC_3_2.txt +GameData/TC_4_1.txt +GameData/TC_4_2.txt +GameData/TC_5_1.txt +GameData/TC_5_2.txt +GameData/TC_6_1.txt +GameData/TC_6_2.txt +GameData/TC_7_1.txt +GameData/TC_7_2.txt +GameData/adjectives.txt +GameData/i18n_modifier.txt +GameData/nouns.txt +GameData/phrases.txt +GameData/rumors.txt +GameData/threats.txt + + +2.2. Design/Mek_Equipment.txt and Design/PC_Equipment.txt + + Design/Mek_Equipment.txt and Design/PC_Equipment.txt are parts data. +You translate parts names "NAME ", +and descriptions "DESC ". + +Example. +---- Before Translate ---------------------------------------- +Melee 2 +Name +Type +desc +Acc 1 +Speed 5 +--------------------------------------------------------------- + +---- After Translate ----------------------------------------- +Melee 2 +Name +Name +Type +% desc +desc +Acc 1 +Speed 5 +--------------------------------------------------------------- + + The first "NAME " is the name before translate, +second "NAME " is the name after translated. +You write two "NAME <...>" before and after translate. + + "Desc <...>" is wrote only one time, after translated. + + + +2.3. Design/*.txt + + Design/*.txt are mecha data. +You translate descriptions "DESC ", +and parts names "NAME ". + In the English Edition, parts names are sometimes omitted. + +Example. +---- Before Translate ---------------------------------------- +Battroid 3 +Name +Desig +Desc + +Mod Head + Size 2 + Armor 2 + sub + Sensor 10 + TarComp 2 + end +--------------------------------------------------------------- + +---- After Translate ----------------------------------------- +Battroid 3 +Name +Desig +% Desc +desc + +Mod Head + Name + Size 2 + Armor 2 + sub + Sensor 10 + Name + TarComp 2 + Name + end +--------------------------------------------------------------- + + + +2.5. Series/WMONdefault.txt + + Series/WMONdefault.txt is monster data and macros for monsters. +You translate names "NAME ", +message data "MSG* ", +and chat data "CHAT_* ". + DO NOT translate the tags "ARCH (NAME)". + +Example. +---- Before Translate ---------------------------------------- +ARCH Rat +roguechar +---- (snip) --------------------------------------------------- +Msg1 +---- (snip) --------------------------------------------------- +mod head + sub + gear 4 0 2 + NAME + stat 3 1 + end +--------------------------------------------------------------- + +---- After Translate ----------------------------------------- +ARCH Rat + NAME +roguechar +---- (snip) --------------------------------------------------- +% Msg1 +Msg1 +---- (snip) --------------------------------------------------- +mod head + NAME + sub + gear 4 0 2 + NAME + NAME + stat 3 1 + end +--------------------------------------------------------------- + + +2.4. Series/*.txt + + Series/*.txt are message and scenario data. +You translate names "NAME ", +message data "MSG* ", +chat prompt "PROMPT* ", +chat data "CHAT_* ", +and rumor messages "RUMOR ". + + + +[ End of File ] diff -x .svn -uprN GearHead1100repository.original/txt_stamp.txt branches/txt_stamp.txt --- GearHead1100repository.original/txt_stamp.txt 1970-01-01 09:00:00.000000000 +0900 +++ branches/txt_stamp.txt 2016-03-18 09:01:00.000000000 +0900 @@ -0,0 +1 @@ +I18N eng 2016031801 diff -x .svn -uprN GearHead1100repository.original/win.cfg.eng_color_barrier_free_test branches/win.cfg.eng_color_barrier_free_test --- GearHead1100repository.original/win.cfg.eng_color_barrier_free_test 1970-01-01 09:00:00.000000000 +0900 +++ branches/win.cfg.eng_color_barrier_free_test 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,34 @@ +% window configuration file + +% color table +% color_number Blue Green Red +color 0 255 255 255 % Black +color 1 128 0 0 % Blue +color 2 24 128 0 % Green +color 3 128 128 0 % Cyan +color 4 64 0 128 % Red +color 5 128 0 128 % Magenta +color 6 0 96 128 % Brown +color 7 64 64 64 % LightGray +color 8 128 128 128 % DarkGray +color 9 192 0 0 % Light Blue +color 10 32 192 0 % Light Green +color 11 192 192 0 % Light Cyan +color 12 64 0 192 % Light Red +color 13 192 0 192 % Light Magenta +color 14 0 192 192 % Yellow +color 15 0 0 0 % White + +% font name +FontName Terminal +% height of the font +FontHeight 16 +% weight of the font (default 0, bold = 700) +FontWeight 0 + +% x position of the window +WinPos_X -1 +% y position of the window +WinPos_Y -1 + +% [ End of File ] diff -x .svn -uprN GearHead1100repository.original/win.cfg.eng_sample branches/win.cfg.eng_sample --- GearHead1100repository.original/win.cfg.eng_sample 1970-01-01 09:00:00.000000000 +0900 +++ branches/win.cfg.eng_sample 2009-08-14 03:19:15.466981000 +0900 @@ -0,0 +1,34 @@ +% window configuration file + +% color table +% color_number Blue Green Red +color 0 0 0 0 % Black +color 1 192 0 0 % Blue +color 2 0 128 0 % Green +color 3 128 128 0 % Cyan +color 4 0 0 192 % Red +color 5 128 0 128 % Magenta +color 6 0 96 128 % Brown +color 7 192 192 192 % LightGray +color 8 128 128 128 % DarkGray +color 9 255 0 0 % Light Blue +color 10 0 255 0 % Light Green +color 11 255 255 0 % Light Cyan +color 12 0 0 255 % Light Red +color 13 255 0 255 % Light Magenta +color 14 0 255 255 % Yellow +color 15 255 255 255 % White + +% font name +FontName Terminal +% height of the font +FontHeight 16 +% weight of the font (default 0, bold = 700) +FontWeight 0 + +% x position of the window +WinPos_X -1 +% y position of the window +WinPos_Y -1 + +% [ End of File ]