coneneko.sdlwindow
- class SdlWindow: coneneko.scenegraph.Window;
- できるだけautoで
- this(uint width = cast(uint)640, uint height = cast(uint)480);
- class SdlEvent: coneneko.scenegraph.Event;
- bool isReached(SDL_Event e);
- class SdlClickEventBase: coneneko.sdlwindow.SdlEvent;
- this(int x, int y, int width, int height, ubyte button, void delegate() onClick);
- class SdlClickEvent: coneneko.sdlwindow.SdlClickEventBase, coneneko.units.VirtualSizeUnit;
- this(int x, int y, int width, int height, void delegate() onClick = null);
- static void toReal(int x, int y, int width, int height, out int rx, out int ry, out int rwidth, out int rheight);
- class SdlRightClickEvent: coneneko.sdlwindow.SdlClickEventBase, coneneko.units.VirtualSizeUnit;
- this(int x, int y, int width, int height, void delegate() onClick = null);
- class SdlKeyEvent: coneneko.sdlwindow.SdlEvent;
- this(int sym, int keyType);
- class SdlKeyDownEvent: coneneko.sdlwindow.SdlKeyEvent;
- 97 == 'a' CapsLockの影響を受けない
- this(int sym);
- class SdlKeyUpEvent: coneneko.sdlwindow.SdlKeyEvent;
- this(int sym);
- class SdlButtonEventFactory: coneneko.exunits.ButtonEventFactory;
- this(SdlWindow wnd);
- class SdlCamera: coneneko.sdlwindow.SdlEvent, coneneko.scenegraph.Unit;
- this();
- class SdlSoundEffect;
- final char[] fileName;
- this(char[] fileName, bool loop);
- void stop();
- bool playing();
- class SdlSoundMixer;
- static void close();
- サウンドリソース開放
- char[] musicFileName;
- int playSoundEffect(char[] fileName, bool loop);
- void playMusic(char[] fileName);
- void stopMusic();
- class SdlJoystickEvent: coneneko.sdlwindow.SdlEvent;
- this();
- class SdlJoystickRightEvent: coneneko.sdlwindow.SdlJoystickEvent;
- class SdlJoystickLeftEvent: coneneko.sdlwindow.SdlJoystickEvent;
- class SdlJoystickUpEvent: coneneko.sdlwindow.SdlJoystickEvent;
- class SdlJoystickDownEvent: coneneko.sdlwindow.SdlJoystickEvent;
- class SdlJoystickButtonEvent: coneneko.sdlwindow.SdlJoystickEvent;
- this(uint buttonId);
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