coneneko.scenegraph
- interface RenderTarget;
- abstract void draw(Node a);
- abstract void flip();
- interface Unit;
- abstract void attach();
- abstract void detach();
- class NullUnit: coneneko.scenegraph.Unit;
- class UnitMerger: coneneko.scenegraph.Unit;
- this(Unit[] a...);
- Unit派生配列は無理
- void opCatAssign(Unit a);
- ~=
- class Node;
- bool visible;
- this(Unit a = cast(Unit)null);
- void opCall();
- ()
- Unit unit();
- void unit(Unit a);
- void opCatAssign(Node a);
- ~=
- class ConenekoException: object.Exception;
- this(char[] file, long line, Object obj, char[] msg);
- void exception(char[] file, long line, Object obj = cast(Object)null, char[] msg = null);
- throw new ConenekoException(_FILE__, _LINE__, this, "message");
- class DotNode: coneneko.scenegraph.Node;
- graphvizのdotを作れる
- this(char[] name, Unit a = cast(Unit)null);
- char[] toString();
- dot
- interface Window: coneneko.scenegraph.RenderTarget;
- abstract bool alive();
- abstract uint width();
- abstract uint height();
- abstract void opCatAssign(Event e);
- ~=
- abstract void clearEvents();
- abstract Event popReachedEvent();
- abstract MousePoint mousePoint();
- interface MousePoint;
- abstract int x();
- abstract int y();
- class Event;
- class Waiter: coneneko.scenegraph.RenderTarget;
- 基本的に、Event登録、killTime記述、switch(waiter.wait())の順に使います。
killTimeで画面を更新する場合は、引数RenderTargetのdraw, flipを使ってください。
waitが返す値は、killTimeのreturn値か、flip内で発生したイベントのidです。
- uint delegate(RenderTarget a) killTime;
- event待ちの間、実行される。
- this(Window wnd);
- void addEvent(uint result, Event e);
- void clearEvents();
- uint wait();
- Eventが発生するまで待つ。addEventで登録した値を返す。
- class WindowDeadException: object.Exception;
- Windowが閉じていたら投げる
- interface Rgba;
- 32bit
- abstract uint width();
- abstract uint height();
- abstract uint[] pixels();
- class TextureSizeCorrector: coneneko.scenegraph.Rgba;
- 2のn乗に修正
- this(Rgba base);
- static uint correctLength(uint a);
- static bool isCorrectSize(Rgba rgba);
- class TextureSizeScalingCorrector: coneneko.scenegraph.TextureSizeCorrector;
- 拡大して修正
- this(Rgba base);
- class WindowDecorator: coneneko.scenegraph.Window;
- this(Window base);
- class RgbaScaler: coneneko.scenegraph.Rgba;
- srcを任意の大きさに TODO TextureSizeScalingCorrectorと重複しているので修正しておく
- this(Rgba src, uint width, uint height);
- class UnitDecorator: coneneko.scenegraph.Unit;
- protected Unit base;
- this(Unit base = cast(Unit)new NullUnit);
- class TermUnit: coneneko.scenegraph.UnitDecorator;
- 一定時間経過で無効になる
- this(Unit base, long millisecond);
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