Book review: The Art of UNIX Programming
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    Abstract:[Here you write a little summary]
    This bibliographic review intends to provide a clear and
    concise perspective of the key topics included in the book
    which will probably be offered for sale at the time you read
    this article.
    
     This review is based on version 0.87 of the book, a text that
    we received just for evaluation before its publication.
    
     While I was writing this article I realized that the subject
    of the book was so wide and the way it is presented was so
    valuable that perhaps we should include another article to
    provide an in deepth evaluation of the topics of this book.
    
    
     
    
      
        | Reviewed title: | The Art of UNIX Programming. | 
      
        | Author(s): | Eric S. Raymond. | 
      
        | Contributions: | Thompson, Kernighan, McIlroy, Arnold, Bellovin, Korn,
        Gettys, Packard, Lesk, Feldman, McKusick, Spencer. | 
      
        | Pages: | 550 in this version. | 
      
        | Publisher: | Addison Wesley ( http://www.awprofessional.com ) | 
    
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    Introduction
    Eric S. Raymond, widely known by The Cathedral and the Bazaar,
    did an exceptional work. This book will be published soon but
    it is also possible to find it on line. In fact, this great
    compilation based on many hours of research and processes lets
    us have a general idea about the many different technologies
    and elements related to Unix systems as well as some of their
    results. 
    
    Eric S. Raymonds work is supported by the contribution of many
    important co-workers, such as Ken Thompson, Brian Kernighan and
    Dennis Ritchie. Remarkably the author admits that the first one
    and the latter one encouraged him to do this work. 
    
    The book is divided in four main parts: 
    
    
      - Context
- Design
- Implementation/Tools
- Community
 Each part contains different topics that include from
      Basics of the Unix philosophy, under the chapter
      Context, to Best Practices for Working with Open-Source
      developers, as well as concepts of Modularity, Design
      protocols for Applications, Transparency, Minilanguages and
      Complexity under the chapter Design, and Languages and
      Tools under Implementation. Furthermore illustrative,
      practical examples are included whenever they are necessary
      to provide the reader a better comprehension.
 
 To my regret, as I prefer offering meaningful reviews of
      books rather than mentioning their contents and adding just
      some brief comments, I decided to include the general index
      of this book. I thought that the readers would find it
      useful.
Table of contents
    I. CONTEXT.
    
       1. Philosophy.
       
      
        Culture? What culture?
         The durability of Unix.
         The case against learning Unix culture.
         What Unix gets wrong.
         What Unix gets right.
         Basics of the Unix philosophy.
      
      
       The Unix philosophy in one lesson.
       
      
        Applying the Unix philosophy.
         Attitude matters too.
      
      
       2. History.
       
      
        Origins and history of Unix, 1969-1995.
         Origins and history of the hackers, 1961-1995.
         The open-source movement: 1998 and onward.
         The lessons of Unix history.
      
      
       3. Contrasts.
       
      
        The elements of operating-system style.
         Operating-system comparisons.
         What goes around, comes around.
      
      
     
    II. DESIGN.
    
       4. Modularity.
       
      
        Encapsulation and optimal module size.
         Compactness and orthogonality.
         Libraries.
         Unix and object-oriented languages.
         Coding for modularity.
      
      
       5. Textuality.
       
      
        The Importance of Being Textual.
         Data file metaformats.
         Application protocol design.
         Application protocol metaformats.
      
      
       6. Transparency.
       
      
        Some case studies.
         Designing for transparency and discoverability.
         Designing for maintainability.
      
      
       7. Multiprogramming.
       
      
        Separating complexity control from performance tuning.
         Taxonomy of Unix IPC methods.
         Problems and methods to avoid.
         Process partitioning at the design level.
      
      
       8. Minilanguages.
       
      
        Taxonomy of languages.
         Applying minilanguages.
         Designing minilanguages.
      
      
       9. Transformation.
       
      
        Data-driven programming.
         Ad-hoc code generation.
      
      
       10. Configuration.
       
      
        What should be configurable?
         Where configurations live.
         Run-control files.
         Environment variables.
         Command-line options.
         How to choose among configuration-setting methods.
         On breaking these rules.
      
      
       11. Interfaces.
       
      
        Applying the Rule of Least Surprise.
         History of interface design on Unix.
         Evaluating interface designs.
         Tradeoffs between CLI and visual interfaces.
         Transparency, expressiveness, and configurability.
         Unix interface design patterns.
         Applying Unix interface-design patterns.
         The Web browser as universal front end.
         Silence is golden.
      
      
       12. Optimization.
       
      
        Don't just do something, stand there!
         Measure before optimizing.
         Non-locality considered harmful.
         Throughput vs. latency.
      
      
       13. Complexity.
       
      
        Speaking of complexity.
         A Tale of Five Editors.
         The right size for an editor.
         The right size of software.
      
      
     
    III. IMPLEMENTATION.
    
       14. Languages.
       
      
        Unix's Cornucopia of Languages.
         Why Not C?
         Interpreted Languages and Mixed Strategies.
         Language evaluations.
         Trends for the Future.
         Choosing an X toolkit.
      
      
       15. Tools.
       
      
        A developer-friendly operating system.
         Choosing an editor.
         Special-purpose code generators.
         Make in non-C/C++ Development.
         Version-control systems.
         Run-time debugging.
         Profiling.
         Emacs as the universal front end.
      
      
       16. Re-Use.
       
      
        The tale of J. Random Newbie.
         Transparency as the key to re-use.
         From re-use to open source.
         The best things in life are open.
         Where should I look?
         What are the issues in using open-source software?
         Licensing issues.
      
      
     
    IV. COMMUNITY.
    
      
        17. Portability.
         Evolution of C.
         Unix standards.
         Specifications as DNA, code as RNA.
         Programming for Portability.
         Internationalization.
         Portability, open standards and open source.
         18. Documentation.
         Documentation concepts.
         The Unix style.
         The zoo of Unix documentation formats.
         The present chaos and a possible way out.
         The DocBook toolchain.
         How to write Unix documentation.
         19. Open Source.
         Unix and open source.
         Best practices for working with open-source
        developers.
         The logic of licenses: how to pick one.
         Why you should use a standard license.
         Varieties of Open-Source Licensing.
         20. Futures.
         Essence and accident in Unix tradition.
         Problems in the design of Unix.
         Problems in the environment of Unix.
         Problems in the culture of Unix.
         Reasons to believe.
         A. Glossary of Abbreviations.
         B. References.
         C. Contributors.
      
      
     
    
     
    Unix Culture and Philosophy
    As I mentioned before, apart from giving a personal opinion
    on this book, I think that it is also advantageous considering
    a systematic analysis that lets us provide not only the
    contents of this book but also a clear idea about it for those
    readers who will not be able to read it all.
    
    For those readers who have already gone through the Unix world
    as well as some operating systems related to it, the expression
    Philosophy will not be odd. Unix is not only a
    philosophy but a culture, a life style and a way of doing
    things. It is, for instance, an approach to a completely
    different method of programming.
    
    Unix is based on a powerful philosophy of design which, from
    its starting point in 1969, let it be a reference for the
    creation of further operating systems.
    Basics of Unix Philosophy
    Unix philosophy, undoubtly first brought into existence by Ken
    Thompson, who was interested in creating a simple but also
    highly competent operating system, and its lessons learned and
    provided by different sources, cannot be considered a formal
    method of design but a philosophy based on experience. 
    
    This book will provide the reader with great topics to study.
    One of its most advantageous parts is that one where we are
    encouraged to leave our thoughts aside and just keep in mind
    the following basic ideas which are part of Unix philosophy:
    
    
    
      - Modularity: Write simple parts connected by clean
      interfaces.
 
 
- Composition: Design programs to be connected to
      other programs.
 
 
- Economy: Programmer time is expensive; conserve it
      an preference to machine time.
 
 
- Optimization: Prototype before polishing. Get in
      working before you optimize it.
 
 
- Extensibility: Design for the future, because it
      will be here soones than you think.
 
 
Conclusion and recommendations
    Undoubtly, this is an excellent book. Eric Steven Raymond has
    done a great compilation in a truly good style added to the
    references acknowledged, such as Unix Programming Environment
    by Kernighan and Pike, Unix Philosophy by Gancarz and The
    Pragmatic Programmer by Hunt and Thomas, among others. All this
    makes its reading necessary. 
    
    The book intends to help those programmers who are just
    beginners to acquire the necessary experience to improve
    themselves but will also be useful for programmers who are not
    familiar with Unix but have fair knowledge of languages such as
    C, C++ and Java. 
    
    The book includes an extensive bibliography for those readers
    who might be interested in gaining more skills. I personally
    enjoyed reading the topic about standards for the creation of
    documentation and version control systems. 
    
    Hopefully I will be able to write an article that allows us to
    know much more about this book. For the time being, I hope you
    have enjoyed this brief introduction.