From: hasufell Date: Sat Apr 28 16:38:56 UTC 2012 Subject: build system use allegro-config remove "-O2" from pre-defined CFLAGS make paths modifiable add rules for icon, desktop-file and game-wrapper fix compilation for as-needed --- a/CMakeLists.txt +++ b/CMakeLists.txt @@ -35,16 +35,14 @@ MESSAGE("Using CFLAGS='${CFLAGS}'") IF(UNIX) - SET(ALLEGRO_UNIX_LIBS "$ENV{_ALLEGRO_LIBS}") + exec_program(allegro-config ARGS --libs OUTPUT_VARIABLE ALLEGRO_LIBRARY) + SET(ALLEGRO_UNIX_LIBS "${ALLEGRO_LIBRARY}") IF(NOT ALLEGRO_UNIX_LIBS) - MESSAGE(FATAL_ERROR "Please do not invoke CMake directly. Run ./configure instead.") + MESSAGE(FATAL_ERROR "Allegro libs not found!") ENDIF(NOT ALLEGRO_UNIX_LIBS) ENDIF(UNIX) - - - # Finding the required libraries: # Allegro: liballeg @@ -53,7 +51,8 @@ MESSAGE(FATAL_ERROR "Fatal error: couldn't find the Allegro game programming library (liballeg)! ${RTFM}") ELSE(NOT LALLEG) IF(UNIX) - SET(ALLEGRO_UNIX_VERSION "$ENV{_ALLEGRO_VERSION}") + exec_program(allegro-config ARGS --version OUTPUT_VARIABLE ALLEGRO_VERSION) + SET(ALLEGRO_UNIX_VERSION "${ALLEGRO_VERSION}") IF(NOT ALLEGRO_UNIX_VERSION STREQUAL ALLEGRO_RECOMMENDED_VERSION) MESSAGE("\nWARNING: your Allegro version is ${ALLEGRO_UNIX_VERSION}. The recommended version is ${ALLEGRO_RECOMMENDED_VERSION}.\n ${GAME_NAME} may not compile properly!.\n") ENDIF(NOT ALLEGRO_UNIX_VERSION STREQUAL ALLEGRO_RECOMMENDED_VERSION) @@ -249,9 +248,8 @@ IF(UNIX) SET(GAME_SRCS ${GAME_SRCS} src/misc/iconlin.c) ADD_EXECUTABLE(${GAME_UNIXNAME} ${GAME_SRCS}) - SET_TARGET_PROPERTIES(${GAME_UNIXNAME} PROPERTIES LINK_FLAGS ${ALLEGRO_UNIX_LIBS}) - TARGET_LINK_LIBRARIES(${GAME_UNIXNAME} m logg vorbisfile vorbis ogg jpgalleg z png loadpng) - SET_TARGET_PROPERTIES(${GAME_UNIXNAME} PROPERTIES COMPILE_FLAGS "-Wall -O2 ${CFLAGS} ${CFLAGS_EXTRA}") + TARGET_LINK_LIBRARIES(${GAME_UNIXNAME} m logg vorbisfile vorbis ogg jpgalleg z png loadpng ${ALLEGRO_UNIX_LIBS}) + SET_TARGET_PROPERTIES(${GAME_UNIXNAME} PROPERTIES COMPILE_FLAGS "-Wall") ENDIF(UNIX) @@ -407,19 +405,43 @@ SET_TARGET_PROPERTIES(${GAME_UNIXNAME} PROPERTIES PROJECT_NAME "${GAME_NAME}") - # Installing on *nix IF(UNIX) - SET(GAME_INSTALL_DIR "/usr/share/${GAME_UNIXNAME}") - SET(GAME_FINAL_DIR "/usr/bin") + SET(GAME_INSTALL_DIR "${CMAKE_INSTALL_PREFIX}/share/${GAME_UNIXNAME}" CACHE PATH "") + SET(GAME_FINAL_DIR "bin" CACHE PATH "") + SET(GAME_LIBDIR "games/lib" CACHE PATH "") + SET(GAME_DOCDIR "share/doc/${GAME_UNIXNAME}-${GAME_VERSION}" CACHE PATH "") + SET(GAME_HTMLDIR "share/doc/${GAME_UNIXNAME}-${GAME_VERSION}/html" CACHE PATH "") + SET(GAME_ICONDIR "share/pixmaps" CACHE PATH "") + SET(GAME_DESKTOPDIR "share/applications" CACHE PATH "") + + FILE(WRITE ${GAME_UNIXNAME}.sh +"#!/bin/sh +cd ${GAME_LIBDIR} +exec ./${GAME_UNIXNAME} \"$@\" +" +) - INSTALL(CODE "MESSAGE(\"Installing ${GAME_NAME} ${GAME_VERSION}... Make sure you have root privileges.\")") - INSTALL(TARGETS ${GAME_UNIXNAME} RUNTIME DESTINATION ${GAME_INSTALL_DIR}) - INSTALL(FILES license.txt readme.html DESTINATION ${GAME_INSTALL_DIR}) - INSTALL(DIRECTORY objects sprites config images levels licenses musics quests samples screenshots themes languages DESTINATION ${GAME_INSTALL_DIR} PATTERN ".svn" EXCLUDE) + FILE(WRITE ${GAME_UNIXNAME}.desktop +"[Desktop Entry] +Name=${GAME_NAME} +Type=Application +Comment=A free open-source clone of the Sonic the Hedgehog universe +Exec=${GAME_UNIXNAME} +TryExec=${GAME_UNIXNAME} +Icon=${GAME_UNIXNAME} +Categories=Game;ArcadeGame; +" +) - INSTALL(CODE "MESSAGE(\"Creating files at ${GAME_FINAL_DIR}...\")") - INSTALL(CODE "EXECUTE_PROCESS(COMMAND \"cmake\" \"-E\" \"copy\" \"${GAME_INSTALL_DIR}/${GAME_UNIXNAME}\" \"${GAME_FINAL_DIR}/${GAME_UNIXNAME}\")") + INSTALL(CODE "MESSAGE(\"Installing ${GAME_NAME} ${GAME_VERSION}... Make sure you have root privileges.\")") + INSTALL(TARGETS ${GAME_UNIXNAME} RUNTIME DESTINATION ${GAME_LIBDIR}) +# INSTALL(FILES license.txt DESTINATION ${GAME_DOCDIR}) + INSTALL(FILES readme.html DESTINATION ${GAME_HTMLDIR}) + INSTALL(FILES icon.png DESTINATION ${GAME_ICONDIR} RENAME ${GAME_UNIXNAME}.png) + INSTALL(FILES ${GAME_UNIXNAME}.desktop DESTINATION ${GAME_DESKTOPDIR}) + INSTALL(DIRECTORY objects sprites config images levels musics quests samples themes languages DESTINATION ${GAME_INSTALL_DIR} PATTERN ".svn" EXCLUDE) + INSTALL(PROGRAMS ${GAME_UNIXNAME}.sh DESTINATION ${GAME_FINAL_DIR} RENAME ${GAME_UNIXNAME}) INSTALL(CODE "MESSAGE(\"Done! Please run ${GAME_UNIXNAME} to start ${GAME_NAME}.\")") ENDIF(UNIX)